Dungeon Crawl Stone Soup version 0.33-a0-1476-g11d99efb1b (webtiles) character file. Game seed: 14989740514366065860 0 sleeves the Chopper (level 1, 13/13 HPs) Began as a Coglin Wanderer on Apr 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). sleeves the Chopper (Coglin Wanderer) Turns: 0, Time: 00:00:04 Health: 13/13 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Gold: 0 SH: 3 Dex: 9 Spells: 1/2 levels left rFire . . . a - +2 hand axe {Tae} rCold . . . b - +0 buckler rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) {Tae} Armour b - a +0 buckler (worn) d - a +0 leather armour (worn) Potions c - a potion of mutation Skills: + Level 3.0 Axes + Level 2.6 Dodging + Level 1.0 Shields + Level 1.0 Spellcasting + Level 1.0 Translocations + Level 1.0 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 4% N/A 34% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 2% 2d10 77% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand axe {Tae}, a +0 buckler, a potion of mutation, a +0 leather armour; and the following spell memorised: Apportation; and the following spells available to memorise: Volatile Blastmotes. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #@# #.# #.# #.# #.# ... #.# #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +2 hand axe | {Tae}, a +0 buckler, a potion of mutation, a +0 leather | armour; and the following spell memorised: Apportation; and | the following spells available to memorise: Volatile | Blastmotes. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_basic, serial_shops, nicolae_shopburst, shapermc_ecumenical_altar_mp_vishouse, minmay_fountain_box Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+