Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 14288631277151615234 128 smilodon the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Oct 5, 2022. Was an Initiate of Vehumet. Mangled by an ice beast (14 damage) ... on level 4 of the Dungeon. The game lasted 00:07:36 (3592 turns). smilodon the Conjurer (Deep Elf Conjurer) Turns: 3592, Time: 00:07:36 Health: -6/24 AC: 3 Str: 4 XL: 4 Next: 87% Magic: 9/12 EV: 12 Int: 25 God: Vehumet [......] Gold: 158 SH: 0 Dex: 13 Spells: 3/12 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . k - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 158 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 robe (worn) k - a +0 pair of gloves (worn) Scrolls c - a scroll of magic mapping h - a scroll of poison j - 2 scrolls of enchant armour Potions f - a potion of mutation g - a potion of lignification i - 2 potions of curing l - a potion of attraction {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations + Level 1.9 Necromancy + Level 0.9 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Vampiric Draining Necr 15% 2d7 12% 3 d - Teleport Other Tloc 10% N/A 19% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 60% 1d7 3% 1 Dazzling Flash Conj/Hex 36% N/A 9% 3 Gell's Gravitas Tloc 10% N/A 19% 3 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 24% 4 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Agony Necr 15% N/A 71% 5 Dispersal Tloc 5% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Elyvilon Fedhas Gozag Trog Uskayaw Vehumet Xom Yredelemnul Message History The howler monkey is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (severely wounded, 100% to hit) Okay, then. Okay, then. Magic courses through your body. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast, p - howler monkey Aim: an ice beast (moderately wounded, 79% to hit) The searing ray misses the howler monkey. The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The howler monkey barely misses you. The howler monkey closely misses you. The howler monkey barely misses you. The howler monkey hoots and howls with incredible vigour! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey, p - ice beast Aim: a howler monkey (severely wounded, 77% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. (Press . to maintain the ray.) The ice beast barely misses you. The ice beast attacks as you move away! The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! You die... #......(....#...... ###.....##.......##. #..........#.#.#.... ... ##.#...#.#.#...#.#.# ##... #..#.#.#...........# .#...#########.......##.....##.. ##................#.............. ... #.......#....#....#.###.#... ... ##.......†Y@.#.............. #.†## #......##.......##.....##.. ....###......#..#.#.#...........# #............##.#...#.#.#...#.#.# #............#..........#.#.#.... #............###.....##...[...##. #............##...........#...... ############.###.###.#....#....#. #.##...........#...... You could see an ice beast. Vanquished Creatures A howler monkey (D:4) 3 adders 2 worms A dart slug (D:2) 3 endoplasms 5 giant cockroaches 5 goblins 5 hobgoblins 7 kobolds A quokka (D:2) 11 ball pythons 6 bats 5 frilled lizards 3 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smilodon the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 348 | D:1 | Reached XP level 2. HP: 3/15 MP: 5/8 351 | D:1 | Learned a level 2 spell: Searing Ray 1498 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1613 | D:2 | Found a faded altar of an unknown god. 1915 | D:3 | Learned a level 3 spell: Vampiric Draining 2255 | D:3 | Reached skill level 5 in Conjurations 2256 | D:3 | Reached skill level 1 in Necromancy 2409 | D:3 | Learned a level 3 spell: Teleport Other 2699 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 3010 | D:4 | Identified the +2 ring mail of Apathy {Dex+4} 3017 | D:4 | Found a staircase to the Ecumenical Temple. 3034 | Temple | Entered the Ecumenical Temple 3256 | Temple | Became a worshipper of Vehumet 3570 | D:4 | Noticed an ice beast 3592 | D:4 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic D:2: layout_basic, nicolae_ecumenical_snake_handling D:3: layout_basic D:4: nicolae_cairo_tiling_large_dashed, layout_basic, minmay_temple_entry_glassed_door, dk_vineyard_2, minmay_bisected Temple: jpeg_temple_island Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Necromancy | 1 | 1.9 Translocations | | 0.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 1 | || 1 Cast: Magic Dart | 74 | 18 || 92 Searing Ray | 3 | 6 || 9 Teleport Other | | 2 || 2 Use: Scroll | 5 | 4 || 9 Potion | | 1 || 1 Armor: Robe | | 2 || 2 Dodge: Dodged | 2 | 9 || 11