Dungeon Crawl Stone Soup version 0.33-a0-1476-g11d99efb1b (webtiles) character file. Game seed: 6779920136103394278 0 sleeves the Charlatan (level 1, 15/15 HPs) Began as a Coglin Wanderer on Apr 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). sleeves the Charlatan (Coglin Wanderer) Turns: 0, Time: 00:00:02 Health: 15/15 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 12 God: Gold: 0 SH: 4 Dex: 16 Spells: 2/3 levels left rFire . . . a - +0 dagger {Tejnoor} rCold . . . b - +0 buckler rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Tejnoor} Armour b - a +0 buckler (worn) d - a +0 robe (worn) Wands e - a wand of charming (15) Potions c - a potion of heal wounds Skills: + Level 1.0 Fighting + Level 1.0 Shields + Level 1.7 Spellcasting + Level 1.7 Air Magic + Level 5.3 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 12% 1d3 32% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 2% N/A 71% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Tejnoor}, a +0 buckler, a potion of heal wounds, a +0 robe, a wand of charming (15); and the following spell memorised: Shock; and the following spells available to memorise: Mephitic Cloud. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######### #.......# +.@.....# #>......# #######... # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +0 dagger | {Tejnoor}, a +0 buckler, a potion of heal wounds, a +0 | robe, a wand of charming (15); and the following spell | memorised: Shock; and the following spells available to | memorise: Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_loops_cross, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_b, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_cb, co_window_broadway_b, co_window_paths_c, co_window_4corner_a, chequers_ecumenical_altar_island Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+