Dungeon Crawl Stone Soup version 0.34-a0-13-g54cce05c65 (webtiles) character file. Game seed: 4688091106490732772 0 sleeves the Trooper (level 1, 18/18 HPs) Began as a Coglin Wanderer on May 1, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (0 turns). sleeves the Trooper (Coglin Wanderer) Turns: 0, Time: 00:00:08 Health: 18/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . a - +0 dagger {Tlalli} rCold . . . e - +0 dagger {Tochtli} rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.23/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Tlalli} e - a +0 dagger (offhand) {Tochtli} Armour c - a +0 leather armour (worn) Potions b - a potion of attraction d - a potion of mutation Skills: + Level 3.0 Fighting + Level 1.5 Stealth + Level 1.0 Spellcasting + Level 2.6 Hexes + Level 1.2 Forgecraft You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 24% N/A 14% 1 Kinetic Grapnel Frge 12% 1d4 26% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 34% 2 Confusing Touch Hex 6% N/A 38% 3 Launch Clockwork Bee Frge 3% N/A 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found the goblin corpse of sleeves and a red potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Tlalli}, a potion of attraction, a +0 leather armour, a potion of mutation, a +0 dagger {Tochtli}; and the following spells available to memorise: Slow, Kinetic Grapnel, Ensorcelled Hibernation, Confusing Touch, Launch Clockwork Bee. Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####### #.....# #..@..# #.....# #.###.# #.#†#.# #.###.# #...!.# #.....# #.....# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +0 dagger | {Tlalli}, a potion of attraction, a +0 leather armour, a | potion of mutation, a +0 dagger {Tochtli}; and the | following spells available to memorise: Slow, Kinetic | Grapnel, Ensorcelled Hibernation, Confusing Touch, Launch | Clockwork Bee. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_cross, minmay_misc_feat_room Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+