Dungeon Crawl Stone Soup version 0.29-a0-337-g68df138881 (webtiles) character file. Game seed: 3424839245181528977 99 spaghetti the Conjurer (level 4, 12/40 HPs) Began as an Octopode Conjurer on Apr 16, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:05:00 (2876 turns). spaghetti the Conjurer (Octopode Conjurer) Turns: 2876, Time: 00:05:01 Health: 12/40 AC: 22 Str: 6 XL: 4 Next: 72% Magic: 0/7 EV: 2 Int: 22 God: Gold: 134 SH: 0 Dex: 10 Spells: 0/7 levels left rFire . . . SeeInvis . d - +0 short sword {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +......... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: confused, quite poisoned (12 -> 5), tree-form (expiring) A: stationary, stasis, torment immunity, boosted hp, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 134 gold pieces. Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Skills: - Level 2.0 Dodging + Level 3.7 Stealth - Level 2.0 Spellcasting + Level 5.3 Conjurations + Level 1.5 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Hex 8% 3d7 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 10% N/A 16% 2 Passwall Tmut/Erth 1% N/A 21% 2 Sublimation of Blood Necr 2% N/A 21% 2 Wereblood Tmut 2% N/A 21% 2 Swiftness Air 2% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Summon Hydra Summ 1% N/A 100% 7 Inventory: Hand Weapons a - a +0 dagger {short} (You took it off a kobold on level 1 of the Dungeon) d - a +0 short sword (weapon) {short} (You took it off a kobold on level 1 of the Dungeon) Missiles b - 17 boomerangs {throwing} c - 74 stones {throwing} m - 3 atropa-tipped darts {throwing} Jewellery g - a ring of flight (You found it on level 1 of the Dungeon) i - a ring of protection from fire (You found it on level 1 of the Dungeon) o - a ring of magical power (You took it off a goblin on level 2 of the Dungeon) Scrolls f - 5 scrolls of identify {unknown} h - 3 scrolls of teleportation {unknown} k - a scroll of brand weapon {unknown} l - a scroll of fog {unknown} q - a scroll of blinking {unknown} r - a scroll of fear {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmun, exclusion: 4 doors, Sigmund .#.# #.## ... ...# #.### ..... .### #.#.## ....... # ..##########....####.........#### ..................@'.........+... ..######.##.....####........[#### .## #.#.#.#.#{# ....... #. ## #.#.#...#.# ...!. ## # #.#.##..#♣# ... # # #.##.#...## #+# # #.###...## ##.##### # #.......# #......# # ######.## #..###.# # #.# #######...##.# #.# #..........#.# ##.###.#........#.#### #.#......#.#..#....... There were no monsters in sight! Message History The blast of energy engulfs something! Casting: Fulminant Prism (potentially lethal; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is potentially lethal to miscast (32% risk of failure)! Continue anyway? Aiming: Fulminant Prism (potentially lethal; 32% risk of failure) Press: ? - help, Dir - move target You see a ghostly outline there, and the spell fizzles. 😕 MP[-4] You lost 4 mp, and now have 3/7 mp. Casting: Fulminant Prism (potentially lethal; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of lignification. You turn into a tree. Your roots penetrate the ground. Something hits you but does no damage. You are poisoned. 😕 HP[+12] You now have 40 max hp (+13). You regained 12 hp, and now have 37/40 hp. Unknown command. Casting: Fulminant Prism (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You aren't carrying any items that you can evoke. You aren't carrying any potions. Casting: Fulminant Prism (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. You feel very sick. Something hits you but does no damage. 😕 HP[-3] MP[-1] You take 3 damage, and now have 34/40 hp. You lost 1 mp, and now have 2/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. You feel sick. 😕 HP[-1] MP[-1] You take 1 damage, and now have 33/40 hp. You lost 1 mp, and now have 1/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. You feel sick. You hear some strange, mumbled words. Something tries to affect you, but you resist. 😕 HP[-2] MP[-1] You take 2 damage, and now have 31/40 hp. You lost 1 mp, and now have 0/7 mp. You swing at nothing. You feel sick. You swing at nothing. You feel sick. Something hits you but does no damage. 😮 HP[-1] You take 1 damage, and now have 30/40 hp. You swing at nothing. You feel sick. Something hits you but does no damage. 😮 HP[-1] MP[+1] You take 1 damage, and now have 29/40 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. You feel sick. Something hits you but does no damage. You are more poisoned. 😮 HP[-1] MP[-1] You take 1 damage, and now have 28/40 hp. You lost 1 mp, and now have 0/7 mp. Unknown command. You aren't carrying any potions. You feel very sick. 😮 HP[-3] You take 3 damage, and now have 25/40 hp. You feel sick. Something hits you. 😮 HP[-4] You take 4 damage, and now have 21/40 hp. You feel sick. Something hits you but does no damage. 😨 HP[-2] You take 2 damage, and now have 19/40 hp. You are too injured to fight recklessly! You feel sick. 😨 HP[-1] You take 1 damage, and now have 18/40 hp. You feel sick. Something hits you but does no damage. You feel sick. Something hits you but does no damage. You are more poisoned. 😨 HP[-1] You take 1 damage, and now have 17/40 hp. Your transformation is almost over. You feel very sick. 😨 HP[-3] You take 3 damage, and now have 14/40 hp. You feel sick. You hear some strange, mumbled words. You are confused. 😨 HP[-2] You take 2 damage, and now have 12/40 hp. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.3 Stealth | 3 | 3.7 Hexes | 1 | 1.5 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Constrict | 1 | || 1 Short sword | 2 | || 2 Cast: Magic Dart | 70 | 35 || 105 Fulminant Prism | | 2 || 2 Use: Potion | 1 | 4 || 5 Armor: Skin | | 8 || 8 Dodge: Dodged | 7 | 4 || 11 Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_cross D:2: layout_loops_corners, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 152 | D:1 | HP: 1/11 [kobold/+0 short sword (5)] 504 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 601 | D:1 | You pick up a book of Blood and begin reading... 601 | D:1 | You add the spells Sublimation of Blood, Wereblood and | Summon Hydra to your library. 784 | D:1 | Learned a level 2 spell: Searing Ray 1056 | D:1 | You pick up a book of Burglary and begin reading... 1056 | D:1 | You add the spells Passwall, Ensorcelled Hibernation and | Swiftness to your library. 1097 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1530 | D:2 | Noticed Sigmund 1552 | D:2 | Reached skill level 5 in Conjurations 1770 | D:2 | Reached skill level 3 in Stealth 1779 | D:2 | Reached skill level 1 in Hexes 1779 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/7 2690 | D:2 | Learned a level 4 spell: Fulminant Prism 2876 | D:2 | Quit the game Vanquished Creatures 5 adders (D:2) A worm (D:2) A dart slug (D:1) 6 bats 4 endoplasms 2 giant cockroaches 4 hobgoblins (D:1) 5 ball pythons A frilled lizard (D:1) 4 goblins 6 kobolds 12 rats 51 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:2) 1 creature vanquished. Grand Total: 52 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 142 | 0 | 0.0 | 51 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 44 | 0 | 0.0 | 28 | 0 | 0.0 D:2 | 98 | 0 | 0.0 | 23 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 71.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 71.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2875 | 2864 | 11 | 424 | 2197 | 2 | 1437.5 | Dungeon | 2875 | 2864 | 11 | 424 | 2197 | 2 | 1437.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1492 daAuts D:2: 1383 daAuts