Dungeon Crawl Stone Soup version 0.34-a0 (webtiles) character file. Game seed: 14057753542448855594 403 sleeves the Ducker (level 6, -3/48 HPs) Began as a Merfolk Necromancer on Apr 27, 2025. Slain by an ufetubus (5 damage) ... on level 5 of the Dungeon. The game lasted 00:11:55 (2320 turns). sleeves the Ducker (Merfolk Necromancer) Turns: 2320, Time: 00:11:55 Health: -3/48 AC: 2 Str: 11 XL: 6 Next: 86% Magic: 6/9 EV: 13 Int: 14 God: Gold: 95 SH: 0 Dex: 14 Spells: 6/9 levels left rFire . . . m - +2 whip (venom) rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . o - melded +0 helmet rElec . (cloak unavailable) rCorr . j - melded +2 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.11/turn %: no passive effects @: quill-form A: quills, (nimble swimmer 2), mertail a: Begin Untransformation You were on level 5 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 125 gold pieces. You spent 30 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger m - a +2 whip of venom (weapon) (You took it off a gnoll bouda on level 5 of the Dungeon) Missiles f - a throwing net Armour b - a +0 robe (worn) j - a +2 pair of gloves (melded) (You found it on level 1 of the Dungeon) o - a +0 helmet (melded) (You took it off Robin on level 2 of the Dungeon) Scrolls d - 2 scrolls of enchant armour {unknown} h - a scroll of revelation {unknown} k - 2 scrolls of immolation {unknown} l - a scroll of summoning {unknown} n - a scroll of fog {unknown} q - 2 scrolls of poison {unknown} u - 2 scrolls of fear {unknown} v - a scroll of identify {unknown} Potions c - a potion of magic e - 2 potions of invisibility {unknown} i - 2 potions of ambrosia {unknown} p - a potion of haste {unknown} r - a potion of heal wounds {unknown} s - a potion of brilliance {unknown} t - a potion of moonshine {unknown} Talismans g - a quill talisman (active) (You found it on level 3 of the Dungeon) Skills: + Level 4.3 Fighting + Level 4.9 Polearms + Level 5.8 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 3.2 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 40% N/A 6% 1 b - Grave Claw Necr 20% 2d8 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 10% 2d6 19% 3 Animate Dead Necr 10% N/A 52% 4 Maxwell's Portable Pile Tloc 1% (3-9)d2 56% 3 Curse of Agony Necr 10% N/A 86% 5 Brom's Barrelling Bould Conj/Erth 1% 2d4 93% 4 Ignite Poison Fire/Alch 1% N/A 93% 4 Iskenderun's Battlesphe Conj/Frge 1% 2d7 93% 4 Sticky Flame Fire/Alch 1% 2d4 93% 4 Fireball Conj/Fire 0% 3d3 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Magnavolt Erth/Air 0% 4d9 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Ignition Fire 0% 3d3 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Xom Shops: D:1 * Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the giant cockroach. You kill the giant cockroach! You see here a giant cockroach corpse. Found a scroll labelled VONUAN QIHARA. u - a scroll labelled VONUAN QIHARA A rat is nearby! A rat is nearby! A rat is nearby! There is a stone staircase leading down here. The rat squeaks loudly. You climb downwards. There is a stone staircase leading up here. You climb upwards. The rat misses you. There is a stone staircase leading down here. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (chance to affect: 62%) A fragment of the rat's soul is dislodged from its body. The rat looks weaker. The rat bites you but does no damage. Your soul wisp barely misses the rat. The rat closely misses you. Your soul wisp barely misses the rat. The rat misses you. Your soul wisp touches the rat. The rat dies! You now have 46 gold pieces (gained 6). Your soul wisp misses the adder. The adder is struck by your quills. The adder bites you. Your soul wisp closely misses the adder. You hit the adder. The adder is lightly wounded. The adder is struck by your quills. The adder closely misses you. The adder is struck by your quills. The adder bites you. You are poisoned. The adder poisons you! Your soul wisp touches the adder. You miss the adder. The adder is heavily wounded. You feel sick. The adder bites you. Your soul wisp touches the adder. You miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. Your soul wisp completely misses the adder. You hit the adder. The adder is almost dead. You feel sick. The adder closely misses you. Your soul wisp closely misses the adder. The adder misses you. You hit the adder. You kill the adder! You feel sick. You feel sick. Your soul wisp disappears in a puff of smoke! You feel sick. You feel sick. You are no longer poisoned. The shadow imp shouts, "Give up, thou dankish nose-picking fustilarian!" Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (chance to affect: 53%) The shadow imp resists with significant effort. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (chance to affect: 53%) The shadow imp resists with significant effort. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (chance to affect: 53%) A fragment of the shadow imp's soul is dislodged from its body. The shadow imp looks weaker. You hit the shadow imp. The shadow imp is moderately wounded. The shadow imp misses you. Your soul wisp touches the shadow imp. You closely miss the shadow imp. The shadow imp is severely wounded. The shadow imp closely misses you. Your soul wisp barely misses the shadow imp. You hit the shadow imp. The shadow imp is almost dead. The shadow imp closely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing misses your soul wisp. The stream of webbing hits the shadow imp but does no damage. The shadow imp is caught in a web! Your soul wisp completely misses the shadow imp. You hit the shadow imp but do no damage. The shadow imp is almost dead. The shadow imp struggles to get unstuck from the web. Your soul wisp touches the shadow imp. The shadow imp dies! Your soul wisp touches the ribbon worm. The ribbon worm is struck by your quills. The ribbon worm misses you. Your soul wisp touches the ribbon worm. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm completely misses you. Your soul wisp completely misses the ribbon worm. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Your soul wisp barely misses the ribbon worm. The web tears apart. Your soul wisp disappears in a puff of smoke! You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you! Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, catching its breath, chance to affect: 53%) A fragment of the ribbon worm's soul is dislodged from its body. The ribbon worm looks weaker. The ribbon worm bites you but does no damage. Your soul wisp touches the ribbon worm. The ribbon worm dies! You see here a ribbon worm corpse. You swap places. You pick up a book of the Spheres and begin reading... You add the spells Brom's Barrelling Boulder, Iskenderun's Battlesphere, Fireball, Conjure Ball Lightning and Orb of Destruction to your library. You open the door. There is an open door here. An orc comes into view. It is wielding a +0 club. An orc is nearby! An orc comes into view. It is wielding a +0 flail. The orc moves out of view. You swap places. Your soul wisp disappears in a puff of smoke! There is an open door here. Found a hand axe. You see here a +0 hand axe. A rat comes into view. A rat is nearby! A rat is nearby! The rat squeaks loudly. The rat bites you. You hit the rat. The rat is severely wounded. The rat is struck by your quills. You kill the rat! No target in view! You see here a rat corpse. There is a stone staircase leading up here. You climb upwards. Level annotation: Natasha There is a stone staircase leading down, spattered with blood here. Items here: ))) [ ÷÷. You see here a +0 dagger. HP restored. You see here a ball python skeleton. You see here a +0 dagger. Things that are here: a +0 dagger; a goblin skeleton There is a stone staircase leading down here. You see here a +0 dagger. You climb downwards. There is a stone staircase leading up here. An orc is nearby! Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, chance to affect: 62%) The orc resists with significant effort. The orc shouts! You hear a shout! x2 The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The orc priest looks braver for a moment. The orc priest looks encouraged for a moment. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (chance to affect: 62%) The orc resists with significant effort. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (chance to affect: 62%) The orc resists with significant effort. The orc is struck by your quills. The orc hits you with a +0 flail. The orc attacks as it pursues you! The orc hits you with a +0 flail! The orc attacks as it pursues you! The orc barely misses you. There is a stone staircase leading up here. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (moderately wounded, chance to affect: 62%) A fragment of the orc's soul is dislodged from its body. The orc looks weaker. The orc closely misses your soul wisp. Your soul wisp touches the orc. The orc closely misses your soul wisp. Your soul wisp barely misses the orc. The orc closely misses your soul wisp. Your soul wisp barely misses the orc. The orc hits your soul wisp with a +0 flail. Your soul wisp touches the orc. The orc dies! The orc closely misses your soul wisp. Your soul wisp touches the orc. The orc hits your soul wisp with a +0 club. Your soul wisp touches the orc. The orc dies! Your soul wisp misses the orc priest. The orc priest hits your soul wisp with a +0 hand axe. Your soul wisp is destroyed! Your soul wisp disappears in a puff of smoke! Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (chance to affect: 45%) The orc priest resists with some effort. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (chance to affect: 45%) The orc priest resists with some effort. The orc priest completely misses you. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (chance to affect: 45%) The orc priest resists with some effort. The orc priest hits you but does no damage. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (chance to affect: 45%) The orc priest resists with some effort. The orc priest hits you with a +0 hand axe! Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (chance to affect: 45%) The orc priest resists with some effort. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest closely misses you. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (chance to affect: 45%) A fragment of the orc priest's soul is dislodged from its body. The orc priest looks weaker. * * * LOW MAGIC WARNING * * * The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc priest hits your soul wisp with a +0 hand axe. Your soul wisp touches the orc priest. The orc priest shouts, "Surrender to Beogh and we'll let you live!" Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You barely miss the orc priest. The orc priest is lightly wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest is struck by your quills. The orc priest barely misses you. The orc priest closely misses your soul wisp. Your soul wisp touches the orc priest. You hit the orc priest. The orc priest is heavily wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Your soul wisp touches the orc priest. You hit the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc priest hits your soul wisp with a +0 hand axe. Your soul wisp barely misses the orc priest. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" You hit the orc priest but do no damage. The orc priest is severely wounded. The orc priest misses you. The orc priest completely misses your soul wisp. Your soul wisp barely misses the orc priest. You closely miss the orc priest. The orc priest is severely wounded. The orc priest misses you. The orc priest hits your soul wisp with a +0 hand axe. Your soul wisp returns to where it belongs. The orc priest is no longer weakened. Okay, then. Okay, then. You feel better. The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You closely miss the orc priest. The orc priest is severely wounded. The orc priest completely misses you. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (severely wounded, chance to affect: 45%) A fragment of the orc priest's soul is dislodged from its body. The orc priest looks weaker. * * * LOW MAGIC WARNING * * * The orc priest closely misses you. The orc priest closely misses your soul wisp. Your soul wisp touches the orc priest. You barely miss the orc priest. The orc priest is severely wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest looks satisfied for a moment. Your soul wisp completely misses the orc priest. You barely miss the orc priest. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The orc priest is severely wounded. The orc priest calls down the wrath of Beogh upon you. You barely resist. Your soul wisp misses the orc priest. You hit the orc priest. You kill the orc priest! Your Dodging skill increases to level 5! You swap places. Things that are here: a +0 hand axe; an orc corpse You now have 48 gold pieces (gained 2). Things that are here: a +0 club; a +0 leather armour; a +0 flail You swap places. Things that are here: a +0 hand axe; an orc corpse There is a stone staircase leading up, spattered with blood here. You swap places. Things that are here: a +0 hand axe; an orc corpse Things that are here: a +0 club; a +0 leather armour; a +0 flail Your soul wisp disappears in a puff of smoke! There is an open door here. Found a scroll labelled VONUAN QIHARA. u - 2 scrolls labelled VONUAN QIHARA (gained 1) Magic restored. Search for what [? for help]? spear Can't find anything matching that. Search for what [Enter for "spear", or ? for help]? pole Can't find anything matching that. Unknown command. Found a stone staircase leading up. HP restored. There is an open door here. There is an open door here. There is an open door here. You see here 5 javelins. There is a stone staircase leading down here. You see here a rat skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found 10 gold pieces. Found a stone staircase leading down. Found an Everburning Encyclopedia. You now have 58 gold pieces (gained 10). You pick up an Everburning Encyclopedia and begin reading... You add the spells Ignite Poison, Sticky Flame and Ignition to your library. Found 8 stones. You see here 8 stones. There is a stone staircase leading down here. Found 5 stones and a sling. There is a stone staircase leading down here. You climb downwards. Found a robe. There is a stone staircase leading up here. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. You climb upwards. There is a stone staircase leading down here. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! The kobold throws a stone. The stone misses you. A hound comes into view. The kobold throws a stone. The stone barely misses you. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found 4 stones. The hound barks! Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (chance to affect: 62%) The kobold resists with significant effort. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (chance to affect: 62%) The kobold resists with significant effort. The kobold throws a stone. The stone misses you. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (chance to affect: 62%) A fragment of the kobold's soul is dislodged from its body. The kobold looks weaker. The kobold hits your soul wisp but does no damage. Your soul wisp misses the kobold. You hit the hound. The hound is lightly wounded. The hound barely misses you. Your soul wisp touches the kobold. You hit the hound. The hound is moderately wounded. The hound barely misses you. The hound bites you but does no damage. Your soul wisp misses the kobold. You barely miss the hound. The hound is moderately wounded. The hound misses you. The kobold hits you but does no damage. Your soul wisp closely misses the kobold. The hound bites you. Your soul wisp barely misses the kobold. You hit the hound. The hound is moderately wounded. The hound is struck by your quills. The hound closely misses you. Your soul wisp barely misses the kobold. You hit the hound. The hound is severely wounded. The hound is struck by your quills. The hound bites you but does no damage. The hound bites you. Your soul wisp touches the kobold. The kobold dies! You hit the hound. The hound is almost dead. The hound is struck by your quills. The hound bites you but does no damage. You hit the hound but do no damage. The hound is almost dead. The hound barely misses you. The hound stops to sniff the ground. The hound misses you. Your soul wisp closely misses the hound. You hit the hound. You kill the hound! You have reached level 6! You swap places. Things that are here: a +0 dagger; 4 stones You see here a +0 sling. You open the door. There is an open door here. Your soul wisp disappears in a puff of smoke! You open the door. Found 4 gold pieces. You open the door. There is an open door here. You now have 62 gold pieces (gained 4). You open the door. You open the door. A hobgoblin comes into view. There is an open door here. The hobgoblin shouts! You barely miss the hobgoblin. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You open the door. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading down. You open the door. There is an open door here. You open the door. There is an open door here. Found 9 gold pieces. You now have 71 gold pieces (gained 9). Found 8 gold pieces. A bombardier beetle comes into view. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (asleep, chance to affect: 45%) The bombardier beetle resists with some effort. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (chance to affect: 45%) A fragment of the bombardier beetle's soul is dislodged from its body. The bombardier beetle looks weaker. Your soul wisp touches the bombardier beetle but does no damage. You see here 8 gold pieces. The bombardier beetle is struck by your quills. The bombardier beetle misses you. Your soul wisp barely misses the bombardier beetle. You hit the bombardier beetle. The bombardier beetle is moderately wounded. Your soul wisp touches the bombardier beetle but does no damage. You hit the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle bites you but does no damage. Your soul wisp touches the bombardier beetle but does no damage. You hit the bombardier beetle. The bombardier beetle is heavily wounded. Your soul wisp touches the bombardier beetle. You hit the bombardier beetle. The bombardier beetle is severely wounded. The bombardier beetle bites you. Your soul wisp touches the bombardier beetle. You hit the bombardier beetle. You kill the bombardier beetle! Your Polearms skill increases to level 4! You now have 79 gold pieces (gained 8). There is a stone staircase leading down here. You climb downwards. Your mindless puppet stays behind to rot. Found a scroll labelled VICZUE KETAU. There is a stone staircase leading up here. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (asleep, chance to affect: 45%) The bombardier beetle resists with some effort. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (chance to affect: 45%) The bombardier beetle resists with some effort. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (chance to affect: 45%) The bombardier beetle resists with some effort. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (chance to affect: 45%) A fragment of the bombardier beetle's soul is dislodged from its body. The bombardier beetle looks weaker. Your soul wisp touches the bombardier beetle but does no damage. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The bombardier beetle closely misses you. Your soul wisp touches the bombardier beetle. You barely miss the bombardier beetle. The bombardier beetle is moderately wounded. Your soul wisp touches the bombardier beetle but does no damage. You hit the bombardier beetle but do no damage. The bombardier beetle is moderately wounded. The bombardier beetle barely misses you. Your soul wisp touches the bombardier beetle. You hit the bombardier beetle. The bombardier beetle is severely wounded. The bombardier beetle misses you. Your soul wisp touches the bombardier beetle but does no damage. You hit the bombardier beetle but do no damage. The bombardier beetle is severely wounded. Your soul wisp closely misses the bombardier beetle. You hit the bombardier beetle but do no damage. The bombardier beetle is severely wounded. The bombardier beetle bites you but does no damage. Your soul wisp touches the bombardier beetle. You hit the bombardier beetle but do no damage. The bombardier beetle is severely wounded. Your soul wisp touches the bombardier beetle but does no damage. You hit the bombardier beetle. The bombardier beetle is almost dead. The bombardier beetle barely misses you. Your soul wisp touches the bombardier beetle. The bombardier beetle dies! Found 16 gold pieces. Your soul wisp disappears in a puff of smoke! v - a scroll labelled VICZUE KETAU The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow closely misses you. You now have enough gold to buy a potion of mutation on D:1. You can access your shopping list by pressing '$'. You now have 95 gold pieces (gained 16). The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (chance to affect: 45%) The centaur resists with some effort. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you! The centaur unwields a +0 orcbow. The centaur barely misses you. The centaur kicks you but does no damage. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur (chance to affect: 45%) The centaur resists with some effort. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you but does no damage. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 10% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a centaur You unleash the spiteful dead! The jagged bones skewer the centaur! The centaur is moderately wounded. The centaur is pinned in place! The centaur misses you. The centaur closely misses you. x2; The centaur barely misses you. Casting: Grave Claw (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Grave Claw (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur (moderately wounded, bound in place, chance to affect: 45%) A fragment of the centaur's soul is dislodged from its body. The centaur looks weaker. The centaur misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the centaur. You completely miss the centaur. The centaur is heavily wounded. The centaur barely misses you. x3 The centaur kicks you but does no damage. Your soul wisp touches the centaur. You hit the centaur. The centaur is severely wounded. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur misses you. Your soul wisp touches the centaur. You hit the centaur. The centaur is almost dead. The centaur hits you but does no damage. The centaur barely misses you. x2 The centaur kicks you but does no damage. Your soul wisp touches the centaur. The centaur dies! Your Fighting skill increases to level 4! Things that are here: a +0 orcbow; a centaur corpse 2 orcs come into view. An orc wizard comes into view. It is wielding a +0 dagger. Your soul wisp disappears in a puff of smoke! Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace and wearing a +0 chain mail (chance to affect: 62%) A fragment of the orc's soul is dislodged from its body. The orc looks weaker. Your soul wisp touches the orc but does no damage. You hit the orc but do no damage. The orc misses you. Your soul wisp touches the orc but does no damage. You hit the orc. The orc is lightly wounded. The orc hits you but does no damage. Your soul wisp touches the orc but does no damage. You barely miss the orc. The orc is lightly wounded. The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Your soul wisp completely misses the orc. You barely miss the orc. The orc is lightly wounded. The orc closely misses you. Your soul wisp closely misses the orc. You hit the orc but do no damage. The orc is lightly wounded. The orc misses you. Your soul wisp touches the orc but does no damage. You barely miss the orc. The orc is lightly wounded. The orc misses you. Your soul wisp touches the orc but does no damage. You closely miss the orc. The orc is lightly wounded. The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the orc. You hit the orc but do no damage. The orc barely misses you. Your soul wisp touches the orc but does no damage. You hit the orc. The orc is severely wounded. The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the orc. The orc dies! Things that are here: a +0 mace; a +0 chain mail There is a stone staircase leading up here. You swap places. There is a stone staircase leading up here. You climb upwards. Your mindless puppet stays behind to rot. There is a stone staircase leading down here. A ball python and a hobgoblin come into view. There are monsters nearby! The hobgoblin shouts! The ball python hisses angrily. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is struck by your quills. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin misses you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin is struck by your quills. The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin is struck by your quills. You kill the hobgoblin! The ball python bites you. The ball python closely misses you. You barely miss the ball python. The ball python misses you. You hit the ball python. The ball python is severely wounded. The ball python is struck by your quills. You kill the ball python! You see here a ball python corpse. Unknown command. You see here 4 stones. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. Found a leather armour. There is an open door here. You open the door. A ball python and 3 gnolls come into view. The gnoll shouts! x3 A gnoll bouda comes into view. It is wielding a +2 whip of venom. The gnoll moves out of view. The gnoll bouda shouts! You hear a shout! The ball python attacks as it pursues you! The ball python bites you. The ball python barely misses you. The ball python attacks as it pursues you! The ball python is struck by your quills. The ball python barely misses you. There is an open door here. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, chance to affect: 62%) You miscast Soul Splinter. You are very lightly contaminated with residual magic. Nothing appears to happen. The ball python bites you. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, chance to affect: 62%) The ball python resists with significant effort. The ball python is struck by your quills. The ball python closely misses you. The ball python attacks as it pursues you! The ball python barely misses you. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (severely wounded, chance to affect: 62%) The ball python resists with significant effort. The ball python is struck by your quills. You kill the ball python! You have harvested as much death for Grave Claw as you can hold at once. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. Your magical contamination has completely faded away. The gnolls pick up the pace! There is an open door here. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll closely misses you. There is an open door here. The gnoll attacks as it pursues you! The gnoll closely misses you. Something unseen breaks down the door. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll misses you. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (covering ground quickly, chance to affect: 53%) A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. The gnoll is no longer moving quickly. The gnoll hits you with a +0 club. Your soul wisp touches the gnoll but does no damage. You hit the gnoll. The gnoll is lightly wounded. The gnoll picks up the pace! The gnoll misses you. Your soul wisp touches the gnoll but does no damage. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. Your soul wisp barely misses the gnoll. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. Your soul wisp touches the gnoll but does no damage. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll is no longer moving quickly. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Your soul wisp touches the gnoll bouda. Your soul wisp touches the gnoll bouda but does no damage. Your soul wisp closely misses the gnoll. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. Your soul wisp barely misses the gnoll. The gnoll picks up the pace! Your soul wisp touches the gnoll. The gnoll is no longer moving quickly. The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! Your soul wisp touches the gnoll. Your soul wisp touches the gnoll but does no damage. There is a stone staircase leading down here. The gnoll closely misses your soul wisp. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll is no longer moving quickly. The gnoll bouda closely misses you. You climb downwards. Your mindless puppet stays behind to rot. The gnoll is no longer weakened. There is a stone staircase leading up here. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +2 whip of venom and wearing a +0 robe (lightly wounded, chance to affect: 45%) You miscast Soul Splinter. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll bouda hits you with a +2 whip of venom! You are poisoned. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +2 whip of venom and wearing a +0 robe (lightly wounded, chance to affect: 45%) A fragment of the gnoll bouda's soul is dislodged from its body. The gnoll bouda looks weaker. You feel very sick. The gnoll bouda closely misses you. Your soul wisp barely misses the gnoll bouda. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 10% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a gnoll bouda, wielding a +2 whip of venom and wearing a +0 robe (lightly wounded, weak, ally target, soul-splintered) You unleash the spiteful dead! The jagged bones skewer the gnoll bouda. The gnoll bouda is lightly wounded. The gnoll bouda is pinned in place! You feel very sick. The gnoll bouda completely misses you. Your soul wisp touches the gnoll bouda but does no damage. You hit the gnoll bouda but do no damage. The gnoll bouda is lightly wounded. You feel very sick. The gnoll bouda hits you but does no damage. Your soul wisp touches the gnoll bouda. Casting: Grave Claw (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 10% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a gnoll bouda, wielding a +2 whip of venom and wearing a +0 robe (moderately wounded, weak, ally target, bound in place, soul-splintered) You unleash the spiteful dead! The jagged bones skewer the gnoll bouda. The gnoll bouda is heavily wounded. You feel sick. The gnoll bouda hits you with a +2 whip of venom! * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the gnoll bouda. Okay, then. You hit the gnoll bouda but do no damage. The gnoll bouda is heavily wounded. Your attacks no longer feel as feeble. You feel sick. The gnoll bouda completely misses you. Your soul wisp completely misses the gnoll bouda. You barely miss the gnoll bouda. The gnoll bouda is heavily wounded. You feel sick. The gnoll bouda hits you with a +2 whip of venom! * * * LOW HITPOINT WARNING * * * You are more poisoned. Your soul wisp barely misses the gnoll bouda. Your magical contamination has completely faded away. You feel better. The gnoll bouda misses you. Your soul wisp touches the gnoll bouda. Casting: Grave Claw (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 10% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: a gnoll bouda, wielding a +2 whip of venom and wearing a +0 robe (severely wounded, weak, ally target, soul-splintered) You unleash the spiteful dead! The jagged bones skewer the gnoll bouda! You kill the gnoll bouda! The last of your harvested death is exhausted. * * * LOW MAGIC WARNING * * * You swap places. Things that are here: a +2 whip of venom; a +0 robe; a gnoll corpse You swap places. There is a stone staircase leading up, spattered with blood here. You swap places. Things that are here: a +2 whip of venom; a +0 robe; a gnoll corpse m - a +2 whip of venom You unwield your +0 dagger. Your +2 whip of venom begins to drip with poison! m - a +2 whip of venom (weapon) You swap places. There is a stone staircase leading up, spattered with blood here. You swap places. You swap places. Your soul wisp disappears in a puff of smoke! Found a stone staircase leading down. 2 ufetubi come into view. The ufetubus shouts! The ufetubus moves out of view. A scorpion comes into view. You closely miss the ufetubus. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus misses you. You miss the ufetubus. The ufetubus misses you. The ufetubus barely misses you. You barely miss the ufetubus. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus misses you. You hit the ufetubus. The ufetubus is poisoned. The ufetubus is heavily wounded. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus barely misses you. The ufetubus closely misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus closely misses you. The ufetubus barely misses you. x2 The ufetubus closely misses you. You hit the ufetubus but do no damage. The ufetubus is poisoned. The ufetubus barely misses you. The ufetubus closely misses you. x2 The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you but does no damage. The ufetubus misses you. You kill the ufetubus! The ufetubus attacks as it pursues you! The ufetubus closely misses you. The ufetubus hits you. You die... #.. .. #..####......... #..# .. #............... #... #..............# ..... #.. #..............# ....## #.. #.............# ....# #s.# ##.......<....## #... #.........[...# #... ##...............# #...##@...####....##... ..##...#.5.### ##..## #. #.........## #.## ###.........# ..# ###.......... .## ##.#.......... #.......### #..>...## #.....## You could see an ufetubus (very poisoned). Vanquished Creatures A bombardier beetle (D:4) An orc priest (D:3) A hound (D:4) A gnoll bouda (D:5) 2 adders A gnoll (D:1) An ufetubus (D:5) A dart slug (D:1) 2 giant cockroaches 5 hobgoblins 2 quokkas 4 ball pythons 4 bats 2 frilled lizards A goblin (D:1) 2 kobolds 3 rats 34 creatures vanquished. Vanquished Creatures (collateral kills) A centaur (D:5) 2 bombardier beetles Terence (D:2) Robin (D:2) A gnoll (D:2) A shadow imp (D:3) A dart slug (D:1) 3 ribbon worms 2 endoplasms A giant cockroach (D:1) 2 hobgoblins 3 orcs 6 ball pythons A frilled lizard (D:2) 10 goblins 4 kobolds 3 rats 43 creatures vanquished. Grand Total: 77 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Merfolk Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 91 | D:2 | Noticed Natasha 115 | D:1 | Reached skill level 3 in Dodging 148 | D:1 | Found a faded altar of an unknown god. 173 | D:1 | Reached skill level 1 in Fighting 198 | D:1 | Reached XP level 2. HP: 20/21 MP: 3/5 297 | D:2 | Reached XP level 3. HP: 27/27 MP: 4/6 346 | D:1 | Found Mukazi's General Store. 387 | D:1 | Bought a potion of curing for 30 gold pieces 484 | D:2 | Learned a level 2 spell: Grave Claw 515 | D:2 | Reached skill level 2 in Fighting 586 | D:2 | Reached skill level 1 in Polearms 590 | D:2 | Noticed Robin 687 | D:2 | Killed Robin 688 | D:2 | Reached skill level 4 in Dodging 790 | D:2 | Noticed Terence 807 | D:2 | Killed Terence 808 | D:2 | Reached skill level 2 in Polearms 808 | D:2 | Reached XP level 4. HP: 32/34 MP: 7/7 948 | D:2 | Found a shimmering altar of Xom. 1198 | D:3 | Reached skill level 3 in Fighting 1198 | D:3 | Reached skill level 3 in Polearms 1198 | D:3 | Reached XP level 5. HP: 26/41 MP: 2/8 1223 | D:3 | HP: 20/41 [poisoned by an adder] 1636 | D:3 | HP: 20/41 [orc priest/+0 hand axe (4)] 1638 | D:3 | HP: 5/41 [orc priest/divine providence (16)] 1648 | D:3 | Reached skill level 5 in Dodging 1912 | D:5 | Entered Level 5 of the Dungeon 1912 | D:5 | Noticed a centaur 1938 | D:4 | Reached XP level 6. HP: 46/47 MP: 6/9 2043 | D:4 | Reached skill level 4 in Polearms 2089 | D:5 | HP: 22/48 [centaur (4)] 2095 | D:5 | Reached skill level 4 in Fighting 2117 | D:5 | HP: 22/48 [orc/+0 mace (5)] 2123 | D:5 | HP: 19/48 [orc/+0 mace (2)] 2278 | D:5 | HP: 22/48 [poisoned by a gnoll bouda] 2281 | D:5 | HP: 10/48 [poisoned by a gnoll bouda] 2281 | D:5 | HP: 3/48 [gnoll bouda/+2 whip of venom (7)] 2315 | D:5 | HP: 22/48 [ufetubus (2)] 2318 | D:5 | HP: 10/48 [ufetubus (1)] 2319 | D:5 | HP: 2/48 [ufetubus (3)] 2320 | D:5 | Slain by an ufetubus Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_rooms, serial_shops, shop, ebering_ecumenical_altar_abandoned D:2: layout_loops_ring, basic_altar, nicolae_underground_beach, uniq_terence, uniq_robin, uniq_natasha D:3: layout_basic, serial_glass, glass_columns_c, glass_columns_b, minmay_between D:4: layout_basic, nrook_campfire, nicolae_hexahallways, chequers_decorated_corner, uniq_edmund D:5: layout_layer_cave Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 5 | 5.8 Fighting | 1 2 3 4 | 4.3 Polearms | 2 3 4 | 4.9 Stealth | | 2.1 Spellcasting | | 2.0 Necromancy | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 128 | 132 || 260 Whip | | 5 || 5 Cast: Soul Splinter | 33 | 59 || 92 Grave Claw | | 4 || 4 Use: Potion | | 2 || 2 Scroll | | 1 || 1 Stab: Distracted | 1 | || 1 Sleeping | 2 | 1 || 3 Armour: Robe | 78 | 133 || 211 Dodge: Dodged | 98 | 192 || 290 Form: Quill | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2323 | 2095 | 228 | 0 | 0 | 5 | 464.6 | Dungeon | 2323 | 2095 | 228 | 0 | 0 | 5 | 464.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 702 daAuts D:3: 657 daAuts D:1: 429 daAuts D:4: 396 daAuts D:5: 137 daAuts