Dungeon Crawl Stone Soup version 0.33-a0-1113-g0534b38e66 (webtiles) character file. Game seed: 18267262328536454598 1393 sleeves the Conjurer (level 8, -7/52 HPs) Began as a Demonspawn Fire Elementalist on Mar 21, 2025. Was an Initiate of Vehumet. Shot with an arrow by an orc warrior (11 damage) ... on level 6 of the Dungeon. The game lasted 00:10:21 (6733 turns). sleeves the Conjurer (Demonspawn Fire Elementalist) Turns: 6733, Time: 00:10:22 Health: -7/52 AC: 4 Str: 9 XL: 8 Next: 41% Magic: 15/15 EV: 11 Int: 18 God: Vehumet [......] Gold: 369 SH: 0 Dex: 13 Spells: 11/17 levels left rFire . . . d - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.54/turn %: no passive effects @: mighty A: horns 2, yellow scales 1, powered by pain 2 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 369 gold pieces. Inventory: Hand Weapons d - a +0 dagger of venom (weapon) (You took it off a kobold on level 4 of the Dungeon) t - a +0 short sword of protection (You took it off a kobold on level 3 of the Dungeon) Armour a - a +0 robe (worn) Jewellery g - an amulet of magic regeneration (worn) (You found it on level 4 of the Dungeon) v - a ring of resist corrosion (You found it on level 6 of the Dungeon) Wands c - a wand of roots (6) (You took it off Ijyb on level 4 of the Dungeon) l - a wand of flame (14) (You found it on level 2 of the Dungeon) s - a wand of light (12) (You took it off an orc on level 5 of the Dungeon) Scrolls e - 2 scrolls of identify {unknown} h - 3 scrolls of vulnerability {unknown} i - a scroll of amnesia {unknown} k - 2 scrolls of teleportation {unknown} m - a scroll of brand weapon {unknown} o - a scroll of enchant weapon {unknown} q - a scroll of enchant armour {unknown} r - a scroll of blinking {unknown} Potions b - a potion of magic f - 2 potions of invisibility j - 2 potions of moonshine {unknown} n - a potion of enlightenment p - 2 potions of curing {unknown} u - 2 potions of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 5.0 Spellcasting + Level 6.1 Conjurations - Level 5.0 Fire Magic + Level 4.1 Earth Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 96% 2x1d8 1% 1 b - Scorch Fire 44% 2d6 2% 2 c - Stone Arrow Conj/Erth 46% 3d9 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 38% 2d10 2% 1 Passwall Erth 19% N/A 8% 3 Flame Wave Conj/Fire 24% 2d8 13% 4 Inner Flame Hex/Fire 13% N/A 14% 3 Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 Sublimation of Blood Necr 4% N/A 21% 2 Curse of Agony Necr 4% N/A 98% 5 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:6 Altars: Ashenzari Cheibriados Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Yredelemnul Shops: D:1 * Annotations: D:3 1 transporter Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You are partially covered in yellow scales. (AC +2) You sometimes gain power by taking damage. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded) The roots erupt in riotous growth! Roots grab the gnoll. x3 The grasping roots constrict the gnoll. The grasping roots constrict the gnoll! x2 You kill the gnoll! The gnoll struggles to escape constriction. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The grasping roots constrict the gnoll. You kill the gnoll! The grasping roots constrict the gnoll. The gnoll escapes! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the gnoll. You kill the gnoll! You feel a little less mighty now. You open the door. Found an escape hatch in the ceiling. There is an open door here. There is an escape hatch in the ceiling here. A goblin comes into view. It is wielding a +0 dagger. You see here a potion of haste. A goblin is nearby! You conjure some foxfire! You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. You conjure some foxfire! The foxfire hits the goblin. The goblin is moderately wounded. The goblin shouts! The foxfire hits the goblin. You kill the goblin! Your foxfire dissipates. x2 j - a potion of haste Your magical contamination has completely faded away. Found a trident. A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! You conjure some foxfire! You conjure some foxfire! The foxfire hits the bombardier beetle. The bombardier beetle is moderately wounded. The foxfire hits the bombardier beetle but does no damage. The bombardier beetle is moderately wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You conjure some foxfire! The liquid fire burns you! You conjure some foxfire! The liquid fire burns you! The foxfire hits the bombardier beetle. The bombardier beetle is heavily wounded. You conjure some foxfire! The liquid fire burns you! The foxfire hits the bombardier beetle. The bombardier beetle is almost dead. The foxfire hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. The foxfire hits the bombardier beetle. You kill the bombardier beetle! Your Conjurations skill increases to level 3! Your foxfire dissipates! You shake off some of the fire as you move. The liquid fire burns you! Your foxfire dissipates. x2 You shake off the liquid fire. You conjure some foxfire! Your foxfire dissipates. Your foxfire dissipates. Found a stone staircase leading down. Found an escape hatch in the floor. Found a stone staircase leading down. You now have 270 gold pieces (gained 12). You see here a +0 trident. A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! You start waiting. A bombardier beetle is nearby! You hit the bombardier beetle but do no damage. You hit the bombardier beetle but do no damage. The bombardier beetle closely misses you. You hit the bombardier beetle. The bombardier beetle is poisoned. Your headbutt misses the bombardier beetle. The bombardier beetle is lightly wounded. The bombardier beetle closely misses you. You hit the bombardier beetle but do no damage. The bombardier beetle looks as sick as possible! Your headbutt misses the bombardier beetle. The bombardier beetle is lightly wounded. You kill the bombardier beetle! You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. Found a plate armour and a storm talisman. There is an open door here. You open the door. There is an open door here. Found a scale mail. Found a stone staircase leading up. You open the door. There is an open door here. You now have 282 gold pieces (gained 12). You open the door. Found 6 stones. There is an open door here. n - a potion of enlightenment You open the door. A kobold comes into view. It is wielding a +0 whip. There is an open door here. A kobold is nearby! You conjure some foxfire! The kobold shouts! The foxfire hits the kobold. The kobold is severely wounded. The foxfire hits the kobold. You kill the kobold! No target in view! You open the door. Found a long sword. A bombardier beetle comes into view. There is an open door here. A bombardier beetle is nearby! You conjure some foxfire! You conjure some foxfire! You conjure some foxfire! Your foxfire dissipates. Your foxfire dissipates. x2 Your foxfire dissipates. x2 Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. There is an open door here. You hit the bombardier beetle but do no damage. You headbutt the bombardier beetle. The bombardier beetle is moderately wounded. The bombardier beetle barely misses you. You completely miss the bombardier beetle. Your headbutt misses the bombardier beetle. The bombardier beetle is moderately wounded. The bombardier beetle bites you. You completely miss the bombardier beetle. The bombardier beetle is moderately wounded. You hit the bombardier beetle but do no damage. The bombardier beetle is poisoned. You headbutt the bombardier beetle! The bombardier beetle is severely wounded. The bombardier beetle barely misses you. You kill the bombardier beetle! HP restored. There is an open door, spattered with blood here. There is an open door, spattered with blood here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. Things that are here: a +0 dagger; 2 stones An orc wizard comes into view. It is wielding a +0 quarterstaff. Found a hazy altar of Hepliaklqana. An orc wizard is nearby! An orc wizard is nearby! An orc wizard is nearby! You conjure some foxfire! The orc wizard shouts! You conjure some foxfire! The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The foxfire hits something but does no damage. You conjure some foxfire! The foxfire hits something. You conjure some foxfire! The foxfire hits something. x3 Reactivating autopickup. You feel a bit more experienced. You conjure some foxfire! Your foxfire dissipates. You conjure some foxfire! Your foxfire dissipates. You conjure some foxfire! Your foxfire dissipates. x3 Your foxfire dissipates! Your foxfire dissipates. Your foxfire dissipates. x2 Found a faded altar of an unknown god. There is a mourning vase here. There is a mourning vase here. Things that are here: a +0 quarterstaff; a +0 robe There is a faded altar of an unknown god here. This altar belongs to (a) Wu Jian, (b) Ru or (c) Cheibriados, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. There is an open door here. There is an open door here. You see here an iguana skeleton. As you open the door, it creaks loudly! There is an open door here. Done exploring. Done exploring. Done exploring. There is an open door here. There is an open door here. You see here an iguana skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. p - 2 viscous red potions You now have 294 gold pieces (gained 12). Found 3 stones. Found an escape hatch in the floor. Found an escape hatch in the ceiling. You now have 305 gold pieces (gained 11). Found a mace. There is an escape hatch in the ceiling here. You see here a +0 mace. Found a leather armour. A bullfrog comes into view. A bullfrog is nearby! A bullfrog is nearby! You conjure some foxfire! The bullfrog croaks. The foxfire hits the bullfrog. The bullfrog is moderately wounded. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is heavily wounded. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is severely wounded. The foxfire hits the bullfrog. The bullfrog is almost dead. You hit the bullfrog. The bullfrog is poisoned. You headbutt the bullfrog. You kill the bullfrog! Your Spellcasting skill increases to level 4! This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. Your foxfire dissipates. x2 You continue memorising. Magic restored. You continue memorising. You finish memorising. Spell assigned to 'c'. Okay, then. You see here a +0 leather armour. An iguana comes into view. An iguana is nearby! An iguana is nearby! You conjure some foxfire! You conjure some foxfire! You conjure some foxfire! The foxfire hits the iguana. The iguana is moderately wounded. The iguana hisses angrily. You conjure some foxfire! The foxfire hits the iguana but does no damage. The iguana is moderately wounded. The foxfire hits the iguana. The iguana is moderately wounded. The foxfire hits the iguana. The iguana is heavily wounded. The foxfire hits the iguana. The iguana is severely wounded. You conjure some foxfire! The foxfire hits the iguana. The iguana is severely wounded. The foxfire hits the iguana but does no damage. The iguana is severely wounded. The foxfire hits the iguana. The iguana is almost dead. The foxfire hits the iguana. You kill the iguana! A quokka comes into view. Your Conjurations skill increases to level 4! You have reached level 7! Your demonic ancestry asserts itself... You feel even more energised by your suffering. You conjure some foxfire! You conjure some foxfire! The foxfire hits the quokka. The quokka is severely wounded. The foxfire hits the quokka. You kill the quokka! Your foxfire dissipates. Your foxfire dissipates. You see here a quokka corpse. You see here a +0 leather armour. Found a club. You see here a +0 club. Found a stone staircase leading down. Found a stone staircase leading up. You see here a +0 mace. A hound comes into view. A hound is nearby! A hound is nearby! You conjure some foxfire! You conjure some foxfire! There is not enough space to conjure foxfire! The foxfire hits the hound. The hound is lightly wounded. The foxfire hits the hound. The hound is heavily wounded. You conjure some foxfire! The foxfire hits the hound. The hound is heavily wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. You kill the hound! Your foxfire dissipates. Your foxfire dissipates. You see here a hound corpse. An adder comes into view. Found 14 gold pieces. An adder is nearby! An adder is nearby! You conjure some foxfire! You conjure some foxfire! The foxfire hits the adder. The adder is severely wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is almost dead. The adder's fire resistance burns away. An adder is nearby! An adder is nearby! Your foxfire dissipates! The adder attacks as it pursues you! The adder bites you but does no damage. You hit the adder. Your headbutt misses the adder. The adder is almost dead. The adder is no longer more vulnerable to fire. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. The adder is almost dead. You feel sick. The adder bites you. You conjure some foxfire! You feel sick. The adder bites you. x2 Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. You kill the adder! You feel sick. You feel sick. You are no longer poisoned. Your foxfire dissipates. HP restored. You see here an adder corpse. Found a stone staircase leading down. You now have 319 gold pieces (gained 14). A hound comes into view. The hound barks! A hound is nearby! A hound is nearby! You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is moderately wounded. The hound's fire resistance burns away. The foxfire hits the hound but does no damage. The hound is moderately wounded. The foxfire hits the hound! The hound is burned terribly! The hound is severely wounded. The hound attacks as it pursues you! The hound closely misses you. The hound bites you. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is burned terribly! You kill the hound! Your Earth Magic skill increases to level 1! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a hound corpse. Found a club. Found a leather armour. An orc comes into view. It is wielding a +0 flail and carrying a wand of light. You conjure some foxfire! The orc shouts! You hear a shout! You hear an angry hiss. You hear a bark! You hear a shout! You hear a bark! x2 A jackal comes into view. An orc comes into view. It is wielding a +0 club. You conjure some foxfire! The foxfire hits the orc. The orc is lightly wounded. A hound comes into view. You conjure some foxfire! The foxfire hits the orc. The orc is moderately wounded. The foxfire hits the hound. The hound is lightly wounded. An orc comes into view. It is wielding a +0 hand axe. The orc zaps a wand. The bolt of light hits you! You are blinded! An ogre comes into view. It is wielding a +0 giant club. You conjure some foxfire! The foxfire hits the hound. The hound is heavily wounded. A jackal comes into view. Your foxfire dissipates! The foxfire hits the orc. You kill the orc! The foxfire hits the hound but does no damage. The hound is heavily wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! The jackal barks! The hound barely misses you. The hound bites you. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is severely wounded. The hound's fire resistance burns away. The hound misses you. The hound bites you. The hound is no longer more vulnerable to fire. The hound attacks as it pursues you! The hound bites you. You barely miss the hound. Your headbutt misses the hound. The hound is severely wounded. The hound bites you. The jackal pauses to sniff the ground. The hound bites you. The hound attacks as it pursues you! The hound bites you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! You hear a bark! x2 The hound closely misses you. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is almost dead. The hound's fire resistance burns away. The jackal bites you. * * * LOW HITPOINT WARNING * * * A jackal comes into view. The hound bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Your vision returns to normal. The hound attacks as it pursues you! The hound bites you but does no damage. The hound bites you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound! The hound is burned terribly! You kill the hound! Your foxfire dissipates! The orc attacks as it pursues you! The orc completely misses you. The orc attacks as it pursues you! The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The orc attacks as it pursues you! The orc misses you. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 ring mail The roots erupt in riotous growth! Roots grab the orc. Roots grab the jackal. The grasping roots constrict the orc. The grasping roots constrict the jackal! You kill the jackal! The orc barely misses you. The grasping roots constrict the orc. You kill the orc! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an escape hatch in the floor here. HP restored. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An ice beast comes into view. An ice beast is nearby! An ice beast is nearby! You conjure some foxfire! You conjure some foxfire! You conjure some foxfire! The foxfire hits the ice beast. The ice beast melts! The ice beast is lightly wounded. The foxfire hits the ice beast but does no damage. The ice beast is lightly wounded. You conjure some foxfire! The foxfire hits the ice beast but does no damage. The ice beast is lightly wounded. The foxfire hits the ice beast. The ice beast melts! The ice beast is moderately wounded. The foxfire hits the ice beast but does no damage. The ice beast is moderately wounded. You conjure some foxfire! The foxfire hits the ice beast! The ice beast melts! The ice beast is severely wounded. The foxfire hits the ice beast. The ice beast melts! The ice beast is almost dead. You conjure some foxfire! The foxfire hits the ice beast. The ice beast melts! You kill the ice beast! Your foxfire dissipates. Your foxfire dissipates. Your foxfire dissipates. x2 Magic restored. Found a stone staircase leading up. Found a stone staircase leading down. You now have 331 gold pieces (gained 12). There is a stone staircase leading down here. You now have 341 gold pieces (gained 10). Found a scale mail. You see here a +0 scale mail. An iguana comes into view. An iguana is nearby! An iguana is nearby! You conjure some foxfire! The iguana hisses angrily. You conjure some foxfire! The foxfire hits the iguana but does no damage. The foxfire hits the iguana. The iguana is lightly wounded. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is moderately wounded. The iguana's fire resistance burns away. The foxfire hits the iguana but does no damage. The iguana is moderately wounded. The foxfire hits the iguana. The iguana is moderately wounded. Your foxfire dissipates! The foxfire hits the iguana! The iguana is burned terribly! The iguana is almost dead. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is burned terribly! You kill the iguana! You see here an iguana corpse. A hound comes into view. Found a scroll labelled YNLIPH EDUCEN. A hound is nearby! A hound is nearby! The hound barks! You conjure some foxfire! You conjure some foxfire! A jackal comes into view. The foxfire hits the hound. The hound is lightly wounded. The foxfire hits the hound. The hound is moderately wounded. You conjure some foxfire! The foxfire hits the hound. The hound is severely wounded. The foxfire hits the hound. The hound is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. You kill the hound! The foxfire hits the jackal. The jackal is heavily wounded. You conjure some foxfire! The foxfire hits the jackal! You kill the jackal! Your foxfire dissipates. x2 You see here a hound corpse. You see here a jackal corpse. q - a scroll labelled YNLIPH EDUCEN Found a glowing silver altar of Zin. k - 2 scrolls labelled BIMATW RONOKK (gained 1) You see here a jackal skeleton. s - a wand of light (13) You see here a +0 flail. An ogre is nearby! You conjure some foxfire! The ogre shouts! You conjure some foxfire! You conjure some foxfire! The foxfire hits the ogre. The ogre is moderately wounded. You conjure some foxfire! The foxfire hits the ogre! The ogre is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is almost dead. The ogre's fire resistance burns away. The foxfire hits the ogre! The ogre is burned terribly! You kill the ogre! Your Earth Magic skill increases to level 2! Done exploring. Done exploring. Done exploring. You see here a +0 leather armour. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A centaur is nearby! A centaur is nearby! A centaur is nearby! A centaur is nearby! You conjure some foxfire! There is not enough space to conjure foxfire! There is not enough space to conjure foxfire! Your foxfire dissipates! Found a stone staircase leading down. The centaur shouts! You hear a shout! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The centaur unwields a +0 orcbow. The centaur closely misses you. The centaur kicks you but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is moderately wounded. The centaur's fire resistance burns away. The centaur hits you. The centaur closely misses you. The centaur misses you. The centaur closely misses you. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur but do no damage. The centaur hits you. The centaur kicks you. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is burned terribly! The centaur is heavily wounded. The centaur barely misses you. The centaur kicks you. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur barely misses you. A jelly comes into view. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is burned terribly! The centaur is severely wounded. The centaur barely misses you. The centaur kicks you but does no damage. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur but do no damage. The centaur barely misses you. The centaur misses you. The centaur barely misses you. x2 An orc comes into view. It is wielding a +0 club. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is burned terribly! You kill the centaur! Training target 5.0 for Spellcasting reached! Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is moderately wounded. The scorpion's fire resistance burns away. You hear a shout! An orc priest comes into view. It is wielding a +0 club. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is burned terribly! You kill the scorpion! You hear a shout! A white imp comes into view. You have reached level 8! You feel stronger. Your demonic ancestry asserts itself... Yellow scales grow over part of your body. You conjure some foxfire! You conjure some foxfire! The foxfire hits the white imp but does no damage. The foxfire hits the white imp. The white imp is burned terribly! The white imp is moderately wounded. An orc comes into view. It is wielding a +0 whip. An orc warrior comes into view. It is wielding a +0 flail. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the white imp. The white imp is burned terribly! The white imp is severely wounded. The white imp's fire resistance burns away. The foxfire hits the white imp! The white imp is burned terribly! You kill the white imp! The foxfire hits the orc priest but does no damage. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc warrior unwields a +0 flail. The orc warrior wields a +0 orcbow. The orc warrior shoots an arrow. The arrow closely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc priest. The orc priest is moderately wounded. The orc priest's fire resistance burns away. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc priest. The orc priest is burned terribly! The orc priest is severely wounded. The orc priest barely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc priest. The orc priest is burned terribly! You kill the orc priest! Your Earth Magic skill increases to level 3! Your magical contamination has completely faded away. Magic restored. HP restored. Done exploring. Done exploring. Done exploring. You climb downwards. The orc barely misses you. The orc warrior shoots an arrow. The arrow hits you! The orc misses you. The orc warrior shoots an arrow. The arrow hits you but does no damage. There is a stone staircase leading up here. The orc misses you. The orc warrior shoots an arrow. The arrow hits you! You focus on the pain. You feel agile all of a sudden. You climb upwards. There is a stone staircase leading down here. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is severely wounded. The orc's fire resistance burns away. The orc hits you with a +0 whip. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is burned terribly! You kill the orc! Magic restored. You feel a little less agile now. HP restored. Done exploring. Done exploring. Done exploring. Things that are here: a +0 ring mail; a +0 club; an orc corpse You see here 3 stones. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An orc is nearby! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is heavily wounded. The orc's fire resistance burns away. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is burned terribly! You kill the orc! Magic restored. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is severely wounded. The jelly's fire resistance burns away. The foxfire hits the jelly. The jelly is burned terribly! The jelly is almost dead. The foxfire hits the jelly! The jelly is burned terribly! You kill the jelly! e - 2 scrolls labelled FELAMEULOYG (gained 1) An iguana comes into view. The iguana hisses angrily. The iguana moves out of view. You conjure some foxfire! The foxfire hits the iguana. The iguana is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is moderately wounded. The iguana's fire resistance burns away. The foxfire hits the iguana. The iguana is moderately wounded. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is burned terribly! The iguana is severely wounded. The iguana bites you but does no damage. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is burned terribly! You kill the iguana! You open the door. There is an open door here. Found a stone staircase leading down. Found a staircase to the Ecumenical Temple. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found seven altars. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Found four altars. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. You open the door. A kobold demonologist comes into view. It is wielding a +0 dagger. The kobold demonologist shouts! The kobold demonologist mumbles some strange words. Found 3 poisoned darts. There are monsters nearby! There are monsters nearby! Okay, then. You feel yourself speed up. The kobold demonologist begins to cast a cantrip, but forgets the words! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sixfirhy (summoned, 38% to hit) Okay, then. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line Aim: a sixfirhy (summoned, 38% to hit) Okay, then. Casting: Stone Arrow (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold demonologist casts a spell. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sixfirhy. The sixfirhy is moderately wounded. The sixfirhy's fire resistance burns away. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sixfirhy. The sixfirhy is burned terribly! The sixfirhy is heavily wounded. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sixfirhy. The sixfirhy is burned terribly! The sixfirhy is severely wounded. The sixfirhy barely misses you. The sixfirhy hits you but does no damage. The kobold demonologist gestures wildly while chanting. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (60% to hit) The bolt of light hits the sixfirhy!! You kill the sixfirhy! The sixfirhy disappears in a puff of smoke! The bolt of light hits the white imp! You kill the white imp! The white imp disappears in a puff of smoke! The bolt of light hits the kobold demonologist! The kobold demonologist is moderately wounded. The kobold demonologist is blinded. You conjure some foxfire! You conjure some foxfire! The foxfire hits the kobold demonologist. The kobold demonologist is moderately wounded. The shadow imp laughs crazily. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold demonologist. The kobold demonologist is heavily wounded. The kobold demonologist's fire resistance burns away. The foxfire hits the kobold demonologist. The kobold demonologist is burned terribly! The kobold demonologist is severely wounded. The foxfire hits the kobold demonologist. The kobold demonologist is burned terribly! The kobold demonologist is severely wounded. The foxfire hits the kobold demonologist but does no damage. The kobold demonologist is severely wounded. You conjure some foxfire! The shadow imp puffs mist at you. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the shadow imp. The shadow imp is heavily wounded. The shadow imp's fire resistance burns away. The foxfire hits the kobold demonologist. The kobold demonologist is burned terribly! The kobold demonologist is almost dead. The foxfire hits the kobold demonologist but does no damage. The kobold demonologist is almost dead. The foxfire hits the kobold demonologist but does no damage. The kobold demonologist is almost dead. The foxfire hits the shadow imp. The shadow imp is heavily wounded. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You conjure some foxfire! * * * LOW MAGIC WARNING * * * Your magical contamination has completely faded away. You conjure some foxfire! * * * LOW MAGIC WARNING * * * The kobold demonologist is no longer more vulnerable to fire. The foxfire hits the shadow imp. The shadow imp is severely wounded. The foxfire hits the shadow imp! You kill the shadow imp! The shadow imp disappears in a puff of smoke! You conjure some foxfire! * * * LOW MAGIC WARNING * * * You conjure some foxfire! * * * LOW MAGIC WARNING * * * The foxfire hits the shadow imp! The shadow imp is burned terribly! You kill the shadow imp! The shadow imp disappears in a puff of smoke! You are out of magic! The foxfire hits the kobold demonologist. The kobold demonologist is almost dead. The foxfire hits the kobold demonologist. You kill the kobold demonologist! Vehumet accepts your kill. Your Conjurations skill increases to level 6! Your Earth Magic skill increases to level 4! Unknown command. Your foxfire dissipates. Your foxfire dissipates. Your extra speed is starting to run out. You feel yourself slow down. Magic restored. Things that are here: a +0 dagger; a +0 robe There is an open door here. You see here 3 poisoned darts. You open the door. Found a hand axe, a chain mail, 8 stones and a scale mail. There is an open door here. j - 2 fizzy dark potions You see here a +0 chain mail. u - 2 grey potions You now have 357 gold pieces (gained 16). h - 3 scrolls labelled VUXOGH ICRYGG (gained 1) There is an open door here. You now have 369 gold pieces (gained 12). A howler monkey comes into view. A howler monkey is nearby! A howler monkey is nearby! You conjure some foxfire! The howler monkey howls! The howler monkey hoots and howls with incredible vigour! You conjure some foxfire! The foxfire hits the howler monkey! The howler monkey is moderately wounded. The foxfire hits the howler monkey! The howler monkey is severely wounded. The howler monkey hits you. You hit the howler monkey but do no damage. The howler monkey is poisoned. The howler monkey is severely wounded. The howler monkey closely misses you. You hit the howler monkey. The howler monkey looks as sick as possible! The howler monkey is almost dead. You kill the howler monkey! Vehumet accepts your kill. No target in view! HP restored. v - a ring of resist corrosion The orc warrior shouts! The orc warrior shoots an arrow. The arrow hits you!! An orc warrior is nearby! The orc warrior shoots an arrow. The arrow barely misses you. The orc warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You focus on the pain. You feel very mighty all of a sudden. The orc warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The orc warrior shoots an arrow. The arrow hits you but does no damage. The orc warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The orc warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up, spattered with blood here. The orc warrior shoots an arrow. The arrow hits you! You die... .....# ..... ....###...... #............ #...........# #...........# #...........# ##...........# ## ##@...........####. ######.............##... #..........##......##... #.......##..##.....#.... ####....##..##....###...... ####....##..##......########## #....##..##o........o..# ##(. #.##..##...............# ##..) #....##..##............# #.... You could see an orc warrior. Vanquished Creatures A kobold demonologist (D:6) An ice beast (D:5) A centaur (D:6) An ogre (D:5) A bullfrog (D:5) A scorpion (D:6) A howler monkey (D:6) 2 jellies 3 bombardier beetles (D:4) An orc priest (D:5) 4 hounds (D:5) A sleepcap (D:4) Ijyb (D:4) 4 iguanas An orc wizard (D:4) 3 gnolls (D:4) 7 adders A white imp (D:6) 2 ufetubi (D:4) 3 dart slugs A ribbon worm (D:3) 12 orcs 9 ball pythons 3 endoplasms 6 giant cockroaches 7 goblins 3 hobgoblins (D:1) 8 jackals 3 quokkas 7 bats A frilled lizard (D:3) 14 kobolds 8 rats 122 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Demonspawn Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 102 | D:1 | Reached skill level 3 in Fire Magic 127 | D:1 | Found Kecviog's Assorted Antiques. 439 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 439 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 1078 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1078 | D:1 | Reached XP level 3. HP: 21/24 MP: 3/6 1622 | D:2 | Reached skill level 4 in Fire Magic 2075 | D:2 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 2075 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/7 2249 | D:2 | Found a blossoming altar of Fedhas. 2352 | D:2 | Learned a level 2 spell: Scorch 2788 | D:3 | Found a faded altar of an unknown god. 2893 | D:3 | HP: 13/30 [orc/+0 flail (7)] 2898 | D:3 | HP: 4/30 [orc/+0 flail (3)] 3687 | D:3 | Found a sparkling altar of Nemelex Xobeh. 3687 | D:3 | Found a transporter. 3687 | D:3 | Noticed a scorpion 4137 | D:4 | Reached XP level 5. HP: 35/35 MP: 3/8 4229 | D:4 | Noticed Ijyb 4235 | D:4 | HP: 17/35 [ufetubus (3)] 4240 | D:4 | HP: 16/35 [constriction (2)] 4242 | D:4 | HP: 5/35 [constriction (3)] 4245 | D:4 | HP: 2/35 [constriction (4)] 4256 | D:4 | HP: 6/52 [Ijyb/+0 club (4)] 4262 | D:4 | HP: 19/52 [Ijyb/+0 club (3)] 4267 | D:4 | HP: 15/52 [constriction (3)] 4278 | D:4 | HP: 11/52 [constriction (2)] 4280 | D:4 | Killed Ijyb 4281 | D:4 | Reached skill level 5 in Fire Magic 4391 | D:4 | Reached skill level 2 in Conjurations 4451 | D:4 | Reached skill level 3 in Spellcasting 4538 | D:4 | Reached XP level 6. HP: 41/41 MP: 3/10 4587 | D:4 | HP: 20/41 [gnoll/+0 halberd (6)] 4704 | D:4 | Reached skill level 3 in Conjurations 5098 | D:4 | Found a hazy altar of Hepliaklqana. 5113 | D:4 | Found a faded altar of an unknown god. 5184 | D:5 | Entered Level 5 of the Dungeon 5256 | D:5 | Reached skill level 4 in Spellcasting 5260 | D:5 | Learned a level 3 spell: Stone Arrow 5276 | D:5 | Reached skill level 4 in Conjurations 5276 | D:5 | Gained mutation: You sometimes gain power by taking damage. | [demonic ancestry] 5276 | D:5 | Reached XP level 7. HP: 46/46 MP: 11/13 5508 | D:5 | Reached skill level 1 in Earth Magic 5562 | D:5 | HP: 22/46 [hound (2)] 5573 | D:5 | HP: 15/46 [orc/+0 club (1)] 5944 | D:5 | Reached skill level 2 in Earth Magic 6018 | D:6 | HP: 23/46 [centaur (6)] 6022 | D:6 | Reached skill level 5 in Spellcasting 6022 | D:6 | Reached skill level 5 in Conjurations 6071 | D:6 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 6071 | D:6 | Reached XP level 8. HP: 42/52 MP: 11/15 6080 | D:5 | Reached skill level 3 in Earth Magic 6356 | D:6 | Found a staircase to the Ecumenical Temple. 6472 | Temple | Entered the Ecumenical Temple 6478 | Temple | Became a worshipper of Vehumet 6517 | D:6 | Noticed a kobold demonologist 6518 | D:6 | Noticed a sixfirhy 6537 | D:6 | Killed a kobold demonologist 6538 | D:6 | Reached skill level 6 in Conjurations 6538 | D:6 | Reached skill level 4 in Earth Magic 6712 | D:6 | HP: 22/52 [orc warrior/arrow (16)] 6731 | D:6 | HP: 12/52 [orc warrior/arrow (7)] 6732 | D:6 | HP: 3/52 [orc warrior/arrow (9)] 6733 | D:6 | Shot with an arrow by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, serial_shops, shop, nrook_mini_vaults D:2: layout_loops_ring, basic_altar, kennysheep_cross_room, dk_noncrumbling_3, skrybe_limestone_x, nicolae_half_adder D:3: layout_basic, grunt_nemelex_the_gamble, shapermc_ecumenical_altar_acropolis, minmay_circle_x D:4: nicolae_cairo_tiling_very_big, layout_cave_pools, beargit_hepliaklqana_dungeon_heroes, uniq_ijyb D:5: layout_loops_cross, mainiacjoe_overflow_small_starburst D:6: minmay_opposing_rooms, layout_basic, lemuel_round_altar, temple_hall, serial_curves, eino_curves_04, eino_curves_04, eino_curves_03, supply_closet_lemuel, nicolae_zig_zag_zippers Temple: hellmonk_temple_two_chambers Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fire Magic | 3 4 5 | 5.0 Conjurations | 2 4 5 6 | 6.1 Spellcasting | 3 4 5 | 5.0 Earth Magic | 2 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 24 | 14 | || 38 Headbutt | | 4 | || 4 Dagger | | 19 | 5 || 24 Cast: Foxfire | 77 | 134 | 46 || 257 Scorch | | 11 | 39 || 50 Evoke: Wand | | 2 | 2 || 4 Use: Potion | | 5 | 1 || 6 Scroll | | 2 | || 2 Stab: Invisible | | 3 | || 3 Armour: Robe | 29 | 27 | 41 || 97 Skin | | 27 | || 27 Dodge: Dodged | 33 | 30 | 26 || 89 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6697 | 6395 | 302 | 19 | 5331 | 7 | 956.7 | Dungeon | 6684 | 6389 | 295 | 19 | 5331 | 6 | 1114.0 | Temple | 12 | 6 | 6 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1662 daAuts D:3: 1284 daAuts D:4: 1221 daAuts D:2: 1099 daAuts D:5: 929 daAuts D:6: 488 daAuts Temple: 12 daAuts