Dungeon Crawl Stone Soup version 0.29-a0-284-gf9362112df (webtiles) character file. Game seed: 13597469372438631941 1 spaghetti the Ducker (level 1, 14/14 HPs) Began as an Octopode Gladiator on Mar 26, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (65 turns). spaghetti the Ducker (Octopode Gladiator) Turns: 65, Time: 00:00:09 Health: 14/14 AC: 1 Str: 13 XL: 1 Next: 20% Magic: 1/1 EV: 13 Int: 10 God: Gold: 13 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 rapier {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Fighting + Level 3.0 Short Blades - Level 2.0 Throwing * Level 3.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 rapier (weapon) {short} Missiles c - 3 throwing nets (quivered) {=f!fthrowing} d - a javelin {throwing} Armour b - a +0 hat (worn) Jewellery e - a ring of ice (You found it on level 1 of the Dungeon) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #.## #.# #....... #..#####.# #.#..... #........# #. #.# +.######## .. .# #..## #.#.## #.##.# #.#.## #.@## #.S# #.## .. ##. .. ## You could see a ball python. Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4761) Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:4776) ✅ Successfully initialized magus.rc [v1.9.6] Welcome, spaghetti the Octopode Gladiator. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Key pressed, stopping explore. You now have 13 gold pieces. A hobgoblin comes into view. You see here a ring of ice. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin shouts! You hit the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! e - a ring of ice You see here a hobgoblin corpse. A ball python comes into view. The ball python hisses angrily. The ball python moves out of view. A ball python is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Melee: Rapier || 1 Levels and vault maps discovered: D:1: roderic_crossed_star, layout_loops_ring, serial_shops, shop, minmay_door_square, dreamdust_mushroom_princess Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Octopode Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D:1 | magus.rc [v1.9.6] 65 | D:1 | Quit the game Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 65 | 65 | 0 | 0 | 58 | 1 | 65.0 | Dungeon | 65 | 65 | 0 | 0 | 58 | 1 | 65.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 65 daAuts