Dungeon Crawl Stone Soup version 0.34-a0 (webtiles) character file. Game seed: 17536574070311320447 0 sleeves the Insei (level 1, 15/15 HPs) Began as a Coglin Wanderer on Apr 27, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). sleeves the Insei (Coglin Wanderer) Turns: 0, Time: 00:00:02 Health: 15/15 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . c - +0 pair of boots Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour c - a +0 pair of boots (worn) e - a +0 robe (worn) Scrolls d - a scroll of fear Potions a - a potion of haste b - a potion of heal wounds Skills: + Level 1.0 Fighting + Level 1.0 Armour + Level 1.5 Stealth + Level 2.6 Unarmed Combat + Level 1.0 Spellcasting + Level 1.0 Conjurations + Level 1.0 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 2% 3d8 36% 2 Static Discharge Conj/Air 2% 3-4/arc 36% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a potion of haste, a potion of heal wounds, a +0 pair of boots, a scroll of fear, a +0 robe; and the following spells available to memorise: Momentum Strike, Static Discharge. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) . .♣♣ ..♣ ♣.♣ ♣♣..♣♣ ♣♣♣..♣.♣ ♣......♣ ♣..@..♣ ♣♣...P..♣ ♣♣♣♣♣♣P.♣ ♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a potion of | haste, a potion of heal wounds, a +0 pair of boots, a | scroll of fear, a +0 robe; and the following spells | available to memorise: Momentum Strike, Static Discharge. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_loops_ring, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_large_b, chequers_serial_rivers_small_b, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_c Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+