Dungeon Crawl Stone Soup version 0.31-a0-640-g39d97e502b (webtiles) character file. Game seed: 8017306122829623097 112 soul19 the Changeling (level 4, -3/36 HPs) Began as a Demigod Shapeshifter on Aug 27, 2023. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:02:51 (1997 turns). soul19 the Changeling (Demigod Shapeshifter) Turns: 1997, Time: 00:02:52 Health: -3/36 AC: 10 Str: 19 XL: 4 Next: 38% Magic: 6/6 EV: 8 Int: 12 God: Gold: 87 SH: 0 Dex: 13 Spells: 3/3 levels left rFire . . . e - +1 dagger (venom) rCold . . . (no shield) rNeg . . . o - +0 chain mail rPois . l - melded +1 helmet rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn %: no passive effects @: brilliant, lethally poisoned (-3 -> -25), beast-form, inhibited regen A: beast (slay +2), high MP 1, forlorn, divine attributes, iridescent scales 1, inhibited regeneration, MP-powered wands a: Begin Untransformation You were on level 3 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons e - a +1 dagger of venom (weapon) Armour a - a +0 animal skin l - a +1 helmet (melded) o - a +0 chain mail (worn) Jewellery f - a ring of protection from fire Talismans c - a beast talisman (active) d - a flux talisman Scrolls g - a scroll of fear {unknown} h - 2 scrolls of identify {unknown} i - a scroll of poison {unknown} k - a scroll of torment {unknown} m - a scroll of enchant armour {unknown} n - a scroll of immolation {unknown} Potions b - 2 potions of lignification Skills: + Level 2.2 Fighting - Level 1.7 Dodging + Level 3.1 Unarmed Combat * Level 3.9 Shapeshifting You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 0% N/A 100% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 100% 3 Starburst Conj/Fire 0% 6d3 100% 6 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +2) You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You are partially covered in iridescent scales. (AC +2) You do not regenerate when monsters are visible. You expend magic power (3 MP) to strengthen your wands. Message History You feel very sick. The water moccasin bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The water moccasin closely misses you. It was a potion of mutation. You feel extremely strange. Your regeneration stops near monsters. Iridescent scales grow over part of your body. You feel your magical essence link to the dungeon's wands. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Okay, then. Okay, then. You hit the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You barely miss the water moccasin. The water moccasin is heavily wounded. You die... #.......# #.......# #...)...# ###..#### ##.# ##.# #..### #.#...# #..#h.# ##.S#.# ##. ## .# .. #.# ## You could see a water moccasin (very poisoned). Vanquished Creatures Robin (D:2) 4 adders (D:2) 2 worms (D:2) 3 orcs (D:3) 5 ball pythons 5 endoplasms A giant cockroach (D:2) 6 goblins (D:2) 6 hobgoblins 7 kobolds 4 quokkas 2 bats 4 frilled lizards 5 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | soul19 the Demigod Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 170 | D:1 | Reached skill level 1 in Fighting 325 | D:1 | Reached XP level 2. HP: 23/23 MP: 4/4 798 | D:2 | Noticed Robin 809 | D:2 | Killed Robin 810 | D:2 | Reached XP level 3. HP: 12/28 MP: 5/5 1282 | D:2 | Reached XP level 4. HP: 35/36 MP: 6/6 1986 | D:3 | Noticed a water moccasin 1995 | D:3 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 1995 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1995 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1997 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic D:2: layout_loops_ring, uniq_robin D:3: layout_basic, marbit_many_paths, mainiacjoe_overflow_alcove_4, nicolae_overflow_crystal_walls, serial_glass, glass_columns_a, glass_columns_a, uniq_pargi Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.2 Shapeshifting | 3 | 3.9 Unarmed Combat | 3 | 3.1 Dodging | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 83 | 66 || 149 Unarmed | 6 | || 6 Punch | 2 | 4 || 6 Use: Potion | | 2 || 2 Stab: Sleeping | 3 | || 3 Armour: Animal skin | 11 | 3 || 14 Chain mail | | 8 || 8 Dodge: Dodged | 47 | 30 || 77 Form: | 1 | || 1 Beast | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1995 | 1896 | 99 | 75 | 1446 | 3 | 665.0 | Dungeon | 1995 | 1896 | 99 | 75 | 1446 | 3 | 665.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1115 daAuts D:1: 788 daAuts D:3: 91 daAuts