Dungeon Crawl Stone Soup version 0.29-a0-334-gb41bcbb86e (webtiles) character file. Game seed: 15556729744718647088 0 spaghetti the Vexing (level 1, 16/16 HPs) Began as a Deep Dwarf Arcane Marksman on Apr 15, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (63 turns). spaghetti the Vexing (Deep Dwarf Arcane Marksman) Turns: 63, Time: 00:00:10 Health: 16/16 AC: 2 Str: 13 XL: 1 Next: 8% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hand crossbow {crossbow} rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Skills: - Level 0.8 Fighting - Level 2.1 Crossbows - Level 2.1 Dodging - Level 1.0 Spellcasting + Level 2.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 45% 3 Portal Projectile Hex/Tloc 6% N/A 45% 3 Cause Fear Hex 3% N/A 71% 4 Inventory: Hand Weapons a - a +0 hand crossbow (weapon) {crossbow} Armour b - a +0 robe (worn) Scrolls c - a scroll of vulnerability {!r!r} d - 2 scrolls of holy word {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: * #K# #.# #.# #.# #.# #.# #.# ######## #@# #......# #.#########......# #................' ##########.......# #.####### #.#.....# #.#.###.# #.#.#<#.# #.#.#.#.# You could see a kobold. Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4761) Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:4776) ✅ Successfully initialized magus.rc [v1.9.6] Welcome, spaghetti the Deep Dwarf Arcane Marksman. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. d - 2 scrolls labelled XEITWE XEQE A ball python comes into view. The ball python hisses angrily. A ball python is nearby! A ball python is nearby! A ball python is nearby! Casting: Slow (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (chance to affect: 61%) The ball python resists with significant effort. 😎 MP[-1] You lost 1 mp, and now have 1/2 mp. Shoot: a) +0 hand crossbow {crossbow} Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (55% to hit) You shoot a bolt. The bolt hits the ball python. You kill the ball python! You open the door. There is an open door here. A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! The kobold throws a stone. The stone hits you. A kobold is nearby! A kobold is nearby! 😎 MP[+1] Your mp is fully restored (2). A kobold is nearby! A kobold is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Fire: Hand crossbow || 1 Cast: Slow || 1 Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic, serial_shops, shop Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Deep Dwarf Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | magus.rc [v1.9.6] 63 | D:1 | Quit the game Vanquished Creatures A ball python (D:1) 1 creature vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 63 | 63 | 0 | 0 | 58 | 1 | 63.0 | Dungeon | 63 | 63 | 0 | 0 | 58 | 1 | 63.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 63 daAuts