Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 6734503540381786492 28 smarlow the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Feb 24, 2022. Slain by an orc wizard (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:53 (1997 turns). smarlow the Conjurer (Deep Elf Conjurer) Turns: 1997, Time: 00:02:53 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 0% Magic: 1/10 EV: 12 Int: 24 God: Gold: 100 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} c - a scroll of acquirement {unknown} d - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} f - 2 scrolls of fog {unknown} Skills: - Level 3.0 Dodging + Level 2.7 Stealth + Level 3.6 Spellcasting * Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Annotations: D:3 Grinder Message History The dart slug launches a dart at you. The slug dart misses you. A frilled lizard comes into view. Without enough magic to sustain it, your searing ray dissipates. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard casts a spell at you. The puff of flame hits you! There is a stone staircase leading up here. The orc wizard hits you with a +0 dagger. You climb upwards. There is a stone staircase leading down here. The orc wizard casts a spell at you. You are confused. You bump into the rock wall. The orc wizard casts a spell at you. The magic dart hits you. * * * LOW HITPOINT WARNING * * * You hit the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. You are too confused! You're too confused to cast spells. You bump into the rock wall. You feel less confused. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you. You die... #.≈≈≈.# #..)# #.# #.≈⌠..# #...# ###.##### #.≈...########...# #.......# ##.....#.##.......# #.#.###.# #.................# #.#...... ####.##...........##### #........ ##...###.##.#>........# ###.#.... #......#.##.#.##..###.# #.#.).. '......'........@.# #.# #.'.... #......#.##.#.##..# #.## #.#.... #......+......##..# #..# #.###.. #......#.##.#.##..# ##.# #.# #.# #......#.##.#.##..####.####.###.# #......+......................... #......#...........###.####.#.#.. ###+#.......(.................... .........#...#######............. There were no monsters in sight! Vanquished Creatures 2 orcs (D:3) 4 ball pythons 4 bats 2 endoplasms (D:1) A giant cockroach (D:2) 2 goblins A hobgoblin (D:1) A quokka (D:1) 6 kobolds 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smarlow the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 325 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 1086 | D:2 | Found Peutat's Armour Emporium. 1905 | D:3 | Noticed Grinder 1924 | D:2 | Learned a level 2 spell: Searing Ray 1978 | D:3 | Reached XP level 3. HP: 19/19 MP: 2/10 1997 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_loops_ring, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_c, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_e, serial_bayou_ford_a D:2: layout_basic, serial_shops, nicolae_shop_trees, corexii_leaking_fountain, kennysheep_generic_room_16 D:3: layout_basic, chequers_ecumenical_altar_simple, minmay_pentomino_pile, uniq_sigmund, uniq_terence, uniq_grinder, uniq_natasha, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | | 2.7 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 53 Searing Ray || 2 Dodge: Dodged || 1