Dungeon Crawl Stone Soup version 0.33-a0-813-g6e8ebd26cc (webtiles) character file. Game seed: 13329399347621044759 2756 sleeves the Skirmisher (level 10, -7/63 HPs) Began as a Kobold Hexslinger on Feb 3, 2025. Engulfed by a cloud of freezing vapour (26 damage) ... on level 6 of the Dungeon. The game lasted 00:28:55 (7818 turns). sleeves the Skirmisher (Kobold Hexslinger) Turns: 7818, Time: 00:28:55 Health: -7/63 AC: 7 Str: 5 XL: 10 Next: 0% Magic: 11/11 EV: 15 Int: 15 God: Gold: 222 SH: 0 Dex: 22 Spells: 5/11 levels left rFire . . . b - +2 short sword (venom) rCold . . . (no offhand) rNeg . . . x - +2 leather armour {rPois} rPois + (no helmet) rElec . w - +0 cloak rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.12/turn %: no passive effects @: about to teleport A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 362 gold pieces. You spent 140 gold pieces at shops. Inventory: Hand Weapons a - a +1 sling b - a +2 short sword of venom (weapon) (You found it on level 2 of the Dungeon) Missiles v - 4 datura-tipped darts Armour e - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) w - a +0 cloak (worn) (You found it on level 4 of the Dungeon) x - a +2 leather armour of poison resistance (worn) (You took it off an orc on level 6 of the Dungeon) y - an orb of guile (You found it on level 6 of the Dungeon) Talismans g - a beast talisman (You found it on level 1 of the Dungeon) Wands t - a wand of polymorph (6) (You took it off Natasha on level 4 of the Dungeon) Scrolls c - a scroll of noise {unknown} j - 2 scrolls of amnesia n - 2 scrolls of enchant weapon o - 3 scrolls of poison p - a scroll of teleportation q - a scroll of blinking {unknown} r - 2 scrolls of fog s - a scroll of revelation Potions d - a potion of curing f - 2 potions of lignification h - a potion of magic {unknown} i - a potion of brilliance {unknown} k - 2 potions of haste {unknown} l - 2 potions of resistance {unknown} m - 3 potions of mutation {unknown} Skills: + Level 7.2 Fighting + Level 10.6 Ranged Weapons + Level 4.8 Dodging - Level 5.0 Stealth - Level 1.1 Spellcasting + Level 6.6 Hexes - Level 1.0 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 40% N/A 4% 2 b - Cause Fear Hex 10% N/A 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 20% N/A 8% 3 Inner Flame Hex/Fire 12% N/A 26% 3 Apportation Tloc 0% N/A 38% 1 Kinetic Grapnel Frge 0% 1d4 38% 1 Poisonous Vapours Alch/Air 0% 1d2 38% 1 Summon Small Mammal Summ 0% N/A 38% 1 Dimensional Bullseye Hex/Tloc 5% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Kikubaaqudgha Shops: D:4 *([= Annotations: D:6 Jeremiah Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History The iguana closely misses you. You hit the iguana but do no damage. The iguana looks as sick as possible! The iguana is almost dead. You kill the iguana! The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is lightly wounded. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! No target in view! You see here a hobgoblin corpse. You see here a +0 giant club. There is a stone staircase leading up here. You see here a +0 hammer. You see here a +0 hammer. You see here a +0 hammer. You see here a +0 hammer. You see here a +0 hammer. Could not explore, unopened runed door. Could not explore, unopened runed door. You open the door. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (asleep, will become an orc, a killer bee, or a dart slug, chance to affect: 57%) Crazy Yiuf resists with significant effort. Crazy Yiuf shouts! Crazy Yiuf says, "Fire! Cholesterol testudinal sizzlefizz." Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (will become an orc, a killer bee, or a dart slug, chance to affect: 57%) Crazy Yiuf evaporates and reforms as a killer bee! Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Crazy Yiuf stings you. You hit Crazy Yiuf. Crazy Yiuf is poisoned. Crazy Yiuf is moderately wounded. Crazy Yiuf barely misses you. Crazy Yiuf stings you. You are poisoned. Crazy Yiuf poisons you! You puncture Crazy Yiuf! Crazy Yiuf looks as sick as possible! Crazy Yiuf is almost dead. You feel very sick. You kill Crazy Yiuf! Crazy Yiuf returns to his original shape as he dies. You feel sick. There is an open translucent door here. You see here the gnoll corpse of Crazy Yiuf. The sprites lose interest in your situation. You feel sick. You see here a +0 hammer. You feel sick. w - a +0 cloak Things that are here: a +4 quarterstaff of chaos; a +0 hammer You feel sick. You start putting on your armour. You continue putting on your +0 cloak. You feel sick. You continue putting on your +0 cloak. You feel sick. You continue putting on your +0 cloak. You feel sick. You are no longer poisoned. You continue putting on your +0 cloak. x2 You finish putting on your +0 cloak. You start resting. Magic restored. You start resting. You feel your willpower return. HP restored. Done exploring. Done exploring. Done exploring. You see here a +0 hammer. There is an open translucent door here. You see here the gnoll corpse of Crazy Yiuf. You see here a +0 hammer. You see here a +0 hammer. You see here a +0 hammer. You see here a +0 hammer. You see here a +0 hammer. There is a stone staircase leading up here. Things that are here: a +0 spear; a gnoll skeleton There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You unwield your +2 short sword of venom. Your +2 short sword of venom stops dripping with poison. a - a +1 sling (weapon) Things that are here: a +0 ring mail; a +0 hand axe; an orc skeleton A yak is nearby! Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The yak bellows! You hear a bellow! A yak comes into view. You see here a +0 spear. There is a stone staircase leading up, spattered with blood here. You shoot a sling bullet. The sling bullet closely misses the yak. You shoot a sling bullet. The sling bullet hits the yak. The yak is lightly wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is lightly wounded. The yak gores you. You climb upwards. There is a stone staircase leading down here. You unwield your +1 sling. Your +2 short sword of venom begins to drip with poison! b - a +2 short sword of venom (weapon) The yak gores you but does no damage. You hit the yak but do no damage. The yak is poisoned. The yak is lightly wounded. The yak seems less drained. The yak gores you! You closely miss the yak. The yak is lightly wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is lightly wounded. The jinxing sprites lose interest in you. The yak snorts and paws the ground. The yak gores you. You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the yak. The yak is lightly wounded. The yak gores you. You hit the yak. The yak looks as sick as possible! The yak is moderately wounded. The yak misses you. You hit the yak. The yak is moderately wounded. The yak seems less drained. The yak barely misses you. You hit the yak but do no damage. The yak looks as sick as possible! The yak is heavily wounded. The yak barely misses you. You hit the yak. The yak is severely wounded. The yak misses you. You hit the yak but do no damage. The yak looks as sick as possible! The yak is severely wounded. The yak gores you. * * * LOW HITPOINT WARNING * * * You hit the yak. The yak looks as sick as possible! The yak is almost dead. The yak gores you. * * * LOW HITPOINT WARNING * * * You hit the yak but do no damage. The yak looks as sick as possible! The yak is almost dead. You kill the yak! Your Dodging skill increases to level 3! You start resting. You feel your willpower return. There is a stone staircase leading down here. You start resting. HP restored. You unwield your +2 short sword of venom. Your +2 short sword of venom stops dripping with poison. a - a +1 sling (weapon) You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 ring mail; a +0 hand axe; an orc skeleton A yak is nearby! Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Things that are here: a +0 ring mail; a +0 hand axe; an orc skeleton There is a stone staircase leading up here. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nobody nearby that the sprites are interested in. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the yak! The yak is moderately wounded. You unwield your +1 sling. Your +2 short sword of venom begins to drip with poison! b - a +2 short sword of venom (weapon) You hit the yak. The yak is poisoned. The yak is moderately wounded. The yak gores you! You puncture the yak! The yak is heavily wounded. The yak gores you! The yak closely misses you. You climb upwards. There is a stone staircase leading down here. You hit the yak but do no damage. The yak looks even sicker. The yak is heavily wounded. The yak closely misses you. You closely miss the yak. The yak is heavily wounded. The yak closely misses you. You hit the yak but do no damage. The yak looks as sick as possible! The yak is heavily wounded. The yak misses you. You hit the yak. The yak looks as sick as possible! The yak is severely wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is severely wounded. The yak completely misses you. You hit the yak. The yak looks as sick as possible! The yak is almost dead. The yak gores you. You closely miss the yak. The yak is almost dead. The jinxing sprites lose interest in you. The yak gores you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the yak. The yak is almost dead. The yak gores you. You barely miss the yak. The yak is almost dead. You kill the yak! Your Ranged Weapons skill increases to level 10! Your Hexes skill increases to level 6! There is a stone staircase leading down here. You start resting. You feel your willpower return. You unwield your +2 short sword of venom. Your +2 short sword of venom stops dripping with poison. a - a +1 sling (weapon) You start resting. HP restored. You climb downwards. There is a stone staircase leading up, spattered with blood here. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the yak. The yak is lightly wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is lightly wounded. You shoot a sling bullet. The sling bullet hits the yak! The yak is heavily wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is heavily wounded. You hear a bellow! You unwield your +1 sling. Your +2 short sword of venom begins to drip with poison! b - a +2 short sword of venom (weapon) The yak gores you. The yak attacks as it pursues you! The yak misses you. You hit the yak but do no damage. The yak is poisoned. The yak is heavily wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is severely wounded. The jinxing sprites lose interest in you. The yak closely misses you. You hit the yak. The yak looks even sicker. The yak is severely wounded. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You hit the yak but do no damage. The yak is poisoned. The yak gores you. You closely miss the yak. The yak is lightly wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is lightly wounded. The yak seems less drained. The yak completely misses you. You closely miss the yak. The yak is lightly wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is moderately wounded. The yak completely misses you. You hit the yak. The yak is moderately wounded. The yak closely misses you. You hit the yak. The yak looks as sick as possible! The yak is heavily wounded. The yak gores you. You hit the yak but do no damage. The yak looks as sick as possible! The yak is heavily wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is heavily wounded. The yak closely misses you. You hit the yak but do no damage. The yak looks as sick as possible! The yak is heavily wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is severely wounded. The jinxing sprites lose interest in you. The yak gores you but does no damage. You barely miss the yak. The yak is severely wounded. The yak gores you. You hit the yak. The yak is almost dead. You kill the yak! The yak gores you but does no damage. You hit the yak but do no damage. The yak is almost dead. You kill the yak! Your Dodging skill increases to level 4! You unwield your +2 short sword of venom. Your +2 short sword of venom stops dripping with poison. a - a +1 sling (weapon) Magic restored. You feel your willpower return. HP restored. Found a stone staircase leading down. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. You aren't carrying any pieces of jewellery. Unknown command. There is a stone staircase leading down here. You climb downwards. Level annotation: Jeremiah There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You can't go up here! You see here a yak skeleton. There is a stone staircase leading down here. You climb downwards. Level annotation: Jeremiah There is a stone staircase leading up here. A gnoll comes into view. It is wielding a +0 halberd and quivering poisoned darts. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll shouts! Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll throws a poisoned dart. The poisoned dart barely misses you. You unwield your +1 sling. Your +2 short sword of venom begins to drip with poison! b - a +2 short sword of venom (weapon) The gnoll throws a poisoned dart. The poisoned dart barely misses you. The gnoll misses you. You hit the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll misses you. You hit the gnoll. The gnoll looks as sick as possible! The gnoll is severely wounded. A giggling sprite leaps out and makes the gnoll trip over its own feet. You kill the gnoll! No target in view! Things that are here: a +0 halberd; 6 poisoned darts; a gnoll corpse Okay, then. You unwield your +2 short sword of venom. Your +2 short sword of venom stops dripping with poison. a - a +1 sling (weapon) The sprites lose interest in your situation. Magic restored. You feel your willpower return. An orc comes into view. It is wielding a +0 club and wearing a +2 leather armour of poison resistance. The orc moves out of view. You unwield your +1 sling. Your +2 short sword of venom begins to drip with poison! b - a +2 short sword of venom (weapon) The orc wizard shouts! The orc wizard misses you. You hear a shout! You hear an angry growl. You barely miss the orc wizard. You unwield your +2 short sword of venom. Your +2 short sword of venom stops dripping with poison. a - a +1 sling (weapon) A black bear comes into view. The orc wizard completely misses you. Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The orc wizard attacks as it pursues you! The orc wizard barely misses you. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. The orc wizard gestures at you while chanting. The magic dart hits you. The orc wizard points at you and mumbles some strange words. You are confused. You're too confused to move! You're too confused to move! The orc wizard hits you with a +0 dagger. You're too confused to move! The orc wizard barely misses you. You bump into the rock wall. The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc wizard hits you with a +0 dagger. Okay, then. You feel better. The orc wizard hits you with a +0 dagger. The orc wizard points at you and mumbles some strange words. The magic dart hits you. The orc wizard points at you and mumbles some strange words. You easily resist. The orc wizard gestures at you while chanting. The puff of flame hits you. There is a stone staircase leading up here. Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The orc priest looks encouraged for a moment. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (chance to call a sprite on attack: 51%, 70% to hit) You shoot a sling bullet. The sling bullet hits the orc priest but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (chance to call a sprite on attack: 51%, 70% to hit) You shoot a sling bullet. The sling bullet hits the orc priest but does no damage. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! Unknown command. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (chance to call a sprite on attack: 51%, 70% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is heavily wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (heavily wounded, chance to call a sprite on attack: 51%, 70% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (almost dead, chance to call a sprite on attack: 51%, 70% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is almost dead. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Unknown command. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (almost dead, chance to call a sprite on attack: 51%, 70% to hit) You shoot a sling bullet. The sling bullet barely misses the orc priest. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (almost dead, chance to call a sprite on attack: 51%, 70% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. You kill the orc priest! You start resting. The sprites lose interest in your situation. You start resting. Magic restored. You start resting. You feel your willpower return. You start resting. HP restored. Press: ? - help, v - describe, . - travel A stone staircase leading down. Unknown command. Unknown command. You climb downwards. Level annotation: Jeremiah There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 leather armour; a +0 flail; an orc corpse There is a stone staircase leading down here. There is a stone staircase leading down here. Things that are here: a +0 leather armour; a +0 flail; an orc corpse There is a stone staircase leading down here. You climb downwards. Level annotation: Jeremiah There is a stone staircase leading up here. An orc wizard is nearby! There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet barely misses the orc wizard. You shoot a sling bullet. The sling bullet hits the orc wizard but does no damage. You shoot a sling bullet. The sling bullet barely misses the orc wizard. Press: ? - help, v - describe, . - travel Here: an orc wizard, wielding a +0 dagger and wearing a +0 robe The floor, spattered with blood. Unknown command. You unwield your +1 sling. Your +2 short sword of venom begins to drip with poison! b - a +2 short sword of venom (weapon) You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. You hit the orc wizard but do no damage. The orc wizard is poisoned. The orc wizard is moderately wounded. The orc wizard hits you with a +0 dagger. You hit the orc wizard. The orc wizard looks as sick as possible! The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. You barely miss the orc wizard. The orc wizard is almost dead. The orc wizard casts a spell at you. You are confused. You are too confused! You are too confused! You are too confused! You are too confused! You bump into the rock wall. The orc wizard gestures at you while chanting. You easily resist. You bump into the rock wall. You kill the orc wizard! You bump into the rock wall. You bump into the rock wall. You bump into the rock wall. You feel less confused. You start resting. HP restored. You unwield your +2 short sword of venom. Your +2 short sword of venom stops dripping with poison. a - a +1 sling (weapon) You now have enough gold to buy a twisted helmet on D:4. You can access your shopping list by pressing '$'. You now have 198 gold pieces (gained 17). Things that are here: a +0 dagger; a +0 robe An ogre comes into view. It is wielding a +0 giant club. Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the ogre! The ogre shouts! The ogre is moderately wounded. A sky beast comes into view. You shoot a sling bullet. The sling bullet hits the ogre! The ogre is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the ogre. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is heavily wounded. A giggling sprite leaps out and smacks the ogre with its own hand. The ogre is severely wounded. You unwield your +1 sling. Your +2 short sword of venom begins to drip with poison! b - a +2 short sword of venom (weapon) The ogre closely misses you. You barely miss the ogre. The ogre is severely wounded. A giggling sprite leaps out and makes the ogre trip over its own feet. The ogre is severely wounded. The jinxing sprites lose interest in you. You hit the ogre. The ogre is severely wounded. The ogre misses you. You hit the ogre. The ogre is almost dead. The ogre barely misses you. You puncture the ogre! You kill the ogre! Your Fighting skill increases to level 7! Things that are here: a +0 dagger; a +0 robe There is a stone staircase leading up, spattered with blood here. You unwield your +2 short sword of venom. Your +2 short sword of venom stops dripping with poison. a - a +1 sling (weapon) Things that are here: a +0 dagger; a +0 robe You feel your willpower return. A sleepcap comes into view. Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the sleepcap! The sleepcap is moderately damaged. A giggling sprite leaps out and smacks the sleepcap with its own body. The sleepcap is moderately damaged. You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is heavily damaged. A giggling sprite leaps out and makes the sleepcap trip over its own stem. The sleepcap is severely damaged. You shoot a sling bullet. The sling bullet hits the sleepcap but does no damage. The sleepcap is severely damaged. The sleepcap closely misses you. You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is almost destroyed. A giggling sprite leaps out and makes the sleepcap trip over its own stem. The sleepcap is almost destroyed. The sleepcap releases spores at you but does no damage. You shoot a sling bullet. The sling bullet hits the sleepcap. You destroy the sleepcap! The jinxing sprites lose interest in you. There are monsters nearby! There are monsters nearby! An orc comes into view. It is wielding a +0 mace. You unwield your +1 sling. Your +2 short sword of venom begins to drip with poison! b - a +2 short sword of venom (weapon) The orc misses you. You hit the orc. The orc is poisoned. The orc is heavily wounded. The orc misses you. You hit the orc. The orc looks as sick as possible! The orc is severely wounded. You kill the orc! You feel your willpower return. You swing at nothing. You swing at nothing. You hit the sky beast. The sky beast is poisoned. The sky beast is lightly wounded. The sky beast barely misses you. You hit the sky beast but do no damage. The sky beast looks even sicker. The sky beast is lightly wounded. The sky beast barely misses you. You hit the sky beast. The sky beast looks as sick as possible! The sky beast is moderately wounded. The sky beast hits you. The confined air twists around weakly and strikes you. You hit the sky beast. The sky beast is moderately wounded. The sky beast closely misses you. You hit the sky beast. The sky beast looks as sick as possible! The sky beast is heavily wounded. The sky beast hits you. The confined air twists around weakly and strikes you. You hit the sky beast. The sky beast looks as sick as possible! The sky beast is heavily wounded. The sky beast hits you. The confined air twists around weakly and strikes you! You hit the sky beast. The sky beast is severely wounded. The sky beast hits you. The confined air twists around weakly and strikes you. * * * LOW HITPOINT WARNING * * * You hit the sky beast but do no damage. The sky beast looks as sick as possible! The sky beast is severely wounded. The sky beast barely misses you. You hit the sky beast but do no damage. The sky beast looks as sick as possible! The sky beast is almost dead. The sky beast misses you. You hit the sky beast. The sky beast looks as sick as possible! The sky beast is almost dead. You kill the sky beast! You start resting. HP restored. You unwield your +2 short sword of venom. Your +2 short sword of venom stops dripping with poison. a - a +1 sling (weapon) A bombardier beetle comes into view. You unwield your +1 sling. Your +2 short sword of venom begins to drip with poison! b - a +2 short sword of venom (weapon) The helpless bombardier beetle fails to defend itself. You puncture the bombardier beetle! The bombardier beetle looks as sick as possible! The bombardier beetle is severely wounded. You kill the bombardier beetle! Unknown command. Okay, then. Found a stone staircase leading down. A water moccasin comes into view. You unwield your +2 short sword of venom. Your +2 short sword of venom stops dripping with poison. a - a +1 sling (weapon) Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (wandering, hasn't noticed you, 55% to hit) Okay, then. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (wandering, hasn't noticed you, will become a fire bat, a bat, or a rime drake, chance to affect: 49%) Okay, then. Unknown command. Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet misses the water moccasin. A giggling sprite leaps out and ties the water moccasin's tail in a knot. The water moccasin is lightly wounded. The water moccasin misses you. You shoot a sling bullet. The sling bullet barely misses the water moccasin. The sling bullet hits the orc but does no damage. A giggling sprite leaps out and smacks the orc with its own hand. The orc is almost dead. A giggling sprite leaps out and smacks the water moccasin with its own tail. The water moccasin is lightly wounded. The water moccasin completely misses you. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is moderately wounded. A giggling sprite leaps out and ties the water moccasin's tail in a knot. The water moccasin is heavily wounded. The jinxing sprites lose interest in you. The water moccasin completely misses you. The water moccasin barely misses you. You shoot a sling bullet. The sling bullet closely misses the water moccasin. The sling bullet barely misses the orc. The water moccasin barely misses you. You shoot a sling bullet. The sling bullet barely misses the water moccasin. The sling bullet barely misses the orc. The water moccasin bites you but does no damage. You shoot a sling bullet. The sling bullet closely misses the water moccasin. The sling bullet hits the orc. You kill the orc! The water moccasin closely misses you. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. The water moccasin misses you. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. You shoot a sling bullet. The sling bullet barely misses the water moccasin. The water moccasin bites you but does no damage. The water moccasin completely misses you. Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The water moccasin completely misses you. You shoot a sling bullet. The sling bullet closely misses the water moccasin. A giggling sprite leaps out and ties the water moccasin's tail in a knot. The water moccasin is severely wounded. The water moccasin misses you. You shoot a sling bullet. The sling bullet misses the water moccasin. A giggling sprite leaps out and makes the water moccasin trip over its own tail. The water moccasin is almost dead. The water moccasin bites you. The water moccasin barely misses you. You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. The water moccasin is almost dead. The water moccasin misses you. You shoot a sling bullet. The sling bullet hits the water moccasin. You kill the water moccasin! The sprites lose interest in your situation. Magic restored. You see here a water moccasin corpse. You now have 208 gold pieces (gained 10). Things that are here: a +0 club; a +2 leather armour of poison resistance x - a +2 leather armour of poison resistance You feel your willpower return. You see here a water moccasin corpse. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +2 leather armour of poison resistance. x5 You finish putting on your +2 leather armour of poison resistance. You feel resistant to poison. You shoot a sling bullet. You shoot a sling bullet. You shoot a sling bullet. You shoot a sling bullet. You shoot a sling bullet. You shoot a sling bullet. You drop a +0 robe. You see here a water moccasin corpse. There is a stone staircase leading down here. c - a scroll labelled XEICZIGEEH A hound comes into view. You shoot a sling bullet. The sling bullet completely misses the hound. You shoot a sling bullet. The sling bullet hits the hound. The hound is lightly wounded. You unwield your +1 sling. Your +2 short sword of venom begins to drip with poison! b - a +2 short sword of venom (weapon) The hound completely misses you. x2 You hit the hound. The hound is poisoned. The hound is moderately wounded. The hound bites you but does no damage. You hit the hound. The hound looks as sick as possible! The hound is heavily wounded. The hound bites you but does no damage. x2 You hit the hound. The hound looks as sick as possible! The hound is almost dead. You kill the hound! You unwield your +2 short sword of venom. Your +2 short sword of venom stops dripping with poison. a - a +1 sling (weapon) 2 orcs and an orc priest come into view. An orc is wielding a +0 whip of venom. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Adjust (i)tems, (s)pells, or (a)bilities? Huh? Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 chain mail (asleep, chance to call a sprite on attack: 52%, 98% to hit) You shoot a sling bullet. The sling bullet hits the orc priest but does no damage. A giggling sprite leaps out and bonks the orc priest with its +0 club. The orc priest is lightly wounded. You hear a shout! The orc shouts! x2 Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 chain mail (lightly wounded, heavily drained, chance to call a sprite on attack: 65%, 75% to hit) You shoot a sling bullet. The sling bullet closely misses the orc priest. An orc opens the door. An orc priest comes into view. It is wielding a +0 dagger. You unwield your +1 sling. Your +2 short sword of venom begins to drip with poison! b - a +2 short sword of venom (weapon) The sprites lose interest in your situation. You closely miss the orc. The orc closely misses you. You hit the orc. The orc is heavily wounded. The orc hits you with a +0 whip of venom. You are poisoned. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You feel sick. You barely miss the orc priest. The orc priest is lightly wounded. A giggling sprite leaps out and doodles on the orc priest's face. The orc priest is heavily wounded. You feel sick. The orc closely misses you. The orc priest hits you but does no damage. You barely miss the orc priest. The orc priest is heavily wounded. A giggling sprite leaps out and bonks the orc priest with its +0 club. The orc priest is severely wounded. You feel sick. The orc closely misses you. The orc priest casts a cantrip, but nothing happens. You hit the orc. The orc is heavily wounded. A giggling sprite leaps out and smacks the orc with its own hand. The orc is almost dead. You feel sick. The orc misses you. The orc priest closely misses you. You hit the orc priest but do no damage. The orc priest is poisoned. The orc priest is severely wounded. A giggling sprite leaps out and doodles on the orc priest's face. The orc priest is almost dead. The jinxing sprites lose interest in you. You feel sick. The orc closely misses you. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You hear a shout! You hit the orc priest but do no damage. The orc priest looks as sick as possible! The orc priest is almost dead. You feel sick. You hear a shout! You kill the orc priest! The orc barely misses you. The orc priest invokes the aid of Beogh against you. You barely resist. An orc warrior comes into view. It is wielding a +0 glaive. You closely miss the orc. The orc is almost dead. You feel sick. You are no longer poisoned. The orc warrior hits you with a +0 glaive! The orc closely misses you. The orc seems less drained. The orc warrior barely misses you. Okay, then. The orc attacks as it pursues you! The orc closely misses you. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Cause Fear (quite dangerous; 26% risk of failure) Press: ? - help, Dir - look around, f - activate The orc warrior looks frightened! The orc priest looks frightened! The orc looks frightened! You hit the orc. You kill the orc! Found 15 gold pieces. Found 19 gold pieces. You swing at nothing. You swing at nothing. You hit the orc. The orc is poisoned. The orc is severely wounded. You kill the orc! You start resting. You feel your willpower return. You start resting. An orc priest is nearby! Found a robe. You start resting. An orc priest is nearby! The orc priest begins to cast a cantrip, but forgets the words! The orc priest hits you but does no damage. You closely miss the orc priest. The orc priest completely misses you. You hit the orc priest but do no damage. The orc priest is poisoned. The orc priest hits you but does no damage. You hit the orc priest. The orc priest looks as sick as possible! The orc priest is lightly wounded. The orc priest hits you with a +0 dagger. You hit the orc priest but do no damage. The orc priest looks as sick as possible! The orc priest is heavily wounded. The orc priest closely misses you. You hit the orc priest. The orc priest is severely wounded. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You hit the orc priest but do no damage. The orc priest looks as sick as possible! The orc priest is severely wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest hits you but does no damage. You hit the orc priest but do no damage. The orc priest looks as sick as possible! The orc priest is almost dead. You kill the orc priest! You have reached level 10! You feel agile. You start resting. An orc warrior is nearby! Casting: Cause Fear (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Cause Fear (quite dangerous; 26% risk of failure) Press: ? - help, Dir - look around, f - activate The orc warrior resists with almost no effort. An orc warrior is nearby! Unknown command. Casting: Cause Fear (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Cause Fear (quite dangerous; 26% risk of failure) Press: ? - help, Dir - look around, f - activate The orc warrior looks frightened! You see here a +0 robe. As you open the door, it creaks loudly! You hear an angry growl. There is an open door here. You close the door. You start resting. HP restored. You now have 222 gold pieces (gained 14). Things that are here: an orb of guile; a +0 robe; a +2 trident of draining y - an orb of guile Found a sedimented clear potion. l - 2 sedimented clear potions (gained 1) You open the door. There is an open door here. You are engulfed in freezing vapours. You are engulfed in freezing vapours. * * * LOW HITPOINT WARNING * * * Okay, then. You feel much better. You are engulfed in freezing vapours. Okay, then. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You are engulfed in freezing vapours. * * * LOW HITPOINT WARNING * * * You are engulfed in freezing vapours. You die... ......## #.. .......# #.. ######.### #.. #...# #####.. ###.###...##...... #...'... #...... #######..##.. #...... ########'##.# #####.. °°°°°@°°..#.### ###.. ###########...####.... .....$$$$$###...##.#.. ###############)...... #####........)........ #)##############.. #.# #.......... #.# #.######### #.# #.# # There were no monsters in sight! Vanquished Creatures 4 yaks A water moccasin (D:6) An ice beast (D:5) A sky beast (D:6) 4 black bears 2 ogres An orc warrior (D:5) A phantom (D:5) 3 scorpions A marrowcuda (D:5) A killer bee (D:4) 2 bombardier beetles 4 hounds 5 orc priests A jelly (D:6) A sleepcap (D:6) Natasha (thrice) (D:4) 3 iguanas 4 orc wizards 7 gnolls 9 adders A shadow imp (D:5) A white imp (D:6) 2 ufetubi (D:6) 2 dart slugs 15 orcs 7 ball pythons 12 endoplasms 2 giant cockroaches 6 goblins 10 hobgoblins 2 jackals 7 kobolds 3 quokkas 4 bats 3 frilled lizards 4 rats 140 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Kobold Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 54 | D:1 | Reached skill level 3 in Ranged Weapons 117 | D:1 | HP: 4/12 [quokka (5)] 120 | D:1 | Reached XP level 2. HP: 4/16 MP: 3/3 364 | D:1 | Learned a level 2 spell: Jinxbite 587 | D:1 | Reached XP level 3. HP: 20/20 MP: 4/4 1232 | D:2 | Reached skill level 4 in Ranged Weapons 1313 | D:2 | Reached XP level 4. HP: 21/25 MP: 2/5 1414 | D:2 | Reached skill level 4 in Hexes 1462 | D:2 | Found a faded altar of an unknown god. 1941 | D:3 | Reached skill level 5 in Ranged Weapons 2090 | D:3 | Reached XP level 5. HP: 24/29 MP: 4/6 2095 | D:3 | HP: 14/29 [something/magic dart (8)] 2097 | D:3 | HP: 4/29 [something/puff of flame (11)] 2099 | D:3 | Reached skill level 6 in Ranged Weapons 2266 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2534 | D:3 | Reached XP level 6. HP: 26/35 MP: 7/7 3189 | D:4 | Reached skill level 2 in Fighting 3189 | D:4 | Reached skill level 1 in Stealth 3288 | D:4 | Noticed an ogre 3474 | D:4 | Found Ojoumaol's Jewellery Shop. 3518 | D:4 | Found Amank's Antique Armour Boutique. 3558 | D:4 | Reached skill level 2 in Stealth 3626 | D:4 | Found Goxicsie's Antique Weapon Shop. 3626 | D:4 | Noticed Natasha 3634 | D:4 | Killed Natasha 3699 | D:4 | HP: 17/36 [gnoll/+0 whip (8)] 3714 | D:4 | Noticed Natasha 3786 | D:4 | Killed Natasha 3787 | D:4 | Reached skill level 7 in Ranged Weapons 3798 | D:4 | Noticed Natasha 3807 | D:4 | Killed Natasha 3808 | D:4 | Reached skill level 3 in Fighting 3808 | D:4 | Reached XP level 7. HP: 37/41 MP: 8/8 3843 | D:4 | Found a runed translucent door. 3846 | D:4 | Noticed Crazy Yiuf 3908 | D:4 | Found Cyxkasid's General Store. 3914 | D:4 | Bought a potion of heal wounds for 70 gold pieces 3914 | D:4 | Bought a scroll of teleportation for 42 gold pieces 3914 | D:4 | Bought a scroll of identify for 28 gold pieces 4057 | D:5 | Entered Level 5 of the Dungeon 4061 | D:5 | Reached skill level 3 in Stealth 4400 | D:5 | Noticed a yak 4401 | D:5 | Noticed a yak 4401 | D:5 | Noticed a yak 4474 | D:5 | HP: 18/42 [orc warrior/+0 battleaxe (7)] 4485 | D:5 | Reached skill level 4 in Fighting 4485 | D:5 | Reached skill level 4 in Stealth 4685 | D:5 | Reached skill level 8 in Ranged Weapons 4685 | D:5 | Reached XP level 8. HP: 35/48 MP: 9/9 4822 | D:5 | Reached skill level 5 in Stealth 5511 | D:5 | Reached skill level 5 in Fighting 5561 | D:5 | Learned a level 4 spell: Cause Fear 5583 | D:5 | HP: 24/49 [ice beast (12)] 5669 | D:5 | Reached skill level 9 in Ranged Weapons 5847 | D:6 | Reached skill level 5 in Hexes 5957 | D:6 | Noticed Jeremiah 5958 | D:6 | Reached XP level 9. HP: 54/55 MP: 7/10 6092 | D:6 | Jeremiah changed into Jeremiah the polar bear 6092 | D:6 | Noticed Jeremiah 6209 | D:4 | Reached skill level 6 in Fighting 6302 | D:4 | Crazy Yiuf changed into Crazy Yiuf the killer bee 6302 | D:4 | Noticed Crazy Yiuf 6305 | D:4 | Killed Crazy Yiuf the killer bee 6432 | D:4 | HP: 26/55 [yak (6)] 6435 | D:4 | Reached skill level 3 in Dodging 6584 | D:4 | Reached skill level 10 in Ranged Weapons 6584 | D:4 | Reached skill level 6 in Hexes 6698 | D:5 | Reached skill level 4 in Dodging 7077 | D:6 | HP: 26/56 [orc priest/divine providence (16)] 7081 | D:6 | HP: 1/56 [orc priest/nerve-wracking pain (13)] 7327 | D:6 | Reached skill level 7 in Fighting 7379 | D:6 | HP: 24/57 [sky beast (6)] 7687 | D:6 | Reached XP level 10. HP: 39/63 MP: 9/11 7815 | D:6 | HP: 31/63 [something (13)] 7818 | D:6 | Engulfed by a cloud of freezing vapour Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_cross, minmay_misc_feat_diagonals, minmay_ruptured D:2: layout_rooms, shapermc_ecumenical_altar_mp_highgroup D:3: cheibrodos_helix_gallery, layout_loops_corners, kiku_gazebo_garden_becter D:4: layout_cave_pools, serial_shops, nicolae_shop_tiny_glass, nicolae_shop_window_shopping, kennysheep_little_box, nicolae_shop_window_shopping, uniq_natasha, uniq_crazy_yiuf_cottage D:5: layout_basic D:6: lemuel_ice_spiral_2, layout_basic, minmay_temple_entry_nine_rooms, minmay_fractal_squares_diagonal_5, uniq_jeremiah Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Ranged Weapons | 3 4 5 6 7 8 9 10 | 10.6 Hexes | 4 5 6 | 6.6 Fighting | 3 4 5 7 | 7.2 Stealth | 2 4 5 | 5.0 Dodging | 4 | 4.8 Spellcasting | | 1.1 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Sling | | 1 | | || 1 Short sword | | 39 | 185 | || 224 Fire: Sling | 91 | 127 | 112 | || 330 Cast: Jinxbite | 6 | 6 | 34 | || 46 Cause Fear | | | 2 | 2 || 4 Evoke: Wand | | | 3 | || 3 Use: Scroll | | | 8 | 1 || 9 Potion | | | 1 | 1 || 2 Stab: Sleeping | | | 3 | || 3 Armour: Robe | 15 | 40 | 132 | || 187 Skin | | 1 | | || 1 Leather armour | | | 10 | 5 || 15 Dodge: Dodged | 46 | 62 | 187 | || 295 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7871 | 7095 | 776 | 1361 | 3432 | 6 | 1311.8 | Dungeon | 7871 | 7095 | 776 | 1361 | 3432 | 6 | 1311.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2180 daAuts D:4: 1563 daAuts D:3: 1314 daAuts D:1: 1142 daAuts D:6: 870 daAuts D:2: 798 daAuts