Dungeon Sprint DCSS version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 14767305211050416386 0 smarlow the Magician (level 1, -1/15 HPs) Began as a Djinni Conjurer on Mar 11, 2022. Slain by Ijyb ... wielding a +0 dagger (3 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:12 (19 turns). smarlow the Magician (Djinni Conjurer) Turns: 19, Time: 00:00:12 Health: -1/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: on berserk cooldown, flying, hasted and slowed A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You resist with significant effort. You hit Ijyb but do no damage. Ijyb hits you with a +0 dagger. You hit Ijyb but do no damage. Ijyb zaps a wand. You resist with significant effort. You hit Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb screams, "No! No, no, no, no!" Ijyb hits you with a +0 dagger. You can move again. Unknown command. Unknown command. Unknown command. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. You shrug off the repeated paralysis! You barely miss Ijyb. Ijyb is lightly wounded. Ijyb barely misses you. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You can move again. Unknown command. Unknown command. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb closely misses you. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. You shrug off the repeated paralysis! You closely miss Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. You resist with significant effort. You closely miss Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. You die... ####### #<.#.@+ #..'g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | smarlow the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 4 | D | Noticed Ijyb 10 | D | Paralysed by Ijyb for 2 turns 14 | D | Paralysed by Ijyb for 2 turns 19 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Unarmed || 11 Use: Potion || 2 Dodge: Dodged || 2