Dungeon Crawl Stone Soup version 0.33-a0-1082-g791b5fa680 (webtiles) character file. Game seed: 1513090776637982072 103602 sleeves the Stormcaller (level 15, -18/125 HPs) Began as a Demonspawn Air Elementalist on Mar 12, 2025. Was a High Priest of Ashenzari. Killed from afar by Ilsuiw (46 damage) ... with a shard of ice ... on level 2 of the Shoals. The game lasted 01:05:03 (31472 turns). sleeves the Stormcaller (DsAE) Turns: 31472, Time: 01:05:04 Health: -18/125 AC: 14 Str: 9 XL: 15 Next: 89% Magic: 29/36 EV: 20 Int: 20 God: Ashenzari [*****.] Gold: 2390 SH: 4 Dex: 19 Spells: 24/49 levels left rFire . . . r - staff "Autotheism of Ashenzari" (curse) {rElec Air, Self, Elem} (curse) rCold . . . V - +0 buckler of Ashenzari's Loss {Dev, Self} (curse) rNeg + . . Q - +1 ring mail "Prescient Absolutism" {Fly rPois rCorr, Elem, Dev} (curse) rPois + (no helmet) rElec + d - +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1, Cun, Elem} (curse) rCorr + q - +0 pair of gloves of the Eternal Planets {Dev, Fort} (curse) SInv + G - +0 pair of boots of Ashenzari's Mistrust {Cun, Dev} (curse) Will ++... F - amulet "Annoyance of Ashenzari" {RegenMP+, Elem, Dev} (curse) Stlth ++++++ j - ring "Soothsayer of Ashenzari" {Will+, Dev, Sorc} (curse) HPRegen 0.40/turn U - ring "Share My Anxiety" {EV+5, Elem, Cun} (curse) MPRegen 0.65/turn %: clarity @: flying, studying Fire Magic A: horns 2, thin skeletal structure 2, foul stench 1, powered by pain 3 a: Renounce Religion, Curse Item, Shatter the Chains You were on level 2 of the Shoals. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 4 branches of the dungeon, and saw 24 of its levels. You collected 2450 gold pieces. You spent 60 gold pieces at shops. Inventory: Hand Weapons k - the +6 mace "Migent" {holy, rElec SInv} (You found it on level 8 of the Dungeon) rElec: It insulates you from electricity. SInv: It lets you see invisible. Missiles a - 12 curare-tipped darts D - 3 darts of disjunction Armour d - the cursed +2 ratskin cloak (worn) {*Rats rPois rN+ Str-1 Int-1 Dex+1, Cun, Elem} (You found it on level 7 of the Dungeon) *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). It has a curse which improves the following skills: Cunning: Dodging and Stealth. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. f - a +2 robe of willpower (You took it off Josephine on level 5 of the Lair of Beasts) q - the cursed +0 pair of gloves of the Eternal Planets (worn) {Dev, Fort} (You found it on level 2 of the Dungeon) It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Fortitude: Armour and Shields. G - the cursed +0 pair of boots of Ashenzari's Mistrust (worn) {Cun, Dev} (You found it on level 6 of the Dungeon) It has a curse which improves the following skills: Cunning: Dodging and Stealth. Devices: Evocations and Shapeshifting. Q - the cursed +1 ring mail "Prescient Absolutism" (worn) {Fly rPois rCorr, Elem, Dev} (You found it on level 2 of the Lair of Beasts) Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Devices: Evocations and Shapeshifting. T - the +2 robe "Serchiati" {rC++ Regen+ Int+3 Dex-4} (You found it on level 1 of the Shoals) rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). V - the cursed +0 buckler of Ashenzari's Loss (worn) {Dev, Self} (You found it on level 5 of the Lair of Beasts) It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Introspection: Fighting and Spellcasting. Magical Staves r - the cursed staff "Autotheism of Ashenzari" (weapon) {rElec Air, Self, Elem} (You found it on level 2 of the Dungeon) [staff of air] rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Jewellery e - a ring of fire (You took it off Josephine on level 5 of the Lair of Beasts) j - the cursed ring "Soothsayer of Ashenzari" (worn) {Will+, Dev, Sorc} (You took it off a centaur on level 7 of the Dungeon) [ring of willpower] Will+: It increases your willpower. It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Sorcery: Conjurations and Alchemy. v - a ring of resist corrosion (You found it on level 3 of the Dungeon) A - a ring of positive energy (You found it on level 4 of the Dungeon) F - the cursed amulet "Annoyance of Ashenzari" (worn) {RegenMP+, Elem, Dev} (You found it on level 6 of the Dungeon) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Devices: Evocations and Shapeshifting. L - a ring of protection from cold (You found it on level 7 of the Dungeon) N - the ring of Dogma {*Corrode rPois Will- Int+9 Slay+4} (You found it on level 9 of the Dungeon) [ring of slaying] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Will-: It decreases your willpower. Int+9: It affects your intelligence (+9). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). U - the cursed ring "Share My Anxiety" (worn) {EV+5, Elem, Cun} (You took it off Erolcha on level 10 of the Dungeon) [ring of evasion] EV+5: It affects your evasion (+5). It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Cunning: Dodging and Stealth. W - a ring of protection from cold (You found it on level 13 of the Dungeon) Wands x - a wand of flame (60) (You found it on level 4 of the Dungeon) J - a wand of iceblast (11) (You found it on level 7 of the Dungeon) M - a wand of paralysis (10) (You found it on level 8 of the Dungeon) O - a wand of quicksilver (5) (You found it on level 9 of the Dungeon) X - a wand of mindburst (6) (You found it on level 13 of the Dungeon) Scrolls c - a scroll of torment g - 11 scrolls of teleportation i - 3 scrolls of enchant weapon m - 5 scrolls of amnesia n - 4 scrolls of revelation p - 4 scrolls of blinking u - 2 scrolls of enchant armour w - 3 scrolls of vulnerability y - a scroll of acquirement C - 2 scrolls of immolation H - 3 scrolls of fear R - 2 scrolls of poison S - a scroll of brand weapon Potions b - 3 potions of magic l - 3 potions of brilliance o - 2 potions of heal wounds s - 2 potions of might t - 6 potions of haste z - 5 potions of mutation B - a potion of invisibility E - 4 potions of attraction I - 4 potions of curing K - a potion of lignification P - 2 potions of resistance Y - 3 potions of enlightenment Z - a potion of cancellation Miscellaneous h - a +0 condenser vane (You found it on level 1 of the Shoals) Skills: + Level 10.5(13.6) Fighting - Level 8.1(10.3) Armour + Level 8.4(12.6) Dodging - Level 7.2(11.4) Stealth + Level 14.8(17.9) Spellcasting - Level 1.0(2.2) Conjurations + Level 15.8(21.5) Air Magic You had 24 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 100% 3-8/arc 1% 2 c - Swiftness Air 100% N/A 0% 3 d - Airstrike Air 51% 2d(8-24) 0% 4 e - Maxwell's Capacitive Air 51% ∞ 11% 8 f - Magnavolt Erth/Air 38% 4d16 67% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 100% 1d5 1% 1 Sandblast Erth 42% 2d11 8% 1 Apportation Tloc 34% N/A 11% 1 Kinetic Grapnel Frge 68% 1d6 11% 1 Summon Small Mammal Summ 68% N/A 11% 1 Scorch Fire 42% 2d6 12% 2 Grave Claw Necr 34% 2d9 17% 2 Sublimation of Blood Necr 17% N/A 17% 2 Stone Arrow Conj/Erth 48% 3d10 17% 3 Frozen Ramparts Ice 42% 1d7 22% 3 Ozocubu's Armour Ice 21% N/A 22% 3 Passwall Erth 21% N/A 22% 3 Fugue of the Fallen Necr 17% N/A 32% 3 Maxwell's Portable Pile Tloc 17% (3-9)d3 32% 3 Flame Wave Conj/Fire 24% 2d8 50% 4 Animate Dead Necr 17% N/A 73% 4 Borgnjor's Vile Clutch Necr/Erth 9% N/A 94% 5 Metabolic Englaciation Hex/Ice 9% N/A 94% 5 Alistair's Walking Alem Alch/Frge 18% N/A 96% 5 Curse of Agony Necr 17% N/A 97% 5 Nazja's Percussive Temp Frge 8% 4d5 97% 5 Forge Phalanx Beetle Frge 8% N/A 100% 6 Summon Cactus Giant Summ 8% N/A 100% 6 Manifold Assault Tloc 8% N/A 100% 7 Rimeblight Ice/Necr 9% 2d5 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:8 Shoals (2/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Altars: Ashenzari Cheibriados Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Yredelemnul Beogh Jiyva Shops: D:4 = D:6 [[[ D:11 * Orc:2 *[(* Annotations: D:12 1 runed translucent door, Archimonde's ghost, journeyman DsFi D:14 Louise Lair:1 3 runed translucent doors, DogBeard's ghost, journeyman DrFE Shoals:2 1 runed translucent door, Ilsuiw; Niqybb's ghost, adept TrFi Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You have a moderately thin skeletal structure. (Dex +4, Stealth++) You may rarely emit foul miasma when damaged in melee. You are powered by pain. Message History Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a death knight, wielding a +0 glaive and wearing a +0 chain mail (empty space bonus: 8/8) You feel a surge of power! The open air twists around violently and strikes the death knight! The death knight is lightly wounded. The centaur shoots an arrow. You block the arrow. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a death knight, wielding a +0 glaive and wearing a +0 chain mail (lightly wounded, empty space bonus: 8/8) You feel a surge of power! The open air twists around violently and strikes the death knight!! The death knight is heavily wounded. The death knight mumbles some strange prayers to Yredelemnul against you. You easily resist. The centaur shoots an arrow. The arrow misses you. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a death knight, wielding a +0 glaive and wearing a +0 chain mail (heavily wounded, empty space bonus: 8/8) You feel a surge of power! The open air twists around violently and strikes the death knight! The death knight is severely wounded. The centaur shoots an arrow. The arrow misses you. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a death knight, wielding a +0 glaive and wearing a +0 chain mail (severely wounded, empty space bonus: 8/8) You feel a surge of power! The open air twists around violently and strikes the death knight. The death knight is severely wounded. The centaur shoots an arrow. The arrow hits you! You focus on the pain. You feel agile all of a sudden. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a death knight, wielding a +0 glaive and wearing a +0 chain mail (severely wounded, empty space bonus: 8/8) You feel a surge of power! The open air twists around violently and strikes the death knight but does no damage. The death knight hits you from afar with a +0 glaive! The centaur shoots an arrow. You block the arrow. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a death knight, wielding a +0 glaive and wearing a +0 chain mail (severely wounded, empty space bonus: 8/8) You feel a surge of power! The open air twists around violently and strikes the death knight!! You kill the death knight! * * * LOW MAGIC WARNING * * * The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you but does no damage. A centaur is nearby! You feel a surge of power! The open air twists around violently and strikes the centaur! The centaur is heavily wounded. * * * LOW MAGIC WARNING * * * The centaur shoots an arrow. The arrow misses you. You don't have enough magic to cast this spell. A centaur is nearby! The centaur shoots an arrow. You block the arrow. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow barely misses you. You feel a surge of power! The open air twists around violently and strikes the centaur!! You kill the centaur! * * * LOW MAGIC WARNING * * * You feel a little less agile now. A centaur is nearby! A centaur is nearby! A centaur is nearby! You feel a surge of power! The open air twists around violently and strikes the centaur!! The centaur shouts! The centaur is severely wounded. You feel a surge of power! The air twists around and strikes the centaur! You kill the centaur! HP restored. Things that are here: a +0 robe; a +0 heavy quarterstaff Things that are here: a +4 orcbow; a centaur corpse You see here a +2 heavy orcbow. Z - a potion of cancellation Ashenzari invites you to partake of a vision and a curse of cunning and introspection. You now have 2359 gold pieces (gained 16). You sense a monster nearby. A wolf spider, a four-headed hydra and 3 slime creatures come into view. There are monsters nearby! Things that are here: a +0 ring mail; a +0 war axe; a +0 arbalest What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a skittering sound. You hear a trumpeting! You feel a surge of power! The open air twists around violently and strikes the slime creature!! The slime creature is moderately wounded. You feel a surge of power! The open air twists around violently and strikes the slime creature!! The slime creature is almost dead. You feel a surge of power! The open air twists around violently and strikes the slime creature!! You kill the slime creature! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A cyclops comes into view. You feel a surge of power! The air twists around and strikes the cyclops!! The cyclops is heavily wounded. You feel a surge of power! The open air twists around violently and strikes the cyclops!! The cyclops is almost dead. A dire elephant comes into view. You feel a surge of power! The open air twists around violently and strikes the cyclops! You kill the cyclops! The dire elephant trumpets! You feel a surge of power! The open air twists around violently and strikes the dire elephant! The dire elephant is lightly wounded. You feel a surge of power! The open air twists around violently and strikes the dire elephant! The dire elephant is moderately wounded. You feel a surge of power! The open air twists around violently and strikes the dire elephant!! The dire elephant is heavily wounded. You feel a surge of power! The open air twists around violently and strikes the dire elephant!! The dire elephant is severely wounded. * * * LOW MAGIC WARNING * * * The dire elephant attacks as it pursues you! The dire elephant tramples you. You are shoved backwards! The dire elephant attacks as it pursues you! You block the dire elephant's attack. The dire elephant trunk-slaps you but does no damage. There is a stone staircase leading up here. You fly upwards. Level annotation: Louise There is a stone staircase leading down here. There is an open door here. HP restored. There is a stone staircase leading up here. There is a gate to the Vaults here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up, spattered with blood here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. A wolf spider is nearby! A wolf spider is nearby! You feel a surge of power! The open air twists around violently and strikes the wolf spider!! The wolf spider's many legs skitter. The wolf spider is heavily wounded. You feel a surge of power! The open air twists around violently and strikes the wolf spider! The wolf spider is severely wounded. You feel a surge of power! The open air twists around violently and strikes the wolf spider! The wolf spider is almost dead. You feel a surge of power! The open air twists around violently and strikes the wolf spider! You kill the wolf spider! A slime creature is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A slime creature is nearby! A slime creature is nearby! A slime creature is nearby! A slime creature is nearby! A slime creature is nearby! A slime creature is nearby! A slime creature is nearby! A slime creature is nearby! A slime creature is nearby! You feel a surge of power! The open air twists around violently and strikes the slime creature!! The slime creature is heavily wounded. You feel a surge of power! The open air twists around violently and strikes the slime creature! The slime creature is severely wounded. You feel a surge of power! The open air twists around violently and strikes the slime creature!! You kill the slime creature! Magic restored. Found a staircase to the Depths. There is a staircase to the Depths here. Done exploring. Done exploring. Done exploring. There is an open door here. There is a stone staircase leading up, spattered with blood here. Okay, then. What level of the Shoals? (default 1, ? - help) A dire elephant is nearby! You feel a surge of power! The open air twists around violently and strikes the dire elephant! The dire elephant trumpets! The dire elephant is lightly wounded. You feel a surge of power! The open air twists around violently and strikes the dire elephant!! The dire elephant is moderately wounded. You feel a surge of power! The open air twists around violently and strikes the dire elephant! The dire elephant is heavily wounded. You feel a surge of power! The open air twists around violently and strikes the dire elephant! The dire elephant is heavily wounded. You feel a surge of power! The open air twists around violently and strikes the dire elephant!! The dire elephant is severely wounded. You feel a surge of power! The open air twists around violently and strikes the dire elephant!! You kill the dire elephant! You can't see any susceptible monsters within range! (Use Z to cast anyway.) What level of the Shoals? (default 1, ? - help) You see here a +0 trident. There is a stone staircase leading up, spattered with blood here. You fly upwards. Level annotation: Louise There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Magic restored. There is a stone staircase leading up here. You fly upwards. Level annotation: 1 runed translucent door, Archimonde's ghost, journeyman DsFi There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You reach down and open the door. There is an open door here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Things that are here: a yak skeleton; a yak skeleton You see here a yak skeleton. There is a stone staircase leading up, spattered with blood here. You fly upwards. There is a stone staircase leading down here. You see here a komodo dragon skeleton. There is a staircase to the Lair here. You fly downwards. Welcome back to the Lair of Beasts! Level annotation: 3 runed translucent doors, DogBeard's ghost, journeyman DrFE There is a staircase back to the Dungeon, spattered with blood here. There is a stone staircase leading down here. You see here a +0 dagger. You fly downwards. There is a stone staircase leading up here. You see here a harpy skeleton. There is a staircase to the Shoals here. You fly downwards. Welcome to the Shoals! This branch is noisy: sounds don't travel as far here. This branch contains the barnacled rune of Zot. There is a staircase back to the Lair here. A manticore comes into view. Found a +0 great mace. You feel a surge of power! The open air twists around violently and strikes the manticore!!! The manticore is severely wounded. You feel a surge of power! The open air twists around violently and strikes the manticore!! You kill the manticore! A merfolk comes into view. It is wielding a +0 trident. You feel a surge of power! The open air twists around violently and strikes the merfolk! The merfolk shouts! The merfolk is moderately wounded. The merfolk throws a boomerang. The boomerang completely misses you. You feel a surge of power! The open air twists around violently and strikes the merfolk! The merfolk is heavily wounded. You feel a surge of power! The open air twists around violently and strikes the merfolk!! You kill the merfolk! You hear a splash. x2 Magic restored. A faun comes into view. It is wielding a +2 spear of flaming. Found a stone staircase leading down. A faun is nearby! You feel a surge of power! The open air twists around violently and strikes the faun! The faun is moderately wounded. The faun unwields a +2 spear of flaming. It stops flaming. The faun wields a +3 sling. The faun shoots a sling bullet. The sling bullet hits you! You feel a surge of power! The open air twists around violently and strikes the faun! The faun is severely wounded. You feel a surge of power! The open air twists around violently and strikes the faun!! You kill the faun! Your base Fighting skill increases to level 10! HP restored. A manticore comes into view. Things that are here: a +3 sling; a +2 spear of flaming You feel a surge of power! The open air twists around violently and strikes the manticore! The manticore is moderately wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A manticore is nearby! You feel a surge of power! The open air twists around violently and strikes the manticore! The manticore is heavily wounded. A manticore is nearby! You feel a surge of power! The open air twists around violently and strikes the manticore!! You kill the manticore! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a +0 flail. Found a +0 helmet. You sense a monster nearby. You now have 2373 gold pieces (gained 14). A water nymph comes into view. A water nymph is nearby! A water nymph is nearby! You feel a surge of power! The open air twists around violently and strikes the water nymph!! The water nymph shouts! The water nymph is severely wounded. You hear a shout! You feel a surge of power! The open air twists around violently and strikes the water nymph!! You kill the water nymph! A merfolk siren comes into view. It is wielding a +0 spear. You feel a surge of power! The open air twists around violently and strikes the merfolk siren!! The merfolk siren is severely wounded. The merfolk siren chants a haunting song. You are unaffected. You feel a surge of power! The open air twists around violently and strikes the merfolk siren!! You kill the merfolk siren! You hear a splash. A wind drake comes into view. You feel a surge of power! The open air twists around violently and strikes the wind drake! The wind drake hisses angrily. The wind drake is moderately wounded. You feel a surge of power! The open air twists around violently and strikes the wind drake!! The wind drake is severely wounded. You feel a surge of power! The open air twists around violently and strikes the wind drake! The wind drake is almost dead. The wind drake flaps its wings at you. The open air twists around violently and strikes you!! A wind drake is nearby! You feel a surge of power! The open air twists around violently and strikes the wind drake!! You kill the wind drake! A sea snake comes into view. A sea snake is nearby! You feel a surge of power! The open air twists around violently and strikes the sea snake! The sea snake hisses angrily. The sea snake is lightly wounded. You feel a surge of power! The open air twists around violently and strikes the sea snake!! The sea snake is heavily wounded. You feel a surge of power! The open air twists around violently and strikes the sea snake!! The sea snake is almost dead. The sea snake completely misses you. The sea snake bites you. You feel a surge of power! The open air twists around violently and strikes the sea snake!! You kill the sea snake! A faun comes into view. It is wielding a +0 club. A faun is nearby! You feel a surge of power! The open air twists around violently and strikes the faun!! The faun is heavily wounded. You feel a surge of power! The open air twists around violently and strikes the faun!! You kill the faun! You hear a splash. x2; You hear a shout! A faun comes into view. It is wielding a +0 spear. You feel a surge of power! The open air twists around violently and strikes the faun!!! The faun shouts! The faun is severely wounded. You hear a shout! You feel a surge of power! The open air twists around violently and strikes the faun!! You kill the faun! You hear a splash. x2 A merfolk comes into view. It is wielding a +0 trident. You feel a surge of power! The open air twists around violently and strikes the merfolk!! The merfolk shouts! The merfolk is moderately wounded. You feel a surge of power! The open air twists around violently and strikes the merfolk! The merfolk is heavily wounded. You feel a surge of power! The open air twists around violently and strikes the merfolk!! The merfolk is almost dead. You feel a surge of power! The open air twists around violently and strikes the merfolk!! You kill the merfolk! You hear a splash. * * * LOW MAGIC WARNING * * * Found a scroll of noise and a +0 leather armour. A merfolk siren comes into view. It is wielding a +0 spear. Found a scroll of teleportation. Found 4 stones. The merfolk siren chants a haunting song. You are unaffected. You feel a surge of power! The open air twists around violently and strikes the merfolk siren!! The merfolk siren is severely wounded. * * * LOW MAGIC WARNING * * * You feel a surge of power! The open air twists around violently and strikes the merfolk siren!! You kill the merfolk siren! You hear a splash. * * * LOW MAGIC WARNING * * * Magic restored. You sense a monster nearby. A skyshark comes into view. You feel a surge of power! The open air twists around violently and strikes the skyshark!! The skyshark is moderately wounded. You feel a surge of power! The open air twists around violently and strikes the skyshark!! The skyshark is severely wounded. You feel a surge of power! The open air twists around violently and strikes the skyshark!! You kill the skyshark! Your base Dodging skill increases to level 8! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. Found an escape hatch in the floor. Y - 2 potions of enlightenment (gained 1) A skyshark comes into view. You feel a surge of power! The open air twists around violently and strikes the skyshark. The skyshark is lightly wounded. You feel a surge of power! The open air twists around violently and strikes the skyshark!! The skyshark is moderately wounded. You feel a surge of power! The open air twists around violently and strikes the skyshark! The skyshark is heavily wounded. You feel a surge of power! The open air twists around violently and strikes the skyshark!! The skyshark is almost dead. You feel a surge of power! The open air twists around violently and strikes the skyshark!! You kill the skyshark! Ashenzari invites you to partake of a vision and a curse of fortitude and sorcery. Found a stone staircase leading down. A water elemental comes into view. You feel a surge of power! The open air twists around violently and strikes the water elemental!! The water elemental is heavily damaged. You feel a surge of power! The open air twists around violently and strikes the water elemental!! The water elemental is almost destroyed. You feel a surge of power! The open air twists around violently and strikes the water elemental!! You destroy the water elemental! g - 11 scrolls of teleportation (gained 1) You see here a +0 leather armour. A merfolk siren comes into view. It is wielding a +0 spear. A merfolk siren is nearby! You feel a surge of power! The open air twists around violently and strikes the merfolk siren!! The merfolk siren shouts! The merfolk siren is severely wounded. You hear a shout! The merfolk siren chants a haunting song. You are unaffected. You feel a surge of power! The open air twists around violently and strikes the merfolk siren!! You kill the merfolk siren! A faun comes into view. It is wielding a +0 spear. A faun is nearby! You feel a surge of power! The open air twists around violently and strikes the faun!! The faun shouts! The faun is heavily wounded. You feel a surge of power! The open air twists around violently and strikes the faun! The faun is severely wounded. A faun comes into view. It is wielding a +0 club. You feel a surge of power! The open air twists around violently and strikes the faun!! You kill the faun! The faun shouts! The faun points at you and mumbles some strange words. You easily resist. You feel a surge of power! The open air twists around violently and strikes the faun!! The faun is moderately wounded. The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. You feel a surge of power! The open air twists around violently and strikes the faun!! The faun is severely wounded. You feel a surge of power! The open air twists around violently and strikes the faun! You kill the faun! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A merfolk comes into view. It is wielding a +0 trident. A merfolk is nearby! You feel a surge of power! The open air twists around violently and strikes the merfolk!!! The merfolk shouts! The merfolk is severely wounded. You feel a surge of power! The open air twists around violently and strikes the merfolk!! You kill the merfolk! * * * LOW MAGIC WARNING * * * Found a +0 sling. A sea snake comes into view. You feel a surge of power! The open air twists around violently and strikes the sea snake!! The sea snake hisses angrily. The sea snake is moderately wounded. You feel a surge of power! The open air twists around violently and strikes the sea snake!! The sea snake is severely wounded. You feel a surge of power! The open air twists around violently and strikes the sea snake! The sea snake is severely wounded. The sea snake bites you! x2; You focus on the pain. You feel your power returning. A sea snake is nearby! You feel a surge of power! The open air twists around violently and strikes the sea snake!! You kill the sea snake! HP restored. Found a scroll of identify. A manticore comes into view. A manticore is nearby! You feel a surge of power! The open air twists around violently and strikes the manticore!! The manticore is severely wounded. You feel a surge of power! The open air twists around violently and strikes the manticore! The manticore is almost dead. You feel a surge of power! The open air twists around violently and strikes the manticore!! You kill the manticore! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A manticore comes into view. A manticore is nearby! A manticore is nearby! You feel a surge of power! The open air twists around violently and strikes the manticore! The manticore is moderately wounded. You feel a surge of power! The open air twists around violently and strikes the manticore!! The manticore is almost dead. You feel a surge of power! The open air twists around violently and strikes the manticore!! You kill the manticore! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A skyshark comes into view. A skyshark is nearby! A skyshark is nearby! You feel a surge of power! The open air twists around violently and strikes the skyshark!! The skyshark is heavily wounded. You feel a surge of power! The open air twists around violently and strikes the skyshark. The skyshark is heavily wounded. You feel a surge of power! The open air twists around violently and strikes the skyshark! The skyshark is severely wounded. A skyshark is nearby! You feel a surge of power! The open air twists around violently and strikes the skyshark!! You kill the skyshark! A manticore comes into view. A manticore is nearby! A manticore is nearby! You feel a surge of power! The open air twists around violently and strikes the manticore! The manticore is moderately wounded. You feel a surge of power! The open air twists around violently and strikes the manticore!!! You kill the manticore! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your pack is full. You see here a +0 condenser vane. Your pack is full. You see here a +0 condenser vane. Okay, then. You drop 62 poisoned darts. You drop 6 atropa-tipped darts. h - a +0 condenser vane Things that are here: 6 atropa-tipped darts; 62 poisoned darts A faun comes into view. It is wielding a +2 spear of freezing. A faun is nearby! You feel a surge of power! The open air twists around violently and strikes the faun! The faun shouts! The faun is moderately wounded. The faun unwields a +2 spear of freezing. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet misses you. You hear a shout! You feel a surge of power! The open air twists around violently and strikes the faun!!! You kill the faun! You hear a splash. x2 A faun comes into view. It is wielding a +0 quarterstaff. A faun is nearby! You feel a surge of power! The open air twists around violently and strikes the faun!! The faun is heavily wounded. The faun gestures at you while chanting. You easily resist. You feel a surge of power! The open air twists around violently and strikes the faun! The faun is almost dead. The faun casts a spell at you. You easily resist. A faun is nearby! You feel a surge of power! The open air twists around violently and strikes the faun!! You kill the faun! You hear a splash. x2 A faun comes into view. It is wielding a +0 spear. You feel a surge of power! The open air twists around violently and strikes the faun!! The faun shouts! The faun is heavily wounded. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet barely misses you. You feel a surge of power! The open air twists around violently and strikes the faun! The faun is severely wounded. The faun shoots a sling bullet. The sling bullet hits you! A river rat scurries out from under your cloak. You feel a surge of power! The open air twists around violently and strikes the faun!! You kill the faun! You hear a splash. x2 Your river rat returns to the shadows of the Dungeon. You see here the +2 robe "Serchiati" {rC++ Regen+ Int+3 Dex-4}. T - the +2 robe "Serchiati" {rC++ Regen+ Int+3 Dex-4} Found a +0 pair of gloves. Items here: )))))) †. A merfolk and a skyshark come into view. There are monsters nearby! You feel a surge of power! The open air twists around violently and strikes the merfolk!! The merfolk shouts! The merfolk is moderately wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a skyshark (empty space bonus: 8/8) You feel a surge of power! The open air twists around violently and strikes the skyshark! The skyshark is lightly wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a skyshark (lightly wounded, empty space bonus: 8/8) You feel a surge of power! The open air twists around violently and strikes the skyshark!! The skyshark is heavily wounded. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a skyshark (heavily wounded, empty space bonus: 8/8) You feel a surge of power! The open air twists around violently and strikes the skyshark! The skyshark is severely wounded. A manticore comes into view. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a skyshark (severely wounded, empty space bonus: 8/8) You feel a surge of power! The open air twists around violently and strikes the skyshark!! The skyshark is almost dead. You block the skyshark's attack. The skyshark completely misses you. The skyshark tail-slaps you but does no damage. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The skyshark is struck by an arc of lightning! You kill the skyshark! You are struck by an arc of lightning. The merfolk barely misses you. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a merfolk, wielding a +0 trident (moderately wounded, empty space bonus: 6/8) You feel a surge of power! The open air twists around violently and strikes the merfolk!! The merfolk is almost dead. The merfolk hits you from afar with a +0 trident! You focus on the pain. You feel your power returning. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a merfolk, wielding a +0 trident (almost dead, empty space bonus: 7/8) You feel a surge of power! The open air twists around violently and strikes the merfolk!! You kill the merfolk! Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a manticore (empty space bonus: 7/8) You feel a surge of power! The open air twists around violently and strikes the manticore!! The manticore is heavily wounded. The manticore flicks its tail. The volley of spikes skewers you! Barbed spikes become lodged in your body. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a manticore (heavily wounded, empty space bonus: 7/8) You feel a surge of power! The open air twists around violently and strikes the manticore! The manticore is almost dead. The manticore flicks its tail. The volley of spikes skewers you but does no damage. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a manticore (almost dead, empty space bonus: 7/8) You feel a surge of power! The open air twists around violently and strikes the manticore!! You kill the manticore! You carefully extract the barbed spikes from your body. You see here a +0 pair of gloves. Key pressed, stopping explore. Things that are here: 6 atropa-tipped darts; 62 poisoned darts Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. Found a scroll of enchant weapon, a scroll of identify and a +0 rapier. There is a stone staircase leading up here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A merfolk siren and a merfolk come into view. Found 17 gold pieces. You feel a surge of power! The open air twists around violently and strikes the merfolk siren! The merfolk siren is moderately wounded. Ashenzari invites you to partake of a vision and a curse of introspection and melee combat. You feel a surge of power! The open air twists around violently and strikes the merfolk siren! The merfolk siren is heavily wounded. You feel a surge of power! The open air twists around violently and strikes the merfolk siren!! You kill the merfolk siren! You feel a surge of power! The open air twists around violently and strikes the merfolk!! The merfolk shouts! The merfolk is moderately wounded. You feel a surge of power! The open air twists around violently and strikes the merfolk!! The merfolk is almost dead. You feel a surge of power! The open air twists around violently and strikes the merfolk! You kill the merfolk! Magic restored. Found a runed translucent door. i - 3 scrolls of enchant weapon (gained 1) A dream sheep comes into view. A dream sheep is nearby! You feel a surge of power! The open air twists around violently and strikes the dream sheep!! You kill the dream sheep! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A cyclops comes into view. You feel a surge of power! The open air twists around violently and strikes the cyclops!!! The cyclops is severely wounded. You feel a surge of power! The open air twists around violently and strikes the cyclops!! You kill the cyclops! A dream sheep comes into view. You feel a surge of power! The open air twists around violently and strikes the dream sheep!! The dream sheep bleats! The dream sheep is severely wounded. A dream sheep comes into view. You feel a surge of power! The open air twists around violently and strikes the dream sheep! You kill the dream sheep! The dream sheep bleats! You feel a surge of power! The open air twists around violently and strikes the dream sheep!! You kill the dream sheep! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A dream sheep comes into view. You feel a surge of power! The open air twists around violently and strikes the dream sheep! The dream sheep bleats! The dream sheep is severely wounded. You feel a surge of power! The open air twists around violently and strikes the dream sheep! You kill the dream sheep! z - 5 potions of mutation (gained 1) Y - 3 potions of enlightenment (gained 1) Niqybb's ghost turns its malevolent gaze towards you. Your pack is full. You see here 2 poisoned darts. Your pack is full. You see here 2 poisoned darts. Found a +5 ring of evasion. You see here a +0 spear. You now have 2390 gold pieces (gained 17). A merfolk javelineer comes into view. It is wielding a +0 spear. You feel a surge of power! The open air twists around violently and strikes the merfolk javelineer!! The merfolk javelineer shouts! The merfolk javelineer is heavily wounded. A merfolk impaler comes into view. It is wielding a +2 trident of pain. The merfolk javelineer throws a javelin. The javelin pierces through you! You feel a surge of power! The open air twists around violently and strikes the merfolk javelineer!! The merfolk javelineer is severely wounded. The merfolk impaler shouts! Ilsuiw, Witch of the Tides comes into view. She is wielding a +4 trident of freezing. The merfolk javelineer throws a javelin. The javelin pierces through you! Okay, then. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour and quivering javelins (severely wounded, empty space bonus: 4/8) You feel a surge of power! The open air twists around violently and strikes the merfolk javelineer! The merfolk javelineer is almost dead. You hear a shout! Ilsuiw says, "It's lovely beneath the waves - you'll see!" Ilsuiw mumbles some strange words. Ilsuiw flickers and vanishes for a moment. A merfolk siren comes into view. It is wielding a +0 spear. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour and quivering javelins (almost dead, empty space bonus: 7/8) You feel a surge of power! The open air twists around violently and strikes the merfolk javelineer!! You kill the merfolk javelineer! You hear a splash. x3 The merfolk siren chants a haunting song. You are unaffected. Ilsuiw casts a spell. Ilsuiw blinks! Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: Ilsuiw, wielding a +4 trident of freezing and wearing a +0 robe (water, slightly transparent, empty space bonus: 8/8) You feel a surge of power! The open air twists around violently and strikes Ilsuiw!! Ilsuiw is lightly wounded. The merfolk impaler hits you from afar with a +2 trident of pain! A hell rat scurries out from under your cloak. You focus on the pain. You feel your power returning. You writhe in agony. The merfolk siren chants a haunting song. You are unaffected. The merfolk impaler misses you. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: Ilsuiw, wielding a +4 trident of freezing and wearing a +0 robe (water, lightly wounded, slightly transparent, empty space bonus: 7/8) You feel a surge of power! The open air twists around violently and strikes Ilsuiw! Ilsuiw is moderately wounded. Ilsuiw points at you and mumbles some strange words. The shard of ice misses you. The merfolk impaler hits you from afar with a +2 trident of pain. You writhe in agony. You block the merfolk impaler's attack. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: Ilsuiw, wielding a +4 trident of freezing and wearing a +0 robe (water, moderately wounded, slightly transparent, empty space bonus: 7/8) You feel a surge of power! The open air twists around violently and strikes Ilsuiw!! Ilsuiw is heavily wounded. The merfolk siren chants a haunting song. You are unaffected. Ilsuiw runs her fingers through her long green hair. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: Ilsuiw, wielding a +4 trident of freezing and wearing a +0 robe (water, heavily wounded, slightly transparent, empty space bonus: 6/8) You feel a surge of power! The open air twists around violently and strikes Ilsuiw!! Ilsuiw is heavily wounded. Ilsuiw mumbles some strange words. Ilsuiw blinks! The merfolk impaler hits you but does no damage. You writhe in agony. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: Ilsuiw, wielding a +4 trident of freezing and wearing a +0 robe (water, heavily wounded, slightly transparent, empty space bonus: 7/8) You feel a surge of power! The open air twists around violently and strikes Ilsuiw. Ilsuiw is heavily wounded. The merfolk impaler hits you from afar with a +2 trident of pain!! You focus on the pain. You feel your power returning. Ilsuiw barely misses you. The merfolk impaler completely misses you. The merfolk siren chants a haunting song. You are unaffected. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: Ilsuiw, wielding a +4 trident of freezing and wearing a +0 robe (water, heavily wounded, slightly transparent, empty space bonus: 7/8) You feel a surge of power! The open air twists around violently and strikes Ilsuiw. Ilsuiw is severely wounded. The merfolk impaler barely misses you. Ilsuiw hits you but does no damage. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: Ilsuiw, wielding a +4 trident of freezing and wearing a +0 robe (water, severely wounded, slightly transparent, empty space bonus: 7/8) You feel a surge of power! The open air twists around violently and strikes Ilsuiw!! Ilsuiw is almost dead. The merfolk impaler hits you from afar with a +2 trident of pain! * * * LOW HITPOINT WARNING * * * You focus on the pain. You feel your power returning. Ilsuiw hits you with a +4 trident of freezing! * * * LOW HITPOINT WARNING * * * Ilsuiw freezes you. * * * LOW HITPOINT WARNING * * * The merfolk siren hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The merfolk impaler hits you but does no damage. You writhe in agony. * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The merfolk siren chants a haunting song. You are unaffected. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: Ilsuiw, wielding a +4 trident of freezing and wearing a +0 robe (translocational energy, water, severely wounded, slightly transparent, empty space bonus: 7/8) You feel a surge of power! The open air twists around violently and strikes Ilsuiw. Ilsuiw is almost dead. Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 0% risk of failure) Press: ? - help, Dir - move target Aim: Ilsuiw, wielding a +4 trident of freezing and wearing a +0 robe (almost dead, slightly transparent, empty space bonus: 5/8) You feel a surge of power! The air twists around and strikes Ilsuiw. Ilsuiw is almost dead. The merfolk impaler barely misses your hell rat. Ilsuiw points at you and mumbles some strange words. The shard of ice hits you!!! You die... ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈§≈≈≈~~)~~ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~, ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈mmm~~..., ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈r~......, ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~......., ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~......#* ≈≈≈≈≈≈≈≈≈≈≈≈≈~~~....####, ≈≈≈≈≈≈≈≈≈≈≈≈≈~~~@..##*,,, ≈≈≈≈≈≈≈≈≈≈≈≈~~.....# **,, ≈≈≈≈≈≈≈≈≈≈≈≈~~.....#**,,~ ≈≈≈≈≈≈≈≈~≈≈≈~~..~....,,,~ ≈≈≈≈≈≈≈≈~≈≈≈~~~..~....,,, ≈≈≈≈≈≈≈≈~~~~~~~.~......., ≈≈≈≈≈≈≈≈~~~~~.~~~......., ≈≈≈≈≈≈≈≈~~.....~~..~~~~~~ ≈≈≈≈≈≈≈≈~,,,,,,,,,,~~,,,, You could see Ilsuiw (invisible), a merfolk impaler, a merfolk siren and a friendly hell rat (minion). Vanquished Creatures Jorgrun (D:15) Nessos (D:14) A dire elephant (D:15) Snorg (Lair:4) A merfolk javelineer (Shoals:2) Josephine (Lair:5) A fire dragon (D:14) Erolcha (D:10) 2 two-headed ogres 4 hydras A catoblepas (Lair:5) A death knight (D:15) 6 boulder beetles 4 centaur warriors 8 death yaks 2 orc high priests A tengu warrior (D:15) Urug (D:14) Sonja (Lair:4) Nergalle (D:10) Amaemon (D:9) 4 skysharks (Shoals:1) 2 sea snakes (Shoals:1) 2 obsidian bats A lindwurm (Lair:4) 3 orc knights (Orc:2) 2 harpies (Lair:2) A wolf spider (D:15) 3 deep elf pyromancers 7 manticores An orc sorcerer (Orc:2) 4 ugly things (D:14) 4 cyclopes 4 kobold blastminers 8 fauns (Shoals:1) A water nymph (Shoals:1) 12 elephants 4 black mambas 4 merfolk sirens 2 torpor snails An orange demon (D:9) Maggie (D:6) 2 unseen horrors A cane toad (shapeshifter) (D:13) 20 cane toads 2 gargoyles A kobold demonologist (D:10) A tengu conjurer (D:15) 4 rime drakes 2 efreet 14 komodo dragons 4 freezing wraiths 2 trolls (shapeshifter) 4 trolls 5 merfolk 2 polar bears 3 tyrant leeches (Lair:5) A wind drake (Shoals:1) A hornet (D:9) 4 dream sheep (Shoals:2) 27 blink frogs A jumping spider (shapeshifter) (D:15) 7 slime creatures A centaur simulacrum (D:14) A spriggan (shapeshifter) (D:14) 9 wraiths 4 wyverns 2 shadowghasts 4 vampires 4 water elementals 7 basilisks 40 yaks 7 wargs A steam dragon (D:8) 15 humans (D:14) 5 vampire mosquitoes (Lair:5) Duvessa (D:5) 2 sky beasts 17 water moccasins 2 ice beasts 2 ogres 37 orc warriors 5 boggarts (D:14) 7 wolves 22 centaurs 2 phantoms 13 bullfrogs 7 kobold brigands A scorpion (D:5) A marrowcuda (D:7) Dowan (D:5) 3 wights (D:7) 17 killer bees 6 electric eels A howler monkey (D:9) A bombardier beetle (D:4) A hound (D:5) 4 jellies 13 orc priests 2 gnoll boudas 5 iguanas Terence (D:2) 14 orc wizards 5 hell rats (D:7) 9 adders 11 gnolls 20 river rats (D:7) A shadow imp (D:5) 2 white imps (D:5) 2 ufetubi (D:5) 4 ribbon worms 64 orcs 15 ball pythons 14 endoplasms A giant cockroach (D:1) 6 hobgoblins 3 jackals (D:1) 2 quokkas 3 bats (D:1) 2 frilled lizards 5 goblins 26 kobolds 7 rats 710 creatures vanquished. Vanquished Creatures (collateral kills) A blink frog (Lair:1) A basilisk (D:8) An orc wizard (D:9) A kobold (D:9) 4 creatures vanquished. Grand Total: 714 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Demonspawn Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 118 | D:1 | Reached skill level 3 in Air Magic 221 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 221 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1070 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1124 | D:1 | Learned a level 2 spell: Static Discharge 1128 | D:1 | Learned a level 3 spell: Swiftness 1468 | D:2 | Reached skill level 4 in Air Magic 1509 | D:2 | Noticed Terence 1947 | D:2 | Killed Terence 1948 | D:2 | Reached XP level 4. HP: 29/30 MP: 2/7 2494 | D:2 | Reached skill level 5 in Air Magic 3367 | D:4 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 3367 | D:4 | Reached XP level 5. HP: 35/35 MP: 1/8 3430 | D:4 | Found Qoehesod's Jewellery Boutique. 4052 | D:4 | Reached skill level 6 in Air Magic 4052 | D:4 | Reached XP level 6. HP: 41/41 MP: 2/9 4183 | D:4 | Found a shimmering blue altar of Sif Muna. 4183 | D:4 | Found a broken altar of Ashenzari. 4373 | D:5 | Entered Level 5 of the Dungeon 4741 | D:5 | Reached skill level 7 in Air Magic 4850 | D:6 | Found Lugaobbi's Antique Armour Emporium. 4850 | D:6 | Found Oluw's Antique Armour Emporium. 4850 | D:6 | Found Kotsebiw's Armour Emporium. 5157 | D:5 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 5157 | D:5 | Reached XP level 7. HP: 33/46 MP: 0/10 5212 | D:5 | Noticed Duvessa 5287 | D:4 | Became a worshipper of Ashenzari the Shackled 5426 | D:5 | Noticed Dowan 5444 | D:5 | HP: 23/46 [adder (3)] 5566 | D:4 | Learned a level 4 spell: Airstrike 6400 | D:5 | Reached skill level 3 in Spellcasting 6522 | D:5 | Killed Duvessa 6523 | D:5 | Reached skill level 8 in Air Magic 6605 | D:6 | HP: 20/46 [phantom (6)] 6624 | D:5 | HP: 15/46 [iguana (4)] 6857 | D:5 | Reached XP level 8. HP: 36/52 MP: 1/13 6949 | D:5 | Killed Dowan 7043 | D:5 | Reached skill level 4 in Spellcasting 7775 | D:6 | Noticed Maggie 7778 | D:6 | Killed Maggie 7779 | D:6 | Reached skill level 5 in Spellcasting 7779 | D:6 | Reached skill level 9 in Air Magic 7942 | D:6 | Found a staircase to the Ecumenical Temple. 8220 | D:7 | Found a snail-covered altar of Cheibriados. 8350 | D:7 | Reached skill level 6 in Spellcasting 8350 | D:7 | Reached XP level 9. HP: 52/57 MP: 14/18 9053 | D:7 | Reached skill level 7 in Spellcasting 9115 | D:7 | Found the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 | Dex+1} 9213 | D:7 | HP: 26/57 [poisoned by a kobold brigand (curare-tipped | dart)] 9215 | D:7 | HP: 9/57 [poisoned by a kobold brigand (curare-tipped | dart)] 9220 | D:7 | HP: 37/85 [poisoned by a kobold brigand (curare-tipped | dart)] 9227 | D:7 | HP: 21/57 [kobold/+0 dagger (2)] 9384 | D:7 | Got the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 | Dex+1} 9514 | D:7 | Reached skill level 8 in Spellcasting 9712 | D:8 | Reached skill level 2 in Stealth 9715 | D:8 | Reached skill level 1 in Fighting 9789 | D:8 | Identified the +6 mace "Migent" {holy, rElec SInv} 9825 | D:8 | Noticed a komodo dragon 9866 | D:8 | Killed a komodo dragon 10052 | D:8 | Reached skill level 2 in Fighting 10126 | D:8 | Reached skill level 3 in Stealth 10182 | D:8 | Reached * piety under Ashenzari 10182 | D:8 | Identified a scroll of acquirement 10355 | D:8 | Reached skill level 10 in Air Magic 10355 | D:8 | Noticed a komodo dragon 10405 | D:8 | Killed a komodo dragon 10406 | D:8 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 10406 | D:8 | Reached XP level 10. HP: 46/70 MP: 15/23 10526 | D:8 | Reached skill level 3 in Fighting 10625 | D:8 | Reached skill level 4 in Stealth 10810 | D:8 | Found a staircase to the Lair. 10921 | D:9 | Reached skill level 4 in Fighting 10921 | D:9 | Reached skill level 9 in Spellcasting 10962 | D:9 | Noticed an orange demon 11002 | D:9 | Identified the ring of Dogma {*Corrode rPois Will- Int+9 | Slay+4} 11118 | D:9 | Noticed Amaemon 11134 | D:9 | Killed Amaemon 11135 | D:9 | Reached skill level 5 in Fighting 11355 | D:9 | Reached skill level 11 in Air Magic 11582 | D:9 | Reached skill level 6 in Fighting 11701 | D:9 | Found a staircase to the Orcish Mines. 11887 | D:9 | Found a sparkling altar of Nemelex Xobeh. 11924 | D:9 | Killed an orange demon 11925 | D:9 | Reached XP level 11. HP: 84/84 MP: 7/25 12008 | D:9 | Found a roughly hewn altar of Beogh. 12075 | D:10 | Entered Level 10 of the Dungeon 12080 | D:10 | Noticed a sixfirhy 12121 | D:10 | Found a basalt altar of Yredelemnul. 12311 | D:10 | Reached skill level 2 in Dodging 12352 | D:10 | Noticed a two-headed ogre 12355 | D:10 | Killed a two-headed ogre 12356 | D:10 | Reached skill level 7 in Fighting 12420 | D:10 | Noticed Erolcha 12473 | D:10 | Noticed Nergalle 12480 | D:10 | Killed Nergalle 12558 | D:10 | Found a sacrificial altar of Ru. 12783 | Lair:1 | Entered Level 1 of the Lair of Beasts 12803 | Lair:1 | Reached ** piety under Ashenzari 12812 | Lair:1 | Identified the +7 sling of Ubebail {heavy, *Corrode rN+ | Will+} 12813 | Lair:1 | Found a runed translucent gate. 12949 | Lair:1 | Reached skill level 3 in Dodging 13167 | Lair:1 | Noticed DogBeard's ghost (journeyman DrFE) 13199 | Lair:1 | Identified the +11 falchion of War {flame, rElec rC+ Dex+2} 13416 | Lair:1 | Found a runed translucent gate. 13416 | Lair:1 | Found a runed translucent gate. 13476 | Lair:1 | Reached skill level 12 in Air Magic 13497 | Lair:1 | Found a burning altar of Makhleb. 13501 | Lair:1 | Reached skill level 4 in Dodging 13741 | Lair:2 | Noticed a death yak 13805 | Lair:2 | Reached skill level 8 in Fighting 13812 | Lair:2 | Reached skill level 10 in Spellcasting 13874 | Lair:2 | Identified the +1 ring mail "Saabah" {Fly rPois rCorr} 13916 | Lair:2 | Found a staircase to the Shoals. 13916 | Lair:2 | Noticed a harpy 13916 | Lair:2 | Noticed a harpy 13936 | Lair:2 | Killed a harpy 13936 | Lair:2 | Killed a harpy 14047 | Lair:2 | Identified the +4 ring mail "Hero's Friend" {Harm Slay+2} 14051 | Lair:2 | Found a staircase to the Snake Pit. 14181 | Lair:2 | Noticed a six-headed hydra 14184 | Lair:2 | Killed a six-headed hydra 14185 | Lair:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 14185 | Lair:2 | Reached XP level 12. HP: 96/96 MP: 16/27 14308 | Lair:2 | Reached skill level 5 in Dodging 14453 | Lair:2 | You are sucked into a shaft and drop 2 floors! 14673 | Lair:3 | Noticed a boulder beetle 14678 | Lair:3 | Killed a boulder beetle 14756 | Lair:3 | Noticed a boulder beetle 14762 | Lair:3 | Killed a boulder beetle 15090 | Lair:2 | Noticed a death yak 15106 | Lair:2 | Killed a death yak 15107 | Lair:2 | Reached skill level 6 in Dodging 15310 | Lair:1 | Reached skill level 11 in Spellcasting 15663 | Lair:2 | Reached skill level 13 in Air Magic 16701 | Lair:4 | Noticed a boulder beetle 16725 | Lair:4 | Killed a boulder beetle 16726 | Lair:4 | Reached skill level 7 in Dodging 16813 | Lair:4 | Noticed a five-headed hydra 16817 | Lair:4 | Killed a five-headed hydra 16818 | Lair:4 | Gained mutation: You sometimes gain power by taking damage. | [demonic ancestry] 16818 | Lair:4 | Reached XP level 13. HP: 69/103 MP: 15/29 17381 | Lair:4 | Reached *** piety under Ashenzari 17591 | Lair:4 | Noticed Sonja 17593 | Lair:4 | Killed Sonja 17750 | Lair:4 | Noticed Snorg 17802 | Lair:4 | Killed Snorg 17803 | Lair:4 | Reached skill level 12 in Spellcasting 17999 | Lair:5 | Entered Level 5 of the Lair of Beasts 18193 | Lair:5 | Reached skill level 1 in Armour 18402 | Lair:5 | Reached skill level 2 in Armour 18402 | Lair:5 | Reached skill level 5 in Stealth 18754 | Lair:5 | Reached skill level 3 in Armour 18975 | Lair:5 | Noticed Josephine 18987 | Lair:5 | Killed Josephine 18988 | Lair:5 | Reached skill level 6 in Stealth 19130 | Lair:5 | Reached skill level 4 in Armour 19494 | Lair:5 | Reached **** piety under Ashenzari 19619 | Lair:5 | Reached skill level 13 in Spellcasting 19770 | Lair:5 | Reached skill level 7 in Stealth 19770 | Lair:5 | Gained mutation: You have a moderately thin skeletal | structure. (Dex +4, Stealth++) [demonic ancestry] 19770 | Lair:5 | Reached XP level 14. HP: 88/111 MP: 20/32 19855 | Lair:5 | Found a staircase to the Slime Pits. 19856 | Lair:5 | Found a viscous altar of Jiyva. 19859 | Lair:5 | Reached skill level 5 in Armour 20344 | Lair:5 | Reached skill level 6 in Armour 20877 | Lair:5 | Reached skill level 7 in Armour 21303 | Orc:1 | Entered Level 1 of the Orcish Mines 21319 | Orc:1 | Learned a level 8 spell: Maxwell's Capacitive Coupling 21327 | Orc:1 | Learned a level 7 spell: Magnavolt 21438 | Orc:2 | Entered Level 2 of the Orcish Mines 21538 | Orc:2 | HP: 53/111 [orc high priest/+0 halberd (8)] 21700 | Orc:2 | Reached skill level 8 in Armour 22076 | Orc:2 | Found a staircase to the Elven Halls. 22423 | Orc:1 | Found a roughly hewn altar of Beogh. 22439 | Orc:1 | Reached skill level 14 in Air Magic 23396 | Orc:2 | Found Babistax's General Store. 23397 | Orc:2 | Found Xaepuzil's Armour Emporium. 23397 | Orc:2 | Found Nibeatt's Antique Weapon Shop. 23400 | Orc:2 | Found Jytiowed's General Store. 23407 | Orc:2 | Bought a potion of heal wounds for 60 gold pieces 23526 | D:10 | Killed Erolcha 24252 | D:11 | Found Upapiu Onyst's CLEARANCE SALE!. 25435 | D:12 | Reached ***** piety under Ashenzari 25659 | D:12 | Found a runed translucent door. 25660 | D:12 | Noticed Archimonde's ghost (journeyman DsFi) 26414 | D:13 | Gained mutation: You are powered by pain. [demonic | ancestry] 26414 | D:13 | Reached XP level 15. HP: 120/120 MP: 10/35 26640 | D:14 | Noticed Urug 26640 | D:14 | Noticed Nessos 26640 | D:14 | Found a gate to the Vaults. 26787 | D:14 | Found a stormy altar of Qazlal. 26905 | D:14 | Killed Urug 26964 | D:14 | Reached skill level 14 in Spellcasting 26964 | D:14 | Reached skill level 15 in Air Magic 27189 | D:14 | Noticed Louise 27597 | D:14 | HP: 59/120 [efreet/bolt of fire (28)] 27599 | D:14 | Reached skill level 9 in Fighting 27786 | D:14 | Killed Nessos 27832 | D:14 | Found a broken altar of Ashenzari. 28545 | D:15 | Entered Level 15 of the Dungeon 28747 | D:15 | Noticed Jorgrun 28765 | D:15 | HP: 60/122 [unseen horror (shapeshifter) (4)] 28775 | D:15 | HP: 48/122 [centaur/arrow[a centaur warrior] (16)] 29034 | D:15 | Killed Jorgrun 29759 | D:15 | Found a staircase to the Depths. 29997 | Shoals:1 | Entered Level 1 of the Shoals 30035 | Shoals:1 | Reached skill level 10 in Fighting 30377 | Shoals:1 | Reached skill level 8 in Dodging 30881 | Shoals:1 | Identified the +2 robe "Serchiati" {rC++ Regen+ Int+3 | Dex-4} 31298 | Shoals:2 | Found a runed translucent door. 31360 | Shoals:2 | Noticed Niqybb's ghost (adept TrFi) 31460 | Shoals:2 | Noticed Ilsuiw 31469 | Shoals:2 | HP: 52/125 [merfolk impaler/+2 trident of pain[Ilsuiw] | (14)] 31472 | Shoals:2 | Killed from afar by Ilsuiw Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_ring D:2: layout_loops_ring, uniq_terence D:3: layout_basic D:4: layout_basic, nicolae_overflow_two_pavilions, serial_shops, shop D:5: layout_basic, amcnicky_mini_pool_small, uniq_duvessa D:6: layout_rooms, lemuel_temple_firewalk_b, nicolae_shop_distant_corner_stores, uniq_maggie D:7: layout_loops_corners, mainiacjoe_overflow_cross_hatched, wander_guarded_unrand_ratskin D:8: layout_basic, erik_lair_dragon, hex_intersection, serial_park_tiny_2 D:9: layout_loops_ring, nemelex_diamond_rough_becter, minmay_orc_entry_temple_small, uniq_amaemon D:10: layout_cave_pools, mainiacjoe_overflow_surrounded_room, tso_oasis_becter, nicolae_ru_the_path_less_chosen, uniq_erolcha, uniq_nergalle D:11: layout_irregular_city, minmay_crystal_water, nicolae_shop_clearance D:12: layout_loops_ring, gammafunk_ghost_grave D:13: lemuel_ice_spiral_2, layout_rooms, serial_bayou, serial_bayou_lagoon_b, serial_bayou_pond_e, serial_bayou_crossing, serial_bayou_lagoon_a, grunt_decor_fettered, minmay_gold_behind_fungi D:14: layout_basic, david_vaults_3, serial_park_square1 [serial_park_minivault_5x5_4], ashenzari_altar_1, uniq_louise, uniq_nessos D:15: hangedman_depths_entry_try_elsewhere_first, layout_cave_pools, nicolae_twisting_strands, uniq_jorgrun Lair:1: layout_hall_layers, gammafunk_ghost_split, lemuel_centaur_altar Lair:2: layout_misc_corridors, nicolae_shoals_entry_roost, dummy_snake_entry, infiniplex_staircase_pool, grunt_megastairs_5, serial_bayou_shore_b, wander_river Lair:3: layout_hall_layers Lair:4: layout_regular_city, chequers_serial_rivers_micro_b, grunt_megastairs_2, uniq_sonja, uniq_snorg Lair:5: minmay_lair_end_frog_pond, layout_hall_layers, nicolae_slime_entry_slimehenge, uniq_josephine Shoals:1: layout_shoals Shoals:2: layout_shoals, hellmonk_ghost_happy_afterlife, nicolae_shoals_cliffside_cave, uniq_ilsuiw Orc:1: layout_diamond_mine, kennysheep_orc_chapel Orc:2: st_orc_rangers, layout_caves Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | ---------------+----------------------------------------------+----- Air Magic | 3 4 5 6 7 8 9 10 11 12 13 14 15 | 15.8 Spellcasting | 3 6 8 9 10 11 13 14 | 14.8 Stealth | 3 4 7 | 7.2 Fighting | 2 6 8 10 | 10.5 Dodging | 4 7 8 | 8.4 Armour | 4 8 | 8.1 Conjurations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Dagger | 12 | | | | || 12 Unarmed | 6 | | | | || 6 Staff | | 20 | 4 | 1 | 15 || 40 Headbutt | | | 1 | | 6 || 7 Cast: Shock | 100 | 158 | 166 | 119 | 13 || 556 Airstrike | | | 53 | 219 | 918 || 1190 Static Discharge | | | 13 | 42 | 62 || 117 Swiftness | | | 5 | 2 | 1 || 8 Invoke: Curse Item | | | 2 | 2 | 5 || 9 Evoke: Wand | | | 4 | 2 | || 6 Use: Scroll | | 1 | 1 | | 2 || 4 Potion | | | 5 | | || 5 Stab: Sleeping | 1 | | | | || 1 Invisible | | | 1 | | || 1 Armour: Robe | 15 | 43 | 46 | | 1 || 105 Steam dragon scal | | | 49 | 118 | || 167 Ring mail | | | | 47 | 286 || 333 Dodge: Dodged | 26 | 39 | 64 | 73 | 220 || 422 Block: Buckler | | | | | 32 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 31589 | 29012 | 2577 | 422 | 23468 | 24 | 1316.2 | Dungeon | 19372 | 17683 | 1689 | 384 | 14373 | 15 | 1291.5 | Lair | 8550 | 7802 | 748 | 38 | 6140 | 5 | 1710.0 | Shoals | 1474 | 1435 | 39 | 0 | 1260 | 2 | 737.0 | Orcish Mines | 2191 | 2092 | 99 | 0 | 1694 | 2 | 1095.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:5: 2841 daAuts D:5: 2311 daAuts D:14: 2184 daAuts D:8: 1843 daAuts Lair:4: 1837 daAuts D:4: 1673 daAuts D:1: 1537 daAuts D:7: 1532 daAuts Lair:3: 1407 daAuts Lair:2: 1406 daAuts Shoals:1: 1261 daAuts D:9: 1256 daAuts Orc:1: 1165 daAuts Lair:1: 1058 daAuts Orc:2: 1025 daAuts