Dungeon Crawl Stone Soup version 0.33-a0-1107-g3039f5625e (webtiles) character file. Game seed: 8939657353427806912 10704 sleeves the Arsonist (level 11, -3/78 HPs) Began as a Demonspawn Fire Elementalist on Mar 20, 2025. Was an Elder of Vehumet. Slain by a cane toad (15 damage) ... on level 8 of the Dungeon. The game lasted 00:23:45 (14447 turns). sleeves the Arsonist (DsFE) Turns: 14447, Time: 00:23:46 Health: -3/78 AC: 6 Str: 10 XL: 11 Next: 39% Magic: 25/25 EV: 11 Int: 19 God: Vehumet [****..] Gold: 374 SH: 0 Dex: 19 Spells: 20/30 levels left rFire + + . G - +0 quarterstaff "Kebett" {protect, ^Fragile rF++ rC+ Will+} rCold + . . [offhand occupied] rNeg . . . D - +0 leather armour {rPois} rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... k - amulet of regeneration Stlth +++ d - +6 ring of dexterity HPRegen 1.13/turn i - ring of flight MPRegen 0.19/turn %: no passive effects @: about to teleport, flying, wreathed by umbra A: horns 1, yellow scales 2, demonic guardian 2, foul shadow 1 a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 2 branches of the dungeon, and saw 12 of its levels. You also visited: Bailey. You collected 374 gold pieces. Inventory: Hand Weapons G - the +0 quarterstaff "Kebett" (weapon) {protect, ^Fragile rF++ rC+ Will+} (You found it on level 10 of the Dungeon) ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Missiles t - a throwing net x - 4 curare-tipped darts Armour l - the +2 robe of Dawn {rF+ rC++ Will- Dex-4} (You took it off a gnoll on level 2 of the Dungeon) rF+: It protects you from fire. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Dex-4: It affects your dexterity (-4). D - a +0 leather armour of poison resistance (worn) (You found it on level 8 of the Dungeon) Jewellery d - a +6 ring of dexterity (worn) (You found it on level 1 of the Dungeon) i - a ring of flight (worn) (You found it on level 1 of the Dungeon) k - an amulet of regeneration (worn) (You found it on level 2 of the Dungeon) m - a ring of ice (You found it on level 10 of the Dungeon) E - a ring of positive energy (You found it on level 8 of the Dungeon) Wands v - a wand of roots (1) (You found it on level 6 of the Dungeon) y - a wand of flame (8) (You found it on level 7 of the Dungeon) Scrolls g - 7 scrolls of revelation h - 4 scrolls of vulnerability j - 2 scrolls of blinking n - 2 scrolls of identify o - 4 scrolls of enchant armour p - 6 scrolls of teleportation u - a scroll of poison {unknown} w - a scroll of immolation A - a scroll of amnesia {unknown} B - a scroll of fog C - a scroll of enchant weapon {unknown} Potions a - 2 potions of mutation {unknown} b - a potion of magic c - 5 potions of curing e - 2 potions of invisibility {unknown} f - 3 potions of brilliance q - a potion of cancellation {unknown} r - a potion of enlightenment {unknown} s - 3 potions of haste {unknown} z - 2 potions of berserk rage {unknown} F - 4 potions of might {unknown} H - 2 potions of heal wounds I - a potion of resistance {unknown} J - 5 potions of ambrosia Skills: + Level 4.4 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 10.0 Spellcasting - Level 1.0 Conjurations + Level 13.1 Fire Magic You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Inner Flame Hex/Fire 34% N/A 1% 3 d - Forge Blazeheart Gol Fire/Frge 34% N/A 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 11% 3d6 7% 3 Volatile Blastmotes Fire/Tloc 68% 2d15 1% 3 Flame Wave Conj/Fire 36% 2d10 1% 4 Construct Spike Launche Frge 18% 2d3 16% 2 Rending Blade Conj/Frge 11% 2d(4+1*) 21% 4 Call Canine Familiar Summ 9% N/A 30% 3 Sigil of Binding Hex 9% N/A 30% 3 Teleport Other Tloc 9% N/A 30% 3 Tukima's Dance Hex 9% N/A 30% 3 Yara's Violent Unravell Hex/Alch 4% 3d4 54% 5 Dimensional Bullseye Hex/Tloc 4% N/A 69% 4 Hoarfrost Cannonade Ice/Frge 4% 3d6/3d12 95% 5 Dispersal Tloc 4% N/A 100% 6 Gell's Gavotte Tloc 4% 2d(13-19) 100% 6 Diamond Sawblades Frge 4% 4d4 100% 7 Platinum Paragon Frge 4% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:7 Lair (1/5) D:8 Orc (0/2) D:9 Bailey (visited) Altars: Cheibriados Gozag Hepliaklqana Sif Muna Vehumet Wu Jian Xom Yredelemnul Shops: D:7 ( Annotations: D:9 1 runed translucent door, monsoonserge's ghost, journeyman OpSh D:10 Erolcha Lair:1 Erica Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are mostly covered in yellow scales. (AC +3) A demonic guardian rushes to your aid. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the acid dragon. The acid dragon is burned terribly! You kill the acid dragon! Vehumet accepts your kill. You feel your power returning. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. m - a ring of ice Okay, then. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. H - a potion of heal wounds You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. Found a scale mail. c - 5 potions of curing (gained 1) You now have 329 gold pieces (gained 12). I - a lumpy ruby potion You see here a +0 scale mail. Found an escape hatch in the ceiling. You reach down and open the door. Erolcha the Cunning comes into view. She is wielding a +0 giant club and carrying a wand of roots. Erolcha is nearby! Erolcha is nearby! You reach down and close the door. As you open the door, it creaks loudly! There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. 4 yaks come into view. The yak moves out of view. There are monsters nearby! There are monsters nearby! There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. Found a stone staircase leading down. There is an open door here. H - 2 potions of heal wounds (gained 1) You reach down and open the door. Found a runed helmet. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. Found a short sword. A yak comes into view. A yak is nearby! A yak is nearby! You conjure some foxfire! You conjure some foxfire! The yak bellows! You hear a bellow! The foxfire hits the yak but does no damage. You hear a bellow! You conjure some foxfire! Your foxfire dissipates! You conjure some foxfire! You conjure some foxfire! The foxfire hits the yak! The yak is moderately wounded. You conjure some foxfire! The foxfire hits the yak. The yak is moderately wounded. The foxfire hits the yak. The yak is heavily wounded. The foxfire hits the yak but does no damage. The yak is heavily wounded. A yak comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is severely wounded. The yak's fire resistance burns away. The foxfire hits the yak but does no damage. The yak is severely wounded. The foxfire hits the yak. The yak is burned terribly! The yak is severely wounded. The yak gores you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is burned terribly! You kill the yak! Vehumet accepts your kill. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is lightly wounded. The yak's fire resistance burns away. A yak comes into view. You conjure some foxfire! You conjure some foxfire! The foxfire hits the yak! The yak is burned terribly! The yak is moderately wounded. The foxfire hits the yak but does no damage. The yak is moderately wounded. The yak gores you. You conjure some foxfire! The yak is no longer more vulnerable to fire. The foxfire hits the yak but does no damage. The yak is moderately wounded. The foxfire hits the yak but does no damage. The yak is moderately wounded. The yak gores you. You conjure some foxfire! The foxfire hits the yak. The yak is moderately wounded. The foxfire hits the yak but does no damage. The yak is moderately wounded. The yak gores you! The yak barely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The foxfire hits the yak. The yak is moderately wounded. The foxfire hits the yak. The yak is heavily wounded. The yak gores you! x2 * * * LOW HITPOINT WARNING * * * The yak gores your blazeheart golem. Your blazeheart golem punches the yak! The yak gores your blazeheart golem! The yak gores your blazeheart golem. The yak gores your blazeheart golem. x2 Your blazeheart golem punches the yak!! The yak dies! Vehumet accepts your kill. Your blazeheart golem falls apart, revealing its core! Your blazeheart core explodes! The fiery explosion engulfs the yak! The fiery explosion engulfs you! You resist. * * * LOW HITPOINT WARNING * * * The yak is engulfed in blazing flames. You hear an angry hiss. The yak is engulfed in blazing flames. The yak gores you. * * * LOW HITPOINT WARNING * * * Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is severely wounded. The yak's fire resistance burns away. The yak misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is burned terribly! You kill the yak! Vehumet accepts your kill. * * * LOW MAGIC WARNING * * * HP restored. Found a stone staircase leading down. Found a stone staircase leading down. There is a stone staircase leading down here. Found a ring mail. You now have 338 gold pieces (gained 9). There is a stone staircase leading down here. You reach down and open the door. There is an open door here. You pick up a book of the Hunter and begin reading... You add the spell Call Canine Familiar to your library. Found a runed helmet. Found a stone staircase leading up. You now have 346 gold pieces (gained 8). You reach down and open the door. There is an open door here. You now have 359 gold pieces (gained 13). You reach down and open the door. A yak comes into view. The yak moves out of view. Found a scroll of fog. There are monsters nearby! There is an open door here. There is an open door here. There is a stone staircase leading down here. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. A yak is nearby! The yak bellows! There is an open door here. You conjure some foxfire! You conjure some foxfire! The foxfire hits the yak but does no damage. The foxfire hits the yak! The yak is lightly wounded. You conjure some foxfire! The foxfire hits the yak. The yak is moderately wounded. The foxfire hits the yak! The yak is heavily wounded. You conjure some foxfire! The foxfire hits the yak. The yak is severely wounded. The foxfire hits the yak. The yak is severely wounded. You conjure some foxfire! The foxfire hits the yak. The yak is almost dead. The foxfire hits the yak. The yak is almost dead. You conjure some foxfire! The foxfire hits the yak! You kill the yak! Vehumet accepts your kill. Your Fighting skill increases to level 3! You conjure some foxfire! You conjure some foxfire! Your foxfire dissipates. Your foxfire dissipates. x3 Your foxfire dissipates. x3 There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. There is a stone staircase leading down here. A wyvern comes into view. You conjure some foxfire! You conjure some foxfire! The foxfire hits the wyvern. The wyvern is moderately wounded. You conjure some foxfire! The foxfire hits the wyvern. The wyvern is lightly wounded. Your foxfire dissipates. You conjure some foxfire! Your foxfire dissipates. The foxfire hits the wyvern but does no damage. The wyvern is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wyvern. The wyvern is moderately wounded. The wyvern's fire resistance burns away. Your foxfire dissipates. The foxfire hits the wyvern. The wyvern is moderately wounded. The wyvern bites you! The foxfire hits the wyvern! The wyvern is burned terribly! The wyvern is severely wounded. The wyvern closely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wyvern. The wyvern is burned terribly! You kill the wyvern! Vehumet accepts your kill. You feel your power returning. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a wyvern corpse. You reach down and open the door. There is an open door here. You now have 374 gold pieces (gained 15). A wight comes into view. It is wielding a +0 mace and wearing a +0 robe of fire resistance. A wight is nearby! You conjure some foxfire! Your foxfire dissipates! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight resists. The wight is moderately damaged. The wight's fire resistance burns away. You hear an angry buzzing noise. x2 A wight comes into view. It is wielding a +0 flail. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is almost destroyed. The wight hits you with a +0 mace. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is moderately damaged. The wight's fire resistance burns away. You hear an angry buzzing noise. x3 The wight closely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is heavily damaged. The wight's fire resistance burns away. You hear an angry buzzing noise. x3 Your foxfire dissipates. The wight hits you with a +0 mace. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. You destroy the wight! Vehumet accepts your kill. You feel your power returning. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! You destroy the wight! Vehumet accepts your kill. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! The wight is severely damaged. The wight barely misses you. A queen bee comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! You destroy the wight! Vehumet accepts your kill. Vehumet is now extending the range of your destructive spells. You feel your power returning. The queen bee buzzes angrily. You hear an angry buzzing noise. x7 A killer bee comes into view. x2 Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your blazeheart golem closely misses the queen bee. The queen bee stings your blazeheart golem! The queen bee completely misses your blazeheart golem. Your blazeheart golem punches the queen bee! Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a queen bee (moderately wounded, ally target, chance to affect: 86%) The queen bee is filled with an inner flame. The queen bee stings your blazeheart golem but does no damage. The queen bee stings your blazeheart golem. Your blazeheart golem punches the queen bee! Flame seeps out of the queen bee. The queen bee is engulfed in blazing flames. Flame seeps out of the queen bee. The queen bee stings your blazeheart golem but does no damage. Your blazeheart golem's core grows cold and it stops moving. The queen bee stings your blazeheart golem! Your blazeheart golem's core flares to life once more. The queen bee stings your blazeheart golem!! Your blazeheart golem falls apart, revealing its core! Your blazeheart core explodes! The fiery explosion engulfs the queen bee! Vehumet accepts your kill. The queen bee explodes! The fiery explosion engulfs the killer bee!!! You kill the killer bee! Vehumet accepts your kill. You hear an angry buzzing noise. x11 You reach down and open the door. There is an open door here. There's nothing to close nearby. You reach down and close the door. Magic restored. There is an open door here. There is an open door here. There is an open door here. A killer bee is nearby! You conjure some foxfire! The killer bee buzzes angrily. You hear an angry buzzing noise. x2 Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The foxfire hits the killer bee. The killer bee is moderately wounded. The foxfire hits the killer bee but does no damage. The killer bee is moderately wounded. You swap places. The killer bee stings your blazeheart golem but does no damage. x2 Your blazeheart golem punches the killer bee!! The killer bee dies! Vehumet accepts your kill. There is an open door here. You swap places. A killer bee comes into view. A killer bee comes into view. x2 The killer bee moves out of view. You swap places. Your blazeheart golem's core grows cold and it stops moving. You see here a killer bee corpse. A killer bee comes into view. Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blazeheart golem fades away. You bind the heart of a blast furnace in slag iron. A killer bee comes into view. The killer bee barely misses you. A killer bee comes into view. You swap places. The killer bee stings your blazeheart golem. x2 Your blazeheart golem barely misses the killer bee. The killer bee stings your blazeheart golem but does no damage. The killer bee stings your blazeheart golem. There is an open door here. Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a killer bee (chance to affect: 91%) The killer bee is filled with an inner flame. A killer bee comes into view. The killer bee stings your blazeheart golem. The killer bee stings your blazeheart golem but does no damage. The killer bee stings your blazeheart golem. x2 Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a killer bee (chance to affect: 91%) The killer bee is filled with an inner flame. The killer bee stings your blazeheart golem. The killer bee barely misses your blazeheart golem. Your blazeheart golem punches the killer bee. Flame seeps out of the killer bee. The killer bee stings your blazeheart golem but does no damage. The killer bee is engulfed in blazing flames. Flame seeps out of the killer bee. The killer bee stings your blazeheart golem but does no damage. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a killer bee (chance to affect: 91%) The killer bee is filled with an inner flame. The killer bee is engulfed in blazing flames. Vehumet accepts your kill. You feel your power returning. The killer bee explodes! The fiery explosion engulfs your blazeheart golem. Your blazeheart golem resists. Your blazeheart golem is severely damaged. The fiery explosion engulfs the killer bee!! Vehumet accepts your kill. Vehumet offers you knowledge of Hailstorm. The fiery explosion engulfs the killer bee!! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. The killer bee explodes! The fiery explosion engulfs the killer bee! Vehumet accepts your kill. You feel your power returning. The fiery explosion engulfs the killer bee!! You kill the killer bee! Vehumet accepts your kill. The killer bee explodes! The fiery explosion engulfs the killer bee!! You kill the killer bee! Vehumet accepts your kill. x2 You feel your power returning. You feel a bit more experienced. You hear an angry buzzing noise. x4 Unknown command. You swap places. There is an open door here. A killer bee comes into view. You conjure some foxfire! Your foxfire dissipates. Your foxfire dissipates. The killer bee closely misses you. The killer bee stings you but does no damage. x2 You swap places. The killer bee stings your blazeheart golem but does no damage. x2 Your blazeheart golem punches the killer bee!! The killer bee dies! Vehumet accepts your kill. Your blazeheart golem falls apart, revealing its core! Your Fire Magic skill increases to level 13! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your blazeheart core explodes! You hear an angry buzzing noise. x4 There is an open door here. You see here a killer bee corpse. A killer bee comes into view. Found 4 stones and a potion of ambrosia. A killer bee comes into view. x2 You see here a sedimented dark potion. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear an angry buzzing noise. x4 What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear an angry buzzing noise. x3 What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear an angry buzzing noise. x3 What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear an angry buzzing noise. x3 What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear an angry buzzing noise. x2 What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear an angry buzzing noise. x4 What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear an angry buzzing noise. x3 What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear an angry buzzing noise. x2 What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear an angry buzzing noise. x3 What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear an angry buzzing noise. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear an angry buzzing noise. x4 What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! A killer bee comes into view. The killer bee moves out of view. A killer bee comes into view. The killer bee buzzes angrily. x2; You hear an angry buzzing noise. You see here a killer bee corpse. Your blazeheart golem's core grows cold and it stops moving. A killer bee comes into view. You see here a killer bee corpse. The killer bee barely misses you. x2 The killer bee stings you but does no damage. Things that are here: a killer bee corpse; a killer bee corpse The killer bee attacks as it pursues you! The killer bee stings you but does no damage. The killer bee stings you. You see here a killer bee corpse. Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blazeheart golem fades away. You bind the heart of a blast furnace in slag iron. The killer bee barely misses you. The killer bee stings you! x2 The killer bee barely misses you. The killer bee attacks as it pursues you! The killer bee closely misses you. The killer bee stings you but does no damage. There is an open door here. You swap places. The killer bee stings your blazeheart golem but does no damage. The killer bee stings your blazeheart golem! Your blazeheart golem barely misses the killer bee. Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a killer bee (ally target, chance to affect: 91%) The killer bee is filled with an inner flame. The killer bee stings your blazeheart golem. x2 Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a killer bee (chance to affect: 91%) The killer bee is filled with an inner flame. The killer bee stings your blazeheart golem! x2 Your blazeheart golem closely misses the killer bee. The killer bee stings your blazeheart golem. The killer bee completely misses your blazeheart golem. The killer bee stings your blazeheart golem. x2 Your blazeheart golem punches the killer bee! Flame seeps out of the killer bee. The killer bee is engulfed in blazing flames. Vehumet accepts your kill. The killer bee explodes! The fiery explosion engulfs your blazeheart golem. Your blazeheart golem resists. Your blazeheart golem falls apart, revealing its core! The fiery explosion engulfs the killer bee!! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. The fiery explosion engulfs the killer bee!! Vehumet accepts your kill. You feel your power returning. The killer bee explodes! You hear an angry buzzing noise. Your Fighting skill increases to level 4! Your blazeheart core explodes! You hear an angry buzzing noise. x3 HP restored. There is an open door here. You see here a killer bee corpse. A killer bee comes into view. The killer bee moves out of view. A killer bee is nearby! A killer bee is nearby! Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The killer bee buzzes angrily. You hear an angry buzzing noise. Your blazeheart golem punches the killer bee! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Follow me! The killer bee stings your blazeheart golem but does no damage. The killer bee stings your blazeheart golem. The killer bee stings your blazeheart golem but does no damage. x2 The killer bee stings your blazeheart golem. x2 The killer bee stings your blazeheart golem but does no damage. Something stings your blazeheart golem. You see here a killer bee corpse. The killer bee stings your blazeheart golem but does no damage. A killer bee comes into view. There is an open door here. The killer bee stings your blazeheart golem. The killer bee stings your blazeheart golem but does no damage. Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a killer bee (chance to affect: 91%) The killer bee is filled with an inner flame. The killer bee stings your blazeheart golem. Your blazeheart golem punches the killer bee. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: a killer bee (inner flame, ally target) Attack! The killer bee stings your blazeheart golem but does no damage. x2 The killer bee stings your blazeheart golem but does no damage. The killer bee stings your blazeheart golem. Your blazeheart golem punches the killer bee. Your blazeheart golem falls apart, revealing its core! Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a blazeheart core (friendly, umbra, chance to affect: 91%) Your blazeheart core is filled with an inner flame. The killer bee completely misses your blazeheart core. Your blazeheart core explodes! The fiery explosion engulfs you! You resist. The fiery explosion engulfs the killer bee!!! The killer bee dies! Vehumet accepts your kill. You hear an angry buzzing noise. x2 The killer bee barely misses you. x2; The killer bee closely misses you. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the killer bee. Vehumet accepts your kill. You feel your power returning. The killer bee explodes! The fiery explosion engulfs you! You resist. The fiery explosion engulfs the killer bee!! You kill the killer bee! Vehumet accepts your kill. You are engulfed in blazing flames. You resist. You hear an angry buzzing noise. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. There is an open door here. Things that are here: a killer bee corpse; a killer bee corpse A killer bee comes into view. You see here a sedimented dark potion. A killer bee is nearby! A killer bee is nearby! You conjure some foxfire! You conjure some foxfire! The foxfire hits the killer bee. The killer bee is moderately wounded. The foxfire hits the killer bee! The killer bee is almost dead. You conjure some foxfire! The foxfire hits the killer bee. You kill the killer bee! Vehumet accepts your kill. You feel your power returning. You conjure some foxfire! Your foxfire dissipates. x2 Your foxfire dissipates. Your foxfire dissipates. A killer bee is nearby! A killer bee is nearby! You conjure some foxfire! The killer bee buzzes angrily. Your foxfire dissipates. You conjure some foxfire! The foxfire hits the killer bee. The killer bee is moderately wounded. The foxfire hits the killer bee. The killer bee is heavily wounded. You conjure some foxfire! The foxfire hits the killer bee! The killer bee is almost dead. The foxfire hits the killer bee! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. You conjure some foxfire! Your foxfire dissipates. x2 Your foxfire dissipates. A killer bee is nearby! A killer bee is nearby! You conjure some foxfire! Your foxfire dissipates. You conjure some foxfire! The foxfire hits the killer bee but does no damage. You conjure some foxfire! The foxfire hits the killer bee. The killer bee is moderately wounded. The foxfire hits the killer bee but does no damage. The killer bee is moderately wounded. The killer bee closely misses you. The foxfire hits the killer bee. The killer bee is moderately wounded. The killer bee stings you. You conjure some foxfire! The foxfire hits the killer bee! The killer bee is severely wounded. The foxfire hits the killer bee! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. Your foxfire dissipates. Your foxfire dissipates. a - 2 sedimented dark potions (gained 1) Items here: ))) [[[. Found a black bear skeleton. Found three black bear skeletons. You conjure some foxfire! Your foxfire dissipates. Your foxfire dissipates. Found two black bear skeletons. J - a potion of ambrosia J - 2 potions of ambrosia (gained 1) You see here a black bear skeleton. J - 3 potions of ambrosia (gained 1) J - 4 potions of ambrosia (gained 1) J - 5 potions of ambrosia (gained 1) You see here a black bear skeleton. You see here a black bear skeleton. You reach down and open the door. A wyvern comes into view. Found a scroll of teleportation. Found a stone staircase leading up. There is a stone staircase leading down here. You fly downwards. Found a scroll of identify. There is a stone staircase leading up here. There are monsters nearby! There are monsters nearby! There are monsters nearby! The black mamba hisses angrily. The cyclops shouts! The black mamba bites you but does no damage. The black mamba bites you. The black mamba is seared by the foul flame within you! The black mamba is moderately wounded. You fly upwards. Level annotation: Erolcha There is a stone staircase leading down here. HP restored. There is a stone staircase leading down here. You fly downwards. Found 15 gold pieces, a book of the Spheres and a potion of brilliance. There is a stone staircase leading up here. The orc wizard shouts! You hear a shout! The orc wizard points at you and mumbles some strange words. The puff of flame hits you but does no damage. You fly upwards. Level annotation: Erolcha There is a stone staircase leading down here. There is a stone staircase leading down here. You see here a +0 scale mail. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. The cyclops throws a large rock. The large rock hits you!! You fly upwards. Level annotation: Erolcha There is a stone staircase leading down here. What level of the Lair of Beasts? (default 1, ? - help) There is an open door here. HP restored. There is an open door here. There is an open door here. There is an open door here. There is an open door here. As you open the door, it creaks loudly! What level of the Lair of Beasts? (default 1, ? - help) There is an open door here. There is a stone staircase leading up here. You fly upwards. Level annotation: 1 runed translucent door, monsoonserge's ghost, journeyman OpSh There is a stone staircase leading down here. Things that are here: a +0 orcbow; a centaur skeleton There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You see here a howler monkey skeleton. There is an open door here. You see here a +0 flail. There is an open door here. There is a staircase to the Lair here. You fly downwards. Welcome to the Lair of Beasts! There is a staircase back to the Dungeon here. A wolf is nearby! You conjure some foxfire! You conjure some foxfire! The foxfire hits the wolf. The wolf is lightly wounded. The wolf howls! You conjure some foxfire! The foxfire hits the wolf. The wolf is moderately wounded. The foxfire hits the wolf but does no damage. The wolf is moderately wounded. A cane toad comes into view. A wolf comes into view. x3 The foxfire hits the wolf. The wolf is moderately wounded. The wolf howls! You conjure some foxfire! The cane toad gives a loud, deep croak! The wolf howls! You hear a shout! The foxfire hits the wolf. The wolf is heavily wounded. The foxfire hits the wolf but does no damage. The wolf is moderately wounded. A wolf comes into view. You conjure some foxfire! The foxfire hits the wolf. The wolf is moderately wounded. The foxfire hits the wolf but does no damage. The wolf is moderately wounded. The foxfire hits the wolf. The wolf is severely wounded. A wolf comes into view. You conjure some foxfire! The foxfire hits the wolf. The wolf is severely wounded. The wolf bites you. The wolf bites you but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The foxfire hits the wolf but does no damage. The wolf is severely wounded. The foxfire hits the wolf! You kill the wolf! Vehumet accepts your kill. You feel your power returning. The wolf closely misses you. Erica the Fiery-Tempered comes into view. She is wielding a +4 scimitar of flaming. You conjure some foxfire! The foxfire hits the wolf. The wolf is lightly wounded. The wolf closely misses you. x2; The wolf misses you. The foxfire hits the cane toad but does no damage. The wolf bites you. The wolf closely misses you. The wolf barely misses you. The wolf closely misses you. The wolf bites you. The wolf is seared by the foul flame within you! The wolf is heavily wounded. Your blazeheart golem punches the cane toad! You fly upwards. Welcome back to the Dungeon! Your mindless puppet stays behind. There is a staircase to the Lair here. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wolf. The wolf is severely wounded. The wolf's fire resistance burns away. The wolf closely misses you. The wolf barely misses you. The wolf bites you. The wolf bites you! A demonic guardian appears! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wolf. The wolf is burned terribly! You kill the wolf! Vehumet accepts your kill. You feel your power returning. The wolf misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wolf. You kill the wolf! Vehumet accepts your kill. You feel your power returning. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Your ice devil disappears in a puff of smoke! Magic restored. Done exploring. You fly downwards. Welcome back to the Lair of Beasts! Level annotation: Erica The wolf closely misses you. The cane toad stings you! A demonic guardian appears! The wolf bites you but does no damage. x2 The cane toad barely misses you. There is a staircase back to the Dungeon, spattered with blood here. The wolf bites you. The wolf closely misses you. The wolf bites you! The wolf bites you. The wolf misses you. x2; The cane toad stings you! * * * LOW HITPOINT WARNING * * * Your hellwing hits the wolf! Your hellwing barely misses the wolf. You fly upwards. Welcome back to the Dungeon! Your summoned ally is left behind. There is a staircase to the Lair here. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The wolf bites you. * * * LOW HITPOINT WARNING * * * The wolf bites you. * * * LOW HITPOINT WARNING * * * The wolf bites you. * * * LOW HITPOINT WARNING * * * The cane toad misses you. The wolf bites you! * * * LOW HITPOINT WARNING * * * The wolf is seared by the foul flame within you. The wolf is lightly wounded. The wolf bites you but does no damage. x2 You hit the bush but do no damage. You headbutt the bush, but do no damage. The wolf bites you but does no damage. The wolf bites you. * * * LOW HITPOINT WARNING * * * The wolf bites you! * * * LOW HITPOINT WARNING * * * The cane toad stings you! You die... #....####.##(####.# ####......##......# ##........P######## ##......P....## #..........P♣.# ####.............## #.........P...P.P.# ####### #.#.......hh......# #...... ####.#.♣....F@.P.....###.####. #.........P.h†P.......##.####. #.##...P(..♣.♣..............#. #.##.#..........♣...####...... #.##.#........♣.....# #[..... #......#............# #.##..# ####.####♣.P.♣....### #.##... #......#......## #.##... #........####.# #.###.. You could see a cane toad and 3 wolves. Vanquished Creatures 2 vault guards (Bailey) A troll (D:9) A hornet (D:8) Prince Ribbit (Bailey) 5 yaks 6 humans (Bailey) 3 wyverns 2 steam dragons (D:7) Menkaure (D:4) 2 acid dragons A water moccasin (D:8) 2 ice beasts 2 orc warriors (D:7) A black bear (D:6) 3 wolves 2 centaurs 2 kobold brigands 8 bullfrogs 5 scorpions 7 wights (D:10) 25 killer bees 3 bombardier beetles 6 howler monkeys 3 jellies A gnoll bouda (D:8) 6 hounds 4 orc priests 2 sleepcaps 4 iguanas 7 orc wizards 16 gnolls 8 adders A shadow imp (D:6) 2 ufetubi (D:6) 2 ribbon worms 2 dart slugs 32 orcs 10 endoplasms A giant cockroach (D:1) 14 goblins 9 hobgoblins 11 kobolds 3 quokkas 6 ball pythons 7 bats 7 frilled lizards 8 rats 257 creatures vanquished. Vanquished Creatures (collateral kills) A queen bee (D:10) A yak (D:10) Sigmund (D:3) A steam dragon (D:9) A human (Bailey) 2 orc warriors 4 bullfrogs (Bailey) A gnoll sergeant (D:9) A scorpion (D:4) 3 killer bees (D:10) 2 gnolls An adder (D:2) 19 creatures vanquished. Vanquished Creatures (others) An adder (D:3) 1 creature vanquished. Grand Total: 277 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Demonspawn Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 105 | D:1 | Reached skill level 3 in Fire Magic 216 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 216 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1139 | D:2 | Identified the +2 robe of Dawn {rF+ rC++ Will- Dex-4} 1165 | D:2 | Reached skill level 4 in Fire Magic 1165 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1165 | D:2 | Reached XP level 3. HP: 20/24 MP: 0/6 1305 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/7 1406 | D:2 | Learned a level 2 spell: Scorch 2017 | D:2 | Reached skill level 5 in Fire Magic 2284 | D:2 | Reached XP level 5. HP: 35/35 MP: 1/8 2876 | D:3 | Found a shimmering altar of Xom. 2915 | D:3 | Found a radiant altar of Vehumet. 2925 | D:3 | Became a worshipper of Vehumet 2926 | D:3 | HP: 1/35 [something (19)] 3093 | D:3 | Noticed Sigmund 3225 | D:3 | HP: 16/35 [Sigmund/+0 scythe (8)] 3238 | D:3 | HP: 7/35 [Sigmund/+0 scythe (10)] 3402 | D:4 | Reached skill level 6 in Fire Magic 3528 | D:3 | Killed Sigmund 3529 | D:3 | Gained mutation: A demonic guardian rushes to your aid. | [demonic ancestry] 3529 | D:3 | Reached XP level 6. HP: 24/41 MP: 1/9 3750 | D:3 | Found a shimmering blue altar of Sif Muna. 3891 | D:3 | Noticed a water moccasin 3926 | D:3 | Found a basalt altar of Yredelemnul. 4252 | D:4 | Reached skill level 7 in Fire Magic 4471 | D:4 | Found an opulent altar of Gozag. 4487 | D:4 | Found a hazy altar of Hepliaklqana. 4513 | D:4 | Learned a level 3 spell: Inner Flame 5001 | D:4 | Noticed Menkaure 5009 | D:4 | Killed Menkaure 5010 | D:4 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 5010 | D:4 | Reached XP level 7. HP: 29/46 MP: 2/11 5222 | D:4 | Reached skill level 3 in Spellcasting 5405 | D:5 | Entered Level 5 of the Dungeon 5913 | D:4 | HP: 23/46 [orc warrior/+0 hand axe (7)] 5920 | D:4 | HP: 23/46 [orc warrior/+0 hand axe (8)] 5933 | D:4 | Reached * piety under Vehumet 5933 | D:4 | Offered knowledge of Freeze by Vehumet. 6138 | D:5 | Reached skill level 4 in Spellcasting 6279 | D:5 | Reached skill level 8 in Fire Magic 6285 | D:5 | Reached XP level 8. HP: 52/52 MP: 7/14 6879 | D:5 | Reached skill level 5 in Spellcasting 7452 | D:6 | Reached skill level 9 in Fire Magic 7601 | D:6 | Reached skill level 6 in Spellcasting 8068 | D:7 | Found Quen's Weapon Boutique. 8139 | D:7 | Reached XP level 9. HP: 57/57 MP: 13/18 8321 | D:7 | Reached ** piety under Vehumet 8343 | D:7 | Offered knowledge of Static Discharge by Vehumet. 8518 | D:7 | Got the Precepts of Cogs and the Pestle 8720 | D:7 | Reached skill level 7 in Spellcasting 8961 | D:7 | Found a staircase to the Ecumenical Temple. 9341 | D:8 | Reached skill level 10 in Fire Magic 9606 | D:8 | Found a snail-covered altar of Cheibriados. 10041 | D:8 | Reached skill level 8 in Spellcasting 10228 | D:8 | Found a staircase to the Lair. 10353 | D:8 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 10353 | D:8 | Reached XP level 10. HP: 63/63 MP: 19/22 10906 | D:9 | Reached skill level 11 in Fire Magic 10934 | D:9 | Found a staircase to the Orcish Mines. 11150 | D:9 | Found a flagged portal. 11154 | D:9 | Offered knowledge of Mercury Arrow by Vehumet. 11200 | Bailey | Entered a bailey 11224 | Bailey | HP: 28/63 [human/+1 heavy hand axe (13)] 11228 | Bailey | HP: 13/63 [human/+1 heavy hand axe (8)] 11239 | Bailey | Reached skill level 9 in Spellcasting 11243 | Bailey | HP: 22/63 [human/+0 war axe (8)] 11248 | Bailey | Noticed Prince Ribbit 11248 | Bailey | Noticed a vault guard 11255 | Bailey | HP: 29/63 [bullfrog (7)] 11257 | Bailey | Killed Prince Ribbit 11260 | Bailey | HP: 7/63 [vault guard/+0 broad axe (12)] 11265 | Bailey | Reached *** piety under Vehumet 11270 | Bailey | Killed a vault guard 11282 | Bailey | HP: 31/63 [human/+0 war axe (9)] 11288 | Bailey | HP: 29/63 [bullfrog (2)] 11293 | Bailey | HP: 20/63 [bullfrog (2)] 11311 | Bailey | Noticed a vault guard 11434 | Bailey | HP: 29/63 [vault guard/+0 broad axe (12)] 11435 | Bailey | Killed a vault guard 11436 | Bailey | Reached skill level 10 in Spellcasting 11436 | Bailey | Reached skill level 12 in Fire Magic 11573 | Bailey | Offered knowledge of Sticky Flame by Vehumet. 11768 | Bailey | Learned a level 4 spell: Forge Blazeheart Golem 11802 | D:9 | HP: 26/63 [steam dragon/ball of steam (21)] 11803 | D:9 | HP: 4/63 [something/ball of steam (16)] 11806 | D:9 | Gained mutation: You are mostly covered in yellow scales. | (AC +3) [demonic ancestry] 11806 | D:9 | Reached XP level 11. HP: 11/69 MP: 18/25 11809 | D:9 | HP: 6/69 [something (8)] 12029 | D:9 | Found a runed translucent door. 12032 | D:9 | Noticed monsoonserge's ghost (journeyman OpSh) 12072 | D:9 | Reached skill level 1 in Fighting 12660 | D:9 | Found an ornate altar of the Wu Jian Council. 12720 | D:10 | Entered Level 10 of the Dungeon 12796 | D:10 | Identified the +0 quarterstaff "Kebett" {protect, ^Fragile | rF++ rC+ Will+} 12951 | D:10 | Reached skill level 2 in Fighting 13124 | D:10 | Noticed Erolcha 13254 | D:10 | HP: 31/73 [yak (15)] 13259 | D:10 | HP: 23/74 [yak (4)] 13567 | D:10 | Reached skill level 3 in Fighting 13714 | D:10 | Reached **** piety under Vehumet 13857 | D:10 | Offered knowledge of Hailstorm by Vehumet. 13873 | D:10 | Reached skill level 13 in Fire Magic 13966 | D:10 | Reached skill level 4 in Fighting 14199 | D:11 | Noticed a two-headed ogre 14209 | D:11 | Noticed a boulder beetle 14265 | D:11 | Noticed a boulder beetle 14378 | Lair:1 | Entered Level 1 of the Lair of Beasts 14385 | Lair:1 | Noticed Erica 14444 | Lair:1 | HP: 35/78 [cane toad (10)] 14447 | D:8 | HP: 12/78 [wolf (8)] 14447 | D:8 | Slain by a cane toad Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_rooms, nicolae_twisty_statue_hallways D:2: minmay_thinvault, layout_loops_cross D:3: layout_rooms, mainiacjoe_overflow_24_doors, mainiacjoe_overflow_boulevard, fiery_altar_vehumet, mainiacjoe_overflow_concentric_impassable, lightli_corner_chamber, uniq_sigmund D:4: layout_cave_pods, mainiacjoe_overflow_swirl, kennysheep_generic_room_9, uniq_menkaure D:5: layout_loops_ring D:6: layout_rooms D:7: layout_gridville, minmay_temple_entry_glassed_door, serial_shops, shop, minmay_misc_feat_rugged D:8: layout_loops_corners, nicolae_overflow_hidden_temple, minmay_lair_entry_grove D:9: layout_loops_ring, nicolae_wu_jian_immortal_techniques, orc_0_dummy, hellmonk_ghost_happy_afterlife, enter_bailey_5 D:10: layout_roguey, special_room [special_room_bee], st_stairs_8, uniq_erolcha D:11: layout_long_grid, tgw_fedhas Lair:1: layout_big_grid, nicolae_quartered_pool_little, grunt_megastairs_3, wander_river, serial_bayou_shore_b, uniq_erica Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Fire Magic | 3 4 5 6 7 8 9 10 12 13 | 13.1 Spellcasting | 4 6 8 10 | 10.0 Fighting | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Short sword | | | 9 | 6 || 15 Headbutt | | | 4 | 2 || 6 Quarterstaff | | | | 1 || 1 Throw: Dart | | | | 2 || 2 Throwing net | | | | 1 || 1 Cast: Foxfire | 65 | 159 | 278 | 160 || 662 Scorch | | 5 | 72 | 77 || 154 Inner Flame | | 2 | | 9 || 11 Forge Blazeheart | | | | 10 || 10 Evoke: Wand | | | | 14 || 14 Use: Scroll | | 7 | 5 | 4 || 16 Potion | | | | 4 || 4 Armour: Robe | 7 | 43 | 31 | || 81 Steam dragon scal | | | 22 | || 22 Leather armour | | | | 133 || 133 Dodge: Dodged | 9 | 21 | 63 | 89 || 182 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14452 | 13732 | 720 | 195 | 11176 | 13 | 1111.7 | Dungeon | 13873 | 13153 | 720 | 103 | 10887 | 11 | 1261.2 | Lair | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | Bailey | 566 | 566 | 0 | 92 | 289 | 1 | 566.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 2013 daAuts D:4: 1860 daAuts D:8: 1641 daAuts D:10: 1595 daAuts D:7: 1541 daAuts D:5: 1422 daAuts D:9: 1262 daAuts D:3: 1040 daAuts D:1: 838 daAuts D:6: 650 daAuts Bailey: 566 daAuts Lair:1: 12 daAuts D:11: 5 daAuts