Dungeon Crawl Stone Soup version 0.34-a0-13-g54cce05c65 (webtiles) character file. Game seed: 3149113506274156640 0 sleeves the Charlatan (level 1, 13/13 HPs) Began as a Coglin Wanderer on May 1, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). sleeves the Charlatan (Coglin Wanderer) Turns: 0, Time: 00:00:05 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 12 God: Gold: 0 SH: 4 Dex: 13 Spells: 1/2 levels left rFire . . . a - +0 dagger {Yashnoor} rCold . . . b - +0 buckler rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Yashnoor} Armour b - a +0 buckler (worn) d - a +0 robe (worn) Wands e - a wand of polymorph (15) Potions c - a potion of haste Skills: + Level 1.0 Shields + Level 1.0 Spellcasting + Level 1.0 Ice Magic + Level 1.4 Invocations + Level 6.6 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 12% 1d3 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 1% 3d5 71% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a falchion. Found two stairs. You begin with the following items: a +0 dagger {Yashnoor}, a +0 buckler, a potion of haste, a +0 robe, a wand of polymorph (15); and the following spell memorised: Freeze; and the following spells available to memorise: Hailstorm. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######### #.......# +...@...+ #.......# ######### #.......# +.>.>.>.+ #.....).# ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +0 dagger | {Yashnoor}, a +0 buckler, a potion of haste, a +0 robe, a | wand of polymorph (15); and the following spell memorised: | Freeze; and the following spells available to memorise: | Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_rooms, nicolae_figureground_pulse Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+