Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 166206479296250320 9 smarlow the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on Mar 6, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (323 turns). smarlow the Magician (Djinni Conjurer) Turns: 323, Time: 00:00:45 Health: -1/21 AC: 3 Str: 6 XL: 2 Next: 20% Gold: 3 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . c - +1 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +1 hat (worn) Potions b - a potion of degeneration {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal closely misses you. You are too injured to fight recklessly! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The jackal bites you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ................. #............... #.?.##.......... ###+###............ #.###.................. ...............####### ###...........# #.†)......†h# #..........@# #...........########### ###....######.........#### #.....##...............### #.....+......⌠...⌠.......# #....##...⌠.........⌠...## ####...#.........≈.(.......# #......#...⌠...........⌠...# #......+......≈.....≈.....<# You could see a jackal. Vanquished Creatures 3 jackals (D:1) A kobold (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smarlow the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 308 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 323 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, shapermc_ecumenical_altar_totnotflames Action || total -------------------------++------- Cast: Magic Dart || 18 Searing Ray || 2 Armor: Robe || 7 Dodge: Dodged || 10