Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 7521109791652497968 109 snek11 the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Nov 16, 2022. Slain by an ogre ... wielding a +0 giant club (29 damage) ... on level 3 of the Dungeon. The game lasted 00:10:21 (2858 turns). snek11 the Conjurer (Deep Elf Conjurer) Turns: 2858, Time: 00:10:30 Health: -5/24 AC: 3 Str: 4 XL: 4 Next: 59% Magic: 7/11 EV: 12 Int: 25 God: Gold: 94 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . SeeInvis . p - +0 falchion (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . r - +0 helmet rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn n - ring of resist corrosion MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons a - a +1 dagger of holy wrath o - the +5 mace "Tiatydd" {elec, rElec Will- Str+4 Stlth+} (You found it on level 2 of the Dungeon) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). rElec: It insulates you from electricity. Will: It decreases your willpower. Stlth: It makes you more stealthy. p - a +0 falchion of protection (weapon) Armour e - a +0 robe (worn) r - a +0 helmet (worn) Jewellery n - a ring of resist corrosion (left hand) Scrolls c - 4 scrolls of teleportation {unknown} d - 4 scrolls of identify {unknown} f - a scroll of noise {unknown} g - a scroll of acquirement {unknown} h - 2 scrolls of enchant armour {unknown} i - a scroll of amnesia {unknown} j - a scroll of fear {unknown} k - a scroll of butterflies {unknown} l - a scroll of immolation {unknown} Potions b - a potion of magic m - a potion of curing {unknown} Skills: + Level 2.8 Dodging + Level 3.2 Stealth + Level 3.9 Spellcasting + Level 5.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Hex 9% 3d7 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Stone Arrow Conj/Erth 38% 3d9 9% 3 Sandblast Erth 8% 2d5 10% 1 Passwall Tmut/Erth 3% N/A 14% 2 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug! You kill the dart slug! Magic restored. You see here a dart slug corpse. Found an escape hatch in the ceiling. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a stone staircase leading up. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! The ogre attacks as you move away! The ogre closely misses you. Unknown command. Press: ? - help, v - describe, . - travel A rock wall. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (28% risk of failure)! Continue anyway? Aiming: Fulminant Prism (astonishingly dangerous; 28% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.##.##### #.##...## ... #. #.##.# #........ .. #.#######..†.#######.####.## ...<.....................>#.# .#.#######.#........#.#....## # .. #.#.#......#.#..#.#. ..##.#. #.#.............#.#. ..'....#######.######........#.#. #..........*O@.......#.##.###) #####.......####......)##.###. ##.###### #.#.....÷.)).'. #.# #....##)##.###. #.# ####.##.##.#### #.# #.##.##.##.. #<# #....##.##.# ### ######.##.##.# #<............# You could see an ogre (ally target) and a friendly fulminant prism. Vanquished Creatures Terence (D:2) Robin (D:3) An adder (D:2) A worm (D:3) 3 dart slugs 3 bats 3 endoplasms 4 giant cockroaches (D:1) 13 goblins 4 hobgoblins A quokka (D:2) 7 ball pythons A frilled lizard (D:1) 6 kobolds 6 rats 55 creatures vanquished. Vanquished Creatures (others) A fungus (D:3) 6 toadstools (D:3) 7 creatures vanquished. Grand Total: 62 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snek11 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 421 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 714 | D:1 | Reached skill level 5 in Conjurations 951 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1133 | D:2 | Found a faded altar of an unknown god. 1209 | D:2 | Identified the +5 mace "Tiatydd" {elec, rElec Will- Str+4 | Stlth+} 1213 | D:2 | Learned a level 2 spell: Searing Ray 1370 | D:2 | Noticed Terence 1376 | D:2 | Killed Terence 1377 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/11 2279 | D:3 | Noticed Robin 2284 | D:3 | Killed Robin 2557 | D:3 | Learned a level 4 spell: Fulminant Prism 2848 | D:3 | Noticed an ogre 2858 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_rooms D:2: layout_loops_ring, shapermc_ecumenical_altar_starsandcircs, kennysheep_flooded_box, minmay_tromino_v4_c, uniq_terence D:3: layout_basic, minmay_gold_behind_fungi, nicolae_kite_square_tiling_tiny, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Stealth | 3 | 3.2 Dodging | | 2.8 Spellcasting | | 3.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 57 | 28 || 85 Searing Ray | 1 | 3 || 4 Fulminant Prism | | 1 || 1 Armor: Robe | 1 | 6 || 7 Dodge: Dodged | 4 | 4 || 8