Dungeon Crawl Stone Soup version 0.34-a0-13-g54cce05c65 (webtiles) character file. Game seed: 11974627463940052445 0 sleeves the Ducker (level 1, 15/15 HPs) Began as a Coglin Wanderer on May 1, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). sleeves the Ducker (Coglin Wanderer) Turns: 0, Time: 00:00:03 Health: 15/15 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 4/5 levels left rFire . . . a - +2 short sword {Ning} rCold . . . e - +0 dagger {Ari} rNeg . . . d - +0 robe rPois . b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 short sword (weapon) {Ning} e - a +0 dagger (offhand) {Ari} Armour b - a +0 helmet (worn) d - a +0 robe (worn) Potions c - a potion of heal wounds Skills: + Level 1.0 Fighting + Level 2.6 Short Blades + Level 2.6 Dodging + Level 2.6 Spellcasting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 2% 2d4 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 1% N/A 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. The heart of this dungeon contains the awesome artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 short sword {Ning}, a +0 helmet, a potion of heal wounds, a +0 robe, a +0 dagger {Ari}; and the following spell memorised: Sandblast; and the following spells available to memorise: Passwall. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##+## #...# #.@.# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +2 short sword | {Ning}, a +0 helmet, a potion of heal wounds, a +0 robe, a | +0 dagger {Ari}; and the following spell memorised: | Sandblast; and the following spells available to memorise: | Passwall. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, shapermc_ecumenical_altar_mp_vishouse Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+