Dungeon Crawl Stone Soup version 0.28-a0-1234-g826d19b2e0 (webtiles) character file. Game seed: 11846253402872725081 968 snetch the Magician (level 8, -10/52 HPs) Began as a Djinni Fire Elementalist on Dec 23, 2021. Mangled by Edmund (26 damage) ... on level 6 of the Dungeon. The game lasted 00:15:10 (5311 turns). snetch the Magician (Djinni Fire Elementalist) Turns: 5311, Time: 00:15:10 Health: -10/52 AC: 4 Str: 7 XL: 8 Next: 38% Gold: 315 EV: 12 Int: 19 God: SH: 0 Dex: 14 rFire + + . SeeInvis . a - +1 short sword (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . i - +0 leather armour rPois ∞ Reflect . x - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.17/turn C - ring of protection from cold MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 315 gold pieces. Inventory: Hand Weapons a - a +1 short sword of venom (weapon) b - the +2 spear "Vaun" {drain, SInv} (You found it on level 4 of the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. SInv: It lets you see invisible. c - a +1 vorpal trident Missiles g - 169 stones h - 48 bolts n - 3 javelins r - 2 boomerangs v - 34 arrows y - 27 sling bullets A - 3 throwing nets Armour i - a +0 leather armour (worn) j - a +0 scale mail l - a +0 ring mail q - a +0 robe u - a +0 chain mail x - a +0 helmet (worn) Jewellery C - a ring of protection from cold (left hand) Wands D - a wand of mindburst (15) Scrolls d - a scroll of vulnerability {unknown} f - a scroll of immolation {unknown} k - 2 scrolls of identify {unknown} m - 3 scrolls of enchant armour {unknown} o - a scroll of teleportation {unknown} w - 2 scrolls of holy word {unknown} E - a scroll of brand weapon {unknown} F - a scroll of amnesia {unknown} Potions e - a potion of magic {unknown} p - a potion of mutation {unknown} s - a potion of attraction {unknown} t - a potion of brilliance {unknown} z - 2 potions of lignification {unknown} B - a potion of degeneration {unknown} Skills: + Level 1.2 Fighting + Level 2.3 Armour + Level 2.9 Dodging + Level 3.2 Stealth + Level 6.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 60% 2d8 1% 2 c - Conjure Flame Conj/Fire 30% 6-21 3% 3 d - Inner Flame Hex/Fire 30% N/A 3% 3 e - Flame Wave Conj/Fire 30% 2d7 11% 4 f - Shock Conj/Air 100% 1d9 1% 1 g - Static Discharge Conj/Air 30% N/A 1% 2 h - Dazzling Flash Conj/Hex 60% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Annotations: D:6 Edmund, Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +6 vorpal flail and wearing a +0 chain mail (asleep, 100% to hit) Okay, then. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Edmund. Edmund shouts! Edmund is lightly wounded. Edmund's fire resistance burns away. You hear a shout! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Edmund. Edmund is burned terribly! Edmund is moderately wounded. You hear a shout! Sigmund the Dreaded comes into view. He is wielding a +0 scythe. You conjure some foxfire! Edmund is no longer more vulnerable to fire. Edmund drinks a potion. Edmund goes berserk! Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate Look: Edmund, wielding a +6 vorpal flail and wearing a +0 chain mail (moderately wounded, berserk, ally target, chance to dazzle: 65%) Edmund is dazzled. The foxfire hits Edmund. Edmund is moderately wounded. The foxfire hits Edmund. Edmund is heavily wounded. Edmund closely misses you. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Edmund hits you with a +6 vorpal flail! Casting: Dazzling Flash (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Edmund hits you with a +6 vorpal flail! Edmund hits you with a +6 vorpal flail!! Ouch! That really hurt! You die... #................. #..############### #..# ..... #..#. ... #..#..######.### #..#.........#[## ##.##...........#.. #.#[......@........ ###.#######v@######## #..........v......... #.#######.###.####### #.# ####............ #.# #....########### ### #.#### ### #.# #.# #.# #.# #.# You could see Edmund (berserk, blind, ally target). Vanquished Creatures An ice beast (D:5) An ogre (D:3) A phantom (D:5) A scorpion (D:5) A water moccasin zombie (D:5) A water moccasin skeleton (D:4) A centaur zombie (D:5) 3 hounds A bullfrog zombie (D:5) 4 iguanas A scorpion zombie (D:5) 2 hound skeletons (D:5) 3 gnolls (D:5) 12 adders A white imp (D:5) An adder skeleton (D:4) A worm (D:5) 2 dart slugs 9 orcs 8 endoplasms A giant cockroach (D:1) 7 goblins 8 hobgoblins 3 jackals (D:4) 9 kobolds 4 quokkas 8 ball pythons 4 bats 7 frilled lizards 6 rats 112 creatures vanquished. Vanquished Creatures (collateral kills) 4 foxfires (D:2) 4 creatures vanquished. Vanquished Creatures (others) 392 foxfires A plant (D:2) 393 creatures vanquished. Grand Total: 509 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snetch the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 18 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 625 | D:1 | Reached skill level 3 in Spellcasting 642 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 642 | D:1 | Learned a level 1 spell: Shock 1389 | D:2 | Reached XP level 4. HP: 20/31 MP: 0/0 2069 | D:2 | Reached XP level 5. HP: 24/35 MP: 0/0 2069 | D:2 | Learned a level 2 spell: Static Discharge 2371 | D:3 | Noticed an ogre 2544 | D:3 | Reached skill level 4 in Spellcasting 2751 | D:3 | Noticed an ogre 2758 | D:3 | Killed an ogre 2759 | D:3 | Reached skill level 1 in Armour 2759 | D:3 | Reached XP level 6. HP: 33/40 MP: 0/0 3196 | D:5 | Entered Level 5 of the Dungeon 3201 | D:5 | Reached skill level 1 in Fighting 3426 | D:4 | Identified the +2 spear "Vaun" {drain, SInv} 3471 | D:4 | Reached XP level 7. HP: 41/47 MP: 0/0 3471 | D:4 | Learned a level 3 spell: Dazzling Flash 3526 | D:5 | Reached skill level 5 in Spellcasting 4559 | D:5 | Reached XP level 8. HP: 45/52 MP: 0/0 4659 | D:5 | Reached skill level 6 in Spellcasting 5303 | D:6 | Noticed Edmund 5306 | D:6 | Noticed Sigmund 5311 | D:6 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_rooms, chequers_serial_rivers_small_b, minmay_tetromino_s4 D:2: cheibrodos_old_hovel, layout_basic D:3: layout_rooms, ebering_dispersal_statue_hall, serial_park_tiny_1, wad_floor_pattern_2 D:4: layout_basic D:5: layout_cave_pools, hangedman_minor_gate_pass D:6: kennysheep_spiral_hall, layout_loops_ring, sigmund_edmund_badplayer Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 3 4 5 6 | 6.4 Stealth | 2 3 | 3.2 Armour | 1 2 | 2.3 Fighting | 1 | 1.2 Dodging | | 2.9 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 1 | | || 1 Short sword | | 5 | || 5 Cast: Foxfire | 62 | 84 | 81 || 227 Scorch | 6 | 7 | 6 || 19 Shock | | 16 | 16 || 32 Dazzling Flash | | | 1 || 1 Stab: Sleeping | 1 | 1 | || 2 Armor: Leather armour | | 8 | 4 || 12 Dodge: Dodged | 1 | 26 | 10 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5325 | 5145 | 180 | 206 | 3889 | 6 | 887.5 | Dungeon | 5325 | 5145 | 180 | 206 | 3889 | 6 | 887.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1182 daAuts D:4: 1130 daAuts D:5: 1110 daAuts D:1: 1007 daAuts D:3: 769 daAuts D:6: 124 daAuts