Dungeon Crawl Stone Soup version 0.29-a0-334-gb41bcbb86e (webtiles) character file. Game seed: 12714299155362418891 34 spaghetti the Vandal (level 3, 24/32 HPs) Began as a Deep Dwarf Hunter on Apr 15, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:18 (424 turns). spaghetti the Vandal (Deep Dwarf Hunter) Turns: 424, Time: 00:01:19 Health: 24/32 AC: 3 Str: 14 XL: 3 Next: 14% Magic: 3/3 EV: 12 Int: 9 God: Gold: 41 SH: 0 Dex: 18 Spells: 2/2 levels left rFire . . . SeeInvis . a - +1 hunting sling {sling} rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Skills: - Level 1.7 Fighting + Level 5.6 Slings - Level 2.1 Dodging - Level 1.2 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 0% 1d3 45% 1 Swiftness Air 0% N/A 83% 3 Airstrike Air 0% N/A 99% 4 Inventory: Hand Weapons a - a +1 hunting sling (weapon) {sling} Missiles i - 19 stones {throwing} l - 6 silver javelins {throwing} Armour b - a +0 leather armour (worn) Scrolls c - a scroll of immolation {!r!r} d - a scroll of vulnerability {unknown} g - a scroll of teleportation {unknown} h - a scroll of brand weapon {unknown} Potions e - 3 potions of attraction {!q} f - 4 potions of curing {@q1} j - a potion of haste {unknown} k - a potion of flight {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ......+#####.# #..# #......# #.# #..# .......# #.# #..# ..#...+#####+ #..# .#..........., #..# #...#........,,* #..# #..#.......... #..# ###...........K####..###### ...#...........'@.........# ....#..........#####.###.## .....................# #.# ....#..############### #.# ...#...# #.# ###....# #.# #..#...# #.# #...#..# #.# .#.....# * * * You could see a kobold (asleep). Message History Okay, then. Fire: a) +1 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. You see here a rat corpse. A frilled lizard comes into view. The frilled lizard hisses angrily. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! Fire: a) +1 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (44% to hit) You shoot a sling bullet. The sling bullet misses the frilled lizard. Fire: a) +1 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (44% to hit) You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! Fire: a) +1 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. Fire: a) +1 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. You see here a frilled lizard corpse. You open the door. There is an open door here. Found a stone staircase leading down. f - 4 potions of curing {@q1} (gained 2) A rat comes into view. A rat is nearby! A rat is nearby! Fire: a) +1 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! Fire: a) +1 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. Fire: a) +1 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! Fire: a) +1 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. Fire: a) +1 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 86% to hit) You shoot a sling bullet. The sling bullet completely misses the endoplasm. Fire: a) +1 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 86% to hit) You shoot a sling bullet. The sling bullet barely misses the endoplasm. Fire: a) +1 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 86% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! Fire: a) +1 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (48% to hit) You shoot a sling bullet. The sling bullet hits the bat. The bat barely misses you. Fire: a) +1 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 48% to hit) You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! Fire: a) +1 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. e - 3 potions of attraction {!q} (gained 2) You open the door. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! A kobold is nearby! A kobold is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Skill XL: | 1 | ---------------+----+----- Slings | 5 | 5.6 Fighting | | 1.7 Dodging | | 2.1 Stealth | | 1.2 Action || total -------------------------++------- Fire: Hunting sling || 63 Use: Potion || 3 Armor: Leather armour || 4 Dodge: Dodged || 8 Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic, minmay_splitting_lines, minmay_misc_feat_plants, minmay_tromino_i2 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Deep Dwarf Hunter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 0 | D:1 | magus.rc [v1.9.6] 76 | D:1 | Reached skill level 5 in Slings 76 | D:1 | Reached XP level 2. HP: 26/26 MP: 2/2 292 | D:1 | Reached XP level 3. HP: 24/32 MP: 3/3 296 | D:1 | You pick up a book of Air and begin reading... 296 | D:1 | You add the spells Shock, Swiftness and Airstrike to your | library. 424 | D:1 | Quit the game Vanquished Creatures 3 dart slugs (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) A bat (D:1) 2 frilled lizards (D:1) A kobold (D:1) 5 rats (D:1) 26 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 45 | 4 | 8.2 | 24 | 2 | 7.7 +---------+---------+-------+---------+---------+------- D:1 | 45 | 4 | 8.2 | 24 | 2 | 7.7 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 49.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 49.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 441 | 441 | 0 | 0 | 321 | 1 | 441.0 | Dungeon | 441 | 441 | 0 | 0 | 321 | 1 | 441.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 441 daAuts