Dungeon Crawl Stone Soup version 0.33-a0-1084-g778f541198 (webtiles) character file. Game seed: 11247207974210398913 41 sleeves the Gusty (level 3, -1/24 HPs) Began as a Demonspawn Air Elementalist on Mar 13, 2025. Slain by a scorpion (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:14 (1941 turns). sleeves the Gusty (Demonspawn Air Elementalist) Turns: 1941, Time: 00:03:15 Health: -1/24 AC: 3 Str: 8 XL: 3 Next: 32% Magic: 0/6 EV: 11 Int: 17 God: Gold: 131 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . e - staff of alchemy rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: guardian spirit @: no status effects A: magic shield, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 131 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) Magical Staves e - a staff of alchemy (weapon) (You found it on level 1 of the Dungeon) j - a staff of earth (You found it on level 2 of the Dungeon) Scrolls c - 4 scrolls of identify {unknown} f - 2 scrolls of amnesia {unknown} g - a scroll of fear {unknown} h - a scroll of fog {unknown} i - a scroll of teleportation {unknown} l - a scroll of blinking {unknown} Potions b - a potion of magic k - 2 potions of mutation {unknown} m - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 40% 1d5 7% 1 b - Static Discharge Conj/Air 20% 3-4/arc 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 15% N/A 11% 3 Tukima's Dance Hex 1% N/A 50% 3 Airstrike Air 7% 2d(2-18) 36% 4 Passage of Golubria Tloc 1% N/A 88% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. Message History Welcome, sleeves the Demonspawn Air Elementalist. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. c - a scroll labelled DEPSAYSEST You open the door. Found a leather armour. There is an open door here. You see here a +0 leather armour. Found a hand axe. You open the door. There is an open door here. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits the endoplasm. The endoplasm is severely wounded. The zap hits the endoplasm. The endoplasm is almost dead. There is an open door here. You aren't carrying any items that you can evoke. As you close the door, it creaks loudly! Your magical contamination has completely faded away. You start resting. Magic restored. You open the door. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. d - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Found a stone staircase leading down. An endoplasm is nearby! An endoplasm is nearby! The zap hits the endoplasm. You kill the endoplasm! A ball python comes into view. A ball python is nearby! A ball python is nearby! The zap hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. The zap hits the ball python. You kill the ball python! You see here a staff of alchemy. You open the door. There is an open door here. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. You see here a ball python corpse. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Found 9 stones. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. Search for what [? for help]? staf You see here a staff of alchemy. e - a staff of alchemy e - a staff of alchemy (weapon) You see here 9 stones. You now have 9 gold pieces. 8 frilled lizards come into view. Found 5 gold pieces. The frilled lizard hisses angrily. x3 The frilled lizard bites the plant. The plant begins to die. The frilled lizard hisses angrily. x3 There are monsters nearby! There are monsters nearby! There are monsters nearby! The zap hits the plant. The plant begins to die. The plant is lightly damaged. The zap hits the frilled lizard. The frilled lizard is heavily wounded. The zap hits the frilled lizard. You kill the frilled lizard! The zap hits the frilled lizard. You kill the frilled lizard! The zap hits the plant. The plant begins to die. The plant is lightly damaged. The frilled lizard bites the plant. The plant begins to die. The frilled lizard bites the plant. The plant begins to die. The frilled lizard bites the plant. Your Air Magic skill increases to level 3! The zap hits the plant. The plant is lightly damaged. The zap hits the frilled lizard. You kill the frilled lizard! The zap hits the plant. The plant begins to die. The plant is lightly damaged. The frilled lizard hisses. The zap hits the frilled lizard. You kill the frilled lizard! The zap hits the plant. The plant is lightly damaged. The zap hits the plant. The plant is lightly damaged. You are out of magic! You are out of magic! You are out of magic! A nearby plant withers and dies. You see here 9 stones. The frilled lizard misses you. You closely miss the frilled lizard. The frilled lizard bites you. You barely miss the frilled lizard. The frilled lizard misses you. The frilled lizard barely misses you. You closely miss the frilled lizard. The frilled lizard closely misses you. You hit the frilled lizard. You kill the frilled lizard! You barely miss the frilled lizard. The frilled lizard bites you. The zap hits the frilled lizard. You kill the frilled lizard! The zap hits the frilled lizard. You kill the frilled lizard! The zap misses the frilled lizard. The zap hits the frilled lizard. You kill the frilled lizard! You have reached level 2! Your demonic ancestry asserts itself... Your magic begins to regenerate rapidly. HP restored. Things that are here: 9 stones; a frilled lizard corpse You now have 14 gold pieces (gained 5). Found a dagger. You see here a +0 dagger. Found a robe. You see here a +0 dagger. f - a scroll labelled HEHIWKEPOSK You now have 26 gold pieces (gained 12). f - 2 scrolls labelled HEHIWKEPOSK (gained 1) A bat comes into view. A bat is nearby! The zap hits the bat. The bat is moderately wounded. The zap misses the bat. The zap hits the bat. You kill the bat! g - a scroll labelled ONEMNA SARI h - a scroll labelled JIEHOM XUPOL You open the door. There is an open door here. You now have 41 gold pieces (gained 15). You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You now have 51 gold pieces (gained 10). You now have 60 gold pieces (gained 9). Found a kite shield. You see here a +0 kite shield. Found 3 stones. Found a mace. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! The zap misses the hobgoblin. x2 The zap hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. The zap misses the hobgoblin. The hobgoblin barely misses you. The zap misses the hobgoblin. The hobgoblin hits you. The zap misses the hobgoblin. * * * LOW MAGIC WARNING * * * The hobgoblin misses you. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. The zap misses the hobgoblin. * * * LOW MAGIC WARNING * * * The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 68% to hit) The zap misses the hobgoblin. * * * LOW MAGIC WARNING * * * The hobgoblin closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hobgoblin. The hobgoblin is almost dead. The zap misses the hobgoblin. * * * LOW MAGIC WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin. You kill the hobgoblin! Found a dagger. You open the door. There is an open door here. You see here 3 stones. You open the door. Found a stone staircase leading down. There is an open door here. Found 3 stones. You see here 3 stones. Found a robe. c - 3 scrolls labelled DEPSAYSEST (gained 2) Found a robe. You see here a +0 robe. You see here a +0 robe. You see here a +0 robe. Done exploring. Done exploring. Done exploring. Done exploring. You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 71 gold pieces (gained 11). A frilled lizard comes into view. The frilled lizard hisses angrily. A frilled lizard is nearby! The zap hits the frilled lizard. You kill the frilled lizard! Magic restored. Found a stone staircase leading down. You open the door. There is an open door here. i - a scroll labelled SAIMMUMPET Found an escape hatch in the ceiling. A rat comes into view. The zap hits the rat. The rat is moderately wounded. The zap hits the rat. You kill the rat! There is an escape hatch in the ceiling here. You now have 84 gold pieces (gained 13). Found 2 stones. Found a stone staircase leading down. You now have 92 gold pieces (gained 8). An adder comes into view. The zap hits the adder. The adder is lightly wounded. The adder hisses angrily. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the adder. The zap hits the adder. The adder is lightly wounded. The adder bites you. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the adder. The adder is heavily wounded. The zap hits the adder. The adder is almost dead. The zap hits you. The adder bites you but does no damage. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 48% to hit) The zap misses the adder. x2; The zap hits you. The adder bites you but does no damage. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 48% to hit) The zap misses the adder. The zap hits the adder. You kill the adder! The zap hits you but does no damage. You see here a staff of earth. j - a staff of earth HP restored. A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! The zap hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - 4 scrolls labelled DEPSAYSEST (gained 1) Found an escape hatch in the floor. A jackal comes into view. Found 7 gold pieces. A jackal is nearby! The zap hits the jackal. The jackal is almost dead. The jackal barks! A jackal comes into view. A jackal comes into view. The jackal moves out of view. Found a leather armour. The zap hits the jackal. You kill the jackal! A jackal is nearby! A jackal is nearby! There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. You aren't carrying any pieces of jewellery. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Done exploring. Done exploring. There is an open door here. You see here 3 stones. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! The zap hits the goblin. The goblin is moderately wounded. The goblin shouts! You hear a shout! x4 A hobgoblin comes into view. A goblin comes into view. It is wielding a +0 dagger. The zap hits the goblin. The goblin is almost dead. The zap hits the goblin. You kill the goblin! Robin of the Strong Arm comes into view. They are wielding a +0 dagger. A goblin comes into view. It is wielding a +0 dagger. A goblin comes into view. It is wielding a +0 club. x2 Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0 helmet (wandering, hasn't noticed you, 77% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Robin shouts! The goblin shouts! Robin roars a battlecry! The goblins go into a battle-frenzy! You hear a shout! Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0 helmet (77% to hit) The zap hits the goblin. You kill the goblin! The zap hits the goblin. The goblin is moderately wounded. The zap hits the goblin. The goblin is severely wounded. The zap hits Robin. Robin is moderately wounded. A goblin comes into view. It is wielding a +0 dagger. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0 helmet (moderately wounded, 77% to hit) The zap hits the goblin. The goblin is severely wounded. The zap misses the goblin. x2; The zap hits Robin. Robin is heavily wounded. The zap hits the goblin. You kill the goblin! * * * LOW MAGIC WARNING * * * A goblin comes into view. It is wielding a +0 club. A goblin comes into view. It is wielding a +0 dagger. Robin says, "We wiped out the hill dwarves - you're next!" Robin throws the goblin at you! A goblin comes into view. It is wielding a +0 dagger. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. The goblin shouts! You hear a shout! x2 The goblin attacks as it pursues you! The goblin misses you. The goblin attacks as it pursues you! The goblin hits you with a +0 club. There is a stone staircase leading up, spattered with blood here. The goblin barely misses you. Your magical contamination has completely faded away. You climb upwards. There is a stone staircase leading down here. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the goblin. The goblin is severely wounded. The zap hits the goblin. You kill the goblin! The zap misses you. HP restored. Magic restored. Done exploring. There is an open door here. You see here a +0 robe. You see here a +0 dagger. Things that are here: 9 stones; a frilled lizard skeleton There is a stone staircase leading down here. You climb downwards. Level annotation: Robin There is a stone staircase leading up here. You now have 99 gold pieces (gained 7). Found 8 stones. A jackal comes into view. A jackal is nearby! The zap hits the jackal. The jackal is almost dead. The jackal barks! A ball python comes into view. There is a stone staircase leading up here. The zap hits the jackal. You kill the jackal! The jackal barks! A goblin comes into view. It is wielding a +0 club. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin shouts! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (60% to hit) The zap hits the jackal. The jackal is severely wounded. The zap hits the jackal. The jackal is almost dead. The zap misses the goblin. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (60% to hit) The zap hits the jackal. You kill the jackal! The zap hits the goblin. You kill the goblin! The jackal bites you. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the jackal. The zap hits the jackal. You kill the jackal! HP restored. Your magical contamination has completely faded away. A ball python is nearby! A ball python is nearby! A ball python is nearby! The zap hits the ball python. The ball python is severely wounded. The ball python hisses angrily. The zap hits the ball python. You kill the ball python! Your Air Magic skill increases to level 4! Magic restored. Found 6 stones. k - 2 sedimented golden potions A ribbon worm comes into view. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits the ribbon worm. The ribbon worm is lightly wounded. Your magical contamination has completely faded away. A ribbon worm is nearby! The zap hits the ribbon worm. The ribbon worm is lightly wounded. The zap hits the ribbon worm. The ribbon worm is lightly wounded. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Found a stone staircase leading up. You see here 8 stones. Found a leather armour. Found a dagger. Found a stone staircase leading down. A quokka comes into view. Found Great Wizards, Vol. VII. A quokka is nearby! A quokka is nearby! The zap hits the quokka but does no damage. The zap hits the quokka but does no damage. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits the quokka. The quokka is severely wounded. The zap hits the quokka. The quokka is almost dead. The zap hits the quokka. You kill the quokka! Your magical contamination has completely faded away. Found a spear. You pick up Great Wizards, Vol. VII and begin reading... You add the spells Tukima's Dance, Passage of Golubria and Yara's Violent Unravelling to your library. Okay, then. You now have 109 gold pieces (gained 10). l - a scroll labelled JAEXTIWNOTHYTZ Found a leather armour. You now have 126 gold pieces (gained 17). There is an open door here. Found a trident. You see here a +0 club. You see here a cyan potion. A ribbon worm is nearby! A ribbon worm is nearby! A ribbon worm is nearby! The zap misses the ribbon worm. m - a cyan potion The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. The web tears apart. You start waiting. A ribbon worm is nearby! You see here a +0 club. You start waiting. A ribbon worm is nearby! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the ribbon worm. The zap hits the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ribbon worm. The ribbon worm is lightly wounded. The zap hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The web tears apart. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ribbon worm. The ribbon worm is heavily wounded. The zap hits the ribbon worm. The ribbon worm is severely wounded. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ribbon worm. You kill the ribbon worm! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Magic restored. You see here a ribbon worm corpse. You see here 6 stones. You now have 131 gold pieces (gained 5). A scorpion comes into view. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the scorpion. The scorpion is lightly wounded. The zap misses the scorpion. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 68% to hit) The zap hits the scorpion. The scorpion is lightly wounded. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the scorpion. The scorpion closely misses you. The scorpion stings you. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The scorpion is struck by an arc of lightning. The scorpion is heavily wounded. You are struck by an arc of lightning. The lightning grounds out. * * * LOW MAGIC WARNING * * * The scorpion stings you but does no damage. Casting: Static Discharge (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your magical contamination has completely faded away. The scorpion stings you. You see here a jackal skeleton. The scorpion attacks as it pursues you! The scorpion closely misses you. Casting: Static Discharge (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The scorpion is struck by an arc of lightning. The scorpion is heavily wounded. You are struck by an arc of lightning. The scorpion is struck by an arc of lightning. The scorpion is almost dead. The lightning grounds out. * * * LOW MAGIC WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. Okay, then. You hit the scorpion. The scorpion is almost dead. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion attacks as it pursues you! The scorpion stings you but does no damage. x2 The scorpion attacks as it pursues you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Static Discharge (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 68% to hit) Okay, then. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the scorpion but does no damage. The scorpion is almost dead. * * * LOW MAGIC WARNING * * * The scorpion stings you but does no damage. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion attacks as it pursues you! The scorpion stings you. * * * LOW MAGIC WARNING * * *; * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 68% to hit) The zap misses the scorpion. * * * LOW MAGIC WARNING * * * The scorpion stings you. You die... ...##...)..##.................### ...+.>......+.................# ..)##......##.................### ............#.............#...... .....#....................#...... .....+........................... †....####.....#...........#...... .....##.......#...############... .....##(##.....s@...# #####... .....#..............# #....... .....#..##..........## #....... .[...#.(...#.........# #....... ###<...#...........#.#####....... ######..................#...... ########..................#^..... ................................. ................................. You could see a scorpion. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 ball pythons 2 bats An endoplasm (D:1) 5 goblins A hobgoblin (D:1) 4 jackals (D:2) A quokka (D:2) 9 frilled lizards A rat (D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Demonspawn Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 421 | D:1 | Reached skill level 3 in Air Magic 436 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 436 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 770 | D:1 | HP: 9/19 [hobgoblin (4)] 777 | D:1 | HP: 6/19 [hobgoblin (1)] 1324 | D:1 | Learned a level 2 spell: Static Discharge 1389 | D:2 | Noticed Robin 1393 | D:2 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 1393 | D:2 | Reached XP level 3. HP: 22/24 MP: 0/6 1569 | D:2 | Reached skill level 4 in Air Magic 1907 | D:2 | Noticed a scorpion 1926 | D:2 | HP: 8/24 [scorpion (6)] 1932 | D:2 | HP: 4/24 [scorpion (1)] 1939 | D:2 | HP: 2/24 [scorpion (2)] 1941 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_corners, minmay_lizard_king D:2: layout_basic, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Air Magic | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 1.0 Action || total ---------------------------++------- Melee: Staff || 9 Cast: Shock || 59 Static Discharge || 2 Armour: Robe || 34 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1941 | 1717 | 224 | 36 | 1391 | 2 | 970.5 | Dungeon | 1941 | 1717 | 224 | 36 | 1391 | 2 | 970.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1281 daAuts D:2: 660 daAuts