Dungeon Crawl Stone Soup version 0.33-a0-1476-g11d99efb1b (webtiles) character file. Game seed: 5096054973549026148 0 sleeves the Caller (level 1, 13/13 HPs) Began as a Coglin Wanderer on Apr 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). sleeves the Caller (Coglin Wanderer) Turns: 0, Time: 00:00:03 Health: 13/13 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . a - +2 falchion {Io} rCold . . . e - +0 dagger {Santiago} rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . b - +0 pair of boots Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 falchion (weapon) {Io} e - a +0 dagger (offhand) {Santiago} Armour b - a +0 pair of boots (worn) d - a +0 robe (worn) Potions c - a potion of curing Skills: + Level 3.0 Long Blades + Level 1.0 Dodging + Level 1.0 Spellcasting + Level 3.0 Summonings + Level 2.6 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 28% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. Will you be the one to retrieve the astounding Orb of Zot from the depths? Press ? for a list of commands and other information. Found a viscous emerald potion, 8 gold pieces and a dagger. Found a staircase leading out of the dungeon. You begin with the following items: a +2 falchion {Io}, a +0 pair of boots, a potion of curing, a +0 robe, a +0 dagger {Santiago}; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Ice Beast. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... #~# .... .... #~# .... ..... ~~~ ..... .....##~##..... .....P#~#P..... ......P.P...... ............... .!.....@...# ...........# .$##..P.P...... #.P#~#P..... #.##~##..... #. ~~~ ..... # #~# .... #~# )... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +2 falchion | {Io}, a +0 pair of boots, a potion of curing, a +0 robe, a | +0 dagger {Santiago}; and the following spell memorised: | Summon Small Mammal; and the following spells available to | memorise: Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, angelslayer_ecumenical_altar_broken_walls_simple Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+