Dungeon Crawl Stone Soup version 0.34-a0-26-g3ef93ad0ef (webtiles) character file. Game seed: 5548305702006908461 0 sleeves the Covered (level 1, 15/15 HPs) Began as a Coglin Wanderer on May 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (0 turns). sleeves the Covered (Coglin Wanderer) Turns: 0, Time: 00:00:03 Health: 15/15 AC: 5 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . a - +0 dagger {Shatu-murrim} rCold . . . e - +0 dagger {Wu} rNeg . . . d - +2 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Shatu-murrim} e - a +0 dagger (offhand) {Wu} Armour d - a +2 leather armour (worn) Scrolls b - a scroll of silence c - a scroll of blinking Skills: + Level 1.0 Fighting + Level 2.6 Armour + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 1.0 Conjurations + Level 1.7 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 2% 2d5 43% 2 Static Discharge Conj/Air 2% 3-4/arc 43% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. Will you be the one to retrieve the majestic Orb of Zot from the depths? Press ? for a list of commands and other information. Found 4 stones and 9 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Shatu-murrim}, a scroll of silence, a scroll of blinking, a +2 leather armour, a +0 dagger {Wu}; and the following spells available to memorise: Mercury Arrow, Static Discharge. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..##... #...... #...$. #....## #(....## #......### #......... #.@....# #......# ###+#### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +0 dagger | {Shatu-murrim}, a scroll of silence, a scroll of blinking, | a +2 leather armour, a +0 dagger {Wu}; and the following | spells available to memorise: Mercury Arrow, Static | Discharge. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_rooms Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+