Dungeon Crawl Stone Soup version 0.34-a0-13-g54cce05c65 (webtiles) character file. Game seed: 11359999856242494388 0 sleeves the Tinkerer (level 1, 13/13 HPs) Began as a Coglin Wanderer on May 1, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (0 turns). sleeves the Tinkerer (Coglin Wanderer) Turns: 0, Time: 00:00:12 Health: 13/13 AC: 3 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . a - +0 dagger {Shu} rCold . . . e - +0 dagger {Azuma} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Shu} e - a +0 dagger (offhand) {Azuma} Armour c - a +0 robe (worn) d - a +0 pair of gloves (worn) Potions b - a potion of mutation Skills: + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 6.0 Forgecraft + Level 1.0 Ice Magic + Level 1.3 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 72% 1d6 1% 1 Freeze Ice 12% 1d3 16% 1 Launch Clockwork Bee Frge 18% N/A 6% 3 Frozen Ramparts Ice 6% 1d1 43% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. The heart of this dungeon contains the transcendent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Shu}, a potion of mutation, a +0 robe, a +0 pair of gloves, a +0 dagger {Azuma}; and the following spells available to memorise: Kinetic Grapnel, Freeze, Launch Clockwork Bee, Frozen Ramparts, Forge Blazeheart Golem. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##+## ##...## #.....# #..@..# #..>..# ##...## ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +0 dagger | {Shu}, a potion of mutation, a +0 robe, a +0 pair of | gloves, a +0 dagger {Azuma}; and the following spells | available to memorise: Kinetic Grapnel, Freeze, Launch | Clockwork Bee, Frozen Ramparts, Forge Blazeheart Golem. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+