Dungeon Crawl Stone Soup version 0.26-a0-665-gefeb406119 (webtiles) character file. Game seed: 11478648067583772703 0 somkeydreadnuts the Covered (level 1, 18/18 HPs) Began as a Deep Dwarf Wanderer on Oct 15, 2020. Got out of the dungeon alive. The game lasted 00:00:27 (1 turns). somkeydreadnuts the Covered (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:28 Health: 18/18 AC: 8 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 8 Int: 14 God: Gold: 0 SH: 3 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . d - +2 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 buckler (worn) d - a +2 scale mail (worn) Skills: + Level 1.0 Fighting Level 2.1 Axes + Level 2.1 Armour + Level 1.2 Stealth + Level 1.1 Shields + Level 1.0 Spellcasting Level 1.7 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level a - Summon Small Mammal Summ #... 85% 1 Your spell library contained the following spells: Spells Type Power Failure Level Summon Guardian Golem Hex/Summ #....... 99% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, somkeydreadnuts the Deep Dwarf Wanderer. The bosom of this dungeon contains the awesome artefact, the Orb of Zot. Press ? for a list of commands and other information. Found an amethyst potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 buckler, a +2 scale mail; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Guardian Golem. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Okay, then. Casting: Summon Small Mammal (safe; 85% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , ≈,, * * * , ,, , , *♣♣♣ , * ,,, ♣@♣ , .!.....P♣ ........♣ , ........♣ ≈ ..≈≈..♣♣♣ ≈ ≈≈≈≈≈≈≈≈ * ≈ ≈≈≈≈≈≈ * ≈ ≈≈≈≈≈≈≈ ≈ ≈ ≈≈ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | somkeydreadnuts the Deep Dwarf Wanderer began the quest for | the Orb. 0 | D:1 | somkeydreadnuts set off with the following items: a +0 | club, a +0 buckler, a +2 scale mail; and the following | spell memorised: Summon Small Mammal; and the following | spells available to memorise: Summon Guardian Golem 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic, serial_bayou_pond_e Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts