Dungeon Crawl Stone Soup version 0.29-a0-337-g68df138881 (webtiles) character file. Game seed: 2749723071795548110 2 spaghetti the Vandal (level 1, 11/16 HPs) Began as a Deep Dwarf Arcane Marksman on Apr 16, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (110 turns). spaghetti the Vandal (Deep Dwarf Arcane Marksman) Turns: 110, Time: 00:00:19 Health: 11/16 AC: 2 Str: 13 XL: 1 Next: 33% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hunting sling {sling} rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Skills: - Level 0.8 Fighting + Level 2.5 Slings - Level 2.1 Dodging - Level 1.0 Spellcasting - Level 2.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 24% N/A 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 45% 3 Portal Projectile Hex/Tloc 6% N/A 45% 3 Cause Fear Hex 3% N/A 71% 4 Inventory: Hand Weapons a - a +0 hunting sling (weapon) {sling} Missiles e - 9 stones {throwing} Armour b - a +0 robe (worn) Scrolls c - a scroll of vulnerability {!r!r} d - 2 scrolls of identify {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: , ##.## #.# , , , *#..# .# ,* ,, ##.## .# , #..# .#, , ##.##.#, ,, ,,, #..#.# * ##.#.#,,, , #.#S# , #.@.# ##..# #..# #..# * .... , , ##>## * .# .# You could see a ball python. Message History A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! Aiming: Slow (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, chance to affect: 61%) The goblin shouts! The goblin seems to slow down. An endoplasm comes into view. 😎 MP[-1] You lost 1 mp, and now have 1/2 mp. Aiming: Slow (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (slow, chance to affect: 61%) The goblin resists with significant effort. The endoplasm quivers. 😎 MP[-1] You lost 1 mp, and now have 0/2 mp. Fire: a) +0 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (slow, 45% to hit) You shoot a sling bullet. The sling bullet closely misses the goblin. Fire: a) +0 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (slow, 45% to hit) You shoot a sling bullet. The sling bullet closely misses the goblin. Fire: a) +0 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (slow, 45% to hit) You shoot a sling bullet. The sling bullet hits the goblin. The goblin closely misses you. Fire: a) +0 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (almost dead, slow, 45% to hit) You shoot a sling bullet. The sling bullet closely misses the goblin. The goblin closely misses you. Fire: a) +0 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (almost dead, slow, 45% to hit) You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! The endoplasm freezes you. You are frozen. 😕 HP[-1] You take 1 damage, and now have 15/16 hp. Fire: a) +0 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (84% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm hits you. 😕 HP[-1] You take 1 damage, and now have 14/16 hp. Fire: a) +0 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 84% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm freezes you. You are frozen. 😮 HP[-3] You take 3 damage, and now have 11/16 hp. Fire: a) +0 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 84% to hit) You shoot a sling bullet. The sling bullet barely misses the endoplasm. The endoplasm misses you. The endoplasm hits you. 😮 MP[+1] Fire: a) +0 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 84% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! Fire: a) +0 hunting sling {sling} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. You see here a +0 dagger {short}. d - 2 scrolls labelled EWECWU QEAGEO (gained 1) Key pressed, stopping explore. You see here a +0 ring mail. e - 9 stones {throwing} Key pressed, stopping explore. Key pressed, stopping explore. Found a stone staircase leading down. 😮 MP[+1] Your mp is fully restored (2). A ball python comes into view. The ball python hisses angrily. The ball python bites you but does no damage. The ball python closely misses you. Casting: Slow (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (chance to affect: 61%) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Fire: Hunting sling || 9 Cast: Slow || 2 Armor: Robe || 1 Dodge: Dodged || 4 Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Deep Dwarf Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | magus.rc [v1.9.6] 110 | D:1 | Quit the game Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 113 | 113 | 0 | 0 | 95 | 1 | 113.0 | Dungeon | 113 | 113 | 0 | 0 | 95 | 1 | 113.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 113 daAuts