Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 16996822380051658368 67 spacecowgir1 the Conjurer (level 4, -1/30 HPs) Began as a Human Conjurer on Mar 19, 2024. Slain by a gnoll ... wielding a +2 halberd of protection (5 damage) ... on level 3 of the Dungeon. The game lasted 00:12:12 (1204 turns). spacecowgir1 the Conjurer (Human Conjurer) Turns: 1204, Time: 00:12:13 Health: -1/30 AC: 3 Str: 8 XL: 4 Next: 16% Magic: 3/7 EV: 11 Int: 20 God: Gold: 66 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . e - staff of conjuration rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Armour b - a +0 leather armour (worn) Magical Staves e - a staff of conjuration (weapon) Jewellery d - an amulet of faith Talismans j - a blade talisman Scrolls c - a scroll of identify h - a scroll of vulnerability {unknown} Potions a - a potion of might f - a potion of heal wounds g - 2 potions of curing {unknown} i - a potion of degeneration {unknown} Skills: + Level 2.2 Dodging + Level 2.0 Stealth + Level 0.1 Unarmed Combat + Level 2.4 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 68% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Found a robe. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 robe. There is a stone staircase leading up here. Found a blade talisman. 2 gnolls come into view. A gnoll is wielding a +2 halberd of protection. Found a stone staircase leading up. The gnoll shouts! x2; You hear a shout! You see here a blade talisman. A gnoll comes into view. It is wielding a +0 club. The gnoll barely misses you. You see here a blade talisman. j - a blade talisman The gnoll hits you from afar with a +2 halberd of protection! You feel a surge of power! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +2 halberd of protection. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll hits you from afar with a +2 halberd of protection! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 halberd of protection (moderately wounded, 83% to hit) You feel a surge of power! The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +2 halberd of protection. You die... .. ##. .. ###.# #...# #...# #..<##### #@....... #### #...##### [..## #gg.# ....## #...# .....# ###g####... ..>..# #.....gg.# .....# ### #.#.###### .....# #.....#.# .....# #.### #.# You could see 3 gnolls. Vanquished Creatures Jessica (D:2) An adder (D:3) 2 dart slugs 2 ball pythons 4 endoplasms A giant cockroach (D:2) 4 goblins 4 bats A frilled lizard (D:1) 2 kobolds (D:2) 7 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spacecowgir1 the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 225 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 423 | D:2 | Noticed Jessica 427 | D:2 | Killed Jessica 428 | D:2 | Reached XP level 3. HP: 21/24 MP: 1/6 823 | D:3 | Reached skill level 5 in Conjurations 831 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/7 835 | D:3 | Learned a level 2 spell: Searing Ray 1204 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_loops_ring, minmay_hedge_maze D:2: layout_rooms, uniq_jessica D:3: layout_rooms, serial_bayou, serial_bayou_pond_a, serial_bayou_lake_a, serial_bayou_crossing, serial_bayou_shore_b Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 2.2 Stealth | | 2.0 Unarmed Combat | | 0.1 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 14 | || 14 Punch | 1 | || 1 Staff | | 40 || 40 Cast: Magic Dart | 46 | 4 || 50 Searing Ray | | 3 || 3 Use: Scroll | 4 | || 4 Potion | 2 | || 2 Stab: Sleeping | 1 | || 1 Armour: Ring mail | 8 | || 8 Robe | 5 | || 5 Leather armour | 1 | 14 || 15 Dodge: Dodged | 13 | 6 || 19