Dungeon Crawl Stone Soup version 0.34-a0-26-g3ef93ad0ef (webtiles) character file. Game seed: 17378370349737156492 0 sleeves the Sneak (level 1, 13/13 HPs) Began as a Coglin Wanderer on May 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). sleeves the Sneak (Coglin Wanderer) Turns: 0, Time: 00:00:02 Health: 13/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/3 levels left rFire . . . a - +2 dagger {Chikashi} rCold . . . f - +0 dagger {Gilbert} rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) {Chikashi} f - a +0 dagger (offhand) {Gilbert} Armour e - a +0 robe (worn) Wands c - a wand of polymorph (5) Scrolls b - a scroll of blinking d - a scroll of teleportation Skills: + Level 4.1 Stealth + Level 1.7 Spellcasting + Level 4.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 4% 2x1d4 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 1% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, sleeves the Coglin Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a ring mail. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Found two transporters. You begin with the following items: a +2 dagger {Chikashi}, a scroll of blinking, a wand of polymorph (5), a scroll of teleportation, a +0 robe, a +0 dagger {Gilbert}; and the following spell memorised: Foxfire; and the following spells available to memorise: Inner Flame. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##. .# ##..###.#### #..≈≈≈~[≈≈≈## #.≈≈≈≈.≈≈≈≈~## #.≈≈≈.≈≈≈≈≈≈≈# .#.≈≈≈~.~≈≈≈≈≈# ...≈≈~...~≈≈≈~# #..≈~.©@©.~≈≈≈~ #..≈~~.♣.~≈≈≈≈≈ #..≈≈≈~ ~≈≈≈≈≈≈ ...~≈≈≈ ≈≈≈≈≈≈≈ ##..≈≈≈ ≈≈~~~≈≈ ....≈≈≈ ~~.♣.~~ ....≈≈≈ ~.©>©.~ .....≈≈ ≈~...~~ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Coglin Wanderer began the quest for the Orb. 0 | D:1 | sleeves set off with the following items: a +2 dagger | {Chikashi}, a scroll of blinking, a wand of polymorph (5), | a scroll of teleportation, a +0 robe, a +0 dagger | {Gilbert}; and the following spell memorised: Foxfire; and | the following spells available to memorise: Inner Flame. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+