Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 16340918899758874615 91749 sleeves the Devastator (level 15, 0/115 HPs) Began as a Demonspawn Conjurer on Mar 5, 2025. Was a High Priest of Sif Muna. Slain by a tentacle (14 damage) ... attached to a kraken ... on level 1 of the Shoals. The game lasted 01:20:42 (30080 turns). sleeves the Devastator (Demonspawn Conjurer) Turns: 30080, Time: 01:20:42 Health: 0/115 AC: 10 Str: 7 XL: 15 Next: 55% Magic: 0/30 EV: 15 Int: 26 God: Sif Muna [*****.] Gold: 2074 SH: 3 Dex: 7 Spells: 9/37 levels left rFire . . . E - +2 dagger (venom) rCold + . . L - +0 buckler rNeg . . . r - +2 robe {rC+} rPois + Z - +0 cloak rElec + H - +0 pair of gloves rCorr + x - +0 pair of boots {Stlth+} SInv + (no amulet) Will +.... w - ring "Icryov" {+Blink rElec rCorr EV+5 Dex-5} Stlth +++ F - ring of poison resistance HPRegen 0.39/turn MPRegen 0.44/turn %: guardian spirit @: no status effects A: antennae 3, molten scales 2, magic shield, magic regeneration, demonic magic 1 a: Renounce Religion, Evoke Blink, Channel Magic, Forget Spell, Divine Exegesis You were on level 1 of the Shoals. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 5 branches of the dungeon, and saw 21 of its levels. You also visited: Volcano. You collected 2074 gold pieces. Inventory: Hand Weapons y - a +0 dagger of draining (You took it off an orc wizard on level 6 of the Dungeon) E - a +2 dagger of venom (weapon) (You took it off Ijyb on level 3 of the Dungeon) Q - the +7 mace of Variability {chaos, chaos arc} (You found it on level 9 of the Dungeon) Missiles N - 3 throwing nets P - 2 curare-tipped darts U - 6 darts of disjunction Armour r - a +2 robe of cold resistance (worn) (You took it off an orc wizard on level 4 of the Dungeon) x - a +0 pair of boots of stealth (worn) (You found it on level 5 of the Lair of Beasts) H - a +0 pair of gloves (worn) (You found it on level 3 of the Lair of Beasts) L - a +0 buckler (worn) (You found it on level 8 of the Dungeon) Z - a +0 cloak (worn) (You found it on level 2 of the Lair of Beasts) Jewellery f - a +4 ring of protection (You found it on level 1 of the Dungeon) w - the ring "Icryov" (worn) {+Blink rElec rCorr EV+5 Dex-5} (You found it on level 4 of the Dungeon) [ring of evasion] +Blink: It lets you blink. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Dex-5: It affects your dexterity (-5). D - a ring of protection from fire (You found it on level 3 of the Lair of Beasts) F - a ring of poison resistance (worn) (You found it on level 4 of the Lair of Beasts) S - a +6 ring of intelligence (You took it off an orc warrior on level 9 of the Dungeon) V - the ring of the Cicada {*Corrode Fly EV+5 Str+6} (You found it on level 11 of the Dungeon) [ring of evasion] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. EV+5: It affects your evasion (+5). Str+6: It affects your strength (+6). W - the ring "Ufyffa" {Fly rC+ Str+4} (You took it off an orc warrior on level 11 of the Dungeon) [ring of protection from cold] Fly: It grants you flight. rC+: It protects you from cold. Str+4: It affects your strength (+4). Wands i - a wand of quicksilver (6) (You found it on level 2 of the Lair of Beasts) t - a wand of polymorph (26) (You found it on level 4 of the Dungeon) z - a wand of digging (3) (You found it on level 5 of the Dungeon) A - a wand of paralysis (30) (You took it off Blorkula the Orcula on level 5 of the Dungeon) I - a wand of warping (23) (You took it off Eustachio on level 6 of the Dungeon) K - a wand of flame (30) (You found it on level 8 of the Dungeon) Scrolls a - 5 scrolls of vulnerability d - 2 scrolls of acquirement e - 4 scrolls of revelation j - 3 scrolls of poison m - 2 scrolls of fear n - a scroll of butterflies {unknown} o - 4 scrolls of blinking p - 3 scrolls of teleportation v - a scroll of noise {unknown} B - 3 scrolls of enchant armour C - 2 scrolls of amnesia {unknown} J - a scroll of immolation {unknown} R - a scroll of torment {unknown} T - 2 scrolls of enchant weapon {unknown} X - 2 scrolls of fog {unknown} Y - a scroll of brand weapon {unknown} Potions b - 5 potions of magic c - 11 potions of heal wounds g - 3 potions of lignification h - a potion of mutation {unknown} k - 7 potions of curing l - 4 potions of haste q - 3 potions of might s - 2 potions of brilliance {unknown} u - 8 potions of enlightenment G - a potion of ambrosia {unknown} M - 3 potions of resistance {unknown} O - 3 potions of cancellation {unknown} Skills: - Level 10.0 Fighting - Level 1.7 Dodging - Level 5.0 Stealth + Level 11.8 Spellcasting - Level 20.0 Conjurations + Level 6.4 Fire Magic - Level 12.0 Invocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 30% 3d15 1% 4 d - Iskenderun's Mystic Conj/Tloc 61% 2d13 (+2d71% 4 e - Orb of Destruction Conj 44% 9d12 1% 7 f - Iskenderun's Battles Conj/Frge 61% 2d13 1% 4 g - Starburst Conj/Fire 35% 6d10 4% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Mercury Arrow Conj/Alch 100% 2d10 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Scorch Fire 96% 2d9 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Hailstorm Conj/Ice 61% 3d11 1% 3 Mephitic Cloud Conj/Alch/Air 50% N/A 1% 3 Flame Wave Conj/Fire 71% 2d16 1% 4 Rending Blade Conj/Frge 61% 2d8 1% 4 Irradiate Conj/Alch 30% 3d21 3% 5 Dazzling Flash Hex/Fire 64% N/A 4% 3 Poisonous Vapours Alch/Air 60% 1d3 6% 1 Blink Tloc 30% N/A 10% 2 Lesser Beckoning Tloc 30% N/A 10% 2 Bombard Conj/Erth 30% 9d5 16% 6 Forge Blazeheart Golem Fire/Frge 32% N/A 17% 4 Airstrike Air 7% 2d(2-18) 54% 4 Cigotuvi's Putrefaction Necr/Air 15% N/A 54% 4 Dispel Undead Necr 15% 3d10 54% 4 Forge Lightning Spire Air/Frge 15% 3d4 54% 4 Martyr's Knell Necr/Summ 15% N/A 54% 4 Olgreb's Toxic Radiance Alch 15% N/A 54% 4 Passage of Golubria Tloc 15% N/A 54% 4 Summon Seismosaurus Egg Summ/Erth 15% N/A 54% 4 Spellspark Servitor Conj/Frge 30% N/A 65% 7 Alistair's Walking Alem Alch/Frge 15% N/A 87% 5 Curse of Agony Necr 15% N/A 87% 5 Silence Hex/Air 7% N/A 87% 5 Summon Forest Summ/Tloc 7% N/A 87% 5 Eringya's Noxious Bog Alch 7% 4d6 100% 6 Hellfire Mortar Fire/Erth/Frge 13% 4d7 100% 7 Summon Hydra Summ 7% N/A 100% 7 Lehudib's Crystal Spear Conj/Erth 30% 10d8 100% 8 Shatter Erth 7% 3d10* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (0/1) D:7 Lair (5/5) D:8 Shoals (1/4) Lair:2 Spider (1/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (0/3) Orc:2 Volcano (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Okawaru Qazlal Sif Muna Trog Uskayaw Wu Jian Xom Jiyva Shops: D:10 *( Orc:2 =:[[ Annotations: D:10 3 runed translucent doors, OldManVictorn's ghost, novice GnWn D:12 Erolcha Lair:4 exclusion: staircase Innate Abilities, Weirdness & Mutations You have a pair of large antennae on your head. (SInv) You are mostly covered in molten scales. (AC +3) When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. Spells you cast may paralyse adjacent enemies. Message History The merfolk aquamancer mumbles some strange words. The merfolk aquamancer blinks! The magic dart hits the snapping turtle but does no damage. The snapping turtle is heavily wounded. Malevolent energies surge around you. Your battlesphere fires at the snapping turtle! The barrage of energy hits the snapping turtle. The snapping turtle is heavily wounded. The orb of destruction hits the snapping turtle!!! You blow up the snapping turtle! Sif Muna accepts your kill. The merfolk aquamancer gestures wildly while chanting. The merfolk aquamancer blinks! The magic dart hits the merfolk aquamancer. The merfolk aquamancer is lightly wounded. Malevolent energies surge around you. Your battlesphere fires at the merfolk aquamancer! The barrage of energy hits the merfolk aquamancer! The merfolk aquamancer is moderately wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (moderately wounded, ally target) Malevolent energies surge around you. Your battlesphere fires at the merfolk aquamancer! The barrage of energy hits the merfolk aquamancer. The merfolk aquamancer is moderately wounded. * * * LOW MAGIC WARNING * * * The merfolk aquamancer points at you and mumbles some strange words. The ball of steam misses you. You are engulfed in a cloud of scalding steam. The orb of destruction hits the merfolk aquamancer!!!! You blow up the merfolk aquamancer! Sif Muna accepts your kill. You hear a splash. x2 You are engulfed in a cloud of scalding steam. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. You climb downwards. Welcome back to the Shoals! This branch is noisy: sounds don't travel as far here. This branch contains the barnacled rune of Zot. You feel a wave of frost pass over you. There is an entrance to an ice cave on this level. Hurry and find it before the portal melts! You hear the crackling of a very distant melting archway. A manticore comes into view. There is a staircase back to the Lair here. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Malevolent energies surge around you. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore Malevolent energies surge around you. The magic dart hits the manticore. The manticore is lightly wounded. Malevolent energies surge around you. Your battlesphere fires at the manticore! The barrage of energy hits the manticore but does no damage. The manticore is lightly wounded. The manticore flicks its tail. The volley of spikes skewers your battlesphere!! The magic dart hits the manticore but does no damage. Malevolent energies surge around you. Your battlesphere fires at the manticore! The barrage of energy hits the manticore. The manticore is lightly wounded. The orb of destruction hits the manticore!!! You blow up the manticore! Sif Muna accepts your kill. Found a stone staircase leading down. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Found a scroll of fear. You see here a +1 pair of boots. Found a stone staircase leading down. m - 2 scrolls of fear (gained 1) A merfolk comes into view. It is wielding a +0 trident and quivering a throwing net. The merfolk shouts! The merfolk throws a throwing net. The throwing net hits you. You become entangled in the net! You see here a throwing net. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident Malevolent energies surge around you. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk! The merfolk is lightly wounded. You struggle against the net. The orb of destruction hits the merfolk!!! You blow up the merfolk! Sif Muna accepts your kill. Your Fire Magic skill increases to level 5! You struggle against the net. You struggle against the net. You rip the net and break free! You enter the shallow water. Moving in this stuff is going to be slow. Your battlesphere wavers and loses cohesion. You enter the shallow water. Moving in this stuff is going to be slow. You hear the crackling of a very distant melting archway. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Malevolent energies surge around you. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You swap places. You hear the steady crackling of a melting archway nearby. A hog comes into view. Kirke, Weaver of Myths comes into view. You swap places. The magic dart hits the hog. The hog is lightly wounded. Malevolent energies surge around you. Your battlesphere fires at the hog! The barrage of energy hits the hog!! The hog is severely wounded. The magic dart hits the hog. The hog is almost dead. Malevolent energies surge around you. Your battlesphere fires at the hog! The barrage of energy hits the hog! You kill the hog! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. Your battlesphere wavers and loses cohesion. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Malevolent energies surge around you. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Kirke Malevolent energies surge around you. Your battlesphere fires at Kirke! The barrage of energy hits Kirke! Kirke is lightly wounded. The orb of destruction hits Kirke!!! Kirke is heavily wounded. Kirke splashes a potion. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Kirke (magical condensation, heavily wounded, ally target) Malevolent energies surge around you. Your battlesphere fires at Kirke! The barrage of energy hits Kirke! Kirke is severely wounded. Kirke points at you and mumbles some strange words. You turn into a filthy swine. Your +0 buckler, +0 pair of boots of stealth, +2 robe of cold resistance, +2 dagger of venom, +0 cloak, +0 pair of gloves, ring "Icryov" {+Blink rElec rCorr EV+5 Dex-5} and ring of poison resistance meld into your body. You feel less stealthy. You feel less resistant to cold. Your +2 dagger of venom stops dripping with poison. The orb of destruction hits Kirke!!!! You blow up Kirke! Sif Muna accepts your kill. You feel less porcine. Your +0 buckler, +0 pair of boots of stealth, +2 robe of cold resistance, +2 dagger of venom, +0 cloak, +0 pair of gloves, ring "Icryov" {+Blink rElec rCorr EV+5 Dex-5} and ring of poison resistance unmeld from your body. You feel stealthy. You feel resistant to cold. Your +2 dagger of venom begins to drip with poison! You enter the shallow water. Moving in this stuff is going to be slow. A faun comes into view. It is wielding a +0 quarterstaff. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. Malevolent energies surge around you. The magic dart hits the faun. The faun is lightly wounded. Malevolent energies surge around you. Your battlesphere fires at the faun! The barrage of energy hits the faun! The faun is moderately wounded. The magic dart hits the faun! The faun is heavily wounded. Malevolent energies surge around you. Your battlesphere fires at the faun! The barrage of energy hits the faun! The faun is severely wounded. The faun shoots a sling bullet. The sling bullet hits you!! The magic dart hits the faun. The faun is severely wounded. Malevolent energies surge around you. Your battlesphere fires at the faun! The barrage of energy hits the faun! The faun is almost dead. The faun shoots a sling bullet. The sling bullet completely misses you. The magic dart hits the faun. The faun is almost dead. Malevolent energies surge around you. Your battlesphere fires at the faun! The barrage of energy hits the faun! You kill the faun! Sif Muna accepts your kill. You hear a splash. x2 Tentacles reach out from the kraken! A kraken comes into view. The tentacle barely misses the human. The tentacle closely misses the human. The tentacle slaps your battlesphere!! Your battlesphere is destroyed! The human hits the tentacle. Something slaps the human. The tentacle slaps you but does no damage. Something slaps the human! The tentacle closely misses the human. Something closely misses the human. The tentacle slaps you!! Something slaps the human. The human hits something! You hear a splashing noise. You enter the shallow water. Moving in this stuff is going to be slow. Aizul the Neglectful Guardian comes into view. A merfolk siren and a faun come into view. You hear the steady crackling of a melting archway nearby. Aizul shouts! The merfolk siren shouts! The faun shouts! The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Okay, then. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The merfolk siren chants its luring song. The faun shoots a sling bullet. The sling bullet hits you! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Aizul Okay, then. Okay, then. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Aizul You miscast Orb of Destruction. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Aizul Malevolent energies surge around you. * * * LOW MAGIC WARNING * * * The faun shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * The merfolk siren chants its luring song. The wavering orb of destruction hits Aizul!! Aizul is moderately wounded. Found 10 gold pieces. Aizul misses you. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The merfolk siren chants its luring song. Your surroundings suddenly seem different. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You break out of your daze! Your magical contamination has completely faded away. You see here a +1 pair of boots. You start resting. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You start resting. You hear the steady crackling of a very distant melting archway. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Malevolent energies surge around you. You swap places. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You hear the quick crackling of a very distant melting archway. Found a quarterstaff. A manticore comes into view. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore Malevolent energies surge around you. Your battlesphere fires at the manticore! The barrage of energy hits the manticore! The manticore is moderately wounded. The manticore flicks its tail. The volley of spikes skewers you. Barbed spikes become lodged in your body. The magic dart hits the manticore. The manticore is moderately wounded. Malevolent energies surge around you. Your battlesphere fires at the manticore! The barrage of energy hits the manticore! The manticore is severely wounded. The orb of destruction hits the manticore!!! You blow up the manticore! Sif Muna accepts your kill. You carefully extract the barbed spikes from your body. Your battlesphere wavers and loses cohesion. You enter the shallow water. Moving in this stuff is going to be slow. A snapping turtle comes into view. The snapping turtle moves out of view. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a snapping turtle (wandering, hasn't noticed you) Malevolent energies surge around you. The snapping turtle hisses angrily. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Malevolent energies surge around you. The orb of destruction hits the snapping turtle!!! The snapping turtle is almost dead. The magic dart hits the snapping turtle but does no damage. The snapping turtle is almost dead. Malevolent energies surge around you. Your battlesphere fires at the snapping turtle! The barrage of energy hits the snapping turtle! You kill the snapping turtle! Sif Muna accepts your kill. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You see here a snapping turtle corpse. A merfolk comes into view. It is wielding a +0 trident. Found a long sword. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The magic dart hits the merfolk. The merfolk is lightly wounded. The merfolk shouts! Malevolent energies surge around you. You hear a shout! The magic dart hits the merfolk. The merfolk is lightly wounded. Malevolent energies surge around you. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk! The merfolk is moderately wounded. The magic dart hits the merfolk. The merfolk is moderately wounded. Malevolent energies surge around you. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk!! The merfolk is severely wounded. The magic dart hits the merfolk. The merfolk is severely wounded. Malevolent energies surge around you. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk! The merfolk is almost dead. The magic dart hits the merfolk but does no damage. The merfolk is almost dead. Malevolent energies surge around you. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk! You kill the merfolk! Sif Muna accepts your kill. You enter the shallow water. Moving in this stuff is going to be slow. A stone giant comes into view. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a stone giant, quivering large rocks Malevolent energies surge around you. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a stone giant, quivering large rocks (ally target) Malevolent energies surge around you. Your battlesphere fires at the stone giant! The barrage of energy hits the stone giant! The stone giant is lightly wounded. * * * LOW MAGIC WARNING * * * The stone giant throws a large rock. The large rock misses you. You hear the quick crackling of a very distant melting archway. The orb of destruction hits the stone giant!! The stone giant is heavily wounded. The stone giant throws a large rock. The large rock hits your battlesphere!! Your battlesphere is destroyed! The orb of destruction hits the stone giant!!! You blow up the stone giant! Sif Muna accepts your kill. You see here a snapping turtle corpse. You start resting. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. A wind drake comes into view. Things that are here: a +0 trident; 3 boomerangs; a merfolk corpse You enter the shallow water. Moving in this stuff is going to be slow. You start resting. You hear the loud crackling of a very distant melting archway. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wind drake (repelling missiles, asleep) Malevolent energies surge around you. The wind drake hisses angrily. The wind drake flaps its wings at you. The open air twists around violently and strikes you!! Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Malevolent energies surge around you. The orb of destruction hits the wind drake!!!! You blow up the wind drake! Sif Muna accepts your kill. You see here a +0 long sword. A cyclops comes into view. A merfolk comes into view. It is wielding a +4 trident. The cyclops hits something!! Something hits the plant!! The plant begins to die. You swap places. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (water) Malevolent energies surge around you. Your battlesphere fires at the cyclops! The barrage of energy hits the cyclops!! The cyclops is moderately wounded. A frost giant comes into view. It is wielding a +1 battleaxe of freezing. The orb of destruction hits the cyclops!!! You blow up the cyclops! Sif Muna accepts your kill. You hear a splash. A cyclops comes into view. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frost giant, wielding a +1 battleaxe of freezing (water) Malevolent energies surge around you. Your battlesphere fires at the frost giant! The barrage of energy hits the frost giant! The frost giant is lightly wounded. The frost giant casts a spell at you. The bolt of cold hits your battlesphere! Your battlesphere resists. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frost giant, wielding a +1 battleaxe of freezing (freezing vapour, water, lightly wounded, ally target) Malevolent energies surge around you. Your battlesphere fires at the frost giant! The barrage of energy hits the frost giant but does no damage. The frost giant is lightly wounded. * * * LOW MAGIC WARNING * * * The orb of destruction hits the frost giant!!! The frost giant is severely wounded. The frost giant is engulfed in freezing vapours. The orb of destruction hits the frost giant!!! You blow up the frost giant! Sif Muna accepts your kill. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The magic dart hits the cyclops. The cyclops is lightly wounded. Malevolent energies surge around you. Your battlesphere fires at the cyclops! The barrage of energy hits the cyclops! The cyclops is moderately wounded. * * * LOW MAGIC WARNING * * * The cyclops throws a large rock. The large rock hits you!! * * * LOW MAGIC WARNING * * * The magic dart hits the cyclops but does no damage. The cyclops is moderately wounded. Malevolent energies surge around you. Your battlesphere fires at the cyclops! The barrage of energy hits the cyclops. The cyclops is moderately wounded. * * * LOW MAGIC WARNING * * * The magic dart hits the cyclops. The cyclops is heavily wounded. Malevolent energies surge around you. Your battlesphere fires at the cyclops! The barrage of energy hits the cyclops. The cyclops is heavily wounded. * * * LOW MAGIC WARNING * * * The magic dart hits the cyclops. The cyclops is heavily wounded. Malevolent energies surge around you. Your battlesphere fires at the cyclops! The barrage of energy hits the cyclops! The cyclops is almost dead. * * * LOW MAGIC WARNING * * * Your battlesphere wavers and loses cohesion. The magic dart hits the cyclops but does no damage. The cyclops is almost dead. Malevolent energies surge around you. * * * LOW MAGIC WARNING * * * You channel some magical energy. The cyclops throws a large rock. The large rock hits you!!! * * * LOW MAGIC WARNING * * *; * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Malevolent energies surge around you. * * * LOW MAGIC WARNING * * * Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (almost dead, 100% to hit) The magic dart hits the cyclops. The cyclops is almost dead. Malevolent energies surge around you. Your battlesphere fires at the cyclops! The barrage of energy hits the cyclops! You kill the cyclops! Sif Muna accepts your kill. * * * LOW MAGIC WARNING * * * You feel less invigorated. You see here a snapping turtle corpse. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You hear the loud crackling of a very distant melting archway. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You hear the loud crackling of a very distant melting archway. Your battlesphere wavers and loses cohesion. You hear the loud crackling of a distant melting archway. A centaur warrior comes into view. It is wielding a +0 flail. Press: ? - help, v - describe, . - travel Here: a centaur warrior, wielding a +0 flail (wandering, hasn't noticed you) The floor. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 flail (wandering, hasn't noticed you) Malevolent energies surge around you. The centaur warrior unwields a +0 flail. The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow hits you! Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Malevolent energies surge around you. The orb of destruction hits the centaur warrior!!! You blow up the centaur warrior! Sif Muna accepts your kill. A faun comes into view. It is wielding a +0 spear. The faun shouts! You swap places. You hear an eerie melody. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. The crackling of melting ice is subsiding rapidly. The magic dart hits the faun. The faun is lightly wounded. Malevolent energies surge around you. Your battlesphere fires at the faun! The barrage of energy hits the faun! The faun is heavily wounded. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits your battlesphere!! Your battlesphere is destroyed! The merfolk siren shouts! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 sling (heavily wounded) Malevolent energies surge around you. The faun shoots a sling bullet. The sling bullet closely misses you. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You cannot move away from the merfolk siren! You are no longer entranced. The faun shoots a sling bullet. The sling bullet closely misses you. The orb of destruction hits the faun!!! You blow up the faun! Sif Muna accepts your kill. You hear a shout! Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (magical condensation) Malevolent energies surge around you. The orb of destruction hits the merfolk siren!!! You blow up the merfolk siren! Sif Muna accepts your kill. You enter the shallow water. Moving in this stuff is going to be slow. The walls and floor vibrate strangely for a moment. A faun is nearby! Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a faun, wielding a +0 quarterstaff Malevolent energies surge around you. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you! The orb of destruction hits the faun!!! You blow up the faun! Sif Muna accepts your kill. Your Fire Magic skill increases to level 6! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A skyshark comes into view. A skyshark is nearby! A skyshark is nearby! A skyshark is nearby! A skyshark is nearby! A skyshark is nearby! A skyshark is nearby! A skyshark is nearby! A skyshark is nearby! A skyshark is nearby! A skyshark is nearby! A skyshark is nearby! A skyshark is nearby! A skyshark is nearby! Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Malevolent energies surge around you. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a skyshark (not watching you) Malevolent energies surge around you. Your battlesphere fires at the skyshark! The barrage of energy hits the skyshark! The skyshark is lightly wounded. * * * LOW MAGIC WARNING * * * The orb of destruction hits the skyshark!!! You blow up the skyshark! Sif Muna accepts your kill. You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Your battlesphere wavers and loses cohesion. Magic restored. Key pressed, stopping explore. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 trident. You enter the shallow water. Moving in this stuff is going to be slow. Aizul is nearby! Aizul is nearby! Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Malevolent energies surge around you. Aizul shouts! Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Aizul Malevolent energies surge around you. Your battlesphere fires at Aizul! The barrage of energy hits Aizul. Aizul is lightly wounded. Aizul gestures with her tail at you. The bolt of poison hits you. You resist. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Aizul (lightly wounded, ally target) Malevolent energies surge around you. Your battlesphere fires at Aizul! The barrage of energy hits Aizul but does no damage. Aizul is lightly wounded. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Aizul (lightly wounded, ally target) Malevolent energies surge around you. Your battlesphere fires at Aizul! The barrage of energy hits Aizul! Aizul is lightly wounded. * * * LOW MAGIC WARNING * * * The orb of destruction hits Aizul!!! Aizul is heavily wounded. The orb of destruction hits Aizul!!! Aizul is almost dead. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Aizul! Aizul is almost dead. Aizul is knocked back by the mystic blast. Malevolent energies surge around you. Your battlesphere fires at Aizul! The barrage of energy hits Aizul but does no damage. Aizul is almost dead. * * * LOW MAGIC WARNING * * * Aizul says, "They said they'd gotten someone better!" Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The magic dart hits Aizul but does no damage. Aizul is almost dead. Malevolent energies surge around you. Your battlesphere fires at Aizul! The barrage of energy hits Aizul! Aizul is almost dead. * * * LOW MAGIC WARNING * * * Aizul gestures with her tail at you. The bolt of poison hits you! You resist. Aizul coils herself and waves her upper body at you. You fall asleep. Aizul hits you!!! You wake up. * * * LOW MAGIC WARNING * * * The orb of destruction hits Aizul!!! You blow up Aizul! Sif Muna accepts your kill. You hear a splash. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You see here the serpent talisman "Xyssi" {Will+ Str+3}. Your battlesphere wavers and loses cohesion. A cyclops comes into view. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (water, wandering, hasn't noticed you) Malevolent energies surge around you. The cyclops shouts! You see here the serpent talisman "Xyssi" {Will+ Str+3}. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (ally target) Malevolent energies surge around you. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The cyclops throws a large rock. The large rock closely misses you. The orb of destruction hits the cyclops!!! The cyclops is almost dead. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (almost dead) Malevolent energies surge around you. The orb of destruction hits the cyclops!!! You blow up the cyclops! Sif Muna accepts your kill. You hear a splash. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A merfolk siren comes into view. It is wielding a +0 spear. A merfolk siren is nearby! Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Malevolent energies surge around you. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (water, mesmerising) Malevolent energies surge around you. Your battlesphere fires at the merfolk siren! The barrage of energy hits the merfolk siren!! The merfolk siren is heavily wounded. The merfolk siren chants its luring song. The magic dart hits the merfolk siren. The merfolk siren is severely wounded. Malevolent energies surge around you. Your battlesphere fires at the merfolk siren! The barrage of energy hits the merfolk siren! The merfolk siren is almost dead. The merfolk siren chants its luring song. A merfolk siren is nearby! The orb of destruction hits the merfolk siren!!! You are no longer entranced. You blow up the merfolk siren! Sif Muna accepts your kill. You hear a splash. You swap places. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Your battlesphere wavers and loses cohesion. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. A merfolk comes into view. It is wielding a +0 trident. A merfolk is nearby! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (wandering, hasn't noticed you) Malevolent energies surge around you. Found a scroll of identify. You now have 2074 gold pieces (gained 10). Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (almost dead) Malevolent energies surge around you. The orb of destruction hits the merfolk!!! You blow up the merfolk! Sif Muna accepts your kill. You enter the shallow water. Moving in this stuff is going to be slow. Your pack is full. You see here a scroll of identify. Your pack is full. You see here a scroll of identify. Okay, then. As you read the scroll of identify, it crumbles to dust. q - 3 potions of might A water nymph comes into view. A water nymph is nearby! A water nymph is nearby! Unknown command. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Malevolent energies surge around you. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water nymph (asleep) Malevolent energies surge around you. Your battlesphere fires at the water nymph! The barrage of energy hits the water nymph!! The water nymph is severely wounded. Found a wand of quicksilver (2). The water nymph flows with the water. The magic dart hits the water nymph. The water nymph is severely wounded. Malevolent energies surge around you. Your battlesphere fires at the water nymph! The barrage of energy hits the water nymph!! You kill the water nymph! Sif Muna accepts your kill. i - a wand of quicksilver (6) (gained 2 charges) You swap places. You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Your battlesphere wavers and loses cohesion. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Malevolent energies surge around you. You enter the shallow water. Moving in this stuff is going to be slow. Tentacles reach out from the kraken! Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The tentacle slaps your battlesphere!! The tentacle barely misses your battlesphere. The tentacle slaps your battlesphere! Your battlesphere is destroyed! The tentacle slaps you. The tentacle slaps you! x2 Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the tentacle segment. The tentacle segment is lightly wounded. The mystic blast hits the tentacle segment! The tentacle segment is moderately wounded. The mystic blast hits the tentacle segment! The tentacle segment is lightly wounded. The mystic blast hits the tentacle segment! The tentacle segment is moderately wounded. The mystic blast hits the tentacle segment!! The tentacle segment is heavily wounded. The mystic blast hits the tentacle! The tentacle is moderately wounded. The mystic blast hits the tentacle! The tentacle is heavily wounded. The mystic blast hits the tentacle! The tentacle is lightly wounded. The mystic blast hits the tentacle!! The tentacle is heavily wounded. Malevolent energies surge around you. The tentacle slaps you!! The tentacle misses you. The tentacle slaps you! The tentacle barely misses you. x2; The tentacle misses you. The tentacle closely misses you. The tentacle slaps you but does no damage. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the tentacle segment. The tentacle segment is moderately wounded. The mystic blast hits the tentacle segment. The tentacle segment is severely wounded. The mystic blast hits the tentacle segment! The tentacle segment is severely wounded. The mystic blast hits the tentacle segment! You kill the tentacle segment! The mystic blast hits the tentacle!! The tentacle is severely wounded. The mystic blast hits the tentacle! The tentacle is almost dead. The mystic blast hits the tentacle! The tentacle is heavily wounded. Malevolent energies surge around you. You kill the tentacle! The tentacle slaps you. The tentacle misses you. The tentacle barely misses you. The tentacle slaps you! * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the tentacle segment! The tentacle segment is almost dead. The mystic blast hits the tentacle segment! You kill the tentacle segment! The mystic blast hits the tentacle. The tentacle is severely wounded. Malevolent energies surge around you. * * * LOW MAGIC WARNING * * * The tentacle slaps you. * * * LOW MAGIC WARNING * * *; * * * LOW HITPOINT WARNING * * * Tentacles reach out from the kraken! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The tentacle slaps you! * * * LOW MAGIC WARNING * * *; * * * LOW HITPOINT WARNING * * * The tentacle slaps you!! * * * LOW MAGIC WARNING * * *; * * * LOW HITPOINT WARNING * * * The tentacle slaps you! * * * LOW HITPOINT WARNING * * * The tentacle slaps you! * * * LOW MAGIC WARNING * * * You die... ≈~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈~~. ≈≈≈~~~~~~~≈~≈≈≈≈≈≈≈≈≈≈≈≈~~. ≈≈≈≈≈~~~~~~~~~~~─X≈≈≈≈≈≈≈≈~~. ≈≈≈≈≈≈≈≈≈≈~~~~~~//│~≈≈≈≈──≈~~~ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~///~~≈≈≈≈≈≈≈~~~ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~///~≈≈≈≈≈≈w≈~~.# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~///..~≈~~~).~~~.. ≈≈≈≈≈≈≈≈≈≈≈≈~~~www.≈≈≈≈~~~÷.m~~.. ≈≈≈≈≈≈≈≈≈~~~~~..@###≈≈≈~~~~~~~~.. ≈≈≈≈≈≈~~~~~~~~...###.~~~~.~..~~~~ ≈≈≈≈≈~~.~~~~~~~......~~~~~~~.~~.~ ≈≈≈≈≈~~.~~~~~~~~~...~~~~~~~.~~~~~ ≈≈≈≈≈~~.....~~~~~~..~~~...###~~~~ ≈≈≈≈~~~......~~~~~.~~~~.## ##~~~~ ≈≈≈≈~~........~~~~~~~~~..###..~~~ ≈≈≈≈~~........~†~~~~~~....##.~~~~ ≈≈≈≈≈~~........~~~....##.....~~~~ You could see a kraken and 3 tentacles. Vanquished Creatures Rupert (Lair:5) Kirke (Shoals:1) Aizul (Shoals:1) A frost giant (Shoals:1) A stone giant (Shoals:1) A fire dragon (Lair:5) Josephine (Orc:2) A hydra (Lair:3) 2 ogre magi (Orc:2) 2 centaur warriors 11 two-headed ogres A merfolk aquamancer (Shoals:1) 12 death yaks A hell knight (Volcano) A skyshark (Shoals:1) 2 obsidian bats 2 deep trolls (Orc:2) A lindwurm (Lair:5) Pikel (D:6) An oklob plant (D:8) An orc knight (Orc:2) 4 wolf spiders 3 fauns (Shoals:1) 6 cyclopes 3 manticores 3 merfolk sirens Joseph (D:8) 14 elephants A guardian serpent (Lair:5) A kobold blastminer (Orc:1) 8 black mambas 9 torpor snails 18 cane toads A water nymph (Shoals:1) 2 gargoyles 8 komodo dragons 3 yaktaurs (Volcano) Psyche (D:8) 4 tyrant leeches (Lair:5) 13 trolls 4 merfolk (Shoals:1) A wind drake (Shoals:1) Prince Ribbit (D:6) 12 hornets Grinder (D:5) A tarantella (Lair:3) 2 snapping turtles (Shoals:1) 4 blink frogs A culicivora (Spider:1) 5 slime creatures Blorkula the Orcula (D:5) A vampire (D:10) 2 humans (D:7) 17 wyverns 7 wraiths 3 water elementals (Shoals:1) A hog (Shoals:1) Eustachio (D:6) 56 yaks A warg (Orc:2) Grum (D:8) 4 vampire mosquitoes 5 basilisks Menkaure (D:5) 2 chaos spawn (D:9) 19 water moccasins An acid dragon (D:12) 16 orc warriors 3 ice beasts 10 black bears 13 wolves 21 ogres 8 centaurs A phantom (D:6) 3 kobold brigands 13 bullfrogs A gnoll sergeant (D:9) 9 scorpions 3 wights (D:10) An oklob sapling (D:8) 3 vampire bats (D:5) 9 killer bees 6 howler monkeys 8 hounds 2 jellies A gnoll bouda (D:7) 10 orc priests 4 iguanas A sleepcap (D:8) Jessica (D:2) Terence (D:2) A hell rat (D:8) 17 orc wizards Ijyb (D:3) Robin (D:2) 16 gnolls 11 adders 3 river rats (D:8) A shadow imp (D:6) 4 ufetubi 3 dart slugs 3 ribbon worms 75 orcs 7 bats 3 endoplasms (D:1) 6 giant cockroaches 10 goblins 11 hobgoblins 4 jackals (D:1) 5 quokkas 17 ball pythons 3 frilled lizards 19 kobolds 4 rats A butterfly (Lair:2) 678 creatures vanquished. Vanquished Creatures (others) 3 humans (Shoals:1) 3 creatures vanquished. Grand Total: 681 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 293 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 293 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 396 | D:1 | HP: 8/19 [jackal (3)] 874 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 874 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1285 | D:1 | Learned a level 2 spell: Searing Ray 1716 | D:2 | Found a shimmering blue altar of Sif Muna. 1717 | D:2 | Noticed Jessica 1724 | D:2 | Killed Jessica 1725 | D:2 | Reached skill level 3 in Spellcasting 1725 | D:2 | Reached XP level 4. HP: 23/30 MP: 3/8 1755 | D:2 | Noticed Terence 1766 | D:2 | Killed Terence 1767 | D:2 | Reached skill level 5 in Conjurations 1780 | D:2 | Became a worshipper of Sif Muna the Loreminder 2130 | D:2 | Found a faded altar of an unknown god. 2141 | D:2 | Noticed Robin 2176 | D:2 | Killed Robin 2828 | D:3 | Gained mutation: You have a pair of antennae on your head. | [demonic ancestry] 2828 | D:3 | Reached XP level 5. HP: 35/35 MP: 4/10 3032 | D:3 | Reached * piety under Sif Muna 3247 | D:3 | Noticed Ijyb 3520 | D:3 | Reached skill level 4 in Spellcasting 3620 | D:3 | Found a stormy altar of Qazlal. 3620 | D:3 | Found a shadowy altar of Dithmenos. 3907 | D:4 | Gained mutation: You are mostly covered in molten scales. | (AC +3) [demonic ancestry] 3907 | D:4 | Reached XP level 6. HP: 23/41 MP: 1/12 4312 | D:4 | Reached skill level 6 in Conjurations 5038 | D:4 | Identified the ring "Icryov" {+Blink rElec rCorr EV+5 | Dex-5} 5154 | D:4 | You fall into a shaft and drop 3 floors! 5161 | D:7 | Found a staircase to the Ecumenical Temple. 5236 | D:7 | Reached skill level 5 in Spellcasting 5236 | D:7 | HP: 18/41 [killer bee (4)] 5237 | D:7 | Reached XP level 7. HP: 20/46 MP: 5/14 5339 | D:7 | Identified the +5 trident "Bar Wur" {heavy, Dex+3} 5357 | D:6 | Reached ** piety under Sif Muna 5359 | D:6 | Reached skill level 7 in Conjurations 5479 | D:7 | Found an ornate altar of the Wu Jian Council. 5560 | D:5 | Entered Level 5 of the Dungeon 5583 | D:5 | Noticed Sigmund 5589 | D:5 | Sigmund changed into Sigmund the rat 5589 | D:5 | Noticed Sigmund 5590 | D:5 | Killed Sigmund the rat 5758 | D:5 | Learned a level 4 spell: Fulminant Prism 5852 | D:5 | Reached skill level 8 in Conjurations 6021 | D:5 | Noticed Menkaure 6362 | D:5 | Noticed Grinder 6363 | D:5 | Noticed Blorkula the Orcula 6369 | D:5 | Killed Grinder 6370 | D:5 | Reached skill level 9 in Conjurations 6370 | D:5 | Reached XP level 8. HP: 52/52 MP: 6/15 6483 | D:5 | Killed Blorkula the Orcula 6775 | D:3 | Paralysed by Ijyb for 4 turns 6782 | D:3 | Killed Ijyb 6997 | D:5 | Killed Menkaure 6998 | D:5 | Reached skill level 10 in Conjurations 7163 | D:6 | Reached skill level 2 in Stealth 7193 | D:6 | Noticed Prince Ribbit 7214 | D:6 | Reached skill level 1 in Fighting 7219 | D:6 | Killed Prince Ribbit 7220 | D:6 | Reached skill level 2 in Fighting 7325 | D:6 | Reached skill level 3 in Stealth 7497 | D:6 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 7497 | D:6 | Reached XP level 9. HP: 62/62 MP: 9/16 7648 | D:6 | Reached skill level 3 in Fighting 7702 | D:6 | Noticed Eustachio 7720 | D:6 | Noticed Pikel 7721 | D:6 | Killed Eustachio 7750 | D:6 | Killed Pikel 7751 | D:6 | Reached skill level 4 in Fighting 7751 | D:6 | Reached skill level 4 in Stealth 7751 | D:6 | Reached skill level 11 in Conjurations 8123 | D:7 | HP: 30/65 [killer bee (3)] 8402 | D:7 | Found an iron altar of Okawaru. 8493 | D:7 | Reached *** piety under Sif Muna 8494 | D:7 | Reached skill level 5 in Stealth 8639 | D:7 | Reached skill level 5 in Fighting 8903 | D:7 | Reached skill level 6 in Fighting 8903 | D:7 | Gained mutation: You have a pair of large antennae on your | head. (SInv) [demonic ancestry] 8903 | D:7 | Reached XP level 10. HP: 76/76 MP: 10/17 9084 | D:7 | Noticed a gargoyle 9087 | D:7 | Killed a gargoyle 9110 | D:7 | Learned a level 4 spell: Iskenderun's Mystic Blast 9149 | D:7 | Reached skill level 12 in Conjurations 9427 | D:7 | Found a bloodstained altar of Trog. 9446 | D:8 | Noticed Grum 9716 | D:8 | Reached **** piety under Sif Muna 9722 | D:8 | Reached skill level 7 in Fighting 9858 | D:8 | Noticed an oklob plant 9907 | D:8 | Killed an oklob plant 10174 | D:8 | Reached skill level 8 in Fighting 10269 | D:8 | Found a staircase to the Lair. 10281 | D:8 | Noticed Psyche 10288 | D:8 | Killed Psyche 10358 | D:8 | Reached skill level 13 in Conjurations 10358 | D:8 | Killed Grum 10469 | D:8 | Noticed Joseph 10491 | D:8 | Killed Joseph 10564 | D:8 | Identified the beast talisman "Luomyt" {rF+ Int+3} 10667 | D:8 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 10667 | D:8 | Reached XP level 11. HP: 87/87 MP: 5/18 10728 | D:8 | Found a broken altar of Ashenzari. 10940 | D:8 | Got the Omnibus of the Caves 11167 | D:8 | Learned a level 7 spell: Orb of Destruction 11230 | D:9 | Reached skill level 9 in Fighting 11271 | D:9 | Noticed a two-headed ogre 11285 | D:9 | Killed a two-headed ogre 11458 | D:9 | Found the +7 mace of Variability {chaos, chaos arc} 11470 | D:9 | Reached ***** piety under Sif Muna 11591 | D:9 | Found a shimmering altar of Xom. 11600 | D:9 | Got the +7 mace of Variability {chaos, chaos arc} 12368 | D:10 | Entered Level 10 of the Dungeon 12600 | D:10 | Reached skill level 10 in Fighting 12600 | D:10 | Reached skill level 14 in Conjurations 12935 | D:10 | Found Zotat's CLEARANCE SALE!. 12967 | D:10 | Found Aragaits's Weapon Shoppe. 13033 | D:10 | Found an opulent altar of Gozag. 13138 | D:10 | Found a runed translucent gate. 13138 | D:10 | Found a runed translucent gate. 13138 | D:10 | Found a runed translucent gate. 13141 | D:10 | Found a blossoming altar of Fedhas. 13191 | D:10 | Found a viscous altar of Jiyva. 13191 | D:10 | Noticed OldManVictorn's ghost (novice GnWn) 13547 | D:11 | Identified the ring of the Cicada {*Corrode Fly EV+5 Str+6} 13937 | D:11 | Found a hide-covered altar of Uskayaw. 13946 | D:11 | Identified the ring "Ufyffa" {Fly rC+ Str+4} 13949 | D:11 | Noticed a two-headed ogre 13958 | D:11 | Killed a two-headed ogre 13959 | D:11 | Reached skill level 15 in Conjurations 14345 | D:11 | Found a staircase to the Orcish Mines. 14539 | D:12 | Noticed a two-headed ogre 14742 | D:11 | HP: 40/90 [gargoyle/+0 flail (16)] 15172 | D:12 | Reached XP level 12. HP: 70/97 MP: 3/20 15353 | D:12 | Noticed Erolcha 15403 | D:11 | Reached skill level 1 in Invocations 15521 | Lair:1 | Entered Level 1 of the Lair of Beasts 15538 | D:8 | Reached skill level 6 in Spellcasting 15730 | Lair:1 | Reached skill level 2 in Invocations 16044 | Lair:1 | Reached skill level 3 in Invocations 16208 | Lair:1 | Reached skill level 16 in Conjurations 16208 | Lair:1 | Reached skill level 4 in Invocations 16287 | Lair:1 | Noticed a death yak 16292 | Lair:1 | Noticed a death yak 16293 | Lair:1 | Noticed a death yak 16293 | Lair:1 | Noticed a death yak 16327 | Lair:1 | Killed a death yak 16327 | Lair:1 | Received a gift from Sif Muna 16733 | Lair:1 | Killed a death yak 16733 | Lair:1 | Killed a death yak 16734 | Lair:1 | Reached skill level 7 in Spellcasting 16734 | Lair:1 | Reached skill level 5 in Invocations 16742 | Lair:1 | Killed a death yak 16904 | Lair:2 | You fall into a shaft and drop 2 floors! 17102 | Lair:3 | Reached skill level 6 in Invocations 17526 | Lair:2 | Identified 2 scrolls of acquirement 17706 | Lair:2 | Reached skill level 7 in Invocations 17871 | Lair:2 | Reached skill level 8 in Spellcasting 18356 | Lair:2 | Found a staircase to the Shoals. 18408 | Lair:2 | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 18718 | Lair:3 | Reached XP level 13. HP: 103/103 MP: 18/25 19300 | Lair:3 | Found a hole to the Spider Nest. 19780 | Lair:3 | Reached skill level 8 in Invocations 20540 | Lair:4 | Reached skill level 17 in Conjurations 20540 | Lair:4 | Reached skill level 9 in Invocations 20702 | Lair:4 | Identified the +1 ring mail of Stoicism {Will- Regen+ Int+2 | Dex+4} 20734 | Lair:4 | Reached skill level 9 in Spellcasting 21019 | Lair:4 | Received a gift from Sif Muna 21020 | Lair:4 | Got Sif Muna's Spellbook of Conjury {god gift} 21307 | Lair:4 | Found a viscous altar of Jiyva. 21307 | Lair:4 | Found a staircase to the Slime Pits. 21495 | Lair:5 | Entered Level 5 of the Lair of Beasts 21564 | Lair:5 | Reached skill level 10 in Invocations 22020 | Lair:5 | Noticed Rupert 22026 | Lair:5 | Killed Rupert 22224 | Lair:5 | Reached skill level 11 in Invocations 22271 | Lair:5 | Noticed Sonja 22328 | Lair:5 | Reached skill level 10 in Spellcasting 22453 | Lair:5 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 22453 | Lair:5 | Reached XP level 14. HP: 66/110 MP: 2/28 22459 | Lair:5 | HP: 55/110 [poisoned by a cane toad] 22472 | Lair:5 | HP: 55/110 [elephant (2)] 22845 | Lair:5 | HP: 55/110 [poisoned by a black mamba] 23052 | Lair:5 | Found a snail-covered altar of Cheibriados. 23133 | Lair:5 | Reached skill level 12 in Invocations 23172 | Lair:5 | Reached skill level 18 in Conjurations 23248 | Lair:5 | Received a gift from Sif Muna 24034 | Lair:5 | Sonja changed into Sonja the komodo dragon 24034 | Lair:5 | Noticed Sonja 24038 | Lair:5 | Killed Sonja the komodo dragon 24493 | Lair:5 | Reached skill level 19 in Conjurations 24496 | Lair:5 | Got Sif Muna's Omnibus of Injury and Mechanics {god gift} 24505 | Lair:5 | Learned a level 4 spell: Iskenderun's Battlesphere 24682 | Lair:5 | Paralysed by a hornet for 2 turns 25194 | Lair:5 | HP: 55/110 [fire dragon/blast of fiery breath (45)] 25785 | Orc:1 | Entered Level 1 of the Orcish Mines 25851 | Orc:1 | Found a dark tunnel. 25865 | Volcano | Entered a volcano 26009 | Volcano | HP: 48/110 [yaktaur/bolt (10)] 26405 | Volcano | Found a bloodstained altar of Trog. 27098 | Orc:2 | Entered Level 2 of the Orcish Mines 27386 | Orc:2 | Noticed Josephine 27398 | Orc:2 | Killed Josephine 27415 | Orc:2 | Received a gift from Sif Muna 27416 | Orc:2 | Reached skill level 20 in Conjurations 27481 | Orc:2 | Got Sif Muna's Compilation of Burnt Traumaturgy {god gift} 27489 | Orc:2 | Learned a level 6 spell: Starburst 27548 | Orc:2 | Reached skill level 1 in Fire Magic 27673 | Orc:2 | Reached skill level 2 in Fire Magic 27852 | Orc:2 | Reached XP level 15. HP: 115/115 MP: 20/29 27891 | Orc:2 | Reached skill level 3 in Fire Magic 28015 | Orc:2 | Paralysed by an ogre mage for 5 turns 28121 | Orc:2 | Found Puemeh's Armour Boutique. 28148 | Orc:2 | Reached skill level 4 in Fire Magic 28194 | Orc:2 | Found Feoz's Armour Emporium. 28318 | Orc:2 | Found Ugolai's Book Emporium. 28322 | Orc:2 | Found Waporiys's Jewellery Shoppe. 28331 | Orc:2 | Found a staircase to the Elven Halls. 28803 | Spider:1 | Entered Level 1 of the Spider Nest 28807 | Spider:1 | Reached skill level 11 in Spellcasting 28953 | Shoals:1 | Entered Level 1 of the Shoals 28956 | Shoals:1 | HP: 57/115 [merfolk aquamancer/ball of steam (24)] 29216 | Shoals:1 | Reached skill level 5 in Fire Magic 29277 | Shoals:1 | Noticed Kirke 29295 | Shoals:1 | Killed Kirke 29309 | Shoals:1 | Noticed a kraken 29321 | Shoals:1 | Identified the serpent talisman "Xyssi" {Will+ Str+3} 29321 | Shoals:1 | Noticed Aizul 29325 | Shoals:1 | HP: 57/115 [faun/sling bullet (15)] 29526 | Shoals:1 | Noticed a frost giant 29531 | Shoals:1 | Killed a frost giant 29537 | Shoals:1 | HP: 50/115 [cyclops/large rock (36)] 29616 | Shoals:1 | Reached skill level 6 in Fire Magic 29784 | Shoals:1 | Killed Aizul 30077 | Shoals:1 | HP: 56/115 [tentacle[a kraken] (7)] 30080 | Shoals:1 | HP: 24/115 [tentacle[a kraken] (22)] 30080 | Shoals:1 | Slain by a tentacle Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_ring, serial_bayou, serial_bayou_pond_e, serial_bayou_lake_a, serial_bayou_shore_a, serial_bayou_pond_d, serial_bayou_pond_c, serial_bayou_pond_d, st_stairs_12 D:2: layout_loops_ring, basic_altar, dreamdust_ecumenical_altar_statues, uniq_robin, uniq_terence, uniq_jessica D:3: layout_rooms, gammafunk_temple_overflow_claw, uniq_ijyb D:4: layout_layer_cave, serial_bayou, serial_bayou_lagoon_a, serial_bayou_pond_d, serial_bayou_shore_a, serial_bayou_pond_e, serial_bayou_pond_e D:5: layout_rooms, mainiacjoe_overflow_cross_hatched, uniq_grinder, uniq_menkaure, uniq_sigmund, uniq_blorkula_the_orcula D:6: layout_loops_ring, uniq_prince_ribbit1, uniq_eustachio, uniq_pikel D:7: layout_rooms, nicolae_wu_jian_immortal_techniques, okawaru_humans, lemuel_tele_altar, temple_green, kb_rosetta D:8: minmay_spotlight, layout_loops_ring, mainiacjoe_overflow_catwalk, dpeg_lair_monsters, introduction_to_nature_1, uniq_psyche, uniq_grum, uniq_joseph D:9: layout_basic, chequers_avenue, minmay_guarded_unrand_variability D:10: layout_roguey, general_overflow_altar, fedhas_altar_1, serial_shops, nicolae_shop_bloodbath_and_beyond, gammafunk_ghost_ooze, nicolae_kite_square_tiling_tiny, nicolae_shop_clearance D:11: layout_rooms, david_orc_2, kennysheep_pointless_box, nicolae_uskayaw_dance_hall D:12: layout_cross, nicolae_the_louvre, uniq_erolcha Lair:1: layout_gridlike, grunt_megastairs_3 Lair:2: layout_layer_cave, minmay_shoals_entry_lonely_mermaid, grunt_forest_large_clearings, lemuel_fruit_fields Lair:3: layout_roguey, nicolae_spider_entry_non_spiders, beast_lair_carwin_1, lemuel_fruit_fields, lemuel_fruit_tree Lair:4: layout_roguey, dpeg_slime_entry_corner Lair:5: hangedman_lair_tendril_chambers, layout_regular_city, wormcave, kennysheep_snail_temple, lemuel_fruit_fields, uniq_rupert, uniq_sonja Shoals:1: layout_shoals, portal_ice_cave_entry_pillars_four, st_shoals_ruin, uniq_aizul, uniq_kirke Spider:1: layout_spider_delve, hangedman_spider_tarantella_strand Orc:1: layout_caves, nicolae_volcano_entry_lava_flow Orc:2: st_orc_open, layout_caves, nicolae_orc_sculptors_studio, uniq_josephine Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | ---------------+----------------------------------------------+----- Spellcasting | 3 4 5 8 10 11 | 11.8 Conjurations | 5 6 9 10 11 13 15 16 17 20 | 20.0 Stealth | 3 5 | 5.0 Fighting | 2 6 8 10 | 10.0 Invocations | 7 11 12 | 12.0 Fire Magic | 2 6 | 6.4 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Club | 4 | | | | || 4 Unarmed | 1 | | | | || 1 Whip | 15 | | | | || 15 Dagger | 2 | | 11 | 154 | 113 || 280 Trident | | | 10 | | || 10 Throw: Dart | | 5 | | | 1 || 6 Cast: Magic Dart | 67 | 137 | 105 | 187 | 254 || 750 Searing Ray | | 11 | 40 | 51 | 22 || 124 Fulminant Prism | | | 13 | 183 | 72 || 268 Iskenderun's Myst | | | | 45 | 74 || 119 Orb of Destructio | | | | 2 | 158 || 160 Iskenderun's Batt | | | | | 54 || 54 Starburst | | | | | 2 || 2 Invoke: Channel Magic | | | | 1 | 3 || 4 Evoke: Wand | | | 1 | 11 | 9 || 21 Use: Scroll | | | 2 | 10 | 6 || 18 Potion | | | 2 | | || 2 Stab: Paralysed | | | | 7 | 17 || 24 Armour: Robe | 20 | 25 | 89 | 192 | 239 || 565 Dodge: Dodged | 32 | 26 | 147 | 259 | 241 || 705 Block: Buckler | | | | | 3 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30377 | 28597 | 1780 | 1066 | 21269 | 22 | 1380.8 | Dungeon | 15911 | 14872 | 1039 | 331 | 11682 | 12 | 1325.9 | Lair | 10634 | 9943 | 691 | 407 | 7336 | 5 | 2126.8 | Shoals | 995 | 995 | 0 | 69 | 385 | 1 | 995.0 | Spider Nest | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | Orcish Mines | 2202 | 2153 | 49 | 0 | 1639 | 2 | 1101.0 | Volcano | 625 | 625 | 0 | 259 | 226 | 1 | 625.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:5: 2967 daAuts Lair:4: 2590 daAuts Lair:2: 1941 daAuts D:11: 1878 daAuts D:8: 1830 daAuts D:4: 1737 daAuts D:1: 1715 daAuts Lair:3: 1706 daAuts D:6: 1611 daAuts Lair:1: 1427 daAuts Orc:2: 1364 daAuts D:7: 1296 daAuts D:9: 1249 daAuts D:10: 1212 daAuts D:2: 1155 daAuts