Dungeon Crawl Stone Soup version 0.29-a0-271-gd4eb659eea (webtiles) character file. Game seed: 7183895002141990847 6 spaghetti the Ducker (level 1, -4/16 HPs) Began as an Octopode Fighter on Mar 8, 2022. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (204 turns). spaghetti the Ducker (Octopode Fighter) Turns: 204, Time: 00:00:13 Health: -4/16 AC: 1 Str: 15 XL: 1 Next: 90% Magic: 1/1 EV: 13 Int: 10 God: Gold: 8 SH: 4 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 long sword {long} rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 3.0 Fighting - Level 2.0 Long Blades + Level 3.4 Dodging - Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 long sword (weapon) {long} Missiles d - 5 stones (quivered) {throwing} Armour b - a +0 buckler (worn) Potions c - a potion of might Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: .........##.#.#. ................#...... .................#.#.#. .......#####..##.##.#. #...#.......)).....# #...#.######.####### #.#...#.# #.# ##### #....).(######.####.... #..J@..........##.### ......#.###...##..##..## ##### #.# #+####'####'#. #.# #...........#. #.# ######<######. #.# ### #.... #.. ##### ... You could see an endoplasm. Message History You kill the kobold! The ball python bites you. The ball python misses you. 😕 HP[-1] You take 1 damage, and now have 13/16 hp. You slash the ball python! You kill the ball python! A giant cockroach comes into view. The kobold hits you with a +0 dagger. 😮 HP[-2] You take 2 damage, and now have 11/16 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You barely miss the kobold. Your grab misses the kobold. The kobold closely misses you. You hit the kobold. You grab the kobold. You constrict the kobold. You kill the kobold! The giant cockroach waves its antennae. Things that are here: a +0 dagger {short}; a kobold corpse Things that are here: a +0 club {mace}; 5 stones {throwing} You hit the giant cockroach. You kill the giant cockroach! 😮 HP[+1] You start resting. 😎 HP[+4] Your hp is fully restored (16). d - 5 stones {throwing} You see here a +0 club {mace}. You now have 8 gold pieces. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! No target in view! No target in view! No target in view! No target in view! No target in view! You closely miss the quokka. Your grab misses the quokka. The quokka closely misses you. x2 You hit the quokka. You kill the quokka! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a +0 leather armour. Key pressed, stopping explore. You see here a +0 ring mail. You open the door. There is an open door here. There is an open door here. An endoplasm comes into view. A kobold comes into view. It is wielding a +0 whip. The kobold shouts! The endoplasm freezes you. You are frozen. 😕 HP[-3] You take 3 damage, and now have 13/16 hp. You miss the kobold. You grab the kobold. You constrict the kobold, but do no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! 😨 HP[-8] You take 8 damage, and now have 5/16 hp. MASSIVE DAMAGE!! (PAUSE) You barely miss the kobold. You squeeze the kobold. You kill the kobold! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... Action || total -------------------------++------- Melee: Long sword || 11 Constrict || 3 Tentacles || 1 Dodge: Dodged || 6 Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_cross, basic_ecumenical_altar, serial_shops, nicolae_shop_trees Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Octopode Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | magus.rc [v1.9.6] 204 | D:1 | HP: 1/16 [frozen (4)] 204 | D:1 | Frozen to death by an endoplasm Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) 3 kobolds (D:1) A quokka (D:1) 6 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 207 | 207 | 0 | 79 | 95 | 1 | 207.0 | Dungeon | 207 | 207 | 0 | 79 | 95 | 1 | 207.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 207 daAuts