Dungeon Crawl Stone Soup version 0.34-a0-26-g3ef93ad0ef (webtiles) character file. Game seed: 8589304051208814840 0 sleeves the Conjurer (level 1, 13/13 HPs) Began as a Coglin Wanderer on May 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). sleeves the Conjurer (Coglin Wanderer) Turns: 0, Time: 00:00:02 Health: 13/13 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . a - +0 dagger {Fatehjeet} rCold . . . e - +0 dagger {Ilse} rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Fatehjeet} e - a +0 dagger (offhand) {Ilse} Armour c - a +0 leather armour (worn) d - a +0 cloak (worn) Potions b - a potion of berserk rage Skills: + Level 1.0 Dodging + Level 1.0 Spellcasting + Level 3.6 Conjurations + Level 3.0 Summonings + Level 1.3 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 24% N/A 13% 1 Kiss of Death Conj/Necr 16% 2d6 22% 1 Summon Ice Beast Ice/Summ 3% N/A 58% 3 Fulminant Prism Conj/Alch 2% 3d5 91% 4 Iskenderun's Battlesphe Conj/Frge 4% 2d7 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found an ivory ring. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Fatehjeet}, a potion of berserk rage, a +0 leather armour, a +0 cloak, a +0 dagger {Ilse}; and the following spells available to memorise: Summon Small Mammal, Kiss of Death, Summon Ice Beast, Fulminant Prism, Iskenderun's Battlesphere. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# #.# #. #.# #.# #.# #.# #.# #.# #.# #.# #.# #.##.##.# #.....# #####.....####. .......@..=.... #####.....####. #.....# #.##.##.# #.# #.# #.# #.# #.# #.# #.# #.# #.# .# #.# #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +0 dagger | {Fatehjeet}, a potion of berserk rage, a +0 leather armour, | a +0 cloak, a +0 dagger {Ilse}; and the following spells | available to memorise: Summon Small Mammal, Kiss of Death, | Summon Ice Beast, Fulminant Prism, Iskenderun's | Battlesphere. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_loops_corners, minmay_cut_off Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+