Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 8167549728187151202 59 slitherrr the Magician (level 4, -1/39 HPs) Began as an Oni Hedge Wizard on Sept 10, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:07:01 (1493 turns). slitherrr the Magician (Oni Hedge Wizard) Turns: 1493, Time: 00:07:01 Health: -1/39 AC: 3 Str: 14 XL: 4 Next: 3% Magic: 9/9 EV: 9 Int: 17 God: Gold: 62 SH: 0 Dex: 8 Spells: 3/10 levels left rFire . . . f - +0 whip rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-1 -> -22) A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slitherrr the Oni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 108 | D:1 | Reached skill level 1 in Summonings 108 | D:1 | Reached skill level 1 in Translocations 183 | D:1 | Reached XP level 2. HP: 24/24 MP: 1/6 278 | D:1 | Learned a level 2 spell: Blink 281 | D:1 | Learned a level 2 spell: Grave Claw 664 | D:1 | Reached skill level 1 in Maces & Flails 670 | D:1 | Reached XP level 3. HP: 30/31 MP: 0/8 689 | D:1 | Learned a level 2 spell: Call Imp 1340 | D:2 | Reached XP level 4. HP: 39/39 MP: 4/9 1481 | D:3 | Noticed a water moccasin 1493 | D:3 | Succumbed to a water moccasin's poison ## .. .####### ......# ..##.# #.##.# #.##.##### #S.<.#...#### #@.5...<...... #....#.###...##### #....#.#.# ##### ##.# #.#.# .. #?#.# ##### Inventory: Hand Weapons a - a +0 dagger f - a +0 whip (weapon) Missiles n - 4 poisoned darts (quivered) Armour b - a +0 robe (worn) c - a +0 hat (worn) Talismans i - a flux talisman Scrolls e - 2 scrolls of teleportation {unknown} j - 3 scrolls of identify {unknown} k - 2 scrolls of poison {unknown} l - a scroll of blinking {unknown} m - a scroll of fear {unknown} Potions g - a potion of curing {unknown} h - a potion of heal wounds {unknown} Skills: + Level 1.4 Maces & Flails + Level 2.3 Dodging - Level 1.4 Stealth - Level 3.6 Spellcasting - Level 2.0 Conjurations + Level 1.6 Summonings + Level 0.9 Necromancy + Level 1.7 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 q - Blink Tloc 16% N/A 12% 2 s - Grave Claw Necr 12% 2d7 17% 2 x - Call Imp Summ 16% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 24% 2x1d5 11% 1 Sting Conj/Alch 24% 1d4 11% 1 Mercury Vapours Alch/Air 6% N/A 26% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Inner Flame Hex/Fire 3% N/A 45% 3 Olgreb's Toxic Radiance Alch 3% N/A 86% 4 Irradiate Conj/Alch 3% 3d12 97% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 3% 6d3 100% 6 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Your cerulean imp misses the water moccasin. You feel very sick. Your cerulean imp hits the water moccasin from afar with a -4 spear. Casting: Grave Claw (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, ally target, bound in place, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is moderately wounded. You feel very sick. The water moccasin barely misses you. Your cerulean imp misses the water moccasin. You completely miss the water moccasin. You headbutt the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you. Your cerulean imp misses the water moccasin. You hit the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin barely misses you. The water moccasin bites you. Your cerulean imp closely misses the water moccasin. You hit the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin closely misses you. Your cerulean imp completely misses the water moccasin. Your magical contamination has completely faded away. You barely miss the water moccasin. Your headbutt misses the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin closely misses you. Your cerulean imp misses the water moccasin. You take a swig of the potion and twirl your +0 whip. You barely miss the water moccasin. The water moccasin is heavily wounded. You savour every drop. Magic courses through your body. You die... You could see a water moccasin (ally target) and a friendly cerulean imp (summoned). Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1494 | 1458 | 36 | 382 | 678 | 3 | 498.0 | Dungeon | 1494 | 1458 | 36 | 382 | 678 | 3 | 498.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 849 daAuts D:2: 624 daAuts D:3: 21 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 28.3 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 28.3 +-------+-------+-------+-------+-------+---------------------- Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 46 | 5 || 51 Headbutt | 9 | 1 || 10 Cast: Magic Dart | 52 | 6 || 58 Grave Claw | 1 | 1 || 2 Call Imp | 5 | 1 || 6 Use: Potion | | 1 || 1 Armour: Robe | 36 | 5 || 41 Dodge: Dodged | 27 | 6 || 33 Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_rooms, nrook_campfire, hangedman_abyss_or_decor_stabs, minmay_split_cup_small D:2: layout_basic D:3: layout_loops_ring, overflow_temple_1_default, grunt_gozag_breadcrumbs, mainiacjoe_overflow_cross_hatched, zin_scriptorium, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_a, chequers_serial_rivers_room_b, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_b