Dungeon Crawl Stone Soup version 0.30-a0-793-g160f7cfddd (webtiles) character file. Game seed: 11474209853129176326 9 souper the Conjurer (level 2, 20/20 HPs) Began as a Demonspawn Conjurer on Feb 19, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:30 (582 turns). souper the Conjurer (Demonspawn Conjurer) Turns: 582, Time: 00:00:30 Health: 20/20 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 5/5 EV: 12 Int: 19 God: Gold: 15 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . f - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons f - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of poison {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of invisibility {unknown} Skills: + Level 0.5 Fighting + Level 1.9 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations * Level 0.4 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Stone Arrow Conj/Erth 20% 3d8 21% 3 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Animate Armour Summ/Erth 4% N/A 83% 4 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug but does no damage. The dart slug is heavily wounded. The dart slug barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the dart slug. You punch the dart slug, but do no damage. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * You hit the dart slug. The dart slug is almost dead. The dart slug barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the dart slug. You kill the dart slug! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. HP restored. g - a scroll labelled GERCHI POLAWK You see here a +0 club. Found a stone staircase leading down. Things that are here: a +0 dagger; 4 stones There is a stone staircase leading down here. You now have 15 gold pieces (gained 6). A jackal comes into view. A jackal is nearby! A jackal is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......# #.....# #######.# #.....# #.# ####.## #######.##### #..# #...........####.# #.##........#..... #.##........#..### #.##........#....^ #@##........#####' #.############8... #.. #≈... ###h #§... .. #§§.. .. #§..8 ### #≈... #≈... #≈... You could see a jackal (asleep). Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | souper the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 484 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 484 | D:1 | Reached XP level 2. HP: 7/20 MP: 1/5 582 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_basic Action || total ---------------------------++------- Melee: Club || 12 Unarmed || 1 Punch || 1 Cast: Magic Dart || 10 Armour: Robe || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 585 | 585 | 0 | 0 | 524 | 1 | 585.0 | Dungeon | 585 | 585 | 0 | 0 | 524 | 1 | 585.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 585 daAuts