Dungeon Crawl Stone Soup version 0.31-a0-1172-g9944ec47dd (webtiles) character file. Game seed: 11824933225076454762 98 soberseth the Conjurer (level 4, -3/24 HPs) Began as a Gargoyle Conjurer on Dec 11, 2023. Slain by an ogre ... wielding a +0 giant spiked club (18 damage) ... on level 3 of the Dungeon. The game lasted 00:09:56 (3591 turns). soberseth the Conjurer (Gargoyle Conjurer) Turns: 3591, Time: 00:09:57 Health: -3/24 AC: 5 Str: 11 XL: 4 Next: 71% Magic: 1/8 EV: 12 Int: 20 God: Gold: 108 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold Scrolls b - 2 scrolls of identify {unknown} d - 6 scrolls of teleportation e - a scroll of silence {unknown} j - 2 scrolls of revelation {unknown} k - a scroll of noise {unknown} l - a scroll of immolation {unknown} m - a scroll of fog {unknown} Potions f - 3 potions of enlightenment {unknown} h - a potion of mutation {unknown} i - a potion of haste {unknown} n - 3 potions of degeneration {unknown} Skills: + Level 2.3 Dodging + Level 3.4 Stealth + Level 2.7 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 8% 1d4 14% 1 Slow Hex 8% N/A 14% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Call Canine Familiar Summ 2% N/A 41% 3 Confusing Touch Hex 2% N/A 41% 3 Sigil of Binding Hex 2% N/A 41% 3 Vampiric Draining Necr 2% 2d6 41% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dimensional Bullseye Hex/Tloc 1% N/A 82% 4 Leda's Liquefaction Hex/Erth 1% N/A 82% 4 Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ D:2 [[![! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. The ogre shouts! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (89% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 89% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 89% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The ogre misses you. You enter the shallow water. Moving in this stuff is going to be slow. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club! You enter the shallow water. Moving in this stuff is going to be slow. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! 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HP: 10/10 MP: 3/3 405 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 666 | D:1 | Found Wiutax's Armour Shop. 1210 | D:1 | Found a faded altar of an unknown god. 1286 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/6 1649 | D:2 | Found Qedwoino's Antique Armour Boutique. 1758 | D:2 | Found Emoasun's Antique Armour Shoppe. 1825 | D:2 | Learned a level 2 spell: Searing Ray 2035 | D:2 | Reached XP level 4. HP: 21/24 MP: 0/7 2297 | D:2 | Found Jigge's Distillery. 2313 | D:2 | Found Topraorgh's Distillery. 2354 | D:2 | Found Uxaixt's Antique Armour Shoppe. 3066 | D:3 | Reached skill level 5 in Conjurations 3233 | D:3 | Noticed an ogre 3591 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_loops_ring, dilly_ecumenical_altar_fadedgnrine, serial_shops, shop D:2: layout_rooms, serial_shops, nicolae_shop_behind_doors, shop, shop, shop, shop D:3: layout_basic, kennysheep_boxes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.3 Stealth | 3 | 3.4 Conjurations | 5 | 5.0 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 17 | || 17 Cast: Magic Dart | 82 | 51 || 133 Searing Ray | 8 | 3 || 11 Use: Potion | 1 | || 1 Scroll | | 1 || 1 Armour: Robe | 36 | 2 || 38 Dodge: Dodged | 34 | 3 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3596 | 3550 | 46 | 304 | 2527 | 3 | 1198.7 | Dungeon | 3596 | 3550 | 46 | 304 | 2527 | 3 | 1198.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1546 daAuts D:2: 1166 daAuts D:3: 883 daAuts