Dungeon Crawl Stone Soup version 0.29-a0-334-gb41bcbb86e (webtiles) character file. Game seed: 6943708054681996920 847 spaghetti the Vexing (level 7, -5/56 HPs) Began as a Deep Dwarf Arcane Marksman on Apr 15, 2022. Slain by a two-headed ogre ... wielding a +0 giant club (14 damage) ... on level 4 of the Dungeon. The game lasted 00:12:20 (4525 turns). spaghetti the Vexing (Deep Dwarf Arcane Marksman) Turns: 4525, Time: 00:12:20 Health: -5/56 AC: 2 Str: 16 XL: 7 Next: 68% Magic: 12/12 EV: 12 Int: 15 God: Gold: 264 SH: 0 Dex: 13 Spells: 1/12 levels left rFire + . . SeeInvis . a - +0 hand crossbow {crossbow} rCold . . . Faith . (no shield) rNeg . . . Spirit . l - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... Clarity + (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn q - ring of protection from fire MPRegen 0.13/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration, clarity, strong 1 a: Heal Wounds You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 385 gold pieces. You spent 121 gold pieces at shops. Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. You possess an exceptional clarity of mind. Your muscles are strong. (Str +2) Skills: - Level 0.8 Fighting * Level 4.2 Crossbows - Level 2.1 Dodging + Level 3.4 Spellcasting * Level 5.0 Hexes + Level 3.1 Translocations + Level 2.5 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 68% N/A 2% 1 b - Inner Flame Hex/Fire 13% N/A 12% 3 c - Portal Projectile Hex/Tloc 28% N/A 11% 3 d - Cause Fear Hex 8% N/A 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 8% 1d3 19% 1 Sublimation of Blood Necr 2% N/A 28% 2 Wereblood Tmut 2% N/A 28% 2 Conjure Flame Conj/Fire 6% 6-21 34% 3 Ignite Poison Fire/Tmut/Pois 5% N/A 38% 3 Swiftness Air 2% N/A 50% 3 Sticky Flame Conj/Fire 6% 2d3 75% 4 Airstrike Air 1% N/A 88% 4 Summon Hydra Summ 1% N/A 100% 7 Inventory: Hand Weapons a - a +0 hand crossbow (weapon) {crossbow} b - a +0 hand axe of freezing {axe} (You took it off an orc on level 3 of the Dungeon) s - a +0 hand axe of distortion {!waxe} (You found it on level 2 of the Dungeon) Missiles h - 134 stones {throwing} u - 16 poisoned darts {throwing} y - 3 curare-tipped darts {=fthrowing} C - 5 boomerangs {throwing} Armour l - a +0 robe (worn) n - a +0 buckler (You bought it in a shop on level 3 of the Dungeon) Jewellery f - a ring of positive energy (You found it on level 1 of the Dungeon) q - a ring of protection from fire (left hand) (You found it on level 2 of the Dungeon) Wands p - a wand of paralysis (1) (You found it on level 3 of the Dungeon) Scrolls c - 3 scrolls of vulnerability {!r!r} d - a scroll of enchant weapon {unknown} e - a scroll of blinking {unknown} g - 2 scrolls of magic mapping {unknown} i - a scroll of immolation {unknown} j - 5 scrolls of identify {unknown} m - 2 scrolls of brand weapon {unknown} t - a scroll of holy word {unknown} w - a scroll of acquirement {unknown} x - 2 scrolls of teleportation {unknown} z - a scroll of enchant armour {unknown} A - a scroll of silence {unknown} Potions k - a potion of lignification {!q} o - 2 potions of invisibility r - a potion of magic v - a potion of attraction {!q} B - 3 potions of ambrosia {unknown} D - a potion of might Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Trog Zin Shops: D:3 [ D:5 [ ###.....## ...# .#.......# #... ........## ... ........########.# ..##.......##.##.### ...##..............# ......###.####...### ......# #...#....#### .....####.......@...## ......#.##.....O.#...# .[.......#.....###...# #### ...##...........###.#####..# ..##.............#...##....# .####....##................# .#####...##...........[....### ........###...O...#.##.......# ........####......#..##.....## You could see a two-headed ogre. Message History Aim: a scorpion (inner flame, chance to affect: 56%) The scorpion resists with significant effort. The scorpion stings you. * * * LOW HITPOINT WARNING * * * 😨 HP[-2] MP[-1] You take 2 damage, and now have 22/56 hp. You lost 1 mp, and now have 7/12 mp. Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (inner flame, chance to affect: 56%) The scorpion resists with significant effort. The scorpion completely misses you. Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (inner flame, chance to affect: 56%) The scorpion resists with significant effort. The scorpion stings you. 😨 MP[-1] You lost 1 mp, and now have 6/12 mp. Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (inner flame, chance to affect: 56%) The scorpion seems to slow down. The scorpion stings you. 😨 MP[-1] You lost 1 mp, and now have 5/12 mp. There is a stone staircase leading down here. 😨 MP[+1] Shoot: a) +0 hand crossbow {crossbow} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (inner flame, slow, 60% to hit) You shoot a bolt. The bolt hits the scorpion. Flame seeps out of the scorpion. The scorpion is engulfed in blazing flames. The scorpion explodes! Your Hexes skill increases to level 5! You start resting. A two-headed ogre is nearby! Unknown command. Unknown command. Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 12% risk of failure) Press: ? - help, Dir - move target, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (chance to affect: 49%) The two-headed ogre resists with some effort. 😨 MP[-2] You lost 2 mp, and now have 4/12 mp. Casting: Inner Flame (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 12% risk of failure) Press: ? - help, Dir - move target, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (chance to affect: 49%) The two-headed ogre resists with some effort. 😨 MP[-3] You lost 3 mp, and now have 1/12 mp. Casting: Inner Flame (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (chance to affect: 38%) The two-headed ogre seems to slow down. 😨 MP[-1] You lost 1 mp, and now have 0/12 mp. 😨 MP[+1] You start resting. A two-headed ogre is nearby! Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. 😨 MP[+1] You start resting. A two-headed ogre is nearby! 😨 MP[+1] Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 12% risk of failure) Press: ? - help, Dir - move target, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (slow, chance to affect: 49%) The two-headed ogre resists with some effort. The two-headed ogre is no longer moving slowly. 😨 MP[-3] You lost 3 mp, and now have 0/12 mp. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. 😨 MP[+1] You start resting. 😨 MP[+11] Your mp is fully restored (12). As you open the door, it creaks loudly! You climb downwards. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club! You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Hexes | 3 4 5 | 5.0 Spellcasting | 2 3 | 3.4 Translocations | 1 2 3 | 3.1 Fire Magic | 1 2 | 2.5 Crossbows | 3 4 | 4.2 Fighting | | 0.8 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Fire: Hand crossbow | 147 | 98 | 26 || 271 Throw: Dart | | 1 | || 1 Cast: Slow | 2 | 27 | 11 || 40 Inner Flame | 2 | 21 | 9 || 32 Evoke: Wand | | 6 | 1 || 7 Use: Potion | 4 | 8 | || 12 Armor: Robe | 14 | 16 | 1 || 31 Skin | 13 | | || 13 Dodge: Dodged | 47 | 55 | 8 || 110 Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic D:2: layout_basic, basic_altar, minmay_misc_feat_enclosed, minmay_rat_gold_closets D:3: layout_basic, serial_shops, shop_statue, nrook_mini_vaults, grunt_decor_fettered, kennysheep_nub, kennysheep_generic_room_6 D:4: layout_cave_pools, kennysheep_mini_moat, minmay_pentangle D:5: layout_basic, serial_shops, nicolae_shop_waterfront, minmay_misc_feat_doors, hangedman_decor_growths Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Deep Dwarf Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | magus.rc [v1.9.6] 11 | D:1 | Noticed an electric eel 137 | D:1 | Reached skill level 3 in Hexes 137 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/3 435 | D:1 | You add the spells Conjure Flame, Ignite Poison and Sticky | Flame to your library. 715 | D:1 | Reached XP level 3. HP: 23/30 MP: 4/4 719 | D:1 | Learned a level 3 spell: Inner Flame 955 | D:2 | Found a glowing silver altar of Zin. 1125 | D:2 | You pick up a book of Air and begin reading... 1125 | D:2 | You add the spells Shock, Swiftness and Airstrike to your | library. 1750 | D:3 | Found Agueduum's Antique Armour Boutique. 1760 | D:3 | Bought a buckler for 121 gold pieces 1877 | D:3 | Reached XP level 4. HP: 30/37 MP: 1/6 1885 | D:3 | Reached skill level 2 in Spellcasting 1885 | D:3 | Reached skill level 4 in Hexes 1990 | D:3 | Learned a level 3 spell: Portal Projectile 2057 | D:3 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 2057 | D:3 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 2497 | D:4 | Reached XP level 5. HP: 42/43 MP: 4/8 2572 | D:4 | Reached skill level 1 in Translocations 2745 | D:4 | Noticed a sky beast 2755 | D:4 | Killed a sky beast 2756 | D:4 | Reached skill level 1 in Fire Magic 2756 | D:4 | Reached XP level 6. HP: 49/50 MP: 3/10 3089 | D:4 | Found a bloodstained altar of Trog. 3354 | D:4 | Reached skill level 2 in Translocations 3453 | D:4 | Noticed a two-headed ogre 3472 | D:5 | Entered Level 5 of the Dungeon 3566 | D:5 | Reached skill level 3 in Spellcasting 3669 | D:5 | Reached skill level 3 in Crossbows 3936 | D:5 | Reached skill level 2 in Fire Magic 3936 | D:5 | Reached XP level 7. HP: 43/56 MP: 5/11 4178 | D:5 | Reached skill level 4 in Crossbows 4190 | D:5 | Learned a level 4 spell: Cause Fear 4212 | D:5 | Reached skill level 3 in Translocations 4250 | D:5 | You pick up a book of Blood and begin reading... 4250 | D:5 | You add the spells Sublimation of Blood, Wereblood and | Summon Hydra to your library. 4305 | D:5 | Found Ryarath's Armour Shoppe. 4402 | D:4 | Reached skill level 5 in Hexes 4525 | D:4 | HP: 9/56 [two-headed ogre/+0 giant club (13)] 4525 | D:4 | Slain by a two-headed ogre Vanquished Creatures A sky beast (D:4) A black bear (D:5) 2 ogres (D:5) 3 scorpions (D:4) 2 hounds (D:5) An orc priest (D:3) 3 iguanas (D:5) 6 adders A white imp (D:5) 2 ufetubi 2 dart slugs 6 orcs (D:3) 6 endoplasms 5 giant cockroaches 4 hobgoblins 6 jackals 2 quokkas 14 ball pythons 7 bats 2 frilled lizards (D:1) 6 goblins 4 kobolds 12 rats 98 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1101 | 110 | 9.1 | 84 | 14 | 14.3 +---------+---------+-------+---------+---------+------- D:1 | 43 | 0 | 0.0 | 28 | 0 | 0.0 D:2 | 19 | 6 | 24.0 | 12 | 6 | 33.3 D:3 | 113 | 7 | 5.8 | 17 | 4 | 19.0 D:4 | 337 | 97 | 22.4 | 16 | 4 | 20.0 D:5 | 589 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 242.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 242.2 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4633 | 4416 | 217 | 632 | 2862 | 5 | 926.6 | Dungeon | 4633 | 4416 | 217 | 632 | 2862 | 5 | 926.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1208 daAuts D:4: 948 daAuts D:5: 927 daAuts D:1: 899 daAuts D:2: 649 daAuts