Dungeon Crawl Stone Soup version 0.33-a0-1476-g11d99efb1b (webtiles) character file. Game seed: 13482240155484703617 0 sleeves the Magician (level 1, 15/15 HPs) Began as a Coglin Wanderer on Apr 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). sleeves the Magician (Coglin Wanderer) Turns: 0, Time: 00:00:08 Health: 15/15 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 6/6 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 8/9 levels left rFire . . . a - +0 dagger {Nhalahla} rCold . . . f - +0 dagger {Mei} rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Nhalahla} f - a +0 dagger (offhand) {Mei} Armour b - a +0 pair of gloves (worn) d - a +0 robe (worn) Scrolls c - a scroll of fear Potions e - a potion of curing Skills: + Level 1.0 Fighting + Level 1.5 Stealth + Level 4.5 Spellcasting + Level 1.0 Invocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 8% 1d3 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 4% 3-4/arc 36% 2 Fugue of the Fallen Necr 2% N/A 58% 3 Inner Flame Hex/Fire 2% N/A 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. Will you be the one to retrieve the wondrous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Nhalahla}, a +0 pair of gloves, a scroll of fear, a +0 robe, a potion of curing, a +0 dagger {Mei}; and the following spell memorised: Freeze; and the following spells available to memorise: Static Discharge, Fugue of the Fallen, Inner Flame. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##### #...# #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +0 dagger | {Nhalahla}, a +0 pair of gloves, a scroll of fear, a +0 | robe, a potion of curing, a +0 dagger {Mei}; and the | following spell memorised: Freeze; and the following spells | available to memorise: Static Discharge, Fugue of the | Fallen, Inner Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 6/6 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+