Dungeon Crawl Stone Soup version 0.29-a0-337-g68df138881 (webtiles) character file. Game seed: 9623033371545870162 123 spaghetti the Conjurer (level 5, -4/33 HPs) Began as an Octopode Conjurer on Apr 16, 2022. Was a Believer of Lugonu. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:40 (3485 turns). spaghetti the Conjurer (Octopode Conjurer) Turns: 3485, Time: 00:03:41 Health: -4/33 AC: 1 Str: 12 XL: 5 Next: 7% Magic: 2/9 EV: 13 Int: 23 God: Lugonu [**....] Gold: 40 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . SeeInvis . l - +4 war axe {axe} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . g - +6 ring of strength rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Depart the Abyss, Bend Space You were on level 2 of the Dungeon. You worshipped Lugonu. Lugonu was pleased with you. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 40 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 1.1 Fighting + Level 2.5 Dodging + Level 3.7 Stealth * Level 2.8 Spellcasting * Level 4.5 Conjurations * Level 1.8 Invocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Inventory: Hand Weapons b - a +0 trident {polearm} (You found it on level 1 of the Dungeon) j - a +1 dagger of protection {short} (You took it off a goblin on level 2 of the Dungeon) l - a +4 war axe (weapon) {axe} (You took it off an orc on level 2 of the Dungeon) Missiles d - 42 stones {throwing} Jewellery g - a +6 ring of strength (left tentacle) (You found it on level 2 of the Dungeon) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} f - a scroll of brand weapon {unknown} k - a scroll of amnesia {unknown} Potions a - a potion of magic i - 2 potions of attraction {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Lugonu ######### ####.......# #.......##.# #.##.##.##.###### #.##............. ##########[##.##.##.#..### ###.......[@[............# #.........))o.....>...##.### #.#.#......).......##.##.#.. #.#................##.##.#.# ####.#...#....................# #....#...###..........##....... #.####...# #.<.############.### #.# ##..# ###.# #.### #.# #..#####.# #.##. You could see an orc priest. Message History 😕 HP[-5] You take 5 damage, and now have 28/33 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 chain mail (84% to hit) The searing ray hits the orc! You kill the orc! Lugonu accepts your kill. (Press . to maintain the ray.) 😕 MP[-2] You lost 2 mp, and now have 7/9 mp. You start resting. 😕 HP[+2] MP[+2] You regained 2 hp, and now have 30/33 hp. Your mp is fully restored (9). You climb downwards. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +2 leather armour of positive energy (100% to hit) The magic dart hits the orc priest but does no damage. The orc priest looks encouraged for a moment. 😕 MP[-1] You lost 1 mp, and now have 8/9 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +2 leather armour of positive energy (100% to hit) The magic dart hits the orc priest but does no damage. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! 😮 HP[-7] MP[-1] You take 7 damage, and now have 23/33 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 7/9 mp. There are monsters nearby! You climb upwards. There is a stone staircase leading down, spattered with blood here. You start resting. 😮 HP[+1] MP[+2] Your mp is fully restored (9). You climb downwards. The worm closely misses you. There is a stone staircase leading up, spattered with blood here. 😕 HP[+1] The orc priest hits you with a +0 flail. You climb upwards. There is a stone staircase leading down, spattered with blood here. 😮 HP[-4] You take 4 damage, and now have 21/33 hp. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray hits the worm. (Press . to maintain the ray.) The worm barely misses you. The orc priest barely misses you. 😮 MP[-2] You lost 2 mp, and now have 7/9 mp. The searing ray hits the worm! The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * 😨 HP[-12] MP[-1] You take 12 damage, and now have 9/33 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 6/9 mp. The searing ray hits the worm! You kill the worm! Lugonu accepts your kill. The orc priest misses you. 😨 MP[-1] You lost 1 mp, and now have 5/9 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +2 leather armour of positive energy (78% to hit) The searing ray hits the orc priest. (Press . to maintain the ray.) The orc priest barely misses you. 😨 MP[-2] You lost 2 mp, and now have 3/9 mp. The searing ray misses the orc priest. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.7 Invocations | 1 | 1.8 Fighting | 1 | 1.1 Dodging | | 2.5 Spellcasting | | 2.8 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Trident | 4 | 3 || 7 Unarmed | 1 | || 1 Constrict | 1 | || 1 War axe | | 3 || 3 Cast: Magic Dart | 35 | 2 || 37 Searing Ray | 11 | 19 || 30 Use: Potion | 1 | 1 || 2 Dodge: Dodged | 3 | 42 || 45 Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_rooms, ebering_ecumenical_altar_webs D:2: layout_loops_ring, nicolae_concentric_dashed_squares_wild D:3: layout_basic, nicolae_sif_muna_little_library, serial_bayou_pond_e, uniq_crazy_yiuf_cottage, uniq_sigmund, uniq_ijyb Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 330 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 331 | D:1 | Reached skill level 3 in Stealth 397 | D:1 | Found a faded altar of an unknown god. 415 | D:1 | Prayed at the altar of an unknown god. 415 | D:1 | Became a worshipper of Lugonu the Unformed 415 | D:1 | Reached * piety under Lugonu 415 | D:1 | Reached ** piety under Lugonu 934 | D:2 | Reached XP level 3. HP: 22/22 MP: 0/6 937 | D:2 | Learned a level 2 spell: Searing Ray 1300 | D:2 | Reached skill level 1 in Invocations 1635 | D:2 | Reached XP level 4. HP: 13/27 MP: 2/7 1639 | D:2 | HP: 6/27 [poisoned by an adder] 1643 | D:2 | HP: 2/27 [poisoned by an adder] 2920 | D:2 | HP: 3/27 [hobgoblin (5)] 2922 | D:2 | Reached skill level 1 in Fighting 3269 | D:2 | Reached XP level 5. HP: 14/33 MP: 5/9 3485 | D:2 | Killed from afar by an orc priest Vanquished Creatures An orc wizard (D:2) 3 adders (D:2) 2 worms (D:2) 7 orcs 2 ball pythons (D:2) 5 endoplasms 2 giant cockroaches 7 goblins 5 hobgoblins 4 jackals (D:2) A quokka (D:2) 5 bats 4 frilled lizards 4 kobolds A rat (D:1) 53 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 176 | 0 | 0.0 | 53 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 30 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 141 | 0 | 0.0 | 33 | 0 | 0.0 D:3 | 5 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 58.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 58.7 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3510 | 3443 | 67 | 1436 | 1736 | 3 | 1170.0 | Dungeon | 3510 | 3443 | 67 | 1436 | 1736 | 3 | 1170.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 2496 daAuts D:1: 987 daAuts D:3: 26 daAuts