Dungeon Crawl Stone Soup version 0.34-a0 (webtiles) character file. Game seed: 13420538745492481651 15332 sleeves the Arsonist (level 12, 76/76 HPs) Began as a Gargoyle Fire Elementalist on Apr 27, 2025. Quit the game on level 10 of the Dungeon on Apr 28, 2025. The game lasted 00:46:31 (8772 turns). sleeves the Arsonist (Gargoyle Fire Elementalist) Turns: 8772, Time: 00:46:32 Health: 76/76 AC: 22 Str: 14 XL: 12 Next: 25% Magic: 23/23 EV: 16 Int: 19 God: Gold: 732 SH: 0 Dex: 16 Spells: 14/26 levels left rFire + . . z - +3 dagger "Feewnet" {flame, rC++} rCold + + . (no offhand) rNeg + . . S - +2 robe {rF+} rPois ∞ v - +1 hat rElec + u - +3 cloak of Dramatic Exits {Regen+} rCorr . A - +2 pair of gloves SInv . U - +1 pair of boots Will ..... (no amulet) Stlth ++ c - +5 ring of evasion HPRegen 1.12/turn O - +6 ring of dexterity MPRegen 0.18/turn %: no passive effects @: flying A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, big wings, talons 1, evolution 1, inability to read after injury 1 a: no special abilities You were on level 10 of the Dungeon. You visited 2 branches of the dungeon, and saw 12 of its levels. You also visited: Gauntlet. You collected 732 gold pieces. Inventory: Hand Weapons z - the +3 dagger "Feewnet" (weapon) {flame, rC++} (You found it on level 6 of the Dungeon) rC++: It greatly protects you from cold. K - a +3 dagger of electrocution (You took it off an orc wizard on level 7 of the Dungeon) Missiles g - a throwing net (quivered) i - 27 poisoned darts H - a curare-tipped dart Armour n - a +1 cloak of preservation (You found it on level 3 of the Dungeon) p - a +1 leather armour of willpower (You found it on level 4 of the Dungeon) q - a +0 buckler (You found it on level 4 of the Dungeon) u - the +3 cloak of Dramatic Exits (worn) {Regen+} (You found it in a Gauntlet) Regen+: It increases your rate of health regeneration. v - a +1 hat (worn) (You found it on level 6 of the Dungeon) x - +0 steam dragon scales (You found it on level 6 of the Dungeon) y - a +0 kite shield (You took it off a gnoll sergeant on level 6 of the Dungeon) A - a +2 pair of gloves (worn) (You found it on level 5 of the Dungeon) C - a +1 leather armour of cold resistance (You took it off Sprozz on level 8 of the Dungeon) P - a scarf of shadows (You found it on level 8 of the Dungeon) R - the +1 buckler "Ilimnato" {rPois Will+} (You took it off a minotaur in a Gauntlet) rPois: It protects you from poison. Will+: It increases your willpower. S - a +2 robe of fire resistance (worn) (You took it off Jeremiah on level 9 of the Dungeon) T - an orb of guile (You took it off Jeremiah on level 9 of the Dungeon) U - a +1 pair of boots (worn) (You found it on level 9 of the Dungeon) V - the +4 ring mail of Theistic Finitism {rPois Slay+3 SInv} (You took it off a minotaur in a Gauntlet) rPois: It protects you from poison. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Magical Staves B - a staff of earth (You found it on level 5 of the Dungeon) G - a staff of alchemy (You found it on level 7 of the Dungeon) Q - a staff of air (You found it on level 9 of the Dungeon) Jewellery a - a ring of ice (You found it on level 10 of the Dungeon) c - a +5 ring of evasion (worn) (You took it off a wight on level 6 of the Dungeon) d - the amulet "Ushreemom" {Faith rN++} (You took it off a minotaur in a Gauntlet) [amulet of faith] Faith: It allows you to gain divine favour quickly. rN++: It greatly protects you from negative energy. O - a +6 ring of dexterity (worn) (You found it on level 8 of the Dungeon) Wands f - a wand of digging (7) (You found it on level 8 of the Dungeon) L - a wand of polymorph (21) (You found it on level 7 of the Dungeon) N - a wand of paralysis (1) (You found it on level 7 of the Dungeon) X - a wand of iceblast (3) (You found it in a Gauntlet) Y - a wand of quicksilver (2) (You found it on level 10 of the Dungeon) Scrolls j - a scroll of amnesia k - 3 scrolls of fear r - 7 scrolls of teleportation s - a scroll of enchant weapon t - 2 scrolls of torment D - a scroll of silence E - 2 scrolls of blinking J - 2 scrolls of enchant armour M - a scroll of vulnerability W - a scroll of revelation {unknown} Potions b - a potion of magic e - 5 potions of attraction h - 10 potions of curing l - a potion of mutation m - 3 potions of brilliance o - 4 potions of enlightenment w - 2 potions of moonshine F - a potion of invisibility I - a potion of berserk rage Miscellaneous Z - a +0 lightning rod (4/4) (You found it on level 10 of the Dungeon) Skills: + Level 9.0 Fighting - Level 1.5 Dodging - Level 2.1 Stealth + Level 7.7 Spellcasting - Level 4.0 Conjurations - Level 14.0 Fire Magic + Level 8.6 Earth Magic You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Flame Wave Conj/Fire 41% 2d11 2% 4 d - Borgnjor's Vile Clut Necr/Erth 11% N/A 41% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 33% N/A 1% 3 Passwall Erth 40% N/A 1% 3 Volatile Blastmotes Fire/Tloc 66% 2d15 1% 3 Soul Splinter Necr 28% N/A 10% 1 Construct Spike Launche Frge 14% 2d3 14% 2 Ensorcelled Hibernation Hex/Ice 14% N/A 14% 2 Grave Claw Necr 14% 2d8 14% 2 Launch Clockwork Bee Frge 7% N/A 28% 3 Swiftness Air 7% N/A 28% 3 Vampiric Draining Necr 7% 2d6 28% 3 Alistair's Intoxication Alch 4% N/A 95% 5 Eringya's Noxious Bog Alch 3% 4d6 100% 6 Forge Phalanx Beetle Frge 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:6 Lair (0/5) D:9 Gauntlet (visited) Orc: D:9-12 Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Wu Jian Xom Zin The Shining One Shops: D:2 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +8) Your large and strong wings let you fly. You have sharp toenails. You have hidden genetic potential. You occasionally lose the ability to read scrolls when taking damage. Message History Magic restored. You enter the transporter and appear at another place. Found three transporters. Okay, then. Okay, then. Okay, then. Okay, then. You open the door. The obsidian statue's eyes glow briefly. There is an open translucent door here. The obsidian statue's eyes glow briefly. The obsidian statue attempts to bespell you! You are mesmerised by the obsidian statue! You cannot move away from the obsidian statue! Okay, then. Okay, then. Okay, then. Okay, then. Unknown command. You cannot move away from the obsidian statue! Okay, then. Okay, then. Okay, then. Unknown command. It was a potion of mutation. You feel extremely strange. Your wings grow larger and stronger. You occasionally lose the ability to read scrolls when taking damage. Your toenails lengthen and sharpen. You feel a hidden potential growing inside you. The ufetubus hits you but does no damage. The ufetubus closely misses you. It was a potion of enlightenment. You feel more buoyant. The ufetubus misses you. The ufetubus hits you but does no damage. The obsidian statue's eyes glow briefly. It was a potion of moonshine. You feel tipsy. The ufetubus closely misses you. The ufetubus hits you but does no damage. The ufetubus barely misses you. x2; The shadow imp completely misses you. It was a potion of invisibility. You fade into invisibility! The ufetubus closely misses you. x2 It was a potion of berserk rage. You are too mesmerised to rage. The ufetubus hits you. The ufetubus closely misses you. The obsidian statue's eyes glow briefly. The ufetubus misses you. The ufetubus hits you but does no damage. Unknown command. Okay, then. Okay, then. Okay, then. As you read the scroll labelled SESKEZX OREO, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. The ufetubus misses you. The ufetubus closely misses you. The rust devil barely misses you. Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: an obsidian statue (mesmerising) The floor. Unknown command. Okay, then. Casting: Flame Wave (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the rust devil but does no damage. The flame wave engulfs the ufetubus! The ufetubus is burned terribly! (Press . to intensify the flame waves.) The ufetubus explodes! The fiery explosion engulfs the sun demon. The sun demon completely resists. The fiery explosion engulfs you! You resist. The fiery explosion engulfs the rust devil. The rust devil completely resists. The ufetubus residue disappears in a puff of smoke. The rust devil hits you. The rust devil corrodes you! The shadow imp gestures at the rust devil. The rust devil is unaffected. A wave of flame ripples out! The flame wave engulfs the rust devil. The rust devil completely resists. The flame wave engulfs the obsidian statue. The obsidian statue resists. The obsidian statue is lightly damaged. The flame wave engulfs the sun demon. The sun demon completely resists. The flame wave engulfs the shadow imp! The shadow imp explodes! The fiery explosion engulfs the sun demon. The sun demon completely resists. The fiery explosion engulfs the obsidian statue. The obsidian statue resists. The obsidian statue is lightly damaged. The fiery explosion engulfs the rust devil. The rust devil completely resists. The shadow imp residue disappears in a puff of smoke. The obsidian statue is engulfed in blazing flames. The rust devil hits you! The rust devil corrodes you! A wave of flame ripples out! The flame wave engulfs the rust devil. The rust devil completely resists. The flame wave engulfs the sun demon but does no damage. The flame wave engulfs the obsidian statue. The obsidian statue resists. The obsidian statue is lightly damaged. The flame wave engulfs the chaos spawn. Flame seeps out of the chaos spawn. The chaos spawn is lightly wounded. Your wave of flame reaches its maximum intensity and dissipates. The chaos spawn shouts in stereo! The sun demon barely misses you. The obsidian statue slips into the dungeon's darkness for a moment. The chaos spawn is engulfed in blazing flames. Flame seeps out of the chaos spawn. The rust devil closely misses you. Casting: Flame Wave (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the rust devil. The rust devil completely resists. The flame wave engulfs the sun demon. The sun demon completely resists. (Press . to intensify the flame waves.) The chaos spawn trumpets! The sun demon barely misses you. The obsidian statue is engulfed in blazing flames. The rust devil closely misses you. The sun demon hits you! * * * LOW HITPOINT WARNING * * * You are engulfed in flames. You resist. * * * LOW HITPOINT WARNING * * * A wave of flame ripples out! The flame wave engulfs the rust devil. The rust devil completely resists. The flame wave engulfs the sun demon. The sun demon completely resists. The flame wave engulfs the obsidian statue. The obsidian statue completely resists. The obsidian statue is moderately damaged. The chaos spawn bleats! The obsidian statue is engulfed in blazing flames. The obsidian statue's eyes glow briefly. The sun demon hits you but does no damage. The rust devil hits you. * * * LOW HITPOINT WARNING * * * The rust devil corrodes you! A wave of flame ripples out! The flame wave engulfs the rust devil. The rust devil completely resists. The flame wave engulfs the sun demon. The sun demon completely resists. The flame wave engulfs the obsidian statue. The obsidian statue resists. The obsidian statue is moderately damaged. The flame wave engulfs the white imp! The white imp is burned terribly! You kill the white imp! The white imp disappears in a puff of smoke! The flame wave engulfs the crimson imp. The crimson imp completely resists. The flame wave engulfs the chaos spawn. Flame seeps out of the chaos spawn. The chaos spawn is heavily wounded. Your wave of flame reaches its maximum intensity and dissipates. You break out of your daze. The obsidian statue is engulfed in blazing flames. The sun demon barely misses you. The rust devil hits you. The rust devil corrodes you! The chaos spawn is engulfed in blazing flames. Flame seeps out of the chaos spawn. The obsidian statue is engulfed in blazing flames. The chaos spawn is engulfed in blazing flames. The chaos spawn explodes! The fiery explosion engulfs the crimson imp. The crimson imp completely resists. The fiery explosion engulfs the crimson imp. The crimson imp completely resists. The fiery explosion engulfs the obsidian statue! The obsidian statue resists. The obsidian statue is heavily damaged. The chaos spawn residue degenerates into a cloud of primal chaos. There is a transporter here. You enter the transporter and appear at another place. The obsidian statue is engulfed in blazing flames. There is a transporter here. A crimson imp is nearby! A crimson imp is nearby! You flicker for a moment. The world stops spinning. There is a transporter here. The obsidian statue slips into the dungeon's darkness for a moment. You start resting. You flicker back into view. You start resting. The rust devil disappears in a puff of smoke! The obsidian statue slips into the dungeon's darkness for a moment. The sun demon disappears in a puff of smoke! The crimson imp disappears in a puff of smoke! The obsidian statue slips into the dungeon's darkness for a moment. The crimson imp puffs mist at you. The crimson imp disappears in a puff of smoke! Your enlightenment fades. You start resting. You are no longer corroded. The obsidian statue slips into the dungeon's darkness for a moment. You start resting. The obsidian statue slips into the dungeon's darkness for a moment. Magic restored. You start resting. The obsidian statue slips into the dungeon's darkness for a moment. x5 HP restored. There is a transporter here. Okay, then. You enter the transporter and appear at another place. The small abomination barely misses you. The small abomination hits you but does no damage. x2 Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the small abomination! The small abomination is heavily damaged. The flame wave engulfs the small abomination. The small abomination is lightly damaged. (Press . to intensify the flame waves.) The small abomination misses you. The small abomination hits you but does no damage. The small abomination hits you! A wave of flame ripples out! The flame wave engulfs the small abomination! The small abomination is severely damaged. The flame wave engulfs the small abomination! The small abomination is heavily damaged. The flame wave engulfs the large abomination! The large abomination is moderately damaged. The small abomination closely misses you. The small abomination hits you but does no damage. x2 A wave of flame ripples out! The flame wave engulfs the small abomination!! You destroy the small abomination! The flame wave engulfs the small abomination! You destroy the small abomination! The flame wave engulfs the small abomination! The small abomination is severely damaged. The flame wave engulfs the large abomination! The large abomination is heavily damaged. Your wave of flame reaches its maximum intensity and dissipates. The large abomination hits you but does no damage. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the large abomination!! The large abomination is almost destroyed. (Press . to intensify the flame waves.) The large abomination barely misses you. A wave of flame ripples out! The flame wave engulfs the large abomination. The large abomination is almost destroyed. The flame wave engulfs the small abomination. The small abomination is severely damaged. The large abomination hits you! x2 A wave of flame ripples out! The flame wave engulfs the large abomination. You destroy the large abomination! The flame wave engulfs the small abomination! You destroy the small abomination! Your wave of flame reaches its maximum intensity and dissipates. Your Fighting skill increases to level 8! Your Spellcasting skill increases to level 7! Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! (Press . to intensify the flame waves.) A wave of flame ripples out! The flame wave engulfs the small abomination but does no damage. The small abomination closely misses you. A wave of flame ripples out! The flame wave engulfs the small abomination! The small abomination is heavily damaged. * * * LOW MAGIC WARNING * * * Your wave of flame reaches its maximum intensity and dissipates. The small abomination closely misses you. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the small abomination. The small abomination is severely damaged. (Press . to intensify the flame waves.) * * * LOW MAGIC WARNING * * * The small abomination completely misses you. The small abomination closely misses you. Without enough magic to sustain it, your Flame Wave dissipates. The small abomination hits you but does no damage. The small abomination hits you. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Okay, then. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: a small abomination (regenerating, chance to affect: 31%) The small abomination easily resists. The small abomination barely misses you. You hit the small abomination but do no damage. The small abomination completely misses you. You hit the small abomination but do no damage. The small abomination closely misses you. x2 You hit the small abomination. You burn the small abomination. The small abomination is lightly damaged. The small abomination barely misses you. You closely miss the small abomination. The small abomination hits you but does no damage. You hit the small abomination but do no damage. The small abomination barely misses you. You hit the small abomination but do no damage. The small abomination barely misses you. You hit the small abomination. You burn the small abomination. The small abomination is lightly damaged. The small abomination barely misses you. The small abomination hits you but does no damage. You hit the small abomination. You burn the small abomination. The small abomination is lightly damaged. The small abomination closely misses you. You hit the small abomination but do no damage. The small abomination closely misses you. You hit the small abomination. You burn the small abomination. The small abomination is lightly damaged. The small abomination hits you but does no damage. You closely miss the small abomination. The small abomination barely misses you. The small abomination barely misses you. The small abomination barely misses you. The small abomination closely misses you. The small abomination closely misses you. You see here a scroll of teleportation. r - 7 scrolls of teleportation (gained 1) The small abomination hits you. The small abomination attacks as it pursues you! The small abomination hits you but does no damage. You see here the +3 cloak of Dramatic Exits {Regen+}. u - the +3 cloak of Dramatic Exits {Regen+} The small abomination completely misses you. The small abomination hits you but does no damage. The small abomination barely misses you. The small abomination closely misses you. There is a transporter here. You hit the small abomination. You burn the small abomination. The small abomination is lightly damaged. The small abomination closely misses you. You hit the small abomination but do no damage. The small abomination hits you! * * * LOW HITPOINT WARNING * * * You hit the small abomination but do no damage. The small abomination misses you. The small abomination closely misses you. You hit the small abomination but do no damage. The small abomination hits you but does no damage. You hit the small abomination but do no damage. The small abomination hits you! * * * LOW HITPOINT WARNING * * * Okay, then. Throw: 2 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a small abomination (regenerating, 66% to hit) You throw a throwing net. The throwing net hits the small abomination. The small abomination is caught in the net! The small abomination struggles against the net. You enter the transporter and appear at another place. You start resting. Magic restored. You start resting. HP restored. You start removing your armour. You continue removing your +1 cloak of preservation. x5 You finish removing your +1 cloak of preservation. You start putting on your armour. You continue putting on the +3 cloak of Dramatic Exits {Regen+}. x5 You finish putting on the +3 cloak of Dramatic Exits {Regen+}. The cloak of Dramatic Exits throbs as it attunes itself to your uninjured body. Okay, then. Unknown command. You drop the +1 ring mail of Huto {rElec Stlth+}. Okay, then. You reach down and open the door. A minotaur comes into view. It is wielding a +3 falchion of protection, wearing the +4 ring mail of Theistic Finitism {rPois Slay+3 SInv}, wearing the +1 buckler "Ilimnato" {rPois Will+} and wearing the amulet "Ushreemom" {Faith rN++}. Found a plate armour. Found a gate leading back out of this place. There is an open door here. Unknown command. Okay, then. Okay, then. The minotaur throws a javelin. The javelin misses you. There is a transporter landing site here. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... Okay, then. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: a minotaur, wielding a +3 falchion of protection, wearing the +4 ring mail of Theistic Finitism {rPois Slay+3 SInv}, wearing the +1 buckler "Ilimnato" {rPois Will+}, wearing the amulet "Ushreemom" {Faith rN++} and quivering javelins (ally target, chance to affect: 0%) Okay, then. Okay, then. Okay, then. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the minotaur but do no damage. The minotaur blocks your tengu warrior's attack. x2 Your tengu warrior claws the minotaur but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the minotaur but do no damage. The minotaur misses you. The minotaur gores you but does no damage. Your neqoxec hits the minotaur but does no damage. Your tengu warrior hits the minotaur but does no damage. Your tengu warrior pecks the minotaur but does no damage. Your tengu warrior claws the minotaur but does no damage. The minotaur blocks your shadowghast's attack. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the minotaur but do no damage. The minotaur misses you. The minotaur gores you! Your neqoxec completely misses the minotaur. The minotaur blocks your shadowghast's attack. Your tengu warrior hits the minotaur with a +2 battleaxe. The minotaur blocks your tengu warrior's attack. Your tengu warrior claws the minotaur but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the minotaur. The minotaur is lightly wounded. The minotaur's fire resistance burns away. The minotaur misses you. The minotaur barely misses you. The minotaur blocks your shadowghast's attack. Your neqoxec closely misses the minotaur. Your tengu warrior hits the minotaur with a +2 battleaxe! Your tengu warrior pecks the minotaur! The minotaur blocks your tengu warrior's attack. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the minotaur but do no damage. The minotaur hits you with a +3 falchion of protection!! The minotaur gores you! * * * LOW HITPOINT WARNING * * * Your neqoxec hits the minotaur. Your shadowghast claws the minotaur! Your tengu warrior hits the minotaur but does no damage. Your tengu warrior pecks the minotaur but does no damage. The minotaur blocks your tengu warrior's attack. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the minotaur but do no damage. The minotaur hits you with a +3 falchion of protection! * * * LOW HITPOINT WARNING * * * The minotaur gores you but does no damage. The minotaur blocks your neqoxec's attack. Your shadowghast slips into darkness. Your shadowghast flickers and vanishes for a moment. Your tengu warrior hits the minotaur with a +2 battleaxe. The minotaur blocks your tengu warrior's attack. Your tengu warrior claws the minotaur but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the minotaur. The minotaur is burned terribly! The minotaur is heavily wounded. The minotaur hits you with a +3 falchion of protection. * * * LOW HITPOINT WARNING * * * The minotaur gores you but does no damage. Your neqoxec gestures at the minotaur. The minotaur's mind is gnawed upon. Your tengu warrior hits the minotaur but does no damage. The minotaur blocks your tengu warrior's attack. Your tengu warrior claws the minotaur but does no damage. Your shadowghast barely misses the minotaur. The minotaur furiously retaliates! The minotaur headbutts your shadowghast! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the minotaur. The minotaur is burned terribly! The minotaur is severely wounded. The minotaur misses you. The minotaur gores you but does no damage. Your neqoxec gestures at the minotaur. The minotaur twists and deforms. Your shadowghast completely misses the minotaur. Your tengu warrior hits the minotaur with a +2 battleaxe! Your tengu warrior closely misses the minotaur. The minotaur blocks your tengu warrior's attack. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the minotaur. The minotaur is burned terribly! The minotaur is almost dead. * * * LOW MAGIC WARNING * * * The minotaur closely misses you. The minotaur barely misses you. Your shadowghast claws the minotaur! The minotaur dies! You have reached level 12! You feel stronger. You swap places. You now have 678 gold pieces (gained 19). d - the amulet "Ushreemom" {Faith rN++} There is a transporter landing site, spattered with blood here. Items here: ( ) [[ †. R - the +1 buckler "Ilimnato" {rPois Will+} V - the +4 ring mail of Theistic Finitism {rPois Slay+3 SInv} Okay, then. There is an open door here. Your neqoxec dissolves into shadows! L - a wand of polymorph (21) (gained 7 charges) W - a scroll labelled HIAGIJ TYEGU; X - a wand of iceblast (2) t - 2 scrolls of torment (gained 1) There is a gate leading back out of this place here. Items here: ) [ ||. Okay, then. Unknown command. Unknown command. Okay, then. Unknown command. There is a fountain of sparkling water here. You reach down and open the door. Found a wand of iceblast (1). There is an open door here. X - a wand of iceblast (3) (gained 1 charge) Your tengu warrior dissolves into shadows! You swap places. There is an open door here. There is a fountain of sparkling water here. You take a small sip from the fountain. Your emotions uncomfortably twist. Your shadowghast dissolves into shadows! There is a fountain of sparkling water here. There is a fountain of sparkling water here. There is a gate leading back out of this place here. Items here: ) [ ||. You start resting. HP restored. There is a fountain of sparkling water here. You reach down and open the door. A minotaur zombie comes into view. There is a gate leading back out of this place here. Items here: ) [ ||. Welcome back to the Dungeon! There is an empty arch of ancient stone here. Found a hand axe and a robe. Found 17 gold pieces. You now have 695 gold pieces (gained 17). There is an empty arch of ancient stone here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Magic restored. Found a bronze wand. You see here a wand of quicksilver (3). Y - a wand of quicksilver (3) The wyvern hisses angrily. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wyvern. The wyvern is heavily wounded. The wyvern's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wyvern. The wyvern is burned terribly! You kill the wyvern! A troll and a wyvern come into view. Found a spear. The troll shouts! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the troll. The troll is moderately wounded. The troll's fire resistance burns away. The wyvern hisses angrily. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the troll. The troll is burned terribly! The troll is severely wounded. The troll misses you. The troll claws you! The troll barely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the troll! The troll is burned terribly! You kill the troll! The troll leather armour is intact enough to wear. (Press . to intensify the flame waves.) Your Earth Magic skill increases to level 8! A wave of flame ripples out! The flame wave engulfs the wyvern! The wyvern is moderately wounded. The wyvern bites you but does no damage. The wyvern misses you. A wave of flame ripples out! The flame wave engulfs the wyvern. The wyvern is heavily wounded. Your wave of flame reaches its maximum intensity and dissipates. The wyvern bites you but does no damage. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wyvern. The wyvern is almost dead. The wyvern's fire resistance burns away. The wyvern bites you but does no damage. The wyvern closely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wyvern. The wyvern is burned terribly! You kill the wyvern! Things that are here: a +0 troll leather armour; a wyvern corpse; a troll corpse Found 18 gold pieces. You now have 713 gold pieces (gained 18). Found 19 gold pieces. You now have 732 gold pieces (gained 19). You reach down and open the door. 3 vampires come into view. Found a long sword. There is an open door here. The vampire casts a spell at you. You resist with some effort. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the vampire. The vampire is heavily damaged. The vampire's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the vampire. The vampire is burned terribly! The vampire is severely damaged. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the vampire!! The vampire is burned terribly! You destroy the vampire! (Press . to intensify the flame waves.) You hear an angry hiss. A vampire comes into view. A wave of flame ripples out! The flame wave engulfs the vampire! The vampire is moderately damaged. A wave of flame ripples out! The flame wave engulfs the vampire! The vampire is heavily damaged. The flame wave engulfs the vampire but does no damage. Your wave of flame reaches its maximum intensity and dissipates. The vampire misses you. x2 Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the vampire! The vampire is moderately damaged. The flame wave engulfs the vampire! The vampire is severely damaged. (Press . to intensify the flame waves.) The vampire hits you but does no damage. The vampire bites you. The vampire hits you. The vampire misses you. The vampire mumbles some strange words. The vampire flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A wave of flame ripples out! The flame wave engulfs the vampire. The vampire is moderately damaged. The flame wave engulfs the vampire!! You destroy the vampire! You hear an angry hiss. The vampire closely misses you. The vampire bites you. A wyvern comes into view. A wave of flame ripples out! The flame wave engulfs the vampire. The vampire is moderately damaged. Your wave of flame reaches its maximum intensity and dissipates. The wyvern hisses angrily. The vampire hits you but does no damage. The vampire completely misses you. The vampire barely misses you. The vampire closely misses you. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the vampire. The vampire is heavily damaged. (Press . to intensify the flame waves.) * * * LOW MAGIC WARNING * * * The vampire hits you. The vampire barely misses you. A wave of flame ripples out! The flame wave engulfs the vampire but does no damage. The vampire is heavily damaged. The flame wave engulfs something! * * * LOW MAGIC WARNING * * * Something hits you but does no damage. Something closely misses you. The vampire hits you but does no damage. The vampire misses you. A wave of flame ripples out! The flame wave engulfs the vampire! The vampire is severely damaged. The flame wave engulfs something! The flame wave engulfs the wyvern. The wyvern is moderately wounded. * * * LOW MAGIC WARNING * * * Your wave of flame reaches its maximum intensity and dissipates. The wyvern misses you. Something hits you but does no damage. Something bites you. The vampire closely misses you. The vampire barely misses you. Okay, then. Okay, then. The wyvern barely misses you. The wyvern closely misses you. The wyvern attacks as it pursues you! The wyvern bites you but does no damage. Something barely misses you. Something bites you but does no damage. The wyvern attacks as it pursues you! The wyvern bites you but does no damage. x2 Something misses you. Something bites you but does no damage. The wyvern attacks as it pursues you! The wyvern closely misses you. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line Aim: a wyvern (moderately wounded, 71% to hit) The bolt of dispelling energy hits the wyvern! The wyvern is heavily wounded. The bolt of dispelling energy hits the vampire! You destroy the vampire! The bolt of dispelling energy hits something! Reactivating autopickup. The vampire's magical effects unravel! The wyvern barely misses you. The wyvern bites you! You hit the wyvern. You burn the wyvern. The wyvern is severely wounded. The wyvern bites you. You hit the wyvern. You burn the wyvern. The wyvern is severely wounded. The wyvern misses you. The wyvern barely misses you. You hit the wyvern but do no damage. The wyvern is severely wounded. The wyvern bites you but does no damage. You hit the wyvern but do no damage. The wyvern is severely wounded. The wyvern bites you. The wyvern closely misses you. You hit the wyvern. You burn the wyvern. The wyvern is almost dead. The wyvern closely misses you. You hit the wyvern but do no damage. The wyvern is almost dead. The wyvern completely misses you. x2 You hit the wyvern but do no damage. The wyvern is almost dead. The wyvern completely misses you. You hit the wyvern but do no damage. The wyvern is almost dead. The wyvern closely misses you. The wyvern bites you but does no damage. You barely miss the wyvern. The wyvern is almost dead. The wyvern bites you but does no damage. You hit the wyvern. You burn the wyvern. You kill the wyvern! You hit the vampire but do no damage. The vampire is almost destroyed. The vampire hits you but does no damage. The vampire bites you. You hit the vampire. You burn the vampire. You destroy the vampire! You see here a wyvern corpse. Found an escape hatch in the floor. Found a lightning rod (4/4). There is an escape hatch in the floor here. Z - a +0 lightning rod (4/4) There is an escape hatch in the floor here. A wight comes into view. It is wielding a +3 great sword. There are monsters nearby! There are monsters nearby! Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is moderately damaged. The wight's fire resistance burns away. You hear a bellow! x3 Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is moderately wounded. The yak's fire resistance burns away. You hear a bellow! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is burned terribly! The yak is heavily wounded. The wight closely misses you. A wight comes into view. It is wielding a +0 halberd. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is burned terribly! You kill the yak! The wight misses you. A yak comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! The wight is almost destroyed. The wight misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! You destroy the wight! * * * LOW MAGIC WARNING * * * You hear a bellow! x2 The killer bee buzzes angrily. You hit the killer bee. You burn the killer bee. The killer bee is lightly wounded. The killer bee stings you but does no damage. The killer bee barely misses you. The killer bee stings you but does no damage. x2 The killer bee attacks as it pursues you! The killer bee closely misses you. x2 The killer bee misses you. The killer bee closely misses you. The killer bee stings you but does no damage. The killer bee stings you but does no damage. The killer bee closely misses you. The killer bee closely misses you. The yak misses you. The killer bee attacks as it pursues you! The killer bee completely misses you. The killer bee stings you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the killer bee. The killer bee is heavily wounded. The killer bee's fire resistance burns away. You hear a bellow! x2 The killer bee barely misses you. The killer bee closely misses you. The yak misses you. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the yak. The yak is lightly wounded. The flame wave engulfs the killer bee. The killer bee is burned terribly! The killer bee is almost dead. (Press . to intensify the flame waves.) The killer bee stings you but does no damage. The wight hits you from afar with a +0 halberd! The killer bee stings you but does no damage. The yak gores you. A wave of flame ripples out! The flame wave engulfs the yak! The yak is heavily wounded. The flame wave engulfs the killer bee! The killer bee is burned terribly! You kill the killer bee! The flame wave engulfs the wight! The wight is severely damaged. The wight misses you. The yak barely misses you. A wave of flame ripples out! The flame wave engulfs the yak. The yak is heavily wounded. The flame wave engulfs the wight. The wight is severely damaged. Your wave of flame reaches its maximum intensity and dissipates. The wight barely misses you. The yak misses you. The wight closely misses you. The yak misses you. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the yak! The yak is severely wounded. (Press . to intensify the flame waves.) * * * LOW MAGIC WARNING * * * The wight hits you but does no damage. The yak completely misses you. A wave of flame ripples out! The flame wave engulfs the yak! You kill the yak! The flame wave engulfs the yak! The yak is moderately wounded. The flame wave engulfs the wight! You destroy the wight! * * * LOW MAGIC WARNING * * * A wave of flame ripples out! The flame wave engulfs the yak! The yak is heavily wounded. * * * LOW MAGIC WARNING * * * Your wave of flame reaches its maximum intensity and dissipates. The yak gores you but does no damage. You see here a +0 spear. Found 15 gold pieces. The yak gores you but does no damage. The yak attacks as it pursues you! The yak barely misses you. The yak attacks as it pursues you! The yak closely misses you. Things that are here: a +0 troll leather armour; a wyvern skeleton; a troll skeleton The yak attacks as it pursues you! The yak misses you. The yak attacks as it pursues you! The yak gores you but does no damage. You hit the yak. You burn the yak. The yak is severely wounded. The yak closely misses you. You hit the yak but do no damage. The yak is severely wounded. The yak closely misses you. You hit the yak but do no damage. The yak is severely wounded. The yak closely misses you. You hit the yak. You burn the yak. The yak is severely wounded. The yak gores you but does no damage. You hit the yak. You burn the yak. The yak is severely wounded. The yak misses you. You hit the yak but do no damage. The yak is severely wounded. The yak completely misses you. You hit the yak but do no damage. The yak is severely wounded. The yak gores you. You hit the yak but do no damage. The yak is severely wounded. The yak gores you but does no damage. You hit the yak. You burn the yak. The yak is almost dead. The yak barely misses you. You hit the yak. You burn the yak. The yak is almost dead. The yak gores you! You hit the yak. You burn the yak. You kill the yak! You hit the yak but do no damage. The yak is lightly wounded. The yak closely misses you. You hit the yak but do no damage. The yak is lightly wounded. The yak gores you but does no damage. You hit the yak. You burn the yak. The yak is moderately wounded. The yak barely misses you. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is severely wounded. The yak's fire resistance burns away. * * * LOW MAGIC WARNING * * * The yak completely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is burned terribly! You kill the yak! * * * LOW MAGIC WARNING * * * Your Fighting skill increases to level 9! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a yak corpse; a yak corpse Things that are here: a +0 troll leather armour; a wyvern skeleton; a troll skeleton Unknown command. A centaur comes into view. A centaur is nearby! The helpless centaur fails to defend itself. You puncture the centaur! You burn the centaur. The centaur is heavily wounded. The centaur hits you but does no damage. The centaur closely misses you. x2; The centaur barely misses you. You hit the centaur. You burn the centaur. The centaur is almost dead. The centaur misses you. The centaur barely misses you. You closely miss the centaur. The centaur is almost dead. The centaur hits you but does no damage. The centaur closely misses you. x2; The centaur misses you. You barely miss the centaur. The centaur is almost dead. The centaur closely misses you. The centaur kicks you but does no damage. You completely miss the centaur. The centaur is almost dead. The centaur completely misses you. The centaur misses you. The centaur hits you but does no damage. The centaur closely misses you. You hit the centaur. You burn the centaur. You kill the centaur! You see here a +0 orcbow. A wight comes into view. It is wielding a +3 long sword. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is severely damaged. The wight's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! The wight is almost destroyed. The wight completely misses you. You closely miss the wight. The wight is almost destroyed. The wight hits you but does no damage. You hit the wight. You burn the wight terribly. You destroy the wight! Things that are here: a +3 long sword; a +0 robe Magic restored. There is an open door here. You see here a +0 long sword. Found 7 gold pieces. You reach down and open the door. There is an open door here. Found a stone staircase leading down. Found an escape hatch in the ceiling. There is a stone staircase leading down here. There is an escape hatch in the ceiling here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.########.#.# #.# #.##.......#.##.#. #.##.#####.#.#.### #.##.# #.#..##.. #>##.# #.#.#.#.# #<##.# #.#.##... #.##.# ##...###.# #.##.####...####.# #@................ #####.###...####.. #...#.......†.... #..###.....)†.).. #.#.#.###.######. #. #.## #..# #. # ### ##.# #. .# #. .# #. There were no monsters in sight! Vanquished Creatures 2 thrashing horrors (Gauntlet) A large abomination (Gauntlet) An arcanist (Gauntlet) Sprozz (D:8) A cyclops (D:8) Jeremiah (D:9) A kobold demonologist (D:9) 3 trolls A hornet (D:9) Grinder (D:5) Prince Ribbit (D:5) 3 wyverns (D:10) 4 vampires (D:10) 14 yaks 3 steam dragons 4 vampire mosquitoes (D:10) Menkaure (D:7) Edmund (D:5) 5 small abominations (Gauntlet) 4 water moccasins An ice beast (D:7) An orc warrior (D:9) 2 sky beasts 2 black bears (D:9) 2 centaurs A phantom (D:5) 5 kobold brigands 8 bullfrogs 2 gnoll sergeants 4 scorpions A marrowcuda (D:8) 11 wights 24 killer bees 3 howler monkeys 2 bombardier beetles (D:4) 3 hounds A jelly (D:6) 8 orc priests A sleepcap (D:6) 3 iguanas 11 orc wizards 15 gnolls 3 adders 4 shadow imps 7 white imps 3 dart slugs (D:2) A ribbon worm (D:5) 7 endoplasms 2 giant cockroaches A hobgoblin (D:2) 30 orcs 2 quokkas (D:4) 6 ball pythons 5 bats 5 frilled lizards 8 goblins 19 kobolds A rat (D:2) 268 creatures vanquished. Vanquished Creatures (collateral kills) A minotaur (Gauntlet) An orc priest (D:5) 2 creatures vanquished. Grand Total: 270 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Gargoyle Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 303 | D:2 | HP: 5/10 [dart slug/slug dart (5)] 363 | D:2 | Reached XP level 2. HP: 15/15 MP: 0/5 516 | D:2 | Reached skill level 2 in Conjurations 590 | D:2 | Found Wyntul's General Store. 632 | D:2 | Found an iron altar of Okawaru. 751 | D:2 | HP: 6/15 [hobgoblin (3)] 759 | D:2 | Reached XP level 3. HP: 9/19 MP: 0/6 1200 | D:3 | Found a hide-covered altar of Uskayaw. 1239 | D:4 | Reached skill level 3 in Spellcasting 1249 | D:4 | Reached XP level 4. HP: 24/24 MP: 1/8 1299 | D:5 | Entered Level 5 of the Dungeon 1306 | D:5 | Reached skill level 3 in Conjurations 1505 | D:4 | Reached XP level 5. HP: 28/28 MP: 2/10 1632 | D:5 | Found a sparkling altar of Nemelex Xobeh. 1652 | D:5 | HP: 14/28 [orc/+0 short sword (1)] 1669 | D:5 | HP: 14/28 [orc/+0 short sword (2)] 1774 | D:5 | Learned a level 2 spell: Scorch 1807 | D:5 | Reached skill level 4 in Conjurations 1880 | D:5 | Noticed Grinder 1923 | D:5 | Noticed Prince Ribbit 1930 | D:5 | Reached skill level 4 in Spellcasting 1947 | D:5 | Killed Prince Ribbit 1948 | D:5 | Reached skill level 5 in Fire Magic 1948 | D:5 | Reached XP level 6. HP: 32/32 MP: 3/12 1960 | D:5 | Noticed Edmund 2071 | D:5 | Reached skill level 1 in Fighting 2073 | D:5 | Reached XP level 7. HP: 38/38 MP: 6/13 2149 | D:5 | Reached skill level 2 in Fighting 2517 | D:6 | Reached skill level 3 in Fighting 2517 | D:6 | Reached skill level 6 in Fire Magic 2674 | D:6 | Reached skill level 4 in Fighting 2674 | D:6 | Reached XP level 8. HP: 29/48 MP: 4/14 2724 | D:6 | Reached skill level 7 in Fire Magic 2842 | D:6 | Reached skill level 8 in Fire Magic 2914 | D:6 | Identified the +3 dagger "Feewnet" {flame, rC++} 3079 | D:6 | Found a staircase to the Ecumenical Temple. 3086 | Temple | Entered the Ecumenical Temple 3178 | D:6 | Reached skill level 9 in Fire Magic 3303 | D:5 | Killed Edmund 3305 | D:5 | Paralysed by Grinder for 4 turns 3315 | D:5 | Killed Grinder 3316 | D:5 | Reached XP level 9. HP: 52/52 MP: 5/15 3476 | D:6 | Reached skill level 10 in Fire Magic 3636 | D:7 | Found a broken altar of Ashenzari. 3695 | D:7 | Noticed Menkaure 3698 | D:7 | Killed Menkaure 3756 | D:7 | Reached skill level 11 in Fire Magic 3756 | D:7 | HP: 22/52 [yak (11)] 3763 | D:7 | HP: 22/52 [yak (2)] 3765 | D:7 | HP: 10/52 [yak (13)] 4372 | D:7 | Reached skill level 12 in Fire Magic 4525 | D:6 | Reached XP level 10. HP: 44/56 MP: 2/16 4908 | D:8 | Reached skill level 13 in Fire Magic 4944 | D:8 | Noticed a cyclops 4971 | D:8 | HP: 28/56 [cyclops (13)] 4975 | D:8 | Killed a cyclops 5000 | D:8 | HP: 25/56 [orc priest/nerve-wracking pain (4)] 5003 | D:8 | HP: 12/56 [orc priest/divine providence (14)] 5065 | D:8 | Learned a level 4 spell: Flame Wave 5071 | D:8 | Learned a level 5 spell: Borgnjor's Vile Clutch 5155 | D:8 | Noticed Sprozz 5162 | D:8 | Killed Sprozz 5163 | D:8 | Reached skill level 1 in Earth Magic 5167 | D:8 | Got Sprozz's Vellum of Crafting 5491 | D:9 | Reached skill level 2 in Earth Magic 5491 | D:9 | HP: 29/58 [killer bee (2)] 5721 | D:8 | Found an ornate altar of the Wu Jian Council. 6083 | D:9 | Reached skill level 3 in Earth Magic 6096 | D:9 | Reached skill level 5 in Fighting 6110 | D:9 | Found a staircase to the Lair. 6326 | D:9 | Reached skill level 5 in Spellcasting 6406 | D:9 | Reached skill level 4 in Earth Magic 6527 | D:10 | Entered Level 10 of the Dungeon 6552 | D:9 | Reached XP level 11. HP: 64/64 MP: 14/18 6592 | D:9 | Identified the +1 chain mail of Complete Protection {rElec | Will- Str+6} 6753 | D:9 | Noticed Jeremiah 6833 | D:9 | Killed Jeremiah 6950 | D:9 | Reached skill level 6 in Fighting 7002 | D:8 | Reached skill level 14 in Fire Magic 7042 | D:10 | Reached skill level 5 in Earth Magic 7165 | D:9 | Reached skill level 6 in Spellcasting 7373 | D:10 | Reached skill level 6 in Earth Magic 7378 | D:10 | Reached skill level 7 in Fighting 7464 | D:11 | Found a gate leading to a gauntlet. 7476 | Gauntlet | Found a transporter. 7476 | Gauntlet | Found a transporter. 7476 | Gauntlet | Found a transporter. 7476 | Gauntlet | Found a transporter. 7476 | Gauntlet | Found a transporter. 7476 | Gauntlet | Found a transporter. 7476 | Gauntlet | Found a transporter. 7476 | Gauntlet | Found a transporter. 7476 | Gauntlet | Found a transporter. 7476 | Gauntlet | Found a transporter. 7476 | Gauntlet | Found a transporter. 7476 | Gauntlet | Found a transporter. 7476 | Gauntlet | Found a transporter. 7476 | Gauntlet | Found a transporter. 7476 | Gauntlet | Entered a Gauntlet 7478 | Gauntlet | Noticed an arcanist 7563 | Gauntlet | Killed an arcanist 7572 | Gauntlet | Identified the +0 scale mail "Rimpic" {Rampage Fly Will- | Regen+} 7582 | Gauntlet | Identified the +1 ring mail of Huto {rElec Stlth+} 7594 | Gauntlet | Noticed a thrashing horror 7599 | Gauntlet | Noticed a thrashing horror 7635 | Gauntlet | HP: 32/67 [thrashing horror (2)] 7646 | Gauntlet | Killed a thrashing horror 7652 | Gauntlet | Killed a thrashing horror 7653 | Gauntlet | Reached skill level 7 in Earth Magic 7658 | Gauntlet | Identified the amulet of the Slug {Spirit Int+2} 7673 | Gauntlet | Noticed an obsidian statue 7762 | Gauntlet | Noticed a large abomination 7763 | Gauntlet | Gained mutation: Your large and strong wings let you fly. | [potion of mutation] 7763 | Gauntlet | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 7763 | Gauntlet | Gained mutation: You have sharp toenails. [potion of | mutation] 7763 | Gauntlet | Gained mutation: You have hidden genetic potential. [potion | of mutation] 7768 | Gauntlet | Noticed a sun demon 7772 | Gauntlet | HP: 28/68 [sun demon[an obsidian statue] (15)] 7945 | Gauntlet | Killed a large abomination 7946 | Gauntlet | Reached skill level 8 in Fighting 7946 | Gauntlet | Reached skill level 7 in Spellcasting 7971 | Gauntlet | Identified the +3 cloak of Dramatic Exits {Regen+} 7977 | Gauntlet | HP: 27/68 [small abomination (10)] 8162 | Gauntlet | Identified the +4 ring mail of Theistic Finitism {rPois | Slay+3 SInv} 8162 | Gauntlet | Identified the +1 buckler "Ilimnato" {rPois Will+} 8162 | Gauntlet | Identified the amulet "Ushreemom" {Faith rN++} 8162 | Gauntlet | Noticed a minotaur 8176 | Gauntlet | HP: 28/68 [minotaur/+3 falchion of protection (12)] 8178 | Gauntlet | HP: 12/68 [minotaur/+3 falchion of protection (6)] 8180 | Gauntlet | Killed a minotaur 8181 | Gauntlet | Reached XP level 12. HP: 15/75 MP: 4/22 8345 | D:10 | Reached skill level 8 in Earth Magic 8596 | D:10 | Reached skill level 9 in Fighting 8772 | D:10 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_basic D:2: layout_basic, serial_shops, shop, basic_altar, minivault_24 D:3: layout_basic, nicolae_uskayaw_murder_on_the_dancefloor, chequers_serial_rivers_small_b D:4: layout_cave_pods, chequers_temple_overflow_statue_of_worship, grunt_decor_resistance D:5: layout_loops_ring, kennysheep_little_box, uniq_prince_ribbit1, uniq_edmund, uniq_pikel, uniq_grinder D:6: kennysheep_six_static_rooms, layout_loops_ring, minmay_temple_entry_tees D:7: layout_basic, overflow_temple_1_default, uniq_menkaure D:8: minmay_goldmine, layout_basic, mainiacjoe_overflow_small_starburst, grunt_decor_junction, uniq_sprozz D:9: layout_grid_maze, due_lair_maze_entry_diamond, st_stairs_14, uniq_jeremiah D:10: layout_loops_ring, nzn_life_drinkers D:11: layout_basic, orc_0_dummy, gauntlet_entry_generic, wad_scary_box, uniq_harold Temple: dpeg_chambers_temple Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | ---------------+-------------------------------------+----- Conjurations | 2 3 4 | 4.0 Spellcasting | 3 4 5 7 | 7.7 Fire Magic | 5 6 9 12 13 14 | 14.0 Fighting | 1 4 5 8 9 | 9.0 Earth Magic | 4 7 8 | 8.6 Dodging | | 1.5 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | 27 | 28 | 37 | 149 || 241 Unarmed | 1 | | | || 1 Throw: Dart | | 4 | | || 4 Throwing net | | | 2 | 1 || 3 Cast: Foxfire | 66 | 43 | 160 | 151 || 420 Scorch | | 8 | 60 | 115 || 183 Flame Wave | | | | 21 || 21 Evoke: Wand | | 4 | 8 | 12 || 24 Use: Scroll | | 2 | 1 | 16 || 19 Potion | | | | 5 || 5 Stab: Sleeping | 1 | | | 1 || 2 Paralysed | | | | 21 || 21 Armour: Robe | 37 | 39 | 29 | 186 || 291 Steam dragon scal | | | 63 | 152 || 215 Dodge: Dodged | 27 | 37 | 66 | 446 || 576 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8783 | 7433 | 1350 | 412 | 0 | 13 | 675.6 | Dungeon | 8020 | 6671 | 1349 | 0 | 0 | 11 | 729.1 | Temple | 1 | 0 | 1 | 0 | 0 | 1 | 1.0 | Gauntlet | 761 | 761 | 0 | 412 | 0 | 1 | 761.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:8: 1263 daAuts D:9: 1176 daAuts D:6: 1060 daAuts D:7: 1009 daAuts D:5: 832 daAuts D:10: 784 daAuts Gauntlet: 761 daAuts D:4: 579 daAuts D:1: 463 daAuts D:2: 454 daAuts D:3: 355 daAuts D:11: 42 daAuts Temple: 1 daAuts