Dungeon Crawl Stone Soup version 0.33-a0-1479-g19675e9b32 (webtiles) character file. Game seed: 8924894653315428145 0 sleeves the Firebug (level 1, 13/13 HPs) Began as a Coglin Wanderer on Apr 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). sleeves the Firebug (Coglin Wanderer) Turns: 0, Time: 00:00:02 Health: 13/13 AC: 5 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . a - +0 club {Nakurtum} rCold . . . f - +0 dagger {Bo} rNeg . . . c - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) {Nakurtum} f - a +0 dagger (offhand) {Bo} Missiles b - 3 javelins (quivered) e - 4 curare-tipped darts Armour c - a +0 ring mail (worn) Potions d - a potion of brilliance Skills: + Level 1.7 Throwing + Level 2.6 Armour + Level 1.0 Stealth + Level 1.0 Spellcasting + Level 2.6 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 12% 2x1d4 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 6% N/A 73% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club {Nakurtum}, 3 javelins, a +0 ring mail, a potion of brilliance, 4 curare-tipped darts, a +0 dagger {Bo}; and the following spell memorised: Foxfire; and the following spells available to memorise: Dazzling Flash. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #♣..... P.## # ....P.♣P..# #.♣♣....♣....♣# ...P........... ..♣...P.P...... ....P.....P.... P.............. ...P...@...P... P...........♣.. .♣P.P.....P..♣ ......P.P...... ..PP♣.......♣.. #.......♣...... ##..P..P.....## ##..♣♣...P... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +0 club | {Nakurtum}, 3 javelins, a +0 ring mail, a potion of | brilliance, 4 curare-tipped darts, a +0 dagger {Bo}; and | the following spell memorised: Foxfire; and the following | spells available to memorise: Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_ring, serial_shops, shop Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+