Dungeon Crawl Stone Soup version 0.33-a0-1476-g11d99efb1b (webtiles) character file. Game seed: 12368586685829997490 0 sleeves the Tinkerer (level 1, 16/16 HPs) Began as a Coglin Wanderer on Apr 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). sleeves the Tinkerer (Coglin Wanderer) Turns: 0, Time: 00:00:03 Health: 16/16 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/2 levels left rFire . . . a - +0 club {Sicimett} rCold . . . e - +0 dagger {Dunstan} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) {Sicimett} e - a +0 dagger (offhand) {Dunstan} Armour c - a +0 robe (worn) Scrolls b - a scroll of fog d - a scroll of vulnerability Skills: + Level 2.0 Fighting + Level 1.0 Throwing + Level 1.0 Dodging + Level 1.0 Spellcasting + Level 1.7 Hexes + Level 3.6 Forgecraft You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 44% 1d5 5% 1 Slow Hex 24% N/A 12% 1 Inner Flame Hex/Fire 3% N/A 45% 3 Awaken Armour Erth/Frge 12% N/A 75% 4 Iskenderun's Battlesphe Conj/Frge 6% 2d7 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. The fabled Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found 4 stones. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club {Sicimett}, a scroll of fog, a +0 robe, a scroll of vulnerability, a +0 dagger {Dunstan}; and the following spells available to memorise: Kinetic Grapnel, Slow, Inner Flame, Awaken Armour, Iskenderun's Battlesphere. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) (........ ###≈≈≈≈≈≈≈## #≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈# #≈≈....~≈≈≈# #≈≈...≈≈~≈≈# #≈≈........# #≈≈...@....# #≈≈........... ###..........# ############ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +0 club | {Sicimett}, a scroll of fog, a +0 robe, a scroll of | vulnerability, a +0 dagger {Dunstan}; and the following | spells available to memorise: Kinetic Grapnel, Slow, Inner | Flame, Awaken Armour, Iskenderun's Battlesphere. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic, basic_ecumenical_altar Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+