Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 8677329040287322820 4 slitherrr the Magician (level 1, -1/16 HPs) Began as an Oni Hedge Wizard on Sept 10, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:01 (50 turns). slitherrr the Magician (Oni Hedge Wizard) Turns: 50, Time: 00:01:01 Health: -1/16 AC: 3 Str: 13 XL: 1 Next: 60% Magic: 4/5 EV: 8 Int: 15 God: Gold: 19 SH: 0 Dex: 8 Spells: 6/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | slitherrr the Oni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 50 | D:1 | Slain by a jackal #~PP~~.P♣~~♣P #~PP~~♣P♣~~.♣~# #~.P~~♣.♣~~P♣~# # #~.♣~~PP.~~P♣~# .# #~P.~~.♣♣~~♣P~# ..# ####~P.~~~~~~~PP~# ... ...#~P♣~.....~♣♣~# .. ...#~~~~.###.~~~)#w# <..'.....#§#....@hK# ...#~~~~.###.~~~†### ...#~♣♣~.....~P♣b# ####~.♣~~~~~~~.P~# #~♣P~~♣PP~~P♣~# #~♣.~~P.♣~~♣.~# #~♣P~~♣PP~~♣♣~# #~PP~~♣♣.~~♣P~# Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 0.2 Fighting + Level 1.8 Dodging - Level 1.4 Stealth + Level 3.6 Spellcasting + Level 1.9 Conjurations + Level 0.9 Summonings + Level 0.9 Necromancy + Level 0.9 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 19% 2 Call Imp Summ 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The bat closely misses you. The jackal barely misses you. The jackal misses you. The jackal splashes around in the water. You closely miss the jackal. The jackal is moderately wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal splashes around in the water. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take a swig of the potion and twirl your +0 dagger. You barely miss the jackal. The jackal is moderately wounded. You miss the bat. The bat is severely wounded. You closely miss the jackal. You headbutt the jackal. The jackal is almost dead. You savour every drop. Magic courses through your body. The bat hits you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The bat hits you but does no damage. The jackal bites you but does no damage. The bat hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... You could see a dart slug, a jackal, a bat and a kobold. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 50 | 0 | 0 | 0 | 1 | 50.0 | Dungeon | 50 | 50 | 0 | 0 | 0 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 50 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 +-------+-------+-------+-------+-------+---------------------- Action || total ---------------------------++------- Melee: Dagger || 23 Headbutt || 3 Cast: Magic Dart || 7 Use: Potion || 1 Armour: Robe || 43 Dodge: Dodged || 26 Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_loops_ring