Dungeon Crawl Stone Soup version 0.34-a0-13-g54cce05c65 (webtiles) character file. Game seed: 6921684340193855578 0 sleeves the Trooper (level 1, 18/18 HPs) Began as a Coglin Wanderer on May 1, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (0 turns). sleeves the Trooper (Coglin Wanderer) Turns: 0, Time: 00:00:17 Health: 18/18 AC: 3 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 17 Spells: 1/2 levels left rFire . . . a - +0 sling {Bintanath} rCold . . . e - -2 sling {Nakurtum} rNeg . . . d - +0 robe rPois . b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.23/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 sling (weapon) {Bintanath} e - a -2 sling (offhand) {Nakurtum} Armour b - a +0 helmet (worn) d - a +0 robe (worn) Scrolls c - a scroll of vulnerability Skills: - Level 3.0 Fighting + Level 1.0 Ranged Weapons - Level 2.4 Stealth - Level 1.0 Spellcasting - Level 1.7 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 56% 3 Ignite Poison Fire/Alch 2% N/A 92% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 sling {Bintanath}, a +0 helmet, a scroll of vulnerability, a +0 robe, a -2 sling {Nakurtum}; and the following spell memorised: Foxfire; and the following spells available to memorise: Volatile Blastmotes, Ignite Poison. Unknown command. Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ### ....###+###.... ............... #.....@.....# ############# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +0 sling | {Bintanath}, a +0 helmet, a scroll of vulnerability, a +0 | robe, a -2 sling {Nakurtum}; and the following spell | memorised: Foxfire; and the following spells available to | memorise: Volatile Blastmotes, Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+