Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 5829178084954244445 137 smarlow the Magician (level 5, -1/35 HPs) Began as a Djinni Conjurer on Mar 4, 2022. Hit by a stone thrown by a gnoll (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:41 (2072 turns). smarlow the Magician (Djinni Conjurer) Turns: 2072, Time: 00:01:41 Health: -1/35 AC: 3 Str: 6 XL: 5 Next: 44% Gold: 57 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Scrolls e - a scroll of acquirement {unknown} g - a scroll of torment {unknown} Potions b - 2 potions of experience {unknown} d - a potion of invisibility {unknown} f - a potion of heal wounds {unknown} Skills: - Level 2.7 Dodging - Level 2.0 Stealth + Level 4.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Dazzling Flash Conj/Hex 50% N/A 4% 3 d - Fulminant Prism Conj/Hex 12% 3d9 16% 4 e - Iskenderun's Mystic Conj/Tloc 25% 2d7 16% 4 f - Slow Hex 100% N/A 1% 1 g - Passwall Tmut/Erth 20% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the gnoll! The searing ray hits the quokka. The quokka is lightly wounded. The searing ray hits the quokka. The quokka is almost dead. The searing ray hits the quokka. You kill the quokka! The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. Your magical contamination has completely faded away. Items here: ( ))))) †††. Items here: )))) ††. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray misses the gnoll. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. You see here a hobgoblin corpse. You see here a giant cockroach corpse. The gnoll throws a stone. The stone hits you. You die... ... ................... ..#.##.................... #.#.##..............)...#. #.#.##..............##.... #.#.# ..............##.... #.#.# #.# #.........##.... ### #.#.# #.###.....##......## .....###.#.###.................## ........)†.))†g†@..)............# ######.###.##############........ #. #........ #......#. #g ######### #........ gg #........ .. ######..# ... #... ... ##.# #. You could see a gnoll. Vanquished Creatures Jessica (D:2) Terence (D:2) 3 gnolls (D:2) An adder (D:2) A worm (D:2) A ball python (D:2) 4 bats (D:1) 2 endoplasms 2 giant cockroaches 9 goblins 4 hobgoblins 3 jackals (D:1) 2 quokkas A frilled lizard (D:1) 6 kobolds 3 rats (D:1) 44 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:2) 1 creature vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smarlow the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 259 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 489 | D:1 | Found a faded altar of an unknown god. 1025 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 1025 | D:1 | Learned a level 1 spell: Slow 1403 | D:2 | Noticed Jessica 1405 | D:2 | Killed Jessica 1439 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1562 | D:2 | Noticed Terence 1570 | D:2 | Killed Terence 1571 | D:2 | Reached skill level 4 in Spellcasting 1920 | D:2 | Reached XP level 5. HP: 30/35 MP: 0/0 1920 | D:2 | Learned a level 2 spell: Passwall 2072 | D:2 | Hit by a stone thrown by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic, hellmonk_ecumenical_altar_dog_temple D:2: layout_basic, uniq_terence, uniq_jessica, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Spellcasting | 4 | 4.7 Dodging | | 2.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 45 | 37 || 82 Searing Ray | 1 | 3 || 4 Fulminant Prism | | 1 || 1 Armor: Robe | 2 | 3 || 5 Dodge: Dodged | 9 | 2 || 11