Dungeon Crawl Stone Soup version 0.33-a0-1189-g0c5ade9840 (webtiles) character file. Game seed: 5333398867031382806 114971 sleeves the Markself (level 15, -1/95 HPs) Began as a Deep Elf Hexslinger on Apr 1, 2025. Was a Believer of Uskayaw. Drowned by a water nymph (12 damage) ... on level 3 of the Shoals. The game lasted 01:33:50 (15625 turns). sleeves the Markself (Deep Elf Hexslinger) Turns: 15625, Time: 01:33:51 Health: -1/95 AC: 10 Str: 5 XL: 15 Next: 65% Magic: 33/33 EV: 22 Int: 20 God: Uskayaw [**....] Gold: 605 SH: 0 Dex: 23 Spells: 3/24 levels left rFire . . . R - +1 orcbow (drain) rCold . . . [offhand occupied] rNeg . . . S - +0 troll leather armour rPois + T - +2 helmet rElec . N - +0 cloak {Stlth+} rCorr . (no gloves) SInv . V - +2 pair of boots {Stlth+} Will ++... C - amulet of Vitality {Regen++ RegenMP++} Stlth +++ l - +5 ring of evasion HPRegen 2.75/turn c - ring "Puuxze Facug" {+Blink rPois Will+ MP+9} MPRegen 1.26/turn %: no passive effects @: on blink cooldown, very slow A: magic regeneration a: Renounce Religion, Evoke Blink, Stomp, Line Pass You were on level 3 of the Shoals. You worshipped Uskayaw. Uskayaw was aware of your devotion. You visited 5 branches of the dungeon, and saw 26 of its levels. You also visited: Sewer and Ossuary. You collected 2417 gold pieces. You spent 1812 gold pieces at shops. Inventory: Hand Weapons R - a +1 orcbow of draining (weapon) (You took it off a kobold blastminer on level 2 of the Orcish Mines) Missiles n - 3 throwing nets w - a curare-tipped dart Armour x - +0 steam dragon scales (You found it in the Necropolis) M - a +1 robe of willpower (You took it off an orc wizard on level 7 of the Dungeon) N - a +0 cloak of stealth (worn) (You took it off Maurice on level 7 of the Dungeon) S - a +0 troll leather armour (worn) (You found it on level 9 of the Dungeon) T - a +2 helmet (worn) (You took it off Robin on level 2 of the Dungeon) V - a +2 pair of boots of stealth (worn) (You found it on level 7 of the Dungeon) Jewellery a - a +6 ring of strength (You found it on level 1 of the Lair of Beasts) c - the ring "Puuxze Facug" (worn) {+Blink rPois Will+ MP+9} (You found it in the Necropolis) [ring of magical power] +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). l - a +5 ring of evasion (worn) (You found it on level 1 of the Dungeon) u - an amulet of faith (You found it on level 2 of the Dungeon) y - a ring of protection from fire (You found it on level 5 of the Lair of Beasts) z - a +6 ring of intelligence (You found it in the Necropolis) C - the amulet of Vitality (worn) {Regen++ RegenMP++} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. D - an amulet of guardian spirit (You found it on level 6 of the Dungeon) Q - a ring of positive energy (You found it on level 7 of the Dungeon) U - a ring of see invisible (You found it on level 1 of the Dungeon) Wands v - a wand of warping (32) (You found it on level 4 of the Dungeon) J - a wand of polymorph (7) (You found it on level 6 of the Dungeon) L - a wand of flame (41) (You found it on level 6 of the Dungeon) O - a wand of digging (7) (You found it on level 7 of the Dungeon) W - a wand of paralysis (13) (You found it on level 5 of the Lair of Beasts) Y - a wand of mindburst (4) (You found it on level 3 of the Lair of Beasts) Scrolls b - 5 scrolls of poison d - 3 scrolls of fear f - 5 scrolls of teleportation g - 4 scrolls of blinking h - 4 scrolls of fog i - 2 scrolls of summoning j - 10 scrolls of enchant weapon k - 7 scrolls of immolation r - 2 scrolls of brand weapon t - a scroll of torment {unknown} I - 4 scrolls of vulnerability P - 5 scrolls of revelation Z - 2 scrolls of amnesia Potions e - 3 potions of heal wounds m - 6 potions of magic o - 8 potions of haste p - 4 potions of enlightenment {unknown} s - 6 potions of mutation A - 4 potions of might {unknown} B - 8 potions of curing E - 2 potions of cancellation {unknown} F - a potion of brilliance {unknown} G - 2 potions of berserk rage {unknown} H - 5 potions of lignification {unknown} K - 2 potions of attraction {unknown} Miscellaneous q - a +0 condenser vane (You found it on level 5 of the Lair of Beasts) Skills: + Level 11.3 Fighting - Level 18.2 Ranged Weapons + Level 9.9 Dodging - Level 5.2 Stealth - Level 5.2 Spellcasting - Level 8.0 Hexes - Level 17.0 Translocations - Level 1.1 Fire Magic - Level 10.0 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 74% N/A 1% 2 b - Cause Fear Hex 18% N/A 7% 4 c - Inner Flame Hex/Fire 23% N/A 9% 3 d - Blink Tloc 100% N/A 1% 2 e - Dimensional Bullseye Hex/Tloc 26% N/A 1% 4 f - Gell's Gavotte Tloc 32% 2d(25-38) 2% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 100% N/A 1% 2 Momentum Strike Conj/Tloc 78% 3d10 1% 2 Teleport Other Tloc 65% N/A 1% 3 Sigil of Binding Hex 37% N/A 2% 3 Ensorcelled Hibernation Hex/Ice 42% N/A 5% 2 Summon Small Mammal Summ 20% N/A 19% 1 Call Imp Summ 10% N/A 28% 2 Grave Claw Necr 10% 2d7 28% 2 Call Canine Familiar Summ 5% N/A 50% 3 Fugue of the Fallen Necr 5% N/A 50% 3 Passwall Erth 5% N/A 50% 3 Stone Arrow Conj/Erth 10% 3d7 50% 3 Swiftness Air 5% N/A 50% 3 Dispersal Tloc 32% N/A 2% 6 Anguish Hex/Necr 10% N/A 36% 4 Forge Blazeheart Golem Fire/Frge 7% N/A 83% 4 Animate Dead Necr 5% N/A 88% 4 Awaken Armour Erth/Frge 10% N/A 88% 4 Eringya's Surprising Cr Summ 5% N/A 88% 4 Rending Blade Conj/Frge 5% 2d4 88% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 99% 5 Lee's Rapid Deconstruct Erth 2% 3d5* 99% 5 Magnavolt Erth/Air 2% 4d9 100% 7 Lehudib's Crystal Spear Conj/Erth 2% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:8 Shoals (3/4) Lair:2 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 Depths (0/4) D:15 Sewer (visited) Ossuary (visited) Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:8 [ Orc:2 =(!(( Shoals:1 * Annotations: D:15 exclusion: obsidian statue Lair:4 exclusion: 2 oklob plants Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a stone staircase leading up, spattered with blood here. Unknown command. Casting: Gell's Gavotte (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gavotte (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Gravity reorients to the east! The faun slams into something! The faun is moderately wounded. The faun collides with something!! The faun is heavily wounded. You can now pass through a line of other dancers. You shoot an arrow. The arrow hits the faun! You drain the faun! You kill the faun! The faun gestures at you while chanting. You resist with some effort. You shoot an arrow. The arrow hits the faun! You drain the faun. The faun is almost dead. The faun shoots a sling bullet. The sling bullet hits you! A manticore comes into view. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! You shoot an arrow. The arrow hits the faun! You kill the faun! You shoot an arrow. The arrow hits the faun. You drain the faun. The faun is lightly wounded. You shoot an arrow. The arrow hits the faun! The faun is moderately wounded. The merfolk is no longer paralysed. The satyr shoots an arrow. The arrow hits you!! Casting: Gell's Gavotte (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Gravity stabilises in your vicinity. The faun is no longer paralysed. x2; The manticore is no longer paralysed. The faun gestures at you while chanting. You are outlined in light. The satyr shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The faun shoots a sling bullet. The sling bullet misses you. You climb upwards. There is a stone staircase leading down here. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling (moderately wounded, lightly drained, 73% to hit) You shoot an arrow. The arrow closely misses the faun. The faun unwields a +0 sling. The faun wields a +0 quarterstaff. The faun completely misses you. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 quarterstaff (moderately wounded, lightly drained, 73% to hit) You shoot an arrow. The arrow hits the faun. You drain the faun. The faun is heavily wounded. The faun closely misses you. Uskayaw will force your foes to share their pain. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 quarterstaff (heavily wounded, lightly drained, 73% to hit) You shoot an arrow. The arrow hits the faun. You drain the faun. The faun is severely wounded. The faun hits you with a +0 quarterstaff! * * * LOW HITPOINT WARNING * * * Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 quarterstaff (severely wounded, lightly drained, 73% to hit) You shoot an arrow. The arrow closely misses the faun. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 quarterstaff (severely wounded, lightly drained, 73% to hit) You shoot an arrow. The arrow closely misses the faun. The faun hits you with a +0 quarterstaff! * * * LOW HITPOINT WARNING * * * Casting: Gell's Gavotte (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gavotte (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Gravity reorients to the southwest! The faun slams into the rock wall!! You kill the faun! You feel your willpower return. Things that are here: a +0 spear; a +0 sling; a faun corpse Things that are here: a +0 spear; a merfolk corpse Gravity stabilises in your vicinity. You are no longer glowing. You enter the shallow water. Moving in this stuff is going to be slow. HP restored. There is a stone staircase leading down here. You climb downwards. The faun shoots a sling bullet. The sling bullet misses you. The faun shoots a sling bullet. The sling bullet hits you! The faun shoots a sling bullet. The sling bullet hits you but does no damage. There is a stone staircase leading up, spattered with blood here. You shoot an arrow. The arrow hits the faun! You drain the faun. The faun is moderately wounded. The faun points at you and mumbles some strange words. You resist with almost no effort. The faun shoots a sling bullet. The sling bullet hits you! You shoot an arrow. The arrow barely misses the faun. The faun casts a spell at you. Your willpower is stripped away! The faun shoots a sling bullet. The sling bullet closely misses you. The faun shoots a sling bullet. The sling bullet hits you!! You are too injured to fight recklessly! Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling of freezing (moderately wounded, lightly drained, 73% to hit) You shoot an arrow. The arrow hits the faun!! You drain the faun. You kill the faun! The faun shoots a sling bullet. The sling bullet misses you. You can now pass through a line of other dancers. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling (73% to hit) You shoot an arrow. The arrow closely misses the faun. The faun shoots a sling bullet. The sling bullet completely misses you. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling (73% to hit) You shoot an arrow. The arrow hits the faun!! The faun is heavily wounded. The faun shoots a sling bullet. The sling bullet hits you! Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling (heavily wounded, 73% to hit) You shoot an arrow. The arrow barely misses the faun. The faun shoots a sling bullet. The sling bullet hits you. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling (moderately wounded, 73% to hit) You shoot an arrow. The arrow hits the faun! The faun is heavily wounded. The faun shoots a sling bullet. The sling bullet hits you but does no damage. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling (heavily wounded, paralysed, 98% to hit) You shoot an arrow. The arrow hits the faun. You drain the faun. The faun is severely wounded. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling (severely wounded, paralysed, lightly drained, 98% to hit) You shoot an arrow. The arrow hits the faun! The faun is almost dead. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling (almost dead, paralysed, lightly drained, 98% to hit) You shoot an arrow. The arrow hits the faun! You drain the faun. You kill the faun! The faun is no longer paralysed. The faun shoots a sling bullet. The sling bullet hits you! Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling (73% to hit) You shoot an arrow. The arrow hits the faun! The faun is lightly wounded. The faun shoots a sling bullet. The sling bullet completely misses you. Uskayaw will force your foes to share their pain. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling (lightly wounded, 73% to hit) You shoot an arrow. The arrow hits the faun! You drain the faun. The faun is heavily wounded. The faun shoots a sling bullet. The sling bullet closely misses you. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling (heavily wounded, lightly drained, 73% to hit) You shoot an arrow. The merfolk shouts! The arrow hits the faun! The faun is severely wounded. The faun shoots a sling bullet. The sling bullet hits you! Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling (severely wounded, lightly drained, 73% to hit) You shoot an arrow. The arrow hits the faun. You drain the faun. The faun is almost dead. You can now merge with and destroy a victim. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling (almost dead, lightly drained, 73% to hit) You shoot an arrow. The arrow hits the faun! You kill the faun! You hear a splash. x2 Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (67% to hit) You shoot an arrow. The arrow hits the merfolk! You drain the merfolk. The merfolk is moderately wounded. Uskayaw prepares the audience for your solo! Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (moderately wounded, paralysed, lightly drained, 98% to hit) You shoot an arrow. The arrow hits the merfolk! You drain the merfolk. The merfolk is heavily wounded. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (heavily wounded, paralysed, lightly drained, 98% to hit) You shoot an arrow. The arrow hits the merfolk. You drain the merfolk. The merfolk is severely wounded. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (severely wounded, paralysed, lightly drained, 98% to hit) You shoot an arrow. The arrow hits the merfolk but does no damage. You drain the merfolk. The merfolk is severely wounded. The merfolk is no longer paralysed. Uskayaw prepares the audience for your solo! Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (severely wounded, paralysed, lightly drained, 98% to hit) You shoot an arrow. The arrow hits the merfolk! The merfolk is almost dead. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (almost dead, paralysed, lightly drained, 98% to hit) You shoot an arrow. The arrow hits the merfolk! You kill the merfolk! A merfolk siren comes into view. It is wielding a +0 trident. You shoot an arrow. The merfolk siren shouts! The arrow hits the merfolk siren! You drain the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You shoot an arrow. The arrow hits the merfolk siren. You drain the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You shoot an arrow. The arrow hits the merfolk siren! The merfolk siren is almost dead. A sea snake comes into view. The merfolk siren chants its luring song. You shoot an arrow. The arrow completely misses the merfolk siren. The sea snake hisses angrily. The merfolk siren chants its luring song. You shoot an arrow. The arrow barely misses the sea snake. Uskayaw links your audience in an emotional bond! You shoot an arrow. The arrow closely misses the sea snake. The arrow hits the merfolk siren! You are no longer entranced. You kill the merfolk siren! You feel your willpower return. Your Fighting skill increases to level 11! Your Dodging skill increases to level 9! You shoot an arrow. The arrow barely misses the sea snake. You shoot an arrow. The arrow hits the sea snake! The sea snake is moderately wounded. The sea snake closely misses you. Casting: Gell's Gavotte (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gavotte (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Gravity reorients to the south! The sea snake slams into the rock wall!! The sea snake is severely wounded. Found a potion of heal wounds. You shoot an arrow. The arrow misses the sea snake. The sea snake completely misses you. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sea snake (severely wounded, sharing its pain, 60% to hit) You shoot an arrow. The arrow closely misses the sea snake. The sea snake bites you! Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sea snake (severely wounded, sharing its pain, 60% to hit) You shoot an arrow. The arrow hits the sea snake!! The sea snake is almost dead. The sea snake completely misses you. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sea snake (almost dead, sharing its pain, 60% to hit) You shoot an arrow. The arrow completely misses the sea snake. The sea snake bites you! Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sea snake (almost dead, sharing its pain, 60% to hit) You shoot an arrow. The arrow barely misses the sea snake. The sea snake is no longer sharing its pain. The sea snake completely misses you. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sea snake (almost dead, 60% to hit) You shoot an arrow. The arrow hits the sea snake! You kill the sea snake! B - 8 potions of curing (gained 1) Gravity stabilises in your vicinity. A faun comes into view. It is wielding a +0 club. The faun shouts! A centaur warrior comes into view. A merfolk siren comes into view. It is wielding a +0 trident. A faun comes into view. It is wielding a +0 club. The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. The centaur warrior shouts! You see here a scroll of poison. The faun shouts! The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow misses you. You shoot an arrow. The arrow closely misses the centaur warrior. The merfolk siren shouts! The centaur warrior shoots an arrow. The arrow misses you. The faun shoots a sling bullet. The sling bullet hits you. Casting: Gell's Gavotte (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gavotte (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Gravity reorients to the northwest! The snapping turtle hisses angrily. The centaur warrior shoots an arrow. The arrow misses you. The centaur warrior shoots an arrow. The arrow closely misses you. The faun shoots a sling bullet. The sling bullet misses you. You can no longer merge with and destroy a victim. Uskayaw links your audience in an emotional bond! There is a stone staircase leading up, spattered with blood here. You shoot an arrow. The arrow hits the merfolk siren. You drain the merfolk siren. The merfolk siren is lightly wounded. You can now merge with and destroy a victim. You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you from afar with a +0 trident! You shoot an arrow. The arrow barely misses the merfolk siren. The arrow hits the centaur warrior! You drain the centaur warrior. The centaur warrior is moderately wounded. Gravity stabilises in your vicinity. The faun is no longer sharing its pain. You shoot an arrow. The arrow hits the merfolk siren! The merfolk siren is severely wounded. The merfolk siren chants a haunting song. You resist with almost no effort. You shoot an arrow. The arrow hits the merfolk siren! You kill the merfolk siren! You shoot an arrow. The arrow barely misses the faun. The arrow hits the faun! The faun is lightly wounded. The snapping turtle is no longer sharing its pain. The faun is no longer sharing its pain. The faun gestures at you while chanting. You resist with almost no effort. Aiming: Grand Finale Press: ? - help, Shift-Dir - straight line Aim: a snapping turtle The snapping turtle explodes violently!!! You blow up the snapping turtle! You can no longer merge with and destroy a victim. The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet barely misses you. You shoot an arrow. The arrow hits the faun. You drain the faun. The faun is severely wounded. You shoot an arrow. The arrow hits the faun!! You kill the faun! The faun shoots a sling bullet. The sling bullet barely misses you. The centaur warrior shoots an arrow. The arrow hits you! You shoot an arrow. The arrow hits the faun. The faun is lightly wounded. The centaur warrior shoots an arrow. The arrow hits you! The faun shoots a sling bullet. The sling bullet misses you. You can now pass through a line of other dancers. You shoot an arrow. The arrow hits the faun! The faun is heavily wounded. The faun shoots a sling bullet. The sling bullet hits you but does no damage. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 shortbow (lightly wounded, lightly drained, 78% to hit) You shoot an arrow. The arrow hits the centaur warrior. You drain the centaur warrior. The centaur warrior is moderately wounded. The centaur warrior shoots an arrow. The arrow completely misses you. The faun shoots a sling bullet. The sling bullet completely misses you. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 shortbow (moderately wounded, lightly drained, 78% to hit) You shoot an arrow. The arrow hits the centaur warrior! You drain the centaur warrior. The centaur warrior is heavily wounded. The centaur warrior unwields a +0 shortbow. The centaur warrior completely misses you. The centaur warrior kicks you but does no damage. Uskayaw will force your foes to helplessly watch your dance. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur warrior (heavily wounded, lightly drained, 78% to hit) You shoot an arrow. The arrow barely misses the centaur warrior. The centaur warrior barely misses you. The centaur warrior kicks you but does no damage. Uskayaw prepares the audience for your solo! Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur warrior (heavily wounded, paralysed, lightly drained, 98% to hit) You shoot an arrow. The arrow hits the centaur warrior! You drain the centaur warrior! You kill the centaur warrior! Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling (heavily wounded, paralysed, 98% to hit) You shoot an arrow. The arrow hits the faun! You drain the faun. The faun is severely wounded. Uskayaw will force your foes to share their pain. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a faun, wielding a +0 sling (severely wounded, paralysed, lightly drained, 98% to hit) You shoot an arrow. The arrow hits the faun! You drain the faun! You kill the faun! Items here: ))))) ††. There is a stone staircase leading up, spattered with blood here. b - 5 scrolls of poison (gained 1) H - 5 lumpy purple potions (gained 1) Found a scroll of blinking. You can no longer pass through a line of other dancers. e - 3 potions of heal wounds (gained 1) g - 4 scrolls of blinking (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 596 gold pieces (gained 6). You see here a +0 trident. Found a leather armour. Found a wand of mindburst (5). A manticore comes into view. A centaur warrior comes into view. Found an escape hatch in the floor. You shoot an arrow. The arrow hits the centaur warrior. The centaur warrior shouts! The centaur warrior is lightly wounded. The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow barely misses you. Casting: Gell's Gavotte (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gavotte (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Gravity reorients to the southeast! Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You shoot an arrow. The arrow hits the manticore! You drain the manticore. The manticore is moderately wounded. The centaur warrior shoots an arrow. The arrow hits you! Gravity stabilises in your vicinity. The centaur warrior shoots an arrow. The arrow misses you. You shoot an arrow. The arrow hits the manticore. The manticore is moderately wounded. The manticore flicks its tail. The volley of spikes skewers you! Barbed spikes become lodged in your body. The centaur warrior shoots an arrow. The arrow closely misses you. You shoot an arrow. The arrow hits the manticore!! The manticore is severely wounded. The manticore flicks its tail. The volley of spikes skewers you! More barbed spikes become lodged in your body. The centaur warrior shoots an arrow. The arrow hits you! You are too injured to fight recklessly! Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a manticore (severely wounded, lightly drained, 80% to hit) You shoot an arrow. The arrow hits the manticore. The manticore is severely wounded. The centaur warrior shoots an arrow. The arrow hits you. The manticore flicks its tail. The volley of spikes skewers you! More barbed spikes become lodged in your body. * * * LOW HITPOINT WARNING * * * Casting: Gell's Gavotte (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a manticore (severely wounded, lightly drained, 80% to hit) You shoot an arrow. The arrow hits the manticore! You drain the manticore. The manticore is almost dead. You can now pass through a line of other dancers. Unknown command. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a manticore (almost dead, lightly drained, 80% to hit) You shoot an arrow. The arrow barely misses the manticore. The manticore flicks its tail. The volley of spikes skewers you but does no damage. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a manticore (almost dead, lightly drained, 80% to hit) You shoot an arrow. The arrow hits the manticore! You kill the manticore! You feel ready to blink again. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 orcbow (78% to hit) You shoot an arrow. The arrow hits the centaur warrior! The centaur warrior is moderately wounded. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow closely misses you. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 orcbow (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits the centaur warrior but does no damage. The centaur warrior is moderately wounded. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 orcbow (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits the centaur warrior! You drain the centaur warrior. The centaur warrior is heavily wounded. The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 orcbow (heavily wounded, paralysed, lightly drained, 98% to hit) You shoot an arrow. The arrow hits the centaur warrior. You drain the centaur warrior. The centaur warrior is heavily wounded. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 orcbow (heavily wounded, paralysed, lightly drained, 98% to hit) You shoot an arrow. The arrow hits the centaur warrior! You drain the centaur warrior. The centaur warrior is severely wounded. The centaur warrior is no longer paralysed. The centaur warrior shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gavotte (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Gravity reorients to the south! Okay, then. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 orcbow (severely wounded, lightly drained, 78% to hit) You shoot an arrow. The arrow barely misses the centaur warrior. The centaur warrior shoots an arrow. The arrow barely misses you. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 orcbow (severely wounded, lightly drained, 78% to hit) You shoot an arrow. The arrow hits the centaur warrior. The centaur warrior is almost dead. Gravity stabilises in your vicinity. The centaur warrior shoots an arrow. The arrow closely misses you. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 orcbow (almost dead, lightly drained, 78% to hit) You shoot an arrow. The arrow hits the centaur warrior!! You kill the centaur warrior! You hear a splash. You carefully extract the barbed spikes from your body. Uskayaw will force your foes to share their pain. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. A harpy comes into view. You can no longer pass through a line of other dancers. A harpy comes into view. You enter the shallow water. Moving in this stuff is going to be slow. A wind drake comes into view. Found a runed orb. Casting: Gell's Gavotte (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gavotte (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Gravity reorients to the southeast! The merfolk shouts! The wind drake hisses angrily. The wind drake slams into something!! The wind drake is heavily wounded. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. You shoot an arrow. The arrow hits the wind drake!! You drain the wind drake! The wind drake is almost dead. You can now pass through a line of other dancers. You shoot an arrow. The arrow is repelled. The arrow barely misses the merfolk. You shoot an arrow. The arrow is repelled. The arrow hits the merfolk but does no damage. You drain the merfolk. The merfolk is moderately wounded. The wind drake exhales a fierce blast of wind! You shoot an arrow. The arrow misses the wind drake. You shoot an arrow. The arrow is repelled. A water nymph comes into view. The water nymph's watery aura covers the stone staircase leading down. You shoot an arrow. The water nymph shouts! The arrow hits the wind drake. The wind drake is almost dead. The wind drake exhales a fierce blast of wind! You are knocked back by the gust of wind. Splash! You shoot an arrow. The arrow misses the wind drake. The arrow hits the merfolk! You drain the merfolk. The merfolk is heavily wounded. Gravity stabilises in your vicinity. The wind drake flaps its wings at you. The open air twists around violently and strikes you! Casting: Gell's Gavotte (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Splash! Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gavotte (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Gell's Gavotte (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gavotte (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Gravity reorients to the north! Found 14 gold pieces. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a wind drake (almost dead, repelling missiles, lightly drained, 18% to hit) The wind drake repels the puff of flame! The wind drake is engulfed in a cloud of scalding steam. You kill the wind drake! The merfolk hits you from afar with a +0 trident. The water nymph flows with the water. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a water nymph (56% to hit) The puff of flame hits the water nymph. The water nymph is lightly wounded. You are engulfed in a cloud of scalding steam. You feel ready to blink again. Gravity stabilises in your vicinity. The merfolk barely misses you. The water nymph is engulfed in a cloud of scalding steam. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water nymph (moderately wounded, 65% to hit) You shoot an arrow. The arrow barely misses the water nymph. You are engulfed in a cloud of scalding steam. The merfolk is engulfed in a cloud of scalding steam. The merfolk hits you from afar with a +0 trident. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water nymph (moderately wounded, 65% to hit) You shoot an arrow. The arrow hits the water nymph!! You drain the water nymph. You kill the water nymph! The merfolk hits you from afar with a +0 trident!! Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Unknown command. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (heavily wounded, paralysed, lightly drained, 98% to hit) You shoot an arrow. The arrow hits the merfolk! You drain the merfolk. The merfolk is almost dead. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (almost dead, paralysed, lightly drained, 98% to hit) You shoot an arrow. The arrow hits the merfolk! You kill the merfolk! You hear a splash. Uskayaw will force your foes to share their pain. You enter the shallow water. Moving in this stuff is going to be slow. Found a ring mail. There is a stone staircase leading down here. You climb downwards. Found a scroll of enchant weapon. Found an escape hatch in the floor. There is a stone staircase leading up here. Found a scroll of enchant weapon. j - 9 scrolls of enchant weapon (gained 1) There is a stone staircase leading up here. You can no longer pass through a line of other dancers. j - 10 scrolls of enchant weapon (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. There is an escape hatch in the floor here. A sea snake comes into view. You shoot an arrow. The arrow hits the sea snake. You drain the sea snake. The sea snake hisses angrily. The sea snake is lightly wounded. You shoot an arrow. The arrow hits the sea snake! You drain the sea snake. The sea snake is heavily wounded. You shoot an arrow. The arrow hits the sea snake! The sea snake is severely wounded. The sea snake misses you. You can now pass through a line of other dancers. You shoot an arrow. The arrow hits the sea snake! You drain the sea snake. The sea snake is almost dead. The sea snake barely misses you. You shoot an arrow. The arrow completely misses the sea snake. The arrow hits the plant!! The plant begins to die. The plant is lightly damaged. The sea snake closely misses you. You shoot an arrow. The arrow hits the sea snake but does no damage. You drain the sea snake. You kill the sea snake! You see here a sea snake corpse. You enter the shallow water. Moving in this stuff is going to be slow. A nearby plant withers and dies. You can no longer pass through a line of other dancers. You enter the shallow water. Moving in this stuff is going to be slow. Found a potion of haste. Found a whip. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. 2 dream sheep come into view. Found a halberd. The dream sheep bleats! You hear a shout! The dream sheep ruffle their wool and motes of dream dust sparkle, to no effect. A cyclops and a dream sheep come into view. The cyclops throws a large rock. The large rock closely misses you. The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. You shoot an arrow. The arrow hits the dream sheep! You drain the dream sheep! You kill the dream sheep! You shoot an arrow. The arrow hits the cyclops! You drain the cyclops. The cyclops is moderately wounded. A water nymph comes into view. A merfolk avatar comes into view. You can now pass through a line of other dancers. Casting: Gell's Gavotte (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Gell's Gavotte (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Gravity reorients to the northeast! Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You hear a shout! x2 The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! You cannot move away from the merfolk avatar! Casting: Gell's Gavotte (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Splash! Gravity stabilises in your vicinity. Okay, then. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Cause Fear (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The water nymph resists with almost no effort. The cyclops resists with some effort. The merfolk avatar resists with almost no effort. The pull of its song draws you forwards. The merfolk avatar chants its luring song. The water nymph gestures at you while chanting. The water swirls and strikes you!!! You can no longer pass through a line of other dancers. Casting: Cause Fear (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Cause Fear (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The water nymph easily resists. The cyclops easily resists. The merfolk avatar easily resists. The pull of its song draws you forwards. A merfolk aquamancer comes into view. It is wielding a +0 rapier. The water nymph misses you. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Casting: Cause Fear (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Cause Fear (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate Look: a merfolk avatar (mesmerising, chance to affect: 4%) Okay, then. Unknown command. Blink to where? Press: ? - help, Dir - move target You cannot blink away from the merfolk avatar! Blink to where? Press: ? - help, Dir - move target Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. Okay, then. Okay, then. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel ready to blink again. The merfolk avatar chants its luring song. The cyclops hits you! * * * LOW HITPOINT WARNING * * * The water nymph barely misses you. Okay, then. Okay, then. Casting: Cause Fear (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The merfolk avatar chants its luring song. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a water nymph (water, 56% to hit) Your surroundings suddenly seem different. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You feel ready to blink again. You break out of your daze! The drowned soul returns to the deep! Found a stone staircase leading up. Found a book of Armaments. A merfolk avatar comes into view. Found 9 gold pieces. The merfolk avatar shouts! The merfolk avatar chants a haunting song. You resist with almost no effort. Found a scroll of amnesia. Shadowy forms rise from the deep at the merfolk avatar's song! The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! You shoot an arrow. The arrow hits the merfolk avatar! You drain the merfolk avatar. The merfolk avatar is moderately wounded. The pull of its song draws you forwards. You shoot an arrow. The arrow barely misses the merfolk avatar. The merfolk avatar chants its luring song. You shoot an arrow. The arrow barely misses the merfolk avatar. The merfolk avatar chants its luring song. You shoot an arrow. The arrow hits the merfolk avatar!! The merfolk avatar is heavily wounded. You shoot an arrow. The arrow hits the merfolk avatar! You drain the merfolk avatar. The merfolk avatar is severely wounded. The pull of its song draws you forwards. The merfolk avatar chants its luring song. You can now pass through a line of other dancers. You shoot an arrow. The arrow hits the merfolk avatar! The merfolk avatar is severely wounded. The merfolk avatar chants its luring song. You shoot an arrow. The arrow hits the merfolk avatar. The merfolk avatar is severely wounded. The pull of its song draws you forwards. You shoot an arrow. The arrow completely misses the merfolk avatar. The merfolk avatar chants its luring song. You shoot an arrow. The arrow hits the merfolk avatar! The merfolk avatar is almost dead. The pull of its song draws you forwards. You enter a dispersal trap! The merfolk avatar blinks! The drowned soul blinks! The merfolk avatar blinks! The drowned soul blinks! You blink. You break out of your daze! You see here 9 gold pieces. The drowned soul returns to the deep! You see here a book of Armaments. You shoot an arrow. The arrow closely misses the drowned soul. You shoot an arrow. The arrow misses the drowned soul. The merfolk avatar chants a haunting song. You resist with almost no effort. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk avatar (water, almost dead, lightly drained, 67% to hit) You shoot an arrow. The arrow hits the merfolk avatar! The merfolk avatar is almost dead. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk avatar (almost dead, lightly drained, 67% to hit) You shoot an arrow. The arrow completely misses the merfolk avatar. Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk avatar (almost dead, lightly drained, 67% to hit) You shoot an arrow. The arrow misses the merfolk avatar. The arrow hits the drowned soul! The drowned soul is almost destroyed. The drowned soul returns to the deep! Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Fire: R) +1 orcbow (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk avatar (almost dead, paralysed, lightly drained, 98% to hit) You shoot an arrow. The arrow hits the merfolk avatar! You kill the merfolk avatar! The drowned soul returns to the deep! You pick up a book of Armaments and begin reading... You add the spells Stone Arrow, Rending Blade and Lehudib's Crystal Spear to your library. You now have 605 gold pieces (gained 9). Z - 2 scrolls of amnesia (gained 1) You can no longer pass through a line of other dancers. Found a stone staircase leading up. A sea snake comes into view. You shoot an arrow. The arrow hits the sea snake! The sea snake hisses angrily. The sea snake is moderately wounded. You shoot an arrow. The arrow hits the sea snake. You drain the sea snake. The sea snake is moderately wounded. You shoot an arrow. The arrow misses the sea snake. You shoot an arrow. The arrow completely misses the sea snake. The sea snake misses you. You shoot an arrow. The arrow hits the sea snake!! You drain the sea snake. The sea snake is almost dead. You can now pass through a line of other dancers. You shoot an arrow. The arrow hits the sea snake but does no damage. You drain the sea snake. The sea snake is almost dead. The sea snake misses you. You shoot an arrow. The arrow hits the sea snake! You kill the sea snake! You can no longer pass through a line of other dancers. You shoot an arrow. The cyclops shouts! The arrow hits the cyclops! You drain the cyclops. The cyclops is severely wounded. You shoot an arrow. The arrow hits the cyclops!! You kill the cyclops! You hear a splash. No target in view! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. o - 8 potions of haste (gained 1) Splash! You fall into the shallow water. Moving in this stuff is going to be slow. A water nymph and a merfolk aquamancer come into view. The merfolk aquamancer is wielding a +4 rapier of speed. You shoot an arrow. The arrow hits the water nymph! The water nymph shouts! The water nymph is heavily wounded. You shoot an arrow. The arrow hits the merfolk aquamancer! The merfolk aquamancer shouts! The merfolk aquamancer is moderately wounded. You hear a shout! A water nymph comes into view. The water nymph flows with the water. You shoot an arrow. The arrow closely misses the water nymph. The water nymph shouts! Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a water nymph (heavily wounded, 56% to hit) The puff of flame hits the water nymph. The water nymph is heavily wounded. The water nymph is engulfed in a cloud of scalding steam. You can now pass through a line of other dancers. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a merfolk aquamancer, wielding a +4 rapier of speed and wearing a +0 robe (lightly wounded, 60% to hit) The puff of flame hits the merfolk aquamancer! The merfolk aquamancer is moderately wounded. The merfolk aquamancer is engulfed in a cloud of scalding steam. The merfolk aquamancer casts a spell at you. The shard of ice hits you!! The water nymph touches you! The water nymph drowns you! * * * LOW HITPOINT WARNING * * * A water nymph comes into view. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Found 4 stones. The merfolk aquamancer is engulfed in a cloud of scalding steam. The merfolk aquamancer closely misses you. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The water nymph resists with some effort. The merfolk aquamancer looks frightened! The water nymph resists with almost no effort. The water nymph easily resists. The merfolk aquamancer is engulfed in a cloud of scalding steam. The merfolk aquamancer casts a spell. The merfolk aquamancer blinks! The water nymph casts a spell at you. The water swirls and strikes you!!! * * * LOW HITPOINT WARNING * * * The water nymph touches you. * * * LOW HITPOINT WARNING * * * The water nymph drowns you! You die... Your body falls in perfect tune with the rhythm. ~~~~~~)~~..~~~~~~~P~~~~~ ~~~~~~~~~..~~~~~PP..~~~~ .~~~~~§~~~~~~~~~~~~~~~~~ ....m~~§~~~~~~~~~~m~~~~≈ .....~~m~~~~~~~~~~~~~≈≈≈ .....).~.~~~~~~~~~~~~≈≈≈ .........~~~~~~~~~ .......~§~~~~~~~ ...≈...@m~~~~~~~ ~~≈≈≈..~m≈~~~~~~ ~≈≈≈≈..≈≈≈≈≈~~~ ~~.≈≈≈≈≈≈≈≈~~~~ ~~~.≈≈≈≈≈~~~~~~ ~~~~~≈≈≈≈~~~~~~ ~~~≈≈≈≈≈≈≈.~~~~ ~~≈≈≈≈.≈≈≈≈.(~~ You could see a merfolk aquamancer (fleeing) and 3 water nymphs. Vanquished Creatures Jorgrun (Orc:1) An ettin (D:15) 2 merfolk javelineers (Shoals:1) A merfolk impaler (Shoals:1) 3 hydras A catoblepas (D:15) An ogre mage (D:15) 2 tengu warriors (D:15) 5 centaur warriors A merfolk avatar (Shoals:3) 3 boulder beetles 5 two-headed ogres 6 death yaks 6 orc high priests (Orc:2) A hell knight (D:15) 6 skysharks A fire crab (shapeshifter) (D:14) A goliath frog (Lair:5) 3 sea snakes Pikel (D:7) A deep elf pyromancer (D:15) 7 orc knights (Orc:2) 2 ugly things 2 orc sorcerers (Orc:2) 22 fauns 6 cyclopes 5 manticores A kobold blastminer (Orc:2) 4 merfolk sirens Maurice (D:7) 5 black mambas 2 water nymphs A water nymph (shapeshifter) (D:15) A gargoyle (D:7) 11 elephants A torpor snail (Lair:5) 18 cane toads Jeremiah (D:7) 7 komodo dragons An unseen horror (D:10) 3 rime drakes 3 kobold demonologists (D:12) A freezing wraith (D:15) An efreet (D:14) 2 tyrant leeches (Lair:5) 7 merfolk 5 trolls The ghost of Galeloeq the Chopper, an amateur MiFi (Necropolis) 2 wind drakes A dream sheep (Shoals:3) 23 blink frogs A snapping turtle (Shoals:2) The ghost of Enaefa the Magician, an amateur DEFw (Necropolis) 4 wraiths The ghost of MapoGu the Sneak, an amateur VSDe of Wu Jian (Necropolis) 13 slime creatures 2 vampires 5 wyverns 2 wargs 10 yaks 3 basilisks Grum (D:9) A steam dragon (Necropolis) 8 vampire mosquitoes An acid dragon (D:7) 13 water moccasins Duvessa (D:7) 32 orc warriors 3 sky beasts 2 ice beasts 2 black bears (D:7) 9 ogres 9 centaurs 9 wolves 2 lemures 2 phantoms 4 kobold brigands 3 brain worms (Sewer) 2 gnoll sergeants (D:7) 11 bullfrogs 2 elf zombies (Ossuary) 4 scorpions 3 marrowcudas (D:8) Dowan (D:7) A water moccasin skeleton (Necropolis) 3 wights (D:8) 15 killer bees 5 howler monkeys (D:9) 3 electric eels (D:8) A spectral centaur (Necropolis) A gnoll bouda (D:9) 2 centaur zombies (Ossuary) 4 hounds A human zombie (Ossuary) 3 sleepcaps (D:5) 34 orc priests A centaur skeleton (Necropolis) 2 jellies Terence (D:2) 2 iguanas 21 orc wizards 4 hell rats (Lair:3) 8 hound zombies (Ossuary) 2 mummies (Ossuary) Robin (D:2) 15 adders 14 gnolls 3 river rats (Sewer) 2 shadow imps 13 white imps 2 ufetubi (D:6) 7 adder zombies (Ossuary) 5 ribbon worms 3 dart slugs 94 orcs 4 bats 5 endoplasms 2 giant cockroaches (D:1) 14 goblins 5 hobgoblins 3 jackals (D:1) 2 quokkas (D:2) 10 ball pythons 6 frilled lizards (Sewer) 5 gnoll zombies (Ossuary) 3 jackal zombies (Ossuary) 14 kobolds 4 kobold zombies (Ossuary) 5 orc zombies (Ossuary) 12 rats 733 creatures vanquished. Vanquished Creatures (collateral kills) A centaur skeleton (Necropolis) 1 creature vanquished. Vanquished Creatures (others) A meliai (shapeshifter) (D:15) 1 creature vanquished. Grand Total: 735 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 20 | D:1 | Reached skill level 3 in Ranged Weapons 56 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/6 59 | D:1 | Learned a level 2 spell: Jinxbite 100 | D:1 | Reached skill level 4 in Ranged Weapons 212 | D:2 | Reached XP level 3. HP: 20/20 MP: 4/7 433 | D:2 | Reached skill level 5 in Ranged Weapons 555 | D:3 | Reached XP level 4. HP: 22/24 MP: 6/8 587 | D:3 | Reached skill level 6 in Ranged Weapons 677 | D:3 | Found a glowing drain. 696 | Sewer | Entered a sewer 751 | Sewer | Reached XP level 5. HP: 28/28 MP: 5/9 866 | Sewer | Reached skill level 7 in Ranged Weapons 866 | Sewer | Reached skill level 5 in Hexes 981 | Sewer | Reached XP level 6. HP: 33/33 MP: 8/10 1064 | Sewer | Reached skill level 8 in Ranged Weapons 1064 | Sewer | Reached skill level 6 in Hexes 1320 | D:3 | Learned a level 4 spell: Cause Fear 1482 | D:5 | Entered Level 5 of the Dungeon 1482 | D:5 | Noticed an ice beast 1515 | D:4 | Found a stormy altar of Qazlal. 1588 | D:4 | Reached skill level 2 in Spellcasting 1588 | D:4 | Reached XP level 7. HP: 36/37 MP: 10/12 1589 | D:4 | Found an opulent altar of Gozag. 1624 | D:4 | Found a basalt altar of Yredelemnul. 1718 | D:4 | Found a staircase to the Ecumenical Temple. 1725 | D:4 | Reached skill level 3 in Spellcasting 1732 | Temple | Entered the Ecumenical Temple 1798 | D:4 | Found a phantasmal passage. 1803 | Necropol | Entered the Necropolis 1808 | Necropol | Learned a level 3 spell: Inner Flame 1823 | Necropol | Found a large runed door. 1823 | Necropol | Found a large runed door. 1823 | Necropol | Found a large runed door. 1823 | Necropol | Found a large runed door. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Found a huge runed translucent gate. 1861 | Necropol | Noticed MapoGu's ghost (amateur VSDe) 1862 | Necropol | Found a huge runed translucent gate. 1863 | Necropol | Found a huge runed translucent gate. 1863 | Necropol | Noticed a steam dragon 1864 | Necropol | Found a huge runed translucent gate. 1865 | Necropol | Found a huge runed translucent gate. 1880 | Necropol | HP: 18/37 [MapoGu's ghost (8)] 1883 | Necropol | Killed MapoGu's ghost 1884 | Necropol | Reached skill level 7 in Hexes 2012 | Necropol | HP: 4/37 [something/ball of steam (21)] 2019 | Necropol | Killed a steam dragon 2019 | Necropol | HP: 5/37 [spore (15)] 2020 | Necropol | Reached skill level 9 in Ranged Weapons 2020 | Necropol | Reached skill level 4 in Spellcasting 2195 | Necropol | Reached skill level 8 in Hexes 2238 | Necropol | Reached XP level 8. HP: 35/42 MP: 16/16 2269 | Necropol | Identified the ring "Puuxze Facug" {+Blink rPois Will+ | MP+9} 2362 | Necropol | Found a large runed translucent door. 2362 | Necropol | Found a large runed translucent door. 2380 | Necropol | Reached skill level 10 in Ranged Weapons 2383 | Necropol | Noticed Enaefa's ghost (amateur DEFw) 2389 | Necropol | Killed Enaefa's ghost 2391 | Necropol | Got the Incunable of Blueprints 2421 | Necropol | Found a large runed door. 2422 | Necropol | Found a large runed door. 2428 | Necropol | Found a large runed door. 2429 | Necropol | Found a large runed door. 2459 | Necropol | Found a huge runed translucent gate. 2459 | Necropol | Found a huge runed translucent gate. 2459 | Necropol | Found a huge runed translucent gate. 2459 | Necropol | Found a huge runed translucent gate. 2467 | Necropol | Noticed Galeloeq's ghost (amateur MiFi) 2488 | Necropol | Reached skill level 11 in Ranged Weapons 2502 | Necropol | HP: 19/42 [Galeloeq's ghost (8)] 2519 | Necropol | Killed Galeloeq's ghost 2520 | Necropol | Reached skill level 12 in Ranged Weapons 2790 | D:4 | HP: 13/42 [acid (10)] 2958 | D:5 | Reached skill level 1 in Stealth 2991 | D:5 | Reached skill level 2 in Stealth 3007 | D:5 | Reached skill level 13 in Ranged Weapons 3007 | D:5 | Reached XP level 9. HP: 46/46 MP: 17/17 3101 | D:5 | Found a sparkling altar of Nemelex Xobeh. 3116 | D:5 | You fall into a shaft and drop 1 floor! 3185 | D:6 | Reached skill level 3 in Stealth 3607 | D:6 | Reached skill level 4 in Stealth 3633 | D:7 | Found a sand-covered staircase. 3639 | Ossuary | Entered an ossuary 3792 | Ossuary | Reached skill level 14 in Ranged Weapons 3912 | D:7 | Noticed Jeremiah 3972 | D:6 | Found a white marble altar of Elyvilon. 4031 | D:6 | Became a worshipper of Elyvilon the Healer 4103 | D:7 | Noticed Pikel 4219 | D:7 | Found a flagged portal. 4251 | D:7 | Noticed Dowan 4253 | D:7 | Noticed Duvessa 4348 | D:8 | Reached * piety under Elyvilon 4348 | D:8 | Noticed a two-headed ogre 4361 | D:8 | Killed a two-headed ogre 4362 | D:8 | Reached skill level 15 in Ranged Weapons 4365 | D:8 | Found a bloodstained altar of Trog. 4365 | D:8 | Found a shimmering altar of Xom. 4366 | D:8 | Found a radiant altar of Vehumet. 4464 | D:8 | Reached skill level 16 in Ranged Weapons 4473 | D:8 | Found a staircase to the Lair. 4492 | D:8 | Found Rifampo's Antique Armour Shop. 4494 | D:8 | Found a glowing golden altar of the Shining One. 4568 | D:7 | Reached skill level 1 in Fighting 4569 | D:7 | Noticed Maurice 4577 | D:7 | Killed Maurice 4578 | D:7 | Reached skill level 3 in Dodging 4578 | D:7 | Reached XP level 10. HP: 52/52 MP: 18/18 4755 | D:7 | Killed Pikel 4756 | D:7 | Reached skill level 2 in Fighting 4756 | D:7 | Reached skill level 4 in Dodging 5007 | D:7 | HP: 21/55 [Jeremiah/divine providence (13)] 5095 | D:7 | Reached skill level 3 in Fighting 5095 | D:7 | Reached skill level 5 in Dodging 5127 | D:7 | Noticed a boulder beetle 5127 | D:7 | Noticed a cyclops 5127 | D:7 | Noticed a gargoyle 5127 | D:7 | Noticed a cyclops 5203 | D:7 | HP: 25/56 [orc priest/divine providence (12)] 5261 | D:7 | Killed a boulder beetle 5287 | D:7 | Reached ** piety under Elyvilon 5379 | D:7 | Killed a gargoyle 5380 | D:7 | Reached skill level 17 in Ranged Weapons 5380 | D:7 | Reached skill level 6 in Dodging 5404 | D:7 | Killed Jeremiah 5405 | D:7 | Reached skill level 4 in Fighting 5517 | D:7 | Killed Dowan 5696 | D:8 | Reached XP level 11. HP: 62/62 MP: 19/19 5859 | D:8 | Found an ornate altar of the Wu Jian Council. 5979 | D:9 | Found a burning altar of Makhleb. 5983 | D:9 | Found a glowing silver altar of Zin. 5984 | D:9 | Noticed a balrug 5984 | D:9 | Noticed an angel 6025 | D:9 | Reached skill level 5 in Fighting 6102 | D:9 | Found a blossoming altar of Fedhas. 6214 | D:9 | Reached skill level 1 in Translocations 6219 | D:9 | Noticed Grum 6226 | D:9 | Killed Grum 6305 | D:10 | Entered Level 10 of the Dungeon 6321 | D:10 | Reached skill level 2 in Translocations 6331 | D:9 | Reached *** piety under Elyvilon 6836 | D:10 | Reached **** piety under Elyvilon 6894 | D:10 | Reached skill level 18 in Ranged Weapons 6999 | D:10 | Reached skill level 3 in Translocations 7365 | D:9 | Found a roughly hewn altar of Beogh. 7418 | D:7 | Killed Duvessa 7872 | D:2 | Noticed Robin 7875 | D:2 | Killed Robin 8034 | D:2 | Noticed Terence 8047 | D:2 | Killed Terence 8486 | D:4 | Found a hide-covered altar of Uskayaw. 8486 | D:4 | Found an iron altar of Okawaru. 8491 | D:4 | Found a snail-covered altar of Cheibriados. 8493 | D:4 | Found a faded altar of an unknown god. 8494 | D:4 | Found a faded altar of an unknown god. 8509 | D:4 | Learned a level 2 spell: Blink 8515 | D:4 | Learned a level 4 spell: Dimensional Bullseye 8516 | D:4 | Fell from the grace of Elyvilon 8516 | D:4 | Became a worshipper of Uskayaw the Reveller 8637 | D:7 | Reached * piety under Uskayaw 8640 | D:7 | Reached ** piety under Uskayaw 8661 | D:7 | Reached skill level 4 in Translocations 8661 | D:7 | Reached *** piety under Uskayaw 8663 | D:7 | Reached **** piety under Uskayaw 8664 | D:7 | Reached skill level 6 in Fighting 8745 | D:7 | Identified the staff of the Solstice {^Drain *Slow rPois | rF+++ rCorr Alch} 8845 | Lair:1 | Entered Level 1 of the Lair of Beasts 8860 | Lair:1 | Reached skill level 5 in Translocations 8919 | Lair:2 | Reached ***** piety under Uskayaw 8921 | Lair:2 | Reached skill level 6 in Translocations 8925 | Lair:2 | Found a staircase to the Shoals. 8973 | Lair:1 | Reached skill level 7 in Fighting 9092 | Lair:1 | Reached skill level 7 in Translocations 9114 | Lair:1 | Reached XP level 12. HP: 58/72 MP: 20/20 9510 | Lair:2 | Reached skill level 1 in Invocations 9516 | Lair:2 | HP: 22/73 [cane toad (17)] 9516 | Lair:2 | HP: 5/73 [cane toad (17)] 9547 | Lair:2 | Noticed an eight-headed hydra 9573 | Lair:2 | Reached skill level 2 in Invocations 9614 | Lair:3 | Noticed a five-headed hydra 9625 | Lair:3 | Killed a five-headed hydra 9626 | Lair:3 | Reached skill level 8 in Fighting 9656 | Lair:3 | Found a hole to the Spider Nest. 9667 | Lair:5 | Entered Level 5 of the Lair of Beasts 9682 | Lair:5 | Reached skill level 8 in Translocations 9698 | Lair:5 | Reached skill level 3 in Invocations 9763 | Lair:5 | Reached ****** piety under Uskayaw 9785 | Lair:5 | Reached skill level 4 in Invocations 9871 | Lair:5 | Reached skill level 9 in Translocations 9877 | Lair:5 | Reached skill level 5 in Invocations 9892 | Lair:5 | Noticed a boulder beetle 9936 | Lair:5 | HP: 33/75 [cane toad (18)] 9944 | Lair:5 | Killed a boulder beetle 9945 | Lair:5 | Reached skill level 9 in Fighting 9996 | Lair:5 | Noticed a six-headed hydra 10001 | Lair:5 | Reached skill level 6 in Invocations 10044 | Lair:5 | Noticed a death yak 10044 | Lair:5 | Noticed a death yak 10050 | Lair:5 | Noticed a death yak 10050 | Lair:5 | Noticed a death yak 10051 | Lair:5 | Noticed a death yak 10059 | Lair:5 | Killed a death yak 10059 | Lair:5 | Killed a death yak 10059 | Lair:5 | Killed a death yak 10059 | Lair:5 | Killed a death yak 10060 | Lair:5 | Reached skill level 10 in Translocations 10060 | Lair:5 | Reached XP level 13. HP: 69/80 MP: 21/21 10161 | Lair:5 | HP: 39/80 [skyshark (8)] 10205 | Lair:5 | Reached skill level 7 in Invocations 10340 | Lair:5 | Got an earthy gem with 2375 turns to spare 10377 | Lair:5 | Reached skill level 8 in Invocations 10409 | Lair:5 | Reached skill level 10 in Fighting 10413 | Lair:5 | Reached skill level 11 in Translocations 10578 | Lair:4 | Found a viscous altar of Jiyva. 10578 | Lair:4 | Found a staircase to the Slime Pits. 10708 | Lair:3 | Reached skill level 9 in Invocations 10875 | Lair:4 | Reached skill level 12 in Translocations 10999 | Lair:3 | HP: 40/82 [warg (11)] 11143 | Lair:2 | HP: 40/82 [black mamba (12)] 11397 | D:12 | Reached skill level 10 in Invocations 11528 | D:15 | Entered Level 15 of the Dungeon 11582 | D:14 | HP: 40/82 [something (16)] 11583 | D:14 | Reached XP level 14. HP: 45/88 MP: 23/23 11926 | D:14 | Reached skill level 13 in Translocations 11973 | D:15 | Found a sacrificial altar of Ru. 12003 | D:15 | HP: 42/88 [centaur warrior/arrow (17)] 12097 | D:15 | Paralysed by something for 2 turns 12200 | D:15 | Reached skill level 14 in Translocations 12326 | D:15 | HP: 37/88 [catoblepas (30)] 12417 | D:15 | HP: 26/88 [skeletal warrior/+0 scimitar (22)] 12422 | D:15 | HP: 20/88 [skeletal warrior/+0 scimitar (14)] 12427 | D:15 | HP: 1/88 [skeletal warrior/+0 scimitar (19)] 12497 | D:15 | Learned a level 6 spell: Gell's Gavotte 12656 | D:15 | Found a staircase to the Depths. 12659 | D:15 | Got a smoky gem with 624 turns to spare 12672 | D:15 | Reached skill level 15 in Translocations 13146 | D:12 | Found a staircase to the Orcish Mines. 13151 | Orc:1 | Entered Level 1 of the Orcish Mines 13196 | Orc:1 | Noticed Jorgrun 13220 | Orc:1 | Killed Jorgrun 13221 | Orc:1 | Reached skill level 16 in Translocations 13399 | Orc:2 | Entered Level 2 of the Orcish Mines 13399 | Orc:2 | Found a staircase to the Elven Halls. 13465 | Orc:2 | Found Cyvol's Weapon Boutique. 13497 | Orc:1 | You fall into a shaft and drop 1 floor! 13582 | Orc:2 | HP: 31/81 [kobold blastminer/iron shot (37)] 14065 | Orc:2 | Reached skill level 17 in Translocations 14136 | Orc:2 | Reached XP level 15. HP: 69/92 MP: 20/24 14168 | Orc:2 | Found Tapnuured's Jewellery Boutique. 14168 | Orc:2 | Found Ducaes's Antique Weapon Boutique. 14169 | Orc:2 | Found Fauschumecs's Weapon Boutique. 14169 | Orc:2 | Found Jeapooq's Distillery. 14184 | Orc:2 | Bought the amulet of Vitality {Regen++ RegenMP++} for 1700 | gold pieces 14184 | Orc:2 | Found the amulet of Vitality {Regen++ RegenMP++} 14328 | Orc:2 | Bought a potion of heal wounds for 112 gold pieces 14616 | Shoals:1 | Entered Level 1 of the Shoals 14673 | Shoals:1 | Reached skill level 5 in Stealth 14706 | Shoals:1 | Reached skill level 5 in Spellcasting 14744 | Shoals:1 | HP: 45/92 [centaur warrior/arrow (18)] 14784 | Shoals:2 | HP: 44/92 [faun/sling bullet (20)] 14800 | Shoals:1 | Found Quok's Overcharged Wands. 14895 | Shoals:1 | Reached skill level 7 in Dodging 15155 | Shoals:1 | Reached skill level 8 in Dodging 15221 | Shoals:2 | HP: 37/93 [faun/sling bullet[a satyr] (17)] 15258 | Shoals:2 | HP: 41/93 [satyr/arrow (16)] 15264 | Shoals:1 | HP: 29/93 [faun/+0 quarterstaff (7)] 15324 | Shoals:2 | Reached skill level 11 in Fighting 15324 | Shoals:2 | Reached skill level 9 in Dodging 15411 | Shoals:2 | HP: 45/94 [manticore/volley of spikes (8)] 15418 | Shoals:2 | HP: 37/94 [centaur warrior/arrow (14)] 15521 | Shoals:3 | HP: 46/95 [cyclops (14)] 15623 | Shoals:3 | HP: 45/95 [drowned by a water nymph (8)] 15625 | Shoals:3 | HP: 13/95 [water nymph/the raging water (37)] 15625 | Shoals:3 | Drowned by a water nymph Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_loops_ring, chequers_garden, hangedman_decor_lopped D:2: layout_basic, nrook_loot_triangle, uniq_robin, uniq_terence D:3: layout_loops_ring, cheibrodos_sewer_entry_bend, uniq_natasha D:4: layout_basic, lemuel_tele_altar, kennysheep_mini_moat, general_overflow_altar, chequers_temple_overflow_minitemple, minmay_temple_entry_proselytizer, index_necropolis_entry_arbor_path D:5: layout_layer_cave, lemuel_crystal_altar D:6: layout_basic, elyvilon_altar_3, nicolae_figureground_sparkle D:7: minmay_the_grid_triangle_9x9_rhombus_thin [minmay_the_grid_triangle_9x9_corruption, minmay_the_grid_triangle_9x9_prize_top_heavy, minmay_the_grid_triangle_9x9_negative_grid, minmay_the_grid_triangle_9x9_swiss_cheese], layout_layer_cave, nicolae_ossuary_entry_plus, enter_bailey_2, grunt_ministairs_2, uniq_duvessa, uniq_maurice, uniq_jeremiah, uniq_pikel D:8: kennysheep_big_flooded_room, layout_cave_pools, nicolae_wu_jian_glorious_leap, mainiacjoe_overflow_alcove_2, gammafunk_temple_overflow_claw, serial_shops, nicolae_shop_temple_entry_statues_fountains D:9: layout_basic, grunt_temple_overflow_order_and_chaos_2, tgw_fedhas, special_room [special_room_orc], kennysheep_another_room, uniq_grum D:10: layout_stronghold D:11: layout_stronghold, serial_shops, nicolae_shop_tiny_waterfront, worms_lemuel, uniq_amaemon D:12: layout_loops_ring, orc_0_dummy D:13: layout_long_grid, nicolae_trove_entry_crystal D:14: layout_loops_ring, skrybe_vaults_entry_preservation, nrook_pool_corridor, nicolae_straight_to_the_point D:15: hangedman_depths_entry_civil_slaughter, layout_loops_ring, nicolae_ru_path_of_blood, minmay_protected_statue Temple: nicolae_temple_ecumenical_triangle Lair:1: layout_layer_cave Lair:2: layout_loops_ring, elwin_shoals_entry_stream, uniq_fannar, uniq_harold Lair:3: beast_lair_carwin_large_4, layout_loops_ring, dummy_spider_entry Lair:4: layout_cave_pods, dpeg_slime_entry_enclosed, disabler_island Lair:5: minmay_lair_end_frog_pond, layout_loops_ring, enter_volcano_2, portal_ice_cave_entry_imps, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_c Shoals:1: layout_shoals, nicolae_shop_overcharged_wands Shoals:2: layout_shoals, uniq_nikola Shoals:3: nicolae_shoals_aurelia_aurita, layout_shoals, nicolae_splish_splash Orc:1: layout_caves, serial_shops, uniq_jorgrun Orc:2: st_orc_pillars, layout_diamond_mine, serial_shops, shop_fountains Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | ---------------+----------------------------------------------+----- Ranged Weapons | 3 4 5 6 7 8 9 13 16 17 18 | 18.2 Hexes | 5 6 8 | 8.0 Spellcasting | 2 4 5 | 5.2 Stealth | 2 4 5 | 5.2 Fighting | 1 4 7 9 10 11 | 11.3 Dodging | 3 6 9 | 9.9 Translocations | 7 10 12 17 | 17.0 Invocations | 6 10 | 10.0 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Dagger | | | 54 | | || 54 Fire: Sling | 65 | 145 | 266 | 229 | || 705 Shortbow | | | | 712 | 965 || 1677 Orcbow | | | | | 567 || 567 Throw: Dart | | | | 1 | || 1 Throwing net | | | | | 1 || 1 Cast: Jinxbite | 6 | 19 | 27 | 53 | 48 || 153 Cause Fear | | | 4 | 3 | 2 || 9 Inner Flame | | | 4 | 3 | || 7 Blink | | | | 1 | 16 || 17 Gell's Gavotte | | | | | 38 || 38 Invoke: Grand Finale | | | | 2 | 6 || 8 Line Pass | | | | | 2 || 2 Stomp | | | | | 1 || 1 Evoke: Wand | | | 6 | 11 | 6 || 23 Condenser vane | | | | | 1 || 1 Use: Potion | | | 2 | | || 2 Scroll | | | 2 | 7 | 10 || 19 Stab: Sleeping | | | 1 | | || 1 Armour: Robe | 8 | 16 | 14 | | || 38 Steam dragon scal | | | 99 | 44 | || 143 Troll leather arm | | | | 134 | 489 || 623 Dodge: Dodged | 12 | 57 | 189 | 431 | 682 || 1371 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14813 | 12325 | 2488 | 171 | 88 | 29 | 510.8 | Dungeon | 8998 | 7060 | 1938 | 0 | 88 | 15 | 599.9 | Temple | 17 | 1 | 16 | 0 | 0 | 1 | 17.0 | Lair | 2220 | 2080 | 140 | 0 | 0 | 5 | 444.0 | Shoals | 980 | 879 | 101 | 0 | 0 | 3 | 326.7 | Orcish Mines | 1159 | 868 | 291 | 0 | 0 | 2 | 579.5 | Sewer | 399 | 399 | 0 | 0 | 0 | 1 | 399.0 | Ossuary | 263 | 263 | 0 | 0 | 0 | 1 | 263.0 | Necropolis | 773 | 773 | 0 | 171 | 0 | 1 | 773.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 1289 daAuts Orc:2: 858 daAuts D:9: 828 daAuts Lair:5: 816 daAuts Necropolis: 773 daAuts D:15: 769 daAuts D:4: 736 daAuts D:2: 728 daAuts D:8: 706 daAuts D:3: 685 daAuts D:10: 654 daAuts Shoals:1: 614 daAuts Lair:1: 610 daAuts D:6: 567 daAuts D:5: 555 daAuts