Dungeon Sprint DCSS version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 14751378472926984165 104 smarlow the Magician (level 5, -1/35 HPs) Began as a Djinni Conjurer on Mar 11, 2022. Killed from afar by Sigmund (11 damage) ... with a magic dart ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:43 (689 turns). smarlow the Magician (Djinni Conjurer) Turns: 689, Time: 00:01:43 Health: -1/35 AC: 2 Str: 6 XL: 5 Next: 7% Gold: 54 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands d - a wand of paralysis (7) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.7 Spellcasting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Dazzling Flash Conj/Hex 84% N/A 1% 3 d - Fulminant Prism Conj/Hex 21% 3d13 3% 4 e - Iskenderun's Mystic Conj/Tloc 42% 2d10 3% 4 f - Animate Skeleton Necr 84% N/A 1% 1 g - Passwall Tmut/Erth 35% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found 54 gold pieces. You now have 27 gold pieces. You now have 54 gold pieces (gained 27). As you open the door, it creaks loudly! There is an open door here. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Sigmund shouts! Sigmund barely misses you. Casting: Fulminant Prism (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. Your fulminant prism crackles loudly. Sigmund closely misses you. You begin to meditate on the wall. You continue meditating on the rock. Your fulminant prism explodes! The blast of energy engulfs you! * * * LOW HITPOINT WARNING * * * The blast of energy engulfs Sigmund! Sigmund is heavily wounded. You continue meditating on the rock. Sigmund points at you and mumbles some strange words. The magic dart hits you! You die... ############# #<.#..'..#@@+ #..'))#..+..# #..#####'#### #..# #..# #..# #### #..# #⌠⌠# #### You could see Sigmund. Vanquished Creatures An ogre (D) Ijyb (D) 2 creatures vanquished. Vanquished Creatures (others) A gargoyle (D) A fulminant prism (D) 2 creatures vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | smarlow the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 4 | D | Noticed Ijyb 17 | D | Paralysed by Ijyb for 2 turns 21 | D | Killed Ijyb 22 | D | Reached skill level 5 in Spellcasting 22 | D | Reached XP level 2. HP: 7/21 MP: 0/0 22 | D | Reached XP level 3. HP: 9/25 MP: 0/0 22 | D | Learned a level 1 spell: Animate Skeleton 192 | D | Killed a gargoyle 517 | D | Noticed an ogre 522 | D | Killed an ogre 523 | D | Reached skill level 7 in Spellcasting 523 | D | Reached XP level 4. HP: 16/31 MP: 0/0 523 | D | Reached XP level 5. HP: 18/35 MP: 0/0 523 | D | Learned a level 2 spell: Passwall 686 | D | Noticed Sigmund 689 | D | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 7 | 7.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 15 | || 15 Cast: Searing Ray | 3 | || 3 Dazzling Flash | 2 | || 2 Passwall | | 3 || 3 Fulminant Prism | | 1 || 1 Use: Potion | 2 | || 2 Armor: Robe | 1 | || 1 Dodge: Dodged | 5 | 2 || 7