Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 7498634018796708979 6743 snackwell the Destroyer (level 10, -1/79 HPs) Began as a Demonspawn Conjurer on Feb 11, 2022. Was a Priest of Uskayaw. Slain by a two-headed ogre (21 damage) ... on level 9 of the Dungeon. The game lasted 00:39:35 (15756 turns). snackwell the Destroyer (Demonspawn Conjurer) Turns: 15756, Time: 00:39:36 Health: -1/79 AC: 6 Str: 9 XL: 10 Next: 75% Magic: 1/17 EV: 12 Int: 23 God: Uskayaw [***...] Gold: 426 SH: 0 Dex: 11 Spells: 8/19 levels left rFire . . . SeeInvis . b - +0 dagger (elec) rCold + + . Faith + (no shield) rNeg . . . Spirit . i - +1 robe {rC+} rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (no boots) Stlth ++........ G - amulet of faith HPRegen 0.23/turn H - ring of protection from cold MPRegen 0.15/turn (no ring) @: studying Poison Magic A: claws 3, icy blue scales 2, foul stench 1, demonic magic 1 a: Renounce Religion, Stomp, Line Pass You were on level 9 of the Dungeon. You worshipped Uskayaw. Uskayaw was noncommittal. You visited 1 branch of the dungeon, and saw 9 of its levels. You also visited: Ossuary. You collected 426 gold pieces. Inventory: Hand Weapons b - a +0 dagger of electrocution (weapon) (You took it off an orc wizard on level 7 of the Dungeon) g - a +2 dagger of chaos (You took it off Psyche on level 9 of the Dungeon) y - the +3 mace "Erhoschyn" {pain, +Blink rPois rN+ Dex+3} (You found it on level 5 of the Dungeon) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+3). rPois: It protects you from poison. rN: It protects you from negative energy. +Blink: It lets you blink. Missiles z - 2 throwing nets F - 4 poisoned darts Armour i - a +1 robe of cold resistance (worn) (You took it off Psyche on level 9 of the Dungeon) k - a +0 leather armour of cold resistance (You took it off an orc on level 4 of the Dungeon) v - a +1 robe Magical Staves a - a staff of conjuration (You acquired it on level 6 of the Dungeon) Jewellery G - an amulet of faith (around neck) (You found it on level 7 of the Dungeon) H - a ring of protection from cold (left claw) (You found it on level 7 of the Dungeon) Wands m - a wand of paralysis (6) (You found it on level 2 of the Dungeon) w - a wand of flame (25) (You took it off Ijyb on level 5 of the Dungeon) I - a wand of acid (3) (You found it on level 4 of the Dungeon) Scrolls f - 3 scrolls of torment l - a scroll of magic mapping n - a scroll of enchant armour r - 4 scrolls of fear A - a scroll of vulnerability B - 6 scrolls of noise D - a scroll of summoning E - a scroll of teleportation J - a scroll of silence Potions c - 3 potions of lignification d - a potion of flight e - 11 potions of curing h - 4 potions of attraction j - 3 potions of magic o - 3 potions of brilliance p - a potion of berserk rage {unknown} t - 2 potions of ambrosia u - 3 potions of mutation x - 4 potions of heal wounds C - a potion of haste {unknown} Skills: + Level 7.0 Fighting + Level 4.8 Staves - Level 1.7 Dodging - Level 1.7 Stealth - Level 5.0 Spellcasting * Level 12.0 Conjurations + Level 5.5 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Hex 16% 3d11 8% 4 d - Iskenderun's Mystic Conj/Tloc 46% 2d10 2% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 66% N/A 2% 3 Slow Hex 20% N/A 10% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 14% 2 Confusing Touch Hex 5% N/A 28% 3 Spider Form Tmut/Pois 5% N/A 28% 3 Vampiric Draining Necr 5% 2d6 28% 3 Anguish Hex/Necr 2% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:7 Orc (0/2) D:9 Ossuary (visited) Lair: D:8-11 Altars: Kikubaaqudgha Uskayaw Yredelemnul The Shining One Beogh Annotations: D:3 Sigmund D:5 1 runed translucent door, Crazy Yiuf D:7 Dowan, Duvessa Innate Abilities, Weirdness & Mutations You have claws for hands. You are mostly covered in icy blue scales. (AC +3) You may rarely emit foul miasma when damaged in melee. Spells you cast may paralyse adjacent enemies. Message History The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre hits you with a +0 giant club. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. You finish channelling your searing ray. The two-headed ogre is no longer paralysed. You hit the two-headed ogre but do no damage. The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * You emit a cloud of foul miasma! Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre is knocked back by the mystic blast. Malevolent energies surge around you. Uskayaw will force your foes to share their pain. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (almost dead, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is almost dead. Malevolent energies surge around you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (almost dead, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is almost dead. Malevolent energies surge around you. Uskayaw will force your foes to share their pain. The two-headed ogre hits you with a +0 giant club!! You die... #.######.##.###.....##### # #............#.###......# # #..#####.####.## #..###.# # #..#####.# ######..###.# # #........# ............### #...####### ######......... ###...# #... #.#....>.. #.....###.##########.#....### #.###.##...O@.............# #.# #.....##########.###.... #.###.##..# #<# #.### #####.....##..##########.# #.# #.....##..##...>....O....# #. #.#.....#...(......####### ...