Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 197240201265799429 24 smokinjp the Conjurer (level 3, -3/27 HPs) Began as a Meteoran Conjurer on May 15, 2023. Slain by Terence ... wielding a +0 flail (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:10 (379 turns). smokinjp the Conjurer (Meteoran Conjurer) Turns: 379, Time: 00:03:10 Health: -3/27 AC: 2 Str: 9 XL: 3 Next: 32% Magic: 2/8 EV: 12 Int: 21 God: Gold: 42 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . e - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles d - 4 silver javelins Armour a - a +0 robe (worn) Magical Staves c - a staff of earth Scrolls f - a scroll of noise {unknown} g - a scroll of magic mapping {unknown} Potions b - a potion of magic Skills: + Level 0.4 Fighting + Level 2.4 Dodging + Level 1.5 Stealth + Level 2.7 Spellcasting + Level 5.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Beastly Appendage Tmut 4% N/A 14% 1 Wereblood Tmut 2% N/A 21% 2 Spider Form Tmut/Pois 2% N/A 38% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 821 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (85% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray misses Terence. You finish channelling your searing ray. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. Unknown command. You closely miss Terence. Terence is heavily wounded. Terence completely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 flail! Terence attacks as you move away! Terence closely misses you. Terence attacks as you move away! Terence barely misses you. Terence attacks as you move away! Terence hits you with a +0 flail. Terence attacks as you move away! Terence barely misses you. Terence closely misses you. Terence attacks as you move away! Terence closely misses you. Terence says, "You're history." Terence attacks as you move away! Terence hits you with a +0 flail! You die... #.....##.#.#.#... #.....##.#.#.#.#. , #....†##.#.#.#.#. ####................ #.......###.#.#.#.#. ,* ####...........#.#)#.#. , .........#.......#.#.#. ###...........#.#.#.#. , * #..@#.........#.#.#. * * #..@#######.#.#.#.#. #...# #.#.#...#. .######.#######.#.#...#, , ...........†....#.#####, .######.#........... , #.........#. , * ###.#.....#, * #.#.#.#.# You could see Terence. Vanquished Creatures An adder (D:2) A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) 4 ball pythons A frilled lizard (D:2) 2 goblins (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smokinjp the Meteoran Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 51 | D:1 | Reached skill level 5 in Conjurations 59 | D:1 | Reached XP level 2. HP: 16/20 MP: 1/6 62 | D:1 | Learned a level 2 spell: Searing Ray 300 | D:1 | You fall into a shaft and drop 1 floor! 325 | D:2 | Reached XP level 3. HP: 23/27 MP: 1/8 352 | D:2 | Noticed Terence 379 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_cross D:2: layout_basic, basic_altar, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.7 Fighting | | 0.4 Dodging | | 2.4 Stealth | | 1.5 Spellcasting | | 2.7 Action || total -------------------------++------- Melee: Unarmed || 3 Short sword || 5 Cast: Magic Dart || 28 Searing Ray || 2 Armor: Robe || 2 Dodge: Dodged || 13