Dungeon Crawl Stone Soup version 0.34-a0-13-g54cce05c65 (webtiles) character file. Game seed: 15171213442851607575 0 sleeves the Tinkerer (level 1, 15/15 HPs) Began as a Coglin Wanderer on May 1, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). sleeves the Tinkerer (Coglin Wanderer) Turns: 0, Time: 00:00:02 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/3 levels left rFire . . . a - +0 club {Constanze} rCold . . . e - +0 dagger {Minjee} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) {Constanze} e - a +0 dagger (offhand) {Minjee} Missiles d - 7 boomerangs (quivered) Armour c - a +0 robe (worn) Scrolls b - a scroll of teleportation Skills: + Level 1.0 Fighting + Level 1.7 Throwing + Level 1.7 Spellcasting + Level 2.0 Translocations + Level 3.6 Forgecraft You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 44% 1d5 5% 1 Apportation Tloc 12% N/A 11% 1 Teleport Other Tloc 6% N/A 32% 3 Forge Blazeheart Golem Fire/Frge 6% N/A 75% 4 Forge Lightning Spire Air/Frge 6% 3d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. The heart of this dungeon contains the sublime artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a book of Debilitation. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club {Constanze}, a scroll of teleportation, a +0 robe, 7 boomerangs, a +0 dagger {Minjee}; and the following spells available to memorise: Kinetic Grapnel, Apportation, Teleport Other, Forge Blazeheart Golem, Forge Lightning Spire. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##### ##.:.#+ #.....# #..@..# #.....# ##...#+ ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +0 club | {Constanze}, a scroll of teleportation, a +0 robe, 7 | boomerangs, a +0 dagger {Minjee}; and the following spells | available to memorise: Kinetic Grapnel, Apportation, | Teleport Other, Forge Blazeheart Golem, Forge Lightning | Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, chequers_big_river Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+